
In some ways, the Wii era feels further away than it actually is. The modern gaming landscape, though certainly influenced by Nintendo's approachable little console, seems so laser focused on pixel counts, framerates and raytracing that Wii feels incredibly old-school in 2020. The idea that just ten years ago we were still playing anything sub-HD out of the box feels quaint and even a little unbelievable. Then again, 2020 has done a number on my perception of time and space. Tuesdays feel like Thursdays and weeks feel like months, except when they zip by and you wonder how the hell we're knocking on December's door already.
Still, believe it or not, a decade ago Nintendo's little white box was still serving up off-the-wall treats and curious titles at a pathetically paltry 480p (how we ever survived the insult remains a mystery). One of the console's most intriguing games — and one which makes me smile when I see it on the shelf — saw the ever-affable and vapidly genial Disney mascot Mickey Mouse cast in an adventure that tapped into his more mischievous roots. Epic Mickey — which released in the UK on 25th November 2010 — is a game I have great affection for, warts-and-all. In many areas it falls well short of platforming perfection, but it's one of those games that managed to pull me through those imperfections with the power of its world and ideas.
Platforming though a 'Wasteland' of forgotten Disney characters, you encounter Oswald the Rabbit, Walt Disney's original mascot character before the mouse arrived on the scene and stole the limelight, and revisit the past in a way that made Mickey feel relevant again to someone who'd lost touch with him over the previous decades. He seemed like a real character, more than a mere mascot. Finally, Mickey Mouse had some teeth again!
In fact, as per an odd Disney directive, the developers weren't allowed to show the character's actual teeth (as explained by industry luminary and series director Warren Spector several years ago), but the game showcased the titular mouse as something other than a bland corporate icon for the first time in what felt like a long time. Lovely NL contributer Alan Lopez spoke to Spector a few years ago at a little industry tradeshow called E3 (ask your parents, kids) and the Deus Ex veteran looks back on the project with a real sense of pride. As well he should; it's a brilliantly imaginative and refreshing take on the most popular of characters, one that's been with us for over ninety years now and needs constant reinvention if he's to stay relevant (and out of public domain, of course).

I've always had an interest in early animation, and Mickey Mouse was practically the first character I ever controlled in a video game (Castle of Illusion on Mega Drive, if you're wondering). Mickey Mania was another 2D platformer that played on fans' affection for the past and tapped into his animated history, but it was only ever Disney set dressing to fire up the feels, really. Epic Mickey represented a change of approach to the character himself.
For a 3D platformer about a mascot mouse running around with a paintbrush, Epic Mickey had a hint of danger about it.
The game gave you opportunities to choose between helping and hindering the characters you come across. It wasn't always a simple case of binary 'good versus evil' or 'paragon versus renegade', but the fact that Mickey Mouse of all people (or rodents) might do something that wasn't the absolute goody-two-shoes option? That felt incredibly different at the time. For a colourful 3D platformer about a mascot mouse running around with a paintbrush, Epic Mickey had a hint of danger about it.
And Epic Mickey is a colourful game; this isn't just 'grimdark' Mickey. It doesn't feel like Zack Snyder was given the keys to the House of Mouse to pump out a dull and drearily self-serious take on the world's most famous animated character. Junction Point simply dialled up the contrast and didn't shy away from the darkness — just as Disney itself doesn't in much of its finest work. Forget Bambi's mum — have you watched Fantasia recently? How about some pink elephants or disturbing donkey transformations? Spector and Junction Point brought back to the Disney universe some of that texture which had been rubbed away in the years prior. Even as a mascot platformer on a system with a bunch of those, Epic Mickey feels different.

It sold well enough, too, and two further Epic Mickeys materialised in 2012: the disappointing Disney Epic Mickey 2: The Power of Two on Wii (and Wii U, and other platforms), and the disappointing Disney Epic Mickey: Power of Illusion on 3DS. If you hadn't guessed it from the title, the former added a co-op mode with Oswald, but by all accounts it needed more time in the oven; the latter mashed together the Epic Mickey universe with Castle of Illusion and its antagonist Mizrabel. Results were mixed and reactions indifferent from critics and players. Another Epic follow-up featuring Donald Duck was on the drawing board before getting canned along with Junction Point itself, and we haven't heard from the series since. I never got around to playing either of the other Epic Mickeys, which says a lot for someone who holds Castle of Illusion in such high regard. (In fact, give me a moment to pop to eBay...)
While the original entry stands as the best of the Epic series, it's still a decidedly imperfect experience. You spend much of the game wrestling with the camera, the platforming itself can get pernickety, the paint and the thinner mechanic can get a little tedious, and many of the gameplay objectives are arguably humdrum, nuts and bolts tasks however well the clever paint/thinner mechanic disguises them. Another year in development might have brought out the best in Epic Mickey, with the polish and refinement to match the imagination of the art, setting and story, but it wasn't to be.
All the polish in the world won't make a difference if the underlying concept isn't fresh and interesting, two qualities Epic Mickey has in abundance.
Still, even with all those marks against it, Epic Mickey sticks in my memory far more than many 'better' games. All the polish in the world won't make a difference if the underlying concept isn't fresh and interesting, two qualities Epic Mickey has in abundance. I get the urge to revisit it whenever I spy it on the shelf. I never do, of course — too many video games, not enough time, see? — but the spine on the box emanates warm, exciting, positive feelings for me.
Perhaps more importantly than its video game legacy is how it spearheaded a revitalisation of the character and exposed an appetite for new takes, and not just for fans of old school animation who hadn't engaged with Mickey Mouse since he became a byword for sanitised, pre-school entertainment. He's still entertaining pre-schoolers and young kids, of course, but Disney are tapping that nostalgia vein now with clever call backs and new spins on the classic formula — new vehicles which channel some of the manic, madcap animated energy of old with a modern slant.

Rumours of a potential remaster or re-release have been doing the rounds for a while, and we included it on our list of games we'd like to see get a modern remaster earlier in the year. There's certainly no shortage of ways the game could be improved with another lick of paint and a touch-up, and I can't think of a game more deserving of a second chance.
Even if there's a long laundry list of ways in which the game could be much better, as Spector himself says, screw all that. Epic Mickey was an incredible experiment, and a worthwhile risk in a media landscape where companies pump out the same old formula again and again as a matter of course. It proved that being 'perfect' isn't the be-all-and-end-all, so long as you're exciting. Whether it's down to age or experience, over the years I've become far better at not getting het up about elements in games (or TV series or movies) that fall short, and doing my best to appreciate the positives — and Epic Mickey has plenty of those.
I've found that to be good advice when dealing with people, too. Nobody's perfect, right?
Do you have fond memories of Epic Mickey? You know what to do...
Comments 64
I love this game a lot and can't believe it's already been 10 years! The game had the same effect on me too. Part of me deep down knows it isn't the best in its genre and there are parts that could have used a bit more polish, but another part says screw it and enjoys the game for its atmosphere, story, and characters regardless. Really hope this gets the HD treatment!
I never owned a Wii, so I never got to play these games. They look cool though.. a darker twist on classic Disney characters.
I loved the buildup to the actual release. I found the creator interesting. Pixar playing a part helped my excitement. Too bad the negatives were a no go for me.
We need more games like the entire Wii library (shovelware excluded). In hindsight the lack of HD wasn't a detriment; rather, it kept development cheap enough that publishers could take more risks. Add to that a control scheme which forced developers to think differently (there's a reason necessity has been named the mother of invention), and the result was unique and creative games that I'd defend against any.
I still really love Epic Mickey, it did loads right but a few key things totally messed up, like the camera for one. It’s dark, often creepy and downright depressing when it touches on classic characters being forgotten. I find these sorts of articles a bit snooty though with the whole attitude of ‘we don’t need good graphics and frame rates and all that newfangled ray tracing’ because let’s face it, Nintendo will get to that point in 5 or 6 years and then we’ll celebrate how incredible the graphics look.
The only problem is how much money they willing to put in a game
Sony stated the other day that it take about 100 million to make a new ip game.
I think the problem with a lot of development team they look and making the game look as good as they can and it costs a lot of money
Instead of changing the art style and going a different way
I loved the 1st one. And was looking at the 2nd one on my shelf this morning wondering when I would ever start it. Is today the day?
No. But maybe in the slow month of December.
Every time I played this game from start to finish, I’d always go for the good ending and make all the good choices. I tried to do an “evil” playthrough once and was like “Nope, this feels wrong.” Shortly into it.
Ruined by the motion controls and really bad cameras
@SoIDecidedTo
Wii or Wii U version?
I found that in Epic Mickey 1, most of the camera issues are fixed if you just realize that when you can't move the camera, you'll looking preciesely where the developers want you to look. This is not the case 100% of the time, but it is generally far better than reported if you play it with the right mentality.
I think one of the main problems with the game is that Disney focus tested it to death. Leading up to the game's release, you could tell that Warren Spector had a lot of enthusiasm for player choice having a huge impact on the game. I also remember an article where they quoted a focus group member who said something along the lines of "That's not my Mickey Mouse" in regards to "Evil Mickey".
Unfortunately, there's a lot of people who only see Mickey Mouse as he's been portrayed since the early 60's as the squeaky clean corporate icon and forget the cheeky playfulness of the character from the earlier shorts. Then when something funny and dynamic like "Runaway Brain" or the recent Mickey Mouse shorts come out they all cry bloody murder.
I would like to see Warren Spencer have a (less restrictive) crack at the concept again or maybe a Ducktales game. He wrote a few comics.
I loved the epic mickey games, how I wish they would bring em back, they could be great as long as they get the right dev to make the game.
@Professorgenius OOOO the ducktales game where also great Loved them.
I haven't played it yet, but it was a great read.
Nice reminder in the closing of the article either 👏👏
@nukatha Wii U for Epic 2. I still have like 15 games I haven't opened for the Wii U. I got it later in the life cycle and became addicted to Splatoon. Then Lego Dimensions, Then Tokyo Mirage. I still need to play Assassin's Creed, Ninja Gaiden, Bayonetta 1 and 2, Duex Ex, Batman, and a lot more. Looks like I should dust off my Wii U and take 2 months of vacation. haha
The two console games were fun. The 3DS one had an unneeded touch screen gimmick added to it like a 2005 DS game.
I would try it if it came to Switch and fixed some of the issues.
I really enjoyed the wii library because there were so many random gems like this. Muramasa, Epic Mickey, red steel (laid the groundwork for 2 even with its issues), madworld...I could keep going.
Sometimes I feel like the major devs play it safe now and too many indies are stuck in the past. Wii had a lot of experiments. Not all were good, but when it hit, it hit hard.
I have always loved Epic Mickey. Ever since the first time I booted it up. I also understood the criticisms towards the game, but how good the game was greatly overshadowed the flaws it had. I was disappointed when the sequel was a flop. I played the demo of Epic Mickey 2 at the time and thought it had alot of promise. Could of been an incredible franchise if it was given more love...
Must say, it was a game I really loved and had me compelled to want to 100%. I was disappointed in the sequel which was a bit of a performance car crash om the Wii U. Still would have really loved a series of these games given the proper attention like the first
The second one was really fun too, and had amazing graphics for a Disney game.
Love Epic Mickey. They should bring it back on Switch for sure.
I thought about it when I was playing Concrete Genie. They could really expand on it and make it look amazing.
It's very true that these days most major game studios are much more comfortable making new entries to existing franchises than trying to make new franchises.
In a sense the industry is a victim of its own success. The cost of producing a major game these days has only gone up. And the more money needed to fund game development, the more risk there is to try something new. Add to the fact that more work is needed in a new franchise too, that only adds to the cost.
It's even easier to create a spin off than a stand alone new title. Look at the recent spinoffs we've had. Kingdom Hearts Melody, Persona 5 Scramble and Hyrule Warriors Age of Calamity. Do you think any of those games would have sold as well if they were the same game but original IPs instead of big names like "Persona, Zelda and Kingdom Hearts"?
The answer is, probably not. Yes, it's always possible for a new IP to be a hit, but it's rare. And when you're talking about hundreds of thousands of dollars, or millions of dollars or more, I can understand the reluctance to take risks.
It's why indie games are so important and why big name studios should look at what indie games are doing and, if not hire those people occasionally, then at least take some inspiration from them.
If it's not Kingdom Blarts, Disney doesn't care.
I have never played this, though of course I heard about it. I guess I was just turned off by bad reviews and don't have that much passion for the mouse (the last time I played a game that featued him was Mickey Mania on SNES...a ridiculously hard but beautifully made game).
This article makes Epic Mickey sound far more interesting than I gave it credit for initially.
Still absolutely love the first one, and have replayed it several times. Not a huge fan of the sequel, the AI for the co/op did not work well
I bought this for $8 like new and it's been sitting on my shelf above Knights Into Dreams and below Klonoa. The only other Disney game I owned was KH and that game was so nausea inducing I had to sell it back 😄
I loved playing Epic Mickey and agree 100% with all of the above.
My first big Mickey video game was Disney's Magical Quest Starring Mickey Mouse. One of my favorite video games of youth.
Mickey is a great and fun character, specially when they let him take a bit of a darker turn.
Great concept. Terrible platforming and paint brush mechanic.
@Heavyarms55 I totally agree with you but its a little bit sad to see Nintendo loose the innovative this generation that they are known for.
I think that the failure of the Wii-U scared them and they have fallen back into safer IP's instead of striving forward with something new - even BotW feels like it should have been it's own IP but had the Zelda characters shoe horned in to drive sales (its a great game, just not a very good Zelda game).
I've lately realized how much I love the Wii and have decided to start seriously collecting Wii games. Add Epic Mickey to the list.
I didn't think Epic Mickey was very good to be honest.
This lack of Disney games for the Switch is strange.
This is one of the first games I ever played and I loved it. I had only played Mario 64 before this as far as 3d platformers go so this felt like a really cool step forward with the time gap between releases. I don't think this game is better than Mario 64 but considering how this held up to me right after playing it I guarantee it is worth your time. If Mario galaxy never realised it's the best platformer on the system for me.
@JR150 KH BBS is an awesome game, but seriously, Disney, DO ANYTHING ELSE
@ChaosBadger777 Uh...
BOTW is one of the best game of all times, and the best game on Switch together with Super Mario Odyssey.
It is a good Zelda game, with all the Zelda charm in enemies, places, characters, music (Rito Village is a remix of Dragon Roost as an exenple.)
Was such a fun game, despite it's flaws. The camera could be a pain and I think the game length could have been shorten a bit or at least some aspects of the game rearranged to expand on different concepts.
I do have a bone of contention with something in the article. And it's really just a difference in opinion. I don't think Mickey's relevance would ever go away. Certainly, there are some contexts where he isn't really thought about in. But in the public mind share, I think it's safe to say Mickey is probably the most recognizable entity on the planet. While I feel he's kind of done dirty by Disney for not featuring him more frequently in other mediums, I think he's a character who's relevance can withstand that
@Professorgenius I love all depictions of Mickey. I'm surprised to hear people have an issue with the current shorts. So fun and hilarious and they obviously do the character justice as he was originally conceived.
I love both Epic Mickey 1 & 2. I tend to not notice problems that other people get hung up on, so I can't say much on that. Both games were very enjoyable.
@ChaosBadger777 I feel like the Switch is Nintendo's best innovation in decades. It's a very simple concept, but I get so much use out of it it's crazy.
In terms of games themselves though, I can see how one might argue that they've played it a little bit safer this gen though.
We do, quite often.
Just no one cares for them.
Brave Little Tailor! I caught it. And I liked it. Thanks.
The franchise had potential to be something great. Too bad it never delivered.
@ConradoOak glad that you enjoy it, but I found it to be a pretty generic open world game following the standard Ubisoft formula- without all of the objectives and side quests to chase down (List 5 things that BotW does that is unique outside of the artstyle and a handful of the puzzle shrines - majority of those are tests of strength or a repeat of previous shrines puzzles but in a different order).
It kind of reminded me of the first Assassin's Creed (obviously not in gameplay terms), its an amazing tech demo but it just needs the flesh added to those promising bones. Hopefully the sequel does what Ezio did and lifts the series to something special.
@Heavyarms55, I was talking about the approach to software this gen, although in fairness I pretty much use my switch exactly as I used my wii-U - to play games in bed while the Mrs watches TV (without the random disconnects obviously lol).
Saying that they have tried a few interesting things this gen like Labo and Mario Kart Home Circuit but these are more novelty things rather than something truly innovative.
I'm hoping that a Switch Pro actually changes direction from switch and does something new. A slightly more powerful hybrid is hardly going to garner excitement, and unless it can compete with next gen in terms of software and capabilities it could leave a lot of people asking why upgrade - exactly like they did from the Wii to the Wii-U. Especially when you can already buy a next gen console (Series S) for less than the standard Switch.
Epic Mickey reminds me why Disney should partner up with Nintendo so Nintendo can develop some awesome Disney games.
@ConradoOak
I had a lot of fun with Spectrobes: Origins on Wii. Shame no one else cares about it.
@ChaosBadger777 software is what sells consoles. Dunno why people use this series s price as a threat to a new switch when we have seen switch sell huge numbers over 3 years when base PS4 and Xbox one are around same price or cheaper. Nintendo software is the key driver of sales, people seem to forget this!
Stop using the Wii U as an example. The hardware was just not a desired product. It felt like a cheap fisher price toy and bad product which Nintendo should have never released. The public were never gonna change there minds.
@kobashi100 exactly, the switch has sold well over 3 years - although a lot of families have bought multiple switches as they are not as well suited to shared play. For example, there's only 2 of us in our household and we've bought 3 Switches (one original which we sold and 2 Lites), whereas we have only bought 1 PS4 and Xbox1 and will only buy 1 PS5 and XsX when they are readily available.
How many people who flocked out to buy a switch would rush out to buy a new model given the relatively short life span of the Switch (assuming the pro is a complete upgrade and not a "new 3ds" style boost), especially if it is unable to compete with the new generation consoles and share multi platform AAA releases and would likely drop at a similar if not higher price (Nintendo refused to sell consoles at a loss like Microsoft and Sony do).
The Wii-U wasn't a desired product because Nintendo messed up the marketing and people didn't know what it actually was - to be fair i thought it was another peripheral for the wii when it first released. You say it felt like a bad toy, yet it had non of the manufacturing faults of the switch (joycon drift etc) and did pretty much everything that the switch did minus being ablento take it outside. It also had such an amazing library of games that Nintendo has coasted on that for the last 3 years and hardly released anything new on Switch - which brings me back to my original point that Nintendo has lacked innovation this last generation.
How many people flocked to buy mid generation PS4 pro and Xbox one X?
A switch Pro if ever released will be just that. Nintendo will have reasonable expectations before switch 2 is released if this is the way they go. This theory that marketing killed the Wii U needs to stop also. Yes the marketing was poor but it doesn't hide the fact that the controller looked and felt like a fisher price toy and nobody wanted that. MS spent hundreds of ridiculous amounts of money marketing the surface RT and it flopped miserably. Ask RIM why the blackberry failed even after spending huge amounts on marketing. If the public don't want a product it doesn't matter how much marketing you do. The Wii U was simply a bad idea which was never gonna be a success.
@RampantLeaf I'd love to see a rerelease as well. I had completely forgotten about it but reading the article brought back a lot of fun memories. The criticisms of the camera and finicky controls are spot on but it's fun, has good humor, a unique look and was worth the effort to complete.
@ChaosBadger777 I tried using my Wii U the way I use my Switch but was always extremely annoyed by the super short range of the gamepad. If I had to be in the same room as the console anyway I never had much reason not to just use the TV.
As long as a Switch successor is still a hybrid, I'm open to being surprised by new features. But honestly I wouldn't mind at all if the Switch pro was just a better Switch. The main improvements I'd want are a nicer screen, less bezel, 1080p, and the option to be bright. A much better battery life, more like 6-8 hours on a charge, native bluetooth headphone support (no dongles) and a second micro SD card slot for storage. I feel like a Switch Pro would be a premium version of the Switch, not a successor.
A hybrid console is never going to have comparable power to a home console of the same era and be at a reasonable price point. I'm reasonably confident they could build a Switch 2 that's at least PS4 Pro levels of power. But it would likely cost in the range of a new iPhone or Samsung phone, in the 800-1000 dollar range. If not more. No one is going to spend that kind of money on a device like that. But graphics aren't what sell if for me. I absolutely LOVE the ability to go back and forth with TV and handheld mode. I make regular use of it and want to see this style of system continue. I really want the Switch to be Nintendo's new Game Boy or DS family of systems. A device they support and improve over a decade or more.
@Heavyarms55 I was lucky because the console was in the room beneath my bedroom so it connected and let me play when I was in bed but agree the range was a little grim.
I'm not bothered about the successor being a hybrid as I never have it hooked up to the TV (I sold the switch and bought us both Lites instead), i found the downgrades put me off. why would I want to play a skimmed back version of Doom or Witcher on the TV when I can play the full fat version on one of the other consoles. Even the Nintendo exclusives don't look amazing on the big screen which is a shame but its amazing having them handheld (lets just not talk about the price of the games lol).
I agree with you in hoping that the switch follows the DS model and you can keep your base unit or upgrade to a slightly bigger or more power unit. The only drawback in that is software is always going to be limited to the weakest system so unless Nintendo really embraces cloud streaming there's little chance of big AAA (non Nintendo) games coming out for it.
@ChaosBadger777 I can understand what you are saying but what does Zelda has with Rayman Killer, the game?
Firstly, the 3DS Epic Mickey Power of Illusion was an amazing throwback, casting a crapton of Disney characters, modern and classic, into adorable pixel perfect little sprites and gameplay most reminiscent of Megaman Zero's Metroidvania-but-not style. Your loss for not having played it.
Second, if the SD resolution is your one turnoff in the original Epic Mickey, the WiiU or the mClassic is an easy way to get some upscaling done. The mClassic shows itself best in games with clear solid edges and Epic Mickey is one of a handful of games that SIGNIFICANTLY transform under its magic.
(Yes, yes, I bought that doodad and am now trying to justify it, but it turns Super Mario Galaxy into a whole new experience and Fragile Dreams just... Blows your mind for the graphics the Wii can actually produce)
I thought about playin epic mickey 2 yesterday. I never beat the game, 3 years ago i just got stuck on where to go. So i think i might come back to it
The story, in my opinion, should have featured a deeper look at Warren Specters relationship with this game because without him this would not have come to market. The game did have flaws, such as the camera which could not be resolved by launch and Warren has said so both publicly and privately but they are not crippling ones. The game is really a great concept and I had beta copy for years but it disappeared and a couple of years ago I saw a brand new one so I purchased it and started playing again. It is still a really good game due to the balance of character traits and undercurrent of tension created by the decision making.
Personally I like the Mickey Mouse character, especially the earlier works Disney put out. Over the years the corporation sanitized him too much to make his appeal broader. I have the recent older style shorts of Mickey they put out and like them much more than the dumb-ed down versions they churn out these days. Walt Disney also preferred the original style of caricature he created and had several new Mickey and other early figures projects in development when he passed according to one of his last interviews I read. I was more of a Disney fan but the more recent incarnations of the company seem devoid of originality and too focused on empire building and image awareness.
It would definitely help if more "core gamers" were more open to these experiments. I remember before Mario+Rabbids came out, people were saying stuff like "no one asked for this" etc. And you constantly see people wish the Nintendo would make a PS/Xbox clone console.
Just scooped this up and the second one (for Wii) to give to my kids on Christmas. They're going to love it and I will too since I skipped it back in the day.
Disney I swear if you don't give us a HD switch port already
This game was a blast all things considered. Tho the Japanese version reportedly had an improved camera system.
I would love to see it come to the Switch. Shame what happened to Disney's game division after the sequel.
@JimmySpades HD wouldn't have increased development cost much. Over 40 games on the original Xbox were HD.
@Hungryluma Whatever number of HD games appeared on the Xbox has no bearing on development costs.
@JimmySpades Except the HD games cost less to make and retailed cheaper than most wii games, so it's pretty safe to say that it did.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...