...Its just text. Its not insulting a person, its not attacking their family, an its not offending their loved ones.
Its just four words an two periods. You read it, you move on. At this point though, I've already lost faith in most of humanity and don't expect much as they whine about anything.
Its times like these I hate being american because all the comments from other nations calling us stupid is pretty true.
Oh, nice. Hopefully I can actually killer wail a rainmaker shield now without its 100% instant "a connection error has occured" now everytime my killer wail so much as poked the shield.
So I tried deleting and redownloading the update. If the update was what caused it maybe it was just a bad download. That may have been the case as i've been playing for two hours now with only one "connection unstable".
So i've you've tried everything else, delete an redownload the update. Still waiting on my usb ethernet cord to get here to hopefully get rid of the issue completely.
@JacketsNest101 because that would only help with actually getting into a match, not the d/c errors thats kicking people out of matches.
DMZ would set you to NAT type 1 which is no firewall and completely connected to the internet. This just means your NAT is in a perpetual state of Open. So thats all it'd fix: Increasing your chances of connecting with more players.
@JacketsNest101 Actually, theres only a matchmaking server. Any in game connection is fully P2P.
oh, and DMZ is to open all ports. It only affects actually connecting to a player, not staying connected to them. its port forwarding for dummies or its best used on consoles for people that play a wide array of games that use various different ports. It would just be a hassle opening each an every single one seperately. You'd run out of space to open ports in the modem/router.
TL:DR - Matchmaking server only. P2P in matches. DMZ only port forwards all ports, does not have any effect on stability.
@shani Because i'm actually IT. To prove a point, i've gone to competitions back when I was in high school. Trust me, I know what i'm doing. My line is jitter free, packet loss free, completely stable, and most certainly capable.
If it was working perfectly fine and then completely breaks after a patch, then you tell me how thats my fault. ALL of my friends have this issue. Theres no way its our fault, something was messed up in the recent patch. They changed how the netcode works, and i'm certainly hoping its just my wii u's wireless (even though literally everything else runs perfectly fine as is, smash included.)
It never hurts to try a wired connection, I don't like just giving up. Especially considering I already sunk 60 into the game.
Oh i'd love the update if the game DIDN'T WANT TO D/C ME FROM EVERYTHING NOW! rant/rage
Constant d/cs, people that become invicible until either I die/They die, and more frequent lag. I'm not sure which is worse. Hopefully the usb ethernet fixes this issues or i'm not gonna be a happy camper.
@Grumblevolcano Nah not like this. I think the netcode has an issue with the gatling weapon right now. The d/c's was at complete random but it was mostly when I was winning...
Its certainly an amazing game in its own right (owns it on steam).
Is worth the wait for sure for the ones that haven't played it. I only wish it was a bit longer v.v but man was it a blast on the first run through with each character.
I own Freedom Planet on steam and I really have to say that if you guys don't keep your eyes on that one, you're absolutely crazy.
its like a mix between sonic, gunstar heroes, and ristar. If you played any of these games, you'll love this game for sure. I'll be seeing for myself how the wii u one holds up, but they was pretty recent on getting the pc one to 60 fps.
@andreoni79 the game runs exactly like the PC version, I say this from experience. The only difference is that now theres a second map always in view on the gamepad and the off tv play. You can still bring up the map the normal way (- button for wii u) which also pauses the game while you're looking at it.
of course, theres still the actual pause function which lets you change settings, etc, and save and quit. It takes a bit of getting used to at first using the right stick to move through inventory instead of going for the dpad but when you adjust, you'll be pretty much free flowing through everything naturally.
@andreoni79 well thats somewhat not true. you use the right analog stick to move between your inventory in real time, but if you get lost in your own inventory pressing ZR pauses the action and brings the inventory into a bigger view so you can organize your stuff or just find what you wanted.
Comments 268
Re: Zelda Fans Vent Anger At Nintendo of America Over Doge Memes In Tri Force Heroes
...Its just text. Its not insulting a person, its not attacking their family, an its not offending their loved ones.
Its just four words an two periods. You read it, you move on.
At this point though, I've already lost faith in most of humanity and don't expect much as they whine about anything.
Its times like these I hate being american because all the comments from other nations calling us stupid is pretty true.
Re: The Latest Patch For Splatoon Is Now Available To Download
@Neil12 As a charger main, I really have to say...
You may need to grow up a bit.
Re: Splatoon Version 2.1.0 Update to Fix Some Bugs, and Cut Off Some Handy Shortcuts
Oh, nice. Hopefully I can actually killer wail a rainmaker shield now without its 100% instant "a connection error has occured" now everytime my killer wail so much as poked the shield.
Re: Bandai Namco's Project Treasure Is Now Called Lost Reavers, Beta Test Incoming
Its always japan that gets the good deals v.v
Re: Poll: We Want Your Views on Splatoon Version 2.0
So I tried deleting and redownloading the update. If the update was what caused it maybe it was just a bad download. That may have been the case as i've been playing for two hours now with only one "connection unstable".
So i've you've tried everything else, delete an redownload the update. Still waiting on my usb ethernet cord to get here to hopefully get rid of the issue completely.
Re: Poll: We Want Your Views on Splatoon Version 2.0
@JacketsNest101 because that would only help with actually getting into a match, not the d/c errors thats kicking people out of matches.
DMZ would set you to NAT type 1 which is no firewall and completely connected to the internet. This just means your NAT is in a perpetual state of Open. So thats all it'd fix: Increasing your chances of connecting with more players.
Re: Poll: We Want Your Views on Splatoon Version 2.0
@JacketsNest101 Actually, theres only a matchmaking server. Any in game connection is fully P2P.
oh, and DMZ is to open all ports. It only affects actually connecting to a player, not staying connected to them. its port forwarding for dummies or its best used on consoles for people that play a wide array of games that use various different ports. It would just be a hassle opening each an every single one seperately. You'd run out of space to open ports in the modem/router.
TL:DR - Matchmaking server only. P2P in matches. DMZ only port forwards all ports, does not have any effect on stability.
Re: Poll: We Want Your Views on Splatoon Version 2.0
@shani Because i'm actually IT. To prove a point, i've gone to competitions back when I was in high school. Trust me, I know what i'm doing. My line is jitter free, packet loss free, completely stable, and most certainly capable.
If it was working perfectly fine and then completely breaks after a patch, then you tell me how thats my fault. ALL of my friends have this issue. Theres no way its our fault, something was messed up in the recent patch. They changed how the netcode works, and i'm certainly hoping its just my wii u's wireless (even though literally everything else runs perfectly fine as is, smash included.)
It never hurts to try a wired connection, I don't like just giving up. Especially considering I already sunk 60 into the game.
Re: Poll: We Want Your Views on Splatoon Version 2.0
Oh i'd love the update if the game DIDN'T WANT TO D/C ME FROM EVERYTHING NOW! rant/rage
Constant d/cs, people that become invicible until either I die/They die, and more frequent lag. I'm not sure which is worse. Hopefully the usb ethernet fixes this issues or i'm not gonna be a happy camper.
Re: Splatoon's Massive New Update, to Version 2.0.0, is Now Live
@luchacomics no chance of that ever happening.
Re: Splatoon's Massive New Update, to Version 2.0.0, is Now Live
@Grumblevolcano
Nah not like this. I think the netcode has an issue with the gatling weapon right now. The d/c's was at complete random but it was mostly when I was winning...
Re: Splatoon's Massive New Update, to Version 2.0.0, is Now Live
my experience!
Winning with gatling - CONNECTION UNSTABLE! - You lost connection to the host.
Losing with gatling - No issues at all!
my life right now. ggwp. no re please, have mercy.
Re: Freedom Planet is Speeding Onto the Wii U Soon
Its certainly an amazing game in its own right (owns it on steam).
Is worth the wait for sure for the ones that haven't played it. I only wish it was a bit longer v.v but man was it a blast on the first run through with each character.
Re: Yu Suzuki's Shenmue 3 Could Yet Come To The Wii UÂ
@MrYuzhai I'm not sure what the point of that would be. They can easily fund their own games, kickstarter is for guys that need funding.
Nintendo isn't in one of those positions.
Re: Video: Check Out the Official Trailers for the Nindies@Home Games
I own Freedom Planet on steam and I really have to say that if you guys don't keep your eyes on that one, you're absolutely crazy.
its like a mix between sonic, gunstar heroes, and ristar. If you played any of these games, you'll love this game for sure. I'll be seeing for myself how the wii u one holds up, but they was pretty recent on getting the pc one to 60 fps.
Re: Video: UCraft's CraftyKart PowerPack Mod Gets Its Own Hard Rockin' Trailer
that looks awful...
Re: Review: Don't Starve: Giant Edition (Wii U eShop)
@andreoni79 the game runs exactly like the PC version, I say this from experience. The only difference is that now theres a second map always in view on the gamepad and the off tv play. You can still bring up the map the normal way (- button for wii u) which also pauses the game while you're looking at it.
of course, theres still the actual pause function which lets you change settings, etc, and save and quit. It takes a bit of getting used to at first using the right stick to move through inventory instead of going for the dpad but when you adjust, you'll be pretty much free flowing through everything naturally.
Re: Review: Don't Starve: Giant Edition (Wii U eShop)
@andreoni79 well thats somewhat not true. you use the right analog stick to move between your inventory in real time, but if you get lost in your own inventory pressing ZR pauses the action and brings the inventory into a bigger view so you can organize your stuff or just find what you wanted.