Comments 268

Re: It’s Official: The Switch Online Service Has Surpassed 10 Million Subscribers

Nalverus

@nintendoknife The 'chip' is only gonna be as powerful as the make the radio in it.

The radio isn't set to broadcast strongly. Thats why it generally sucks an thats what I meant by it being better in close range.
...also no duh on it connecting to an "access point". All hardware communicating is an "access point".
Edit: well rather "can be" aside from the literal definition. Hardware is hardware and software decides if it is that or isn't.

Re: It’s Official: The Switch Online Service Has Surpassed 10 Million Subscribers

Nalverus

@BrettAwesome @Tantani Again, thats not how the internet works.
A game doesn't use even 1% of that bandwidth, usually. Your internet speed is irrelevant.

Things like packet loss -LAN and Outside your local network(internet) , bufferbloat, health of your cable or radio hardware, how strict your firewall is (is it filtering and/or blocking packets, is the proper ports open and ready for communication, is NAT on in the router, are you double or even triple NATing behind multiple NATs trying to route the data on your LAN) etc...things like that are what actually matter most when it comes to online gaming.

The ONLY TIME your internet speed matters in this situation is if you don't have the bandwidth the game needs which is usually no more than 200KBps up and down. 1Mbit = 125KBps.

Edit: concerning the wifi chip in the switch, thats meant more for local wireless gaming. You know, like Nintendo DS local.
Wasn't meant to go through walls an the like.

Re: Video: Can Team Sonic Racing On Switch Keep Pace With The PlayStation 4 Version?

Nalverus

@denis09 the human eye cannot see in frames. do not link me to an article saying crap like that. What I said earlier was a poor mans explanation and a 'test' people can do to try an tell a difference between 60 frames and 144 frames by causing an extreme change an then reverting it back. If you noticed what I said at all, maybe you could put two an two together from your article.

If you're trying to confuse what I said about the literal frame input window due to frame time being processed with the gpu as the bottleneck (and not the cpu's frame time) with eyesight then i'm sorry, do I need to go into detail about that.

Re: Video: Can Team Sonic Racing On Switch Keep Pace With The PlayStation 4 Version?

Nalverus

Just to be clear here, its only stable on PS4 Pro. On a normal PS4, the game's framerate goes>40fps so the feel of the game will be horrid there. Your framerate is also the amount of time you have to put in inputs. If its not steady, it'll feel extremely inconsistent.

edit: turns out even the ps4 pro has some hefty dips at times.

To the people that can't tell the difference between 60fps an 30fps, there are some people that literally just can't. I can tell the difference between up to 144fps although i can't test my eyes higher than that cause i only have a monitor that goes up to 144hz. I even ran a test with my 9 year old sister to train her eye to 144fps for two minutes then reverted to 60fps to see if she could tell a difference. She noticed immediately an said it looked alot clunkier now.
Visually, if you're trying to notice, you'll notice it as a thing in motion. To most people, 30 just doesn't look smooth at all when their eye is attuned to 60.

Even though i'm attuned to 144fps on my PC, 30fps isn't gonna bug me so long as its a consistent 30 and my control timings aren't all over the place. I'm interested in running this with my switch friends.

edit: the best example I can give you is mario kart 8. try playing the game with 3 or 4 player splitscreen. the game goes to 30fps cap then. Even if you can't visually notice a difference, your sense of feel for the controls will.

Re: Trials Rising On Switch Doesn't Rise Up To The Challenge Of Its Rivals

Nalverus

What some devs seem to choose to do is set the switch version's performance standard from the performance of the switch being out of the dock. The clock speeds are reduced quite a bit and they're just not using the top end performance as the standard.

I can understand why they did it but its a little annoying that its becoming the norm.

Re: Review: Final Fantasy IX - A Strong Entry In The Classic Series Despite Some Rough Edges

Nalverus

The older FF are still the superior ones to me. when 10 hit, all the bad started to flood in. 10 introduced the "run forward in endless color coated halls". 12 was better with it but then it went right back to that with 13...

World maps may have been created for the sake of making a large scale world with a tiny rendered map (video game wise) but they was never a bad thing and honestly shouldn't have been 100% scrapped. Games can make it work! Xenoblade series is a strong example but it should not be hold forward with some fights in between.

Re: Reminder: Nintendo Sending Out Survey About Daemon X Machina Demo

Nalverus

People need to keep in mind. This is an Armored Core spiritual* successor. If you wasn't a fan of those, you likely won't be a fan of this.

To be blunt, DxM is like a superior gundam breaker. You're in it to always get parts to tune to your custom playstyle. Its a grind game.

The demo is also ver 0.1 which is roughly put, the first build with a basic vision of what they want to do. The game is probably past the point of 0.6 this far in development. The demo we got is likely the E3 2018 build.

tl;dr - if you don't like armored core or loot games, this game isn't for you. You have to loot the mechs you shoot down and take their parts to get stronger.

Re: Reminder: Nintendo Sending Out Survey About Daemon X Machina Demo

Nalverus

I got the survey yesterday. My only problem was that I was unable to distinguish an enemy elevation on the map. I knew they was there but unable to know just where they was above or below me.
I could very well tell where everything was and if they was an ally or not.

Also for the people thats saying its too slow...well that makes it very clear you didn't farm any parts.

Re: Respawn Would "Love" To Bring Apex Legends To Switch But Has Nothing To Reveal Right Now

Nalverus

I'm not too big on battle royale and only played on fortnite when my brother was here. him on his xbox and myself on the switch.

Then the 8th came and I downloaded apex on my PC. Holy mother of lord, this game is like potato chips to me. I've already sunk in 50 hours AND I STILL WANT TO PLAY IT.

Even right after I came here an saw this thread, I had just won another match an shut it off.

Re: Splatoon 2 Hackers Are Disconnecting Opponents To Claim Victory In League Battles

Nalverus

@Yorumi Oh, one last thing. He isn't denying that hacks exist, but hes trying to prove a point by saying the hacks aren't being run on the server itself. Which is true.

Hes also saying that an actual "hack" is not the same as what cheaters use to get an edge over players, also true but hes using literal terminology rather than just people just throwing the word around.

For better or worse, calling it a hack is wrong but it certainly classifies them as a cheater, and in some extreme cases does alter code to get desired effects which give an advantage.
Either way, its the same result no matter how you say it. They cheated, an thats the point that mainly matters.

@Alantor28 To be fair, I didn't say that was a server hack. The fact it is there and possible is a major issue regardless but like you said, not so much as a breach of server level security but certainly an issue the company doesn't need.

Re: Splatoon 2 Hackers Are Disconnecting Opponents To Claim Victory In League Battles

Nalverus

@Alantor28 To be fair, in quite a few cases he isn't wrong. S2 is P2P, and in order to play P2P games you have to establish a direct connection. If anyone is sniffing connections or monitoring what connects to through their modem and/or router then they can easily see the IPs of the other players and then send a flood of packets (DDoS) at the specified IPs.

What hes referring to by server protection from DDoS is that you're just establishing a connection to the server itself so the only IP you would see is the Server's IP.

But that just means they now have the Server's IP and can (and I stress the word attempt on this) attempt to DDoS the server.

Companies have tech engineers which combat these forms of attacks but sometimes it just gets through. Hence what I was trying to say.

but there you have it, a simpler way of what was going on.

Re: Splatoon 2 Hackers Are Disconnecting Opponents To Claim Victory In League Battles

Nalverus

@Yorumi i'm not going to butt in on the whole conversation going on there but I do want to correct one thing.

You mentioned people just taking a game from the eshop correct?
Well...that has and continues to happen on the Wii U. I didn't particularly look at the specifics on how to do it, but it does happen and the server couldn't tell the difference.

edit: I also want to clarify that the server itself wasn't touched in any way but its easier than you think to just "take it."

Re: Splatoon 2 Hackers Are Disconnecting Opponents To Claim Victory In League Battles

Nalverus

@Yorumi you're misunderstanding how cheating works on these games at all.

The cheating is done at the client level, not the server level. A server only shows whats happening in the current gamestate, not governing the end all things.

edit: cheating can come in many forms. this one ends up being over a network with DDoS, but basically any cheat is done at the client side level. Wallhack, Aimbot, etc.
They are real hacks because they hook in and alter the code.

edit 2: ah, actually what comes to mind is a perfect example. The client can tell the server to ignore geometry for bullet collision so you can just shoot through anything and the other players just drop.

Re: Switch Network Maintenance Could Impact Online Gaming This Week, 3DS And Wii U Also Affected

Nalverus

@TossedLlama sometimes you really aren't the problem but in this case, if its a constant then its more than likely you.

The first thing you should do is run a ping and packet* loss test for about 2-5 mins. If you notice serious (extreme) ping spikes, or packets not making it to the destination then you have a serious issue on your hands when it comes to gaming and your network in general. In this case, the issue may not even be in your home but something on the path to it. Course that would mean a call to your ISP with proof that something is wrong (ping an packet loss test via traceroute would suffice.)

MTU (Maximum Transmission Unit aka how much data you can put in a packet in bytes) likely isn't the issue as nintendo defaults your max to 1400. This isn't optimal for most networks per say but it does guarantee you're not going over your actual maximum your ISP is set to handle. Its generally fine for gaming like this but not optimal. Its not too much a big deal either as MTU uses TCP protocol rather than UDP which most games use. Some games use a mix of TCP and UDP tho.

edit: I guess it should be mentioned but how much bandwidth you have available doesn't mean much in gaming. A program (game in this case) is only gonna use as much bandwidth as it needs. nothing more. if you don't have the bandwidth it needs, then thats when how much download and upload bandwidth you have is actually a factor. Ping and network stability is never governed by how much download and upload bandwidth you have unless you don't have enough available for the program (game).