Comments 440

Re: Review: Legend of Kay Anniversary (Wii U)

MussakkuLaden

While the review is nicely written, it gives the feeling of ending rather abruptly, with many questions open. I had definitively liked to read a few more paragraphs. It may only be a remake and not one of the greatest games ever, but with the few true retail releases the WiiU enjoys, I think this one had deserved a more detailed coverage.

Re: Review: The Legend of Zelda: A Link to the Past (Wii U eShop / SNES)

MussakkuLaden

One of the greatest disappointments I ever came to play. As I never owned a SNES and something as the VC didn't exist back then, I was so happy when this got released on the GBA and I had the chance to play it – for me it was actually the decisive reason to buy a GBA. But then, it was so much weaker than Link's Awakening. For a long time I could not even make myself finish it. A 5 or 6 out of 10 from me, although the smaller resolution (not the smaller screen, as I played it mostly on television via the GCN GameBoy Player) of the GBA version may have had a negative impact on my experience.

Re: The Legend of Zelda: Tri Force Heroes Dated, Project Zero: Maiden of Black Water to Have Free and Limited Edition Versions

MussakkuLaden

That's a smart move and it's more than the usual "demo". The problem with games like this on the WiiU so far has been that players didn't care enough about them. If Nintendo once manages to get them playing – like in the case of Splatoon – it could sell quite well.
LE sounds alright, could be cool. What I find most surprising in the video though: The game is rated 18+ from both PEGI and USK. That's new for the series! o.O

Re: Review: Mario Tennis (Wii U eShop / N64)

MussakkuLaden

I didn't have the chance to play this back in the old times, but only when it was released on the Wii VC some years ago. While looking forward to it a lot, it was slightly disappointing as a single player experience. I think Mario Golf was overall the more accomplished of the two titles and has more lasting appeal.
However, the core gameplay of MT seems surprisingly deep and the multiplayer certainly has potential. Unfortunately I could hardly check it out until now. Maybe this is were the game really shines (whereas Mario Golf has some inherent "problems" there).
Besides, I think Waluigi is hilarious in this game, more than in his later appearances.

Re: Review: Super Smash Bros. (Virtual Console / Nintendo 64)

MussakkuLaden

By far the most (and perhaps only) charming game in the series. After that, SSB just got way too serious and lost most of its fun. I don't care about the gameplay, character balance, and so on.
Moreover, many people I know prefer SSB 64 over Melee and the such because it doesn't demand such fighting game skill, but is much more about fairly slow-paced strategy. Almost like a good wrestling game.

Re: Video: Translation of Tomonobu Itagaki's Devil's Third Showcase Released

MussakkuLaden

The way Itagaki's sitting there in the dark between those Valhalla-flags, he looks like a terrorist truly.

But what's really made my day:

"In the world of Devil's Third, all man-made satellites in orbit are destroyed. During that event, the destruction of one nuclear satellite triggers an EMP - that is, an electromagnetic pulse - that destroys all computers and electronic weaponry in the world. What do you think would happen in such a situation? It would no longer be possible to perform long range attacks and stay out of reach of the enemy, meaning that warfare would once again be reduced to close combat between soldiers, a return to the kind of combat seen in the 1940s."

That would not have been half so funny had he not introduced this very passage with the words:

"Even if it's a game, I always think a certain amount of realism, or believability, is necessary."

(fp)

Oh, and it's also fun imagining if Iwata had explained this story...

Re: Genyo Takeda The Likely Choice For Nintendo President, Analysts Claim

MussakkuLaden

@Nintend0ro Well, he might serve as an interim solution for a couple of years. What Nintendo needs now is stability and a man who has, firstly, great experience, and secondly, who was very close to Iwata. As Iwata had initiated change at Nintendo already, at this moment the company should do fine with someone who knows how things work, rather than someone who'd question the current direction. Iwata was young when he got the job, and that may likely be true for whoever comes after Takeda in a couple of years. I don't know if Takeda will ever enjoy the degree of sympathy that Iwata received, but then, Yamauchi that sort of popular figure either and yet the company had some of its greatest times under him. Takeda has my vote.

Re: Negative Reception For Devil's Third Is Due To Poor Player Skill, Claims Tomonobu Itagaki

MussakkuLaden

Cannot say anything about the quality of the gameplay. But I can't understand the comparison with "PS2-graphics". Even if we'd ignore the higher resolution. Sure, Devil's Third doesnt look like a masterpiece in terms of graphics. But I'm just playing the original Bayonetta on the Wii U, and that doesnt look like that either. Framerate is overrated anyway, in my opinion, at a time where constant 30 fps are the standard. But a game can still function with less, as long as it doesnt drop below 15.
But dont get me wrong: I'm not trying to hype this game or whatever. At the moment, I have no interest in buying it anytime soon, for anything above 15 euro or so. But the visuals seem alright.

Re: Multiple Sources Point to Nintendo of America U-Turn on Publishing Devil's Third

MussakkuLaden

In spite of the apparent quality issues, I appreciate if Nintendo decides to publish this game. Sure, it's a good thing of a company tries to maintain certain quality standards for its products, and even more so in the case of Nintendo: part of the company's reputation is due to the fact that you can usually be sure that a game published by Nintendo is at least "good".
However, it's just as important that a publisher is reliable in terms of its support and its plans. Not only would it have seemed weird if the other branches of Nintendo publish this game and NoA not, but what is more: if Nintendo has decided to back a game, to publish it, to announce and to present it publicly, then they should stick to their decision. A mere mediocre quality is no excuse to disappoint players as well as the developer (an unplayable mess of bugs would be a different story, of course).

Re: Editorial: Satoru Iwata Embodied The Playful Brilliance of Nintendo, and His Legacy Will Endure

MussakkuLaden

I dare to say that aside from having been one of the great personages in the video game industry, Iwata seemed to me, "simply", an extremely likeable individual. Sure, this is just a guess from someone who didn't know him personally. But I think it's just as sad and worth remembering that Iwata was "not only" a great visionary and leader has passed away, but also an apparently very pleasant man and private individual. Iwata was like the role model of the positive image of a Japanese businessman, as well of the image of "a man" dedicated to his passion.

Re: Nintendo President Satoru Iwata Passes Away Aged 55

MussakkuLaden

In spite of his certain popularity as the result of the Nintendo Directs, he still seems underestimated to me. He was one of the truly great personalities in the video game industry. While Nintendo will remain Nintendo, his death is a great loss of a visionary individual.

Re: Project H.A.M.M.E.R. Exposé Reveals Torrid State Of Affairs At Nintendo Software Technology

MussakkuLaden

It's a pity that Project H.A.M.M.E.R. got cancelled. But it's even more of a pity what become of NST. If the studio still was what it had been during the GCN era, the chances to get a new – and amazing – Wave Race, 1080°, or perhaps even F-Zero (as the requirements for the latter are not significantly different from those for a Wave Race or so, and what is more, NST also developed Ridge Racer 64 as an example for a more pure racing game) would be a lot higher.
I guess studios come and go, though I don't know how much Nintendo is to blame or even to praise for that. During each era, there were new studios they worked together with, while previous ones disappeared from the limelight. It may be easiest to evaluate the process when looking at those from a while ago, e.g. from the late N64 and early GCN-era: NST (although, of course, this is a sort of special case, as it belongs to Nintendo more or less directly), Leftfield, Silicon Knights, and, if you like, Rareware. They all were of importance at a certain time, until in the one way or the other they stopped working with Nintendo in the same way as before. In each of these cases, those studios went downhill rapidly. So the question is: Did Nintendo "do this" to these studios (something certain people claim as regards the Retro Studios in recent years) and they are the victims of a sort of exploitation, or were it the studios who made the mistakes, practically forcing Nintendo to pull the plug and look elsewhere. The truth may be that each case is different (e.g. internal problems inside Silicon Knights, the deliberate wish to be independent again in the case of Leftfield, perhaps Nintendo being to blame for the downfall of NST, and a complex process as regards Rareware).
Kuju/Headstrong...
Nd Cube...
Cing...
Next Level Games...
Monster Games...
Monolith...
..., what will (or has) become of them? One may even mention Factor 5, considering the role the played even in the development of the GCN hardware.

Re: Shovel Knight is Coming to Retail

MussakkuLaden

Oh, actually, I may buy it tehn. I'm reluctant to spend anything more than 10 euro for an eShop game, even if it's really good (and Shovel Knight isn't such a total must have to me). But if I can pick up the physical copy for less than 20 euro, that's fine.

Re: ​Miiverse is Getting a Massive Redesign this Summer

MussakkuLaden

Okay, some of the changes ain't fine. Like the limits of posts. No problem for myself, but surely a problem for some hardcore users. They may even consider if they reply to a question or so if that could mean that later that day they may no longer be able to participate in some discussion. So I hope Nintendo will change that again later.

However, the massive redesign as such was necessary, I think. While Miiverse worked very well in its early days, its structure has become quite uncomfortable as the number of communities increased. I'm not sure how much this will change with the new update, but its certainly a good thing that Nintendo keeps working on the service, which has an amazing potential, but will need constant improvements to remain a valuable feature in the years to come.

Re: Masahiro Sakurai Confirms That Recent Super Smash Bros. DLC Additions Weren't From the Fan Ballot

MussakkuLaden

I still miss the Ice Climbers. For me they just belong to Smash Bros. But of course there's the technical issue regarding the 3DS version...

I still think the character most worthy to be included, and having great potential is simply Bomberman. He seems to be a bit forgotten in recent years, even here he's rarely mentioned. But he remains one of THE great mascots of a company, and his move set could be very creative. I mean, just imagine a character to drop several bombs across different places of a stage, with different explosion radii... ^^

Re: Nintendo Gets Tough With Miiverse Bans, and Some Users Aren't Exactly Pleased

MussakkuLaden

Using Miiverse regularly over the past years, but never got banned. Two times I got a scold from the admins. The first time was for a spoiler, which I found a bit too harsh: Yes, I wrote the solution to a problem, but mine was a reply to someone else's post which asked for the solution. So only people who actually clicked on the post to read the replies had been able to read my "spoiler", and those should be people who either have the same problem, or a solution for it. So it seems illogical to me to that I should have marked this as a spoiler (whereas in my opinion a lot more other posts should be marked as spoilers, showing screenshots of the credits or stuff like that – but I usually don't report them, if it isn't too serious, as I don't want to cause the authors too much trouble). The second time was for posting a screenshot from Deus Ex, showing a "glowing toilet" and commented by me with the words "Holy sh*t! o.O". With the asterisk, like here. If the warning was for the comment, I can somehow understand it.
So all in all, the warnings I received seemed a bit picky, but then again if you have to moderate millions of comments in a free service, you have to do things quickly and without too much investigation. For me, that's all fine. And I also find it annoying when people complain about censorship when their "sexy" pixel art gets deleted. I don't have a problem with any of those pictures, and I understand that they put a lot of work into them. But then: they act as if Miiverse was the only platform in the world where they could release their art, that Nintendo would be the enemy of the freedom of art, and blabla... Miiverse has certain rules. If you like them or not is one story. But as Miiverse is only one platform among dozens where they could share your art, then why posting stuff that's at the borderline of what's allowed there and not. I mean, some people seem to expect absolute freedom of Miiverse - something Nintendo, for a reason, cannot grant. Most stuff can be posted on Miiverse without problems. For the rest, why Miiverse? Go somewhere else. It's not like we're living in a totalitarian society, where Miiverse would be the only way to communicate (or the only way to communicate about games). In fact, it doesn't even have a quasi-monoply like Twitter or Facebook. Nintendo has every right to set the rules there, and as far as I go to know Miiverse, they ain't too strict, considering that Miiverse was never meant to be an universal means of communication, but one with clear restrictions.

Re: Weirdness: Someone Captured E3 2015 Using A Game Boy Camera

MussakkuLaden

@LeonChamp Worth in terms of cash? Nothing to speak of. The GB Camera sold quite well back then and though it has a sort of cult status now, there should be enough of them out there. The printer may be more rare (and still rarer: thermo paper that's still working) but the demand for it should be rather low these days.

Re: Nintendo Download: 18th June (Europe)

MussakkuLaden

When I read Harvest Moon, I thought Friends of Mineral Town would be coming to Europe already.
No matter what, as there isn't even a single new release, I guess that we can expect something after the direct tomorrow (although Mother 1 and the indie demos have been a nice start already).

Re: Nintendo Download: 11th June (North America)

MussakkuLaden

"which is a remake of PS-only title Harvest Moon: Back to Nature", which is one of the best HM ever, and which in turn was based on the amazing Harvest Moon 64. While I'm still hoping that the latter will make the move on the Wii U VC (and thereby for the first to Europe) sooner or later, Friends of Mineral Town should be a good alternative. It doesn't look nearly as nice, but I may give it a try.

Re: Splatoon Holds Onto Top 5 Territory in the UK Charts

MussakkuLaden

I'm quite surprised that Splatoon is performing so well in many countries. I mean, I was sure that the game deserves this success, but so many other great (new) franchises didn't do half as good. It's great to see that Nintendo can still have success with something different!

Re: Nintendo Download: 11th June (Europe)

MussakkuLaden

That's the weakest line up for month.
The last time the line up looked that bland a Nintendo Direct followed and brought us two new systems.
So I'd guess Nintendo will be releasing more games mid-week after the E3 conference.

Re: Nintendo Download: 4th June (Europe)

MussakkuLaden

Haven't played Big Brain Academy on the DS.
But the Wii version - assuming that it'll arrive sooner or later - is actually a great party game and in this sense very recommendable! I hope that its original budget price will be reflected in the download price, if it should arrive.

Re: Video: Ever Wondered What Happens When A Splatoon Turf War Ends In A Tie?

MussakkuLaden

I'd guess that the actual calculation will be much more exact than only one digit after the decimal. So even though we only see a 0.1% difference, it might be that either we always get to see at least a 0.1% difference (even if the actual difference may be something like 0.00000000001% or whatever) or we will, in extremely rare cases, see a seemingly exact 50:50 result, which in reality might be something like a 49,9999999:50,0000001 result, and hence the winner would be team with the invisible advantage.
Hence, the only cases where we have a real draw would indeed be those, where no ink is fired at all. This would explain why Nintendo didn't take the efforts to implement a proper draw result.