The search for a truly wonderful wrestling game on Switch has been one fraught with disappointments, and one that’s still yet to result in an absolute gem.
WWE 2K18 was such a shocking, glitch-riddled port that 2K Sports declined to bring the 2019 and 2020 offerings to Nintendo’s console. Its arcade-style spin-off WWE 2K Battlegrounds fared a little better in that it actually worked, but it was still a repetitive, shallow experience.
The closest we’ve come to brilliance on Switch so far is Wrestling Empire, an indie title that appears to be inspired by the N64 era (the best era for wrestling games) and is absolutely packed with content but is such a laughably buggy mess – deliberately so, to be fair – that it won’t be to the tastes of anyone who just wants a solid wrestling game.
Well, the 10-count has ended and the next competitor stepping into the ring for this Switch Royal Rumble is RetroMania Wrestling, the ‘official’ sequel to Technos’ classic 1991 arcade wrestling game WWF WrestleFest (in that developer Retrosoft reached an agreement with the game’s owner, not that anyone from Technos actually worked on this game).
Anyone old enough to remember WrestleFest will be able to tell right away that RetroMania is an authentic facsimile, at least visually. The game does an impressive job of recreating the way that WrestleFest looked, right down to the way you see the competitors slowly walking down the entrance ramp before each fight. Once inside the ring everything looks like it should: moves in particular have just the right number of frames of animation to make it look like an authentic modern version of WrestleFest.
It may look the part, then, but it feels different, particularly when it comes to the grappling mechanic. WrestleFest was a bit of a button-basher and each wrestler only had four grapple moves that the game picked for you, but RetroMania’s grappling system is more timing-based like the Fire Pro Wrestling games. When both wrestlers get into a grapple, the aim is to press a button just as they both make contact. If you time it better than your opponent you’ll flash green and be in control of the move. If you do it at the same time, it’s button-bashing time.
It also shares Fire Pro’s use of light, medium and heavy grapple moves. Much like a real bout, it’s unrealistic to expect to storm in and start pulling off powerful slams right after the match starts, so at first the only grapples you’ll be able to successfully perform are weak ones (stronger ones will be reversed). Eventually your character’s momentum bar builds, enabling you to pull off medium and strong grapples. In this way the pace of the fight feels more like something you’d see on TV. Each grapple strength also has a variety of different moves, pulled off by holding a different direction as you press the button.
The grappling is great, then, but the other attacks leave a lot to be desired. Punches and kicks are tough to connect with, and running attacks need to be lined up absolutely perfectly or they won’t connect. This is much easier said than done, meaning you’ll find yourself avoiding running attacks altogether: a shame, because they’re among the most satisfying moves in the game on the rare occasions they do connect.
Another disappointment is the character roster, which only consists of 16 wrestlers. It’s a weird mix of indie, New Japan and Impact wrestlers, with the likes of Tommy Dreamer, Colt Cabana and the Blue World Order joined by NWA champ Nick Aldis and Impact’s Matt Cardona and Brian Myers (previously known in the WWE as Zack Ryder and Curt Hawkins). It’s even got the Road Warriors (aka the Legion of Doom) in there, because why not. They were the final bosses in WrestleFest, after all.
If you eat, drink, breathe, sleep and occasionally sneeze wrestling then this may well be a roster to get you excited, but your typical WWE (or even AEW) fan is going to struggle to get excited about the prospect of playing as Warhorse or the Blue Meanie. It just feels like they’ve dumped in whoever they could get to agree to be in it: 71-year-old Austin Idol and 62-year-old Nikita Koloff are hardly going to have most fans eagerly stuffing $25 in the eShop’s mouth, Ted DiBiase style.
Oddly, there are actually more arenas than there are wrestlers, and these are brilliantly put together. Whether it’s Stevie Richards’ gym, Tommy Dreamer’s House of Hardcore arena, a WCW-inspired beach setting, the ECW-style ballroom or a match set in hell itself, the locations are varied and packed with detail, especially when the camera zooms out and you get a wide shot of everything. There's even an arena based on Cardona and Myers' Major Wrestling Figure Podcast, with a ring that looks exactly like the blue plastic WWF toy ring release in the early 90s and might just be the best thing in the game.
In terms of gameplay modes, there’s a Story mode where you play as Johnny Retro (aka John Morrison) as he tries to make a comeback from an injury. Starting off at Stevie Richards Fitness, you’re in charge of who to befriend and who to backstab thanks to the dialogue trees (though these have a habit of popping up at the end of lines, meaning we accidentally picked decisions when we thought we were skipping the previous line). This gives you a surprising amount of choice, but sadly the story is far too short to consider it the main reason for buying the game.
Other modes include 10 Pounds of Gold (a standard tournament where you try to reach Nick Aldis to win the NWA title), a ‘Retro Rumble’ (which is a 16-man Royal Rumble style match), and a straightforward Versus mode with a number of match types. The latter is versatile enough for some interesting bouts – an eight-man tag match in a blue WWF-style cage, anyone? – but is still a little limited compared to what Wrestling Empire and even the WWE 2K games have to offer in terms of match customisation.
Ultimately, RetroMania Wrestling is as much about what it doesn’t have as what it does have. There’s no online multiplayer, no character creation, no enormous stars in the roster and no longevity in its single-player game modes. The developer has already said there’ll be more DLC wrestlers to come (the first pack includes Mr Hughes and Impact wrestlers James Storm and Chris Bey), and has also pledged to add more modes like a GM Mode if there’s enough interest. The latter could potentially make this a far more enticing prospect, but just now there’s not a lot on offer.
Conclusion
RetroMania Wrestling looks like WWF WrestleFest, plays (a bit) like Fire Pro and has a wide variety of entertaining arenas to play in. However, the tiny roster, lack of creation modes, lack of online and brief single-player experiences mean you're really going to need to be interested in local multiplayer if you're going to be playing this one for a long time. To give it the Cena test: it's got our respect for going old-school and it'll get loyalty from the cult following it'll inevitably gain, but it still needs a bit more hustle before it's the finished product, whereas just now it feels like The Prototype.
Comments 41
Just waiting for the inevitable physical release.
Way too many jobbers in the roster but the gameplay was fun for 10 minutes. Also I was not a fan of WrestleFest that much as I'm more of a Saturday Night Slam Masters player at the arcade. No CAW makes this un-interesting to me and the DLC jobbers aren't enough to make me want to revisit this ever again.
As happy as I am to see Zack Sabre Jr. in there I think I'll pass. I'm still holding out hope for a Saturday Night Slammasters spiritual sequel.
I was wondering about this one. Pretty shocked there's no create a wrestler. Even a basic one. That stuff goes a long way.
So the wait for fire pro continues...
I enjoyed Wrestlefest and I'm not particularly in to wrestling. Much like that game, I have no idea who any of these are (although I recognise Animal and Hawk from the first game) but to be honest, as long as they are varied with different personalities, I don't care if they are real or not lol. Will defo check this out, as I much prefer arcade games to simulation.
With a bit of luck we will get something like Main Event from Hamster or Slam Masters from Capcom. Those games are my faves and tbf as close to wrestling as I can be bothered with.
Woahhh WrestleFest was so good! Had no idea about this. Would definitely be interested if it had online multiplayer.
Seems like the type of game where it makes sense to wait for a sale down the road as it needs some major updates. For the time being I'll just stick with Wrestling Empire. Plus I am not really nostalgic for the 16-bit era wrestling games while the N64 wrestling games were among my favorites growing up.
really wanted to buy it but for the content its overpriced
I love Wrestlefest, but it made better with all your fave WWF wrestlers.
Solid review. I'm a little more forgiving on the roster considering A) Its an indie game and B) WWE has so many legends contracts tied up. But yeah, I can see why it can be disappointing to some. Still, I think this is a good arcade wrestling game. Hopefully more modes and customization options will be added.
Sounds like a decent time pass if you purchase it in a sale.
I have owned pretty much every wrestling game since the n64 on all the formats and I can say this game is awesome. Yes it could do with a larger roster and maybe era themed but that game play is awesome. Plenty of arenas and looks like they are adding more features in future. Caw mode for a retro game like this with the art style would be tricky.
The licensing thing isn’t their fault. Wwe has tied everyone down.
I recommend this and would say for the price it’s a solid 8 out 10.
No disrespect to Chris. For your average gamer it’s a 6 maybe: for wrestling and wrestling game fans it’s a 8. We have needed this title.
I’m waiting for 20$ or less sale and I’ll get it.
I'm a big pro wrestling fan and was super excited to pick this up. I prefer more simulation but this is in no ways a bad game, you can clearly see it's a labor of love by the devs. It's definitely a game that I play in bite sized portions and struggle to put long sessions on it. But considering the lack of wrestling games, this and Wrestling Empire are definitely the best on Switch. I absolutely love Empire and the fact the dev updates it regularly with all sorts of new match types, weapons, moves, and other content, Empire is growing into one of my most played Switch games.
I’m know people are calling the roster jobbers but I quite like the ones chosen, I just wish the roster was bigger.
Im not a big wrestling fan but i love this game, I find the art style and the whole retro theme really cool and it's super a fun game to play!
Definitely agree in terms of gameplay with the running feature and You should be able to hit people with the chair if they are on the floor and if you are running, but that being said was happy to part with the £18 to support the indie developer and in the hope they build on this and bring out lots of dlc! Can really appreciate how much care and passion has gone into making this
Would defo recommend
@Stocksy Just for the record, I'm a massive wrestling game fan (which is why I was asked to write this review) and WWF No Mercy is one of my favourite games of all time, so I don't necessarily think I'm an "average gamer" in this situation (hence the Fire Pro references etc). I have no issue with people disagreeing with my score but I can't go along with the suggestion that it's because I don't know my wrestling games.
Why Spike doesn't just port the recent Fire Pro makes no sense to me. It would sell like gangbusters and give the Switch inarguably the best wrestling game of this generation.
Cut a deal with AEW and I'm in.
@scully1888 Actually, they use New Japan, NWA and Indie wrestlers they have gone on record saying that they won't use people from Impact, WWE, AEW or RoH due to rights issue.
The only reason they have Matt Cardona, Brian Meyers from Impact, Colt Cabana from AEW and John Morrison (Johnny Retro) from WWE is they signed the deal before they started working for those companies.
Def Jam: Fight for NY on GC is the most vicious wrestling game, but damn they started with the No Mercy engine. This is just a cheap knockoff of a very niche game. After seeing rosters on those N64 THQ/AKI games, this is feels like a touchscreen game on your iPhone 💪 😄
@scully1888 it wasn’t aimed at your knowledge. I own your books.
I meant more your score of 6 out of 10 would be fair for an average gamer to assess a purchase.
No offence meant. I apologise
I'll still check this out down the road. It's just a little higher than I want to spend.
@Papichulo that game was excellent, Henry Rollins is in it too.
Nintendo Life really should do a Cena and show more respect towards Wrestling Empire. Not only is it brilliant, it’s a console exclusive.
@WiiHawk AEW is already working on their own game.
@Magician Dulcolax works best when I'm feeling that way.
@Muddy_4_Ever I'd double dip for that. The newest firepro on the go?? Joycons for multiplayer fun? Hells yeah!!
I know the circumstances, but this roster doesn't cut it for me unfortunately. My hype went out the window, so I'll pass.
as expected... if you want to make a wrestling game.. then obtain the license of all wrestlers... otherwise is a shame... this with a rodster of 30 legends of wwf/wwe would have been fantastic...
Our only hope is the No Mercy inspired game that AEW is working on right now. But if it's a disaster as that casino app, I fear the wrestling genre is dead...
Yes real shame about the roster! But game looks great will pick up one day......on sale.
Is there a way to do a finisher? I don’t believe it’s been explained. When the 3 meters are full they start flashing. Not sure how to pull it off at this point. Anyone know? I don’t believe the tutorial covered this.
Really was hoping it would be more fire pro and have in-depth career mode. Fire pro really needs to be ported too switch.
Looks like my wrestling hopes pin on Aew game, another wwe game is on its way but have no faith after the last couple of games.
@Sinton
Have too say im really enjoying it even with his janky it is but made up for by its brilliant career mode
No create a character makes it a no deal for me.
@Steviekool Press right plus hard attack.
I think a six is extremely harsh, yes it doesn't have a roster filled with classic stars, but I do know the ones they tried to obtain they couldn't. it's well put together and above everything else plays really well. It does desperately need a create wrestler function though, and tag and standard arcade championships. Where is the Retromania Championship belt? The NWA one SUCKS!
@Tasuki Oh, I know. But I'd love to see something in this retro style as opposed to the glimpses we've seen at AEW Games.
@YANDMAN thank you.
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