Comments 259

Re: '90s-Inspired Platformer Clive 'N' Wrench Lands New Festive Trailer And US Physical Release Date

Hungryluma

@Pod "several months prior" was in the same summer. The buddy dynamic in Spyro was developed enough that Clank ended up being a logical progression from Sparx. Perhaps Insomniac may have taken a couple of cues from banjo later on but considering Spyro was one of the best-selling platformers that gen, Banjo-Kazooie being sole inspiration for a new IP from a studio that has been developing buddy platformers since 1996 is a reach.

Re: Former Metroid Prime Engineer Admits He Was "Disappointed" With The Wii's Specs

Hungryluma

@electrolite77 Tell that to the wildly successful Kinect. $350 really isn't that much more than $250 and it's still cheaper than the competition. Even if 20M less casual buyers purchased and HD Wii, 20M more hardcore gamers would have bought one anyway. Which is fine by Nintendo seeing as they were clearly upset when hardcore gamers abandoned the Wii. The DS drew in both audiences with ease.

2010 is still too awkward of a date to release a whole new console with games that existing Wii owners wouldn't be able to play. The GBC isn't an accurate comparison to the kind of upgrades needed since that was just adding colour to existing BnW gameboy games. N64 would be more apt.

Re: Former Metroid Prime Engineer Admits He Was "Disappointed" With The Wii's Specs

Hungryluma

@electrolite77 A higher cost would likely be $50-$100 more than what the Wii retailed for at launch. Meaning it still would have been cheaper than the premium Xbox 360 edition and marginally more expensive than the Arcade model which in some stores retailed at about the same price as the SD Wii.

Miyamoto defended the decision to remain SD in 2006 because that is his job. Now that the Wii era is over, he has free reign to say how he really felt.

"That’s why the first mistake was not having a souped-up, BC, upscaling Wii HD ready in 2010"

That's not how "HD" worked in the 7th gen. The jump to HD wasn't just a resolution bump. "HD" is short-hand for all of the collective advancements made by the 360/PS3 like widescreen, shaders, particle effects, advanced lighting, physics systems, etc. Nintendo's only 2 options were to release an HD system in 2006 or wait until the generation was over and then release more powerful hardware. The latter of which they chose.

High definition games are not a simple upres job. Taking Gamecube games and upscaling them is not the same as building a game from the ground up with HD shaders, bigger environments and complex physics systems. This why when the Wii U came out, Nintendo commented that making HD games was difficult.

It didn't take them 6 years to make the Wii U. They started making it in 2008 after discovering that core gamers were abandoning their platform for the competition. Like the DS, they were hoping to attract the casual audience and retain their core audience as well.

Re: Former Metroid Prime Engineer Admits He Was "Disappointed" With The Wii's Specs

Hungryluma

Is this new information? I thought it was agreed that keeping the Wii underpowered was a major screwup, on par with the cartridge-based N64. Miyamoto himself, as well as a Wii engineer both later acknowledged that staying SD in an HD generation wasn't a good idea in retrospect and that they would have gone HD if they knew HDTVs were going fly off the shelves so soon.

For reference, the Wii retailed at $250. The Wii U just 6 years later cost just $180 to manufacture. Even when accounting for lower costs over time, they could still have turned a profit releasing an HD console in 2006.

Re: This 1999 Interview Suggests Miyamoto Was Thinking About The Wii During The N64 Era

Hungryluma

I liked the Wii. It might just have my favourite selection of exclusives on a Nintendo console, and the backward compatibility/VC was nice too.

But suffice it to say, the system is perhaps the most successful failure and really set the stage for the Wii U. No other console have I ever witnessed such a sharp rise-fall in public interest with unit and software sales plummeting 3 years in, and mass exodus of hardcore and casual gamers alike post-2009. And Nintendo's insistence on waggle over IR-aiming really sullied the reputation of motion controls possibly for good.

This video goes over the issues with Nintendo's approach to innovation well:

Re: Nintendo Is "Rigorously Responding" To Demand For Multiple Switch Consoles Per Household

Hungryluma

@Poodlestargenerica The Gamecube was lacking in some features pertaining to online multiplayer and additional content. Often multiplatform ports on it would be the worst choice to go with of the three and they made up half of it's library.

"If you don't have enough experience with he n64's game library to know there are more than 21 games on it, than this conversation is moot."
Ok. The reason I didn't rip into you for bolstering what is left of the Wii U library was because despite the reputation, it still isn't the worst Nintendo system for support. Contrast the Wii U's 782 total games with the N64's ocean of 393 games, 296 of which are playable in NA thanks to region-locking. Yup, you read that right. The top 200 Wii games eclipse nearly 2/3rds the entire NA N64 library over the course of 5 years it was on the market. I'm sorry, but 21 masterpieces (+ the 8 or so Rareware games everyone loves) isn't enough to place it anywhere near the Playstation 2.

"but for a system with as many games as it has, the percentage of one's I want to play is low"
I wasn't asking for your personal opinion. I was informing you on broad consensus and numerical fact. The PS3 has my personal least favourite library of any of the PS systems. Guess that means my opinion is fact and that it has no games right?

"and the percentage of exclusives is about ten games"
Considering Nintendo platforms often miss out on multiplatform releases, this is not possible.
And every Nintendo console was a gimmick machine. That's how they lead progress in the video game industry.

"You can call me butthurt for not thinking dj hero is a worthy game for a top 25 list if you want, but I don't want to play Most of the game on It."
Your choice. I'm not forcing you to.

"And while I agree games are good if they're good, ign reviews from over 20 years ago do not stand up."
Again, games do not age. A game that sucks today sucked 20 years ago.

It's fine not to be a fan of certain console libraries. I know a few systems with loads of games that don't appeal to me either. I already mentioned one. But its important to recognize when you're opinions don't line up with those more experienced than you.

Edit: Being unable to retort doesn't warrant storming off in a blaze. If I were you, I'd calm down, grab a soda, and enjoy the 21+ N64 games that brought me joy all those years