Cuphead was quite a boon back in the day when it was unveiled by Xbox as an exclusive, and it was even better news when Microsoft - such buddies with Nintendo - supported what turned out to be an outstanding port to Nintendo Switch.
It's one of the defining Indie games of the past few years, and it seems that it's getting a rather fitting tribute in an unexpected place. The ACMI (Australian Centre for the Moving Image) in Melbourne is set to host an exhibit of the game for the next decade. It looks impressive too, as it is a '3D-printed Zoetrope' that'll use strobe lighting to give the impression of the models being animated. Check it out below.
It'll no doubt be fully unveiled to the public soon; if you are near Melbourne, Australia and want to go be sure to keep an eye on the ACMI website for details.
Comments 19
The cuphead zoetrope was so cool, I saw it in action a month or so ago
Not even Melbournians want to be in Melbourne right now. Everybody else is most likely better off where they are.
Awesome stuff, now give us that physical switch release
That's cool! There's something similar in the Studio Ghbli Museum in Japan and the effect is really amazing to see in real life!
@PiXeLSteF They said they'll release it with the DLC...
so likely after the Switch's lifespan.
@Noid
If Cuphead's DLC ends up releasing in five years from now, there's no way in Inkwell Hell I'm going through that again.
Loving these things, and it's a VERY fitting technology for a Cuphead exhibit!
This Is amazing I can't wait for this to be done.
@Noid haha, "so likely after the Switch's lifespan" haha
@Silly_G what are you talking about? Everything is fully open and we haven’t had a single community case in months. We don’t even need to wear masks outside of transport.
@Dethmunk Keep trying. With some time, you will bypass the difficulty and when you get some gun upgrades, will be less irritating, hehe. I played on Xbox One, but as I see, the Switch version runs very well.
Some bosses fights and run'gun stages worth the difficulty.
10 years? Awesome! Too bad it will be gone when the DLC and physical edition finally come to Switch.
this is soooo cool
Good game.
Punishing how difficult it can be though.
The only problem with it.
So Cuphead has made (the deserved!) transition into popular culture and artistic respect beyond the video game space.
Give it an easy mode. When you have what's basically an art museum as a game, walling off big parts of it for the majority of players is dumb. I get it, this was a part of their initial design ethos. But Cuphead has become something bigger and the game's inherently exclusionary structure hinders widespread appreciation of it.
@Muddy_4_Ever Didnt it have an easy mode.I played through every level on 'Regular', but i always noticed a 'Simple' option there. I just assumed that was 'easy mode' ???
@smithyo As I recall, the simple mode was more like practice and there was either a limit on progession, or you couldn't progress at all until you moved up to regular.
I do think the difficulty of the game has always been overstated by many. Yes, it is a very challenging game, especially these days, but I have played many older games that required tons more precision. It's not the brick wall of difficulty some seem to think it is. Even when I was losing, it was almost always obvious what I needed to do, which I think says a lot about how well designed it is. Again, it is a challenging game, and not everyone will be able to enjoy that, but it's far from being one of the hardest games around.
@smithyo Winning a fight in "easy" mode doesn't allow progression to the next.
Cuphead was NEVER an exclusive, please stop spreading misinformation.
Windows, Xbox One, and Steam in September 29, 2017, macOS in October 19, 2018, Nintendo Switch in April 18, 2019, and PlayStation 4 in July 28, 2020. Unless Microsoft owned Steam, which they didn't and don't, Cuphead was factually NEVER an exclusive.
Just because Microsoft tries to use it's blatant false advertising marketing scheme 'console exclusive' on the naive doesn't mean journalists should blindly support such anti-consumer marketing. Microsoft went 3rd party in 2016, made that blatantly clear in 2017, and even so recently as the Bethesda acquisition made it perfectly clear they were now a 3rd party publisher.
Please get information correct on your next article.
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