Comments 1,209

Re: Cuphead Will Have An Awesome Decade-Long 'Animated' Museum Exhibit

Muddy_4_Ever

So Cuphead has made (the deserved!) transition into popular culture and artistic respect beyond the video game space.

Give it an easy mode. When you have what's basically an art museum as a game, walling off big parts of it for the majority of players is dumb. I get it, this was a part of their initial design ethos. But Cuphead has become something bigger and the game's inherently exclusionary structure hinders widespread appreciation of it.

Re: Feature: Zelda: Spirit Tracks Finally Gave The Princess A Crucial Role To Play

Muddy_4_Ever

Okay, I'm ready for "git gud" responses to this... but I found the lack of signposts in the DS Zeldas to make the games irritating. I don't need hand holding, but I prefer Zelda games to have a clear "rail." You can jump off that rail, do all sorts of fun stuff, explore, solve puzzles, etc. But the game let's you know that when you want to return to story advancement, you need to go here. BotW, ALBW, Minnish Cap, etc. were great about this. The DS Zeldas had multiple stretches of lengthy running around and figuring out what you should be doing. They felt less polished than other titles.

Re: Review: Balan Wonderworld - A Charmless, Confusing Fossil From The Creators Of Sonic

Muddy_4_Ever

@Donnerkebab I think the craftsmanship of level design and the realization of the world those levels happen in is symbiotic and harmonious. I'd really recommend this video if you haven't seen it. It breaks down just how INTRICATELY Tropical Freeze was in level design:

https://youtu.be/d5wIIwBL784

When you compare these compelling characters in spaces that invite exploration with... whatever Balan Wonderworld is... the consistent quality of Nintendo becomes even more appreciable.

Re: Review: Balan Wonderworld - A Charmless, Confusing Fossil From The Creators Of Sonic

Muddy_4_Ever

@GrailUK "Get the girl or save the planet is generally enough for me lol."

Oh certainly, platform games don't need to be Citizen Kane or anything . But DK getting so angry about banana theft or Bowser stealing Peach AGAIN never fails to make me laugh. When I fall into the pit for the 1000th time, it allows me to smile about the whole enterprise a bit. I think there's value in that.

Re: Super Nintendo World's Mario Kart Ride Was Built In A Game Engine, Allowing Future Patches

Muddy_4_Ever

@NEStalgia Unfortunately, they've now functionally made line-skipping a microtransaction at most theme parks. You can buy a "skip the line" pass or stay at the park's super expensive hotel and get to do many of the rides without queuing up. Cynical me thinks these new "plusses" they're regularly giving rides is to get whales to pay the money to pay-to-ride again. You can still wait in line for no additional charge... but that's increasingly like EA's "pride and accomplishment" spin for making players grind instead of buying lootboxes.

Re: Review: Monster Hunter Rise - A New Apex For Capcom's Beastly Franchise

Muddy_4_Ever

I have been frightened of the MH series because of the learning curve (which is universally agreed upon as being quite steep) and the time commitment a play session requires (I've heard tale of numerous battles that could stretch to near one hour in length).

I'm not sure from this review, but I really don't know if this title continues with that tradition or if it's a bit more inviting to newer/casual players.

Re: Best Nintendo DS RPGs

Muddy_4_Ever

While some will praise Thousand Year Door as the pinnacle of a Mario RPG game... to me, it's Bowser's Inside Story. The narrative is so well-told. The idea of Bowser becoming a sort of incompetent middle manager with a really compelling personality flourished in this title. It remains one of the most hilarious games I've ever played. Controlling him was also a blast (literally). This is to say nothing of the immaculate pacing of the game. It was a TIGHT 20 hours where each hour built to a crescendo in the final battle. AlphaDream never ascended to such heights again. The pity is that with the studio's demise, we'll never see them have the chance to try to get there again. 😢

Re: Best Nintendo 3DS RPGs

Muddy_4_Ever

Ever Oasis was FANTASTIC. Grezzo has Zelda style adventure in their DNA with some fantastic ports of classic games. They knocked it out of the park on the dungeon/exploration side with this game. The city management was a blast, too. And the entire package was adorable to boot.

My only MODEST gripe is that the city management and adventuring didn't always gel perfectly. I'm sure this could be fixed in a sequel. Hence why I'm hoping for a Switch port to generate interest in the game. It was released at a very inopportune time in the 3DS life cycle and was not marketed especially well.

Re: Japanese Charts: Super Mario 3D World Returns To Number One As Nintendo Dominates Proceedings

Muddy_4_Ever

@WiltonRoots If you haven't tried Bowser's Fury, you're in for a treat. UNPOPULAR OPINION! I've enjoyed it more than Odyssey. I would also note that the duration of the game is not an issue for me. Luigi's Mansion and Star Fox both clock in at about the same length (if you do post game). Having spent close to 200 hours on 3DW on the Wii U, Bowser's Fury was my draw and I have not been disappointed.

Re: The Dynasty Warriors Live-Action Movie Will Finally Release Next Month

Muddy_4_Ever

@Rhaoulos Sorry if it came off as disagreement. I 100% agree with you! I was trying (clumsily) to say that if you take people who are A-talented & B-deeply love the source material, you could have some WONDERFUL video game movie adaptations. Unfortunately, studios have tended to do video game movies on the cheap, hiring hack filmmakers who care not one bit about the properties. They see the video game as built ticket sales from people who like the IP. There's no interest in "doing it right" in terms of fidelity to the game or telling a meaningful story. That's why I noted things like the Mandalorian, Wreck-It-Ralph, Marvel, etc. When people with a creative vision and love of the source material are given free reign, great things can happen. That has not (in the main) occurred with video game movies at all.

Re: The Dynasty Warriors Live-Action Movie Will Finally Release Next Month

Muddy_4_Ever

@Rhaoulos Disney (rightfully) gets a lot of flack, but their biggest successes (Marvel and the Mandalorian) have come when they let talented filmmakers with an encyclopedic love/knowledge of the source material create something special. Get a proven and talented director who loves "X Video Game" and the results will improve with the adaptations. Wreck-It-Ralph is proof of concept... the people who created it treated 8-bit gaming with reverence and the result was spectacular.

Re: Random: Nintendo Ironically Celebrates All Mario Switch Games With Fans, Weeks Before Wiping Some From Existence

Muddy_4_Ever

@Mallow I agree that Nintendo is a GREAT company. They're creator driven! Independent! Fair to employees! They don't release unplayable buggy messes! They are light years ahead of most game developers.

They just do weird stuff like remove games people want from the marketplace. They also killed a WONDERFUL system like the Wii U with asinine marketing choices. They did the Virtual Boy. It's just a surprising number of "wut?" decisions by a company that gets so much right.