@accc I dunno Blarg is one of the nest Snes emulators out there, the list of green is pretty extensive. http://wiki.gbatemp.net/wiki/BlargSnes_Compatibility_List
The creator said compatibility issues have more to do with extra chip support the still has not yet put in. According to him, games like star fox will work once he adds the extra chip compatibility.
The PS2 was worlds behind the GC and Xbox, this has been stated by developers and users for years now and is the general consensus, so its absurd you would try to convince people otherwise. Find one other person who believes the PS2 came close to the GCN in CPU/GPU power, everyone knows the PPC and by extension the Arm11 runs circles around the Emotion.
The levels in Ironfall are large and have tons of things going on such as fire, water, particle effects. The developers stated the game can handle to 40+ enemies on screen at the same time while keeping the framerate consistent, even in 3D. The game also puts LoD to good effect to allow for huge draw distances such as at the Russia power plant level.
Black? Are you kidding? That game rarely displays more than 5-10 enemies on screen at once with frame dips and pop-ins. Ironfall's horde mode throws 20-40 and sometimes 50 enemies at you at any one time. And that's with the particle and fire effects and no frame drops. Show me a better example plz.
@accc I don't think you've ever heard of Blargsnes, the Snes emulator that is widely recognized as one of the best Snes emulators.
Those types of PS2 games aren't on 3Ds because no one is there to make them. PS2 was not a beast by any stretch of the imagination, I was known for being under powered at the time closer to dreamcast than the other systems. I would've been able to take that statement seriously if you were referring to the GC or Xbox, but even then the 3DS's CPU is around the former in Raw power. Again, show me one game on PS2 that shares graphics and scope with Ironfall.
@accc @Yasume
Nope. The 3DS's CPU is on par with the GC's which in turn was ahead of the PS2 by a large margin. The Arm11 is just too new, has more advanced architecture, more cache, longer pipelines, etc. PS2 doesn't come close to the best performing games on 3DS. The GPU is a ahead of the Wii's GPU as evident in RE:R and Ironfall, the latter of which had more going on on screen than any PS2 game, developers also stated this. 3DS even emulates Snes better than PS2, at 60fps.
Castlevania-style game debuting on every other platform but the one that made the original series what it was.
Ha, I hope this is a reeaally late april fools joke.
You really need to read up on what the ARM11 MPcore can do. And you really need to drop the Mhz myth while you're at it as that'll only give you a ballpark estimate for CPUs in the same family let alone unrelated ones.
Not only is the ARM11 MPcore newer and uses more modern technology for better efficiency, but it also has: more transistors, more/faster cache, faster bus( wider bit bus), OoO completion, smaller nm, Thumb2, multi-core, 4-core VPF, etc. Many, many other superiorities over the ancient PPC in the GCN/Wii. The clockspeed might be a bottleneck but, for the N3DS, thats where the additional cores comes in. And all this is not even mentioning that developers stated the N3DS received a single-threading speed boost over the old 3DS making the speed it processes linear code even faster than it already was.
As for the GPU, that has already been confirmed by devs to be, for the screen size, superior to the Wii's, sporting more modern shaders and lighting. RE:R demonstrates the graphical capabilities while Ironfall, while sporting better graphics, also display up to 40 enemies on screen at a time while maintaining framerate(stated by the devs), smoke/particle/water effects, and explosions all within huge maps. And this is OLD 3DS software. Certainly blows the GCN out of the water.
@Tsuzura Its an engine that most indie(and some AAA) devs use to make their games. Every platform known to man currently supports but the 3DS. This announcement basically means more a lot games for the eshop.
@rjejr 3DS screen resolution in 3D mode is 800x240 and 400x240 in 2D mode. If you're playing on a larger screen, not only will the image be blown up, but the bigger screen won't have the 3D function and therefore cannot access the higher resolution of 3D mode.
Why isn NL reporting of all things the region-swapping hack that's being developed? http://puu.sh/gLb3E/f332f4f020.png
Hackers figured out how to change the firmware of a EUR N3DS to US N3DS.("U" at the end stands for US).
Good to hear the game is great. Still wish they would've ported it better with more detail, lighting and such. But looks like a good game none the less.
@Monado_III 30% of the 4th core is available to developers. This sis similar to the old 3DS where 30% of the 2nd core was made available. The OS is split between the Arm11 and Arm9 which is why you can access it when playing DS/GBA games. Unfortunately, the 4th core cannot do multithreading so technically there are only three "full" cores.
@crzysortagamer Its not about thinking. The fact of the matter is that the N3DS is superior to the Wii, atleast on paper. Someone I know who has worked with hardware before has deemed this guys comment as an excuse for unskilled porting. I, Capcom, Vd-dev and many other developers agree.
@crzysortagamer Why would they have to dumb down the textures and graphics to match 3DS's superior capabilities? Only the most skilled developers can properly port games and take advanatge of 3DS's hardware. Monster gammes isn't one of them.
@AVahne Neither 3DS models are from today's standards tbh, they're both 2010 released hardware With CPU architecture from 2003 and GPU from 2008 (updated versions of the older models you mentioned). The New 3DS is just two old 3DS's taped together.
If the New 3DS was "extremely weak" it wouldn't be able to run this game at all.
Not to dismiss or deny Hiro's statement or anything. But his comment on the N3DS's hardware conflicts with what a number of other developers have said about the old 3DS's hardware. Namely that many aspects of the old 3DS's hardware(particularly GPU) were stronger than that of the Wii, and that intact GCN ports were easily possible. On OLD 3DS. Old reports found that the Wii isn't even 2x power of the GCN, so how is it still more powerful than a quad-core New 3DS? I suspect architecture differences between Wii and N3DS had a play in this aswell.
@Spoony The game's file size is much smaller than the original Wii version, so thats likely the biggest factor. Off-screen footage looks much better, though. You should check those videos out
@TrueWiiMaster The higher resolution in 3D mode adds detail to what is otherwise 2D mode. 2D mode is 400x240, 3D mode is 800x240. More detail is displayed to the eyes because both framebuffers are activated, showing the same scene at differing angles, displaying different levels of detail per image, per eye.
@Monado_III No offense, but that was ignorant. Its a well know fact that the N3DS is a Quad-core, a hacker found the specs and even IGN and Wikipedia gave in and has them listed as such. Again, the ARM11 has better, newer pipelines. Don't make the argument that because the PPC has only one fetch stage makes it better. The Xbox 1 has two fetch stages and is still hailed as superior architecture to the PPC.
@Monado_III Closck speed means very little if your architecture is ancient which is the case with the Wii. The ARM11 in the N3DS is much newer and has faster architecture, better pipelines, more transistors, smaller nm, wider bus, more cache, more Gflops, 4-core, etc. GPU is also better but Capcom already established that. Not only is the (V)RAM FCRAM(making it much faster than the Wii's), but there more of it too. Only the resolution is lower, at 800x240 in 3D. Overall the N3DS is stronger. There is little excuse for such a lackluster port.
Ugh. I disagree, this game squanders the N3DS's capabilities. There little reason it should look or run worse than the Wii version. Then again, the devs haven't been known for smooth ports anyway.
Comments 259
Re: Mega Ran Prepares for UK Tour After a Crazy Year
"Mega Man Prepares for UK Tour After a Crazy Year"
Oh wait...
Re: Dragon Quest VIII Won't Support The 3DS Console's Autostereoscopic Display
@accc I dunno Blarg is one of the nest Snes emulators out there, the list of green is pretty extensive.
http://wiki.gbatemp.net/wiki/BlargSnes_Compatibility_List
The creator said compatibility issues have more to do with extra chip support the still has not yet put in. According to him, games like star fox will work once he adds the extra chip compatibility.
The PS2 was worlds behind the GC and Xbox, this has been stated by developers and users for years now and is the general consensus, so its absurd you would try to convince people otherwise. Find one other person who believes the PS2 came close to the GCN in CPU/GPU power, everyone knows the PPC and by extension the Arm11 runs circles around the Emotion.
The levels in Ironfall are large and have tons of things going on such as fire, water, particle effects. The developers stated the game can handle to 40+ enemies on screen at the same time while keeping the framerate consistent, even in 3D. The game also puts LoD to good effect to allow for huge draw distances such as at the Russia power plant level.
Black? Are you kidding? That game rarely displays more than 5-10 enemies on screen at once with frame dips and pop-ins. Ironfall's horde mode throws 20-40 and sometimes 50 enemies at you at any one time. And that's with the particle and fire effects and no frame drops. Show me a better example plz.
Re: Dragon Quest VIII Won't Support The 3DS Console's Autostereoscopic Display
@accc I don't think you've ever heard of Blargsnes, the Snes emulator that is widely recognized as one of the best Snes emulators.
Those types of PS2 games aren't on 3Ds because no one is there to make them. PS2 was not a beast by any stretch of the imagination, I was known for being under powered at the time closer to dreamcast than the other systems. I would've been able to take that statement seriously if you were referring to the GC or Xbox, but even then the 3DS's CPU is around the former in Raw power. Again, show me one game on PS2 that shares graphics and scope with Ironfall.
Re: Dragon Quest VIII Won't Support The 3DS Console's Autostereoscopic Display
@accc @Yasume
Nope. The 3DS's CPU is on par with the GC's which in turn was ahead of the PS2 by a large margin. The Arm11 is just too new, has more advanced architecture, more cache, longer pipelines, etc. PS2 doesn't come close to the best performing games on 3DS. The GPU is a ahead of the Wii's GPU as evident in RE:R and Ironfall, the latter of which had more going on on screen than any PS2 game, developers also stated this. 3DS even emulates Snes better than PS2, at 60fps.
Re: Dragon Quest VIII Won't Support The 3DS Console's Autostereoscopic Display
@AVahne So was the mobile version.
Re: Code Name S.T.E.A.M. Fails to Chart in Week of Poor Sales in Japan
@Dipso 3DS games with realistic graphics run circles around Steam visually.
Re: Nintendo "Currently Investigating" The Idea Of A Region-Free NX
Investigating, investigating. And still deciding against it. Typical Ninty.
Re: Video: Did You Know Gaming? Explores the Fascinating History of the Wii
Should've stuck with the original controller layout.
Re: Former Castlevania Producer Koji Igarashi's Kickstarter Launches, But Won't Come To Nintendo Consoles
Castlevania-style game debuting on every other platform but the one that made the original series what it was.
Ha, I hope this is a reeaally late april fools joke.
Re: Don't Worry Colour-Blind Gamers, Splatoon Has Got Your Back
Plot twist: Were all colour-blind.
Re: Playtonic's Project Ukulele Becomes Yooka-Laylee, Wii U Release Confirmed
Did they buy the rights to Spyro or something.
Re: Playtonic's Project Ukulele Becomes Yooka-Laylee, Wii U Release Confirmed
@Moon They actually hinted they would consider a Unity-based New 3DS version based on the success of the kickstarter.
Re: Unity on New Nintendo 3DS Will Utilise Latest Version of the Engine at Launch
So where are the announced games for it? Geez, E3 is way too far away to wait to reveal games for this thing.
Re: Social Networks Go Into Meltdown Over Apparent The Legend of Zelda: Twilight Princess 3D Rumour
@ DBPirate
The rumour that its only going to be on New 3DS is just that, a rumour and an assumption.
Re: Social Networks Go Into Meltdown Over Apparent The Legend of Zelda: Twilight Princess 3D Rumour
@Ralek85 A visual downgrade is unlikely unless its being ported by Monster games again.
Re: Social Networks Go Into Meltdown Over Apparent The Legend of Zelda: Twilight Princess 3D Rumour
There are apparently 2 other users who received this.
https://pbs.twimg.com/media/CC-DbtgWMAIR1Ld.jpg
https://pbs.twimg.com/media/CC-EiSuXIAEZh8g.jpg
Re: Unity on New Nintendo 3DS Will Utilise Latest Version of the Engine at Launch
You really need to read up on what the ARM11 MPcore can do. And you really need to drop the Mhz myth while you're at it as that'll only give you a ballpark estimate for CPUs in the same family let alone unrelated ones.
Not only is the ARM11 MPcore newer and uses more modern technology for better efficiency, but it also has: more transistors, more/faster cache, faster bus( wider bit bus), OoO completion, smaller nm, Thumb2, multi-core, 4-core VPF, etc. Many, many other superiorities over the ancient PPC in the GCN/Wii. The clockspeed might be a bottleneck but, for the N3DS, thats where the additional cores comes in. And all this is not even mentioning that developers stated the N3DS received a single-threading speed boost over the old 3DS making the speed it processes linear code even faster than it already was.
As for the GPU, that has already been confirmed by devs to be, for the screen size, superior to the Wii's, sporting more modern shaders and lighting. RE:R demonstrates the graphical capabilities while Ironfall, while sporting better graphics, also display up to 40 enemies on screen at a time while maintaining framerate(stated by the devs), smoke/particle/water effects, and explosions all within huge maps. And this is OLD 3DS software. Certainly blows the GCN out of the water.
Re: Unity on New Nintendo 3DS Will Utilise Latest Version of the Engine at Launch
No, its stronger than the Wii. So it can handle better overhead just fine.
Re: Unity on New Nintendo 3DS Will Utilise Latest Version of the Engine at Launch
@Tsuzura Its an engine that most indie(and some AAA) devs use to make their games. Every platform known to man currently supports but the 3DS. This announcement basically means more a lot games for the eshop.
Re: Unity on New Nintendo 3DS Will Utilise Latest Version of the Engine at Launch
@AVahne It was scalable to the Wii. Of course it would be on New 3DS.
Re: 3DS Homebrew App Turns 3DS Into PC Remote Desktop, and Naturally Plays World of Warcraft
@icedude545 The GBA(for the most part) doesn't render 3D graphics.
Re: 3DS Homebrew App Turns 3DS Into PC Remote Desktop, and Naturally Plays World of Warcraft
@rjejr 3DS screen resolution in 3D mode is 800x240 and 400x240 in 2D mode. If you're playing on a larger screen, not only will the image be blown up, but the bigger screen won't have the 3D function and therefore cannot access the higher resolution of 3D mode.
Re: 3DS Homebrew App Turns 3DS Into PC Remote Desktop, and Naturally Plays World of Warcraft
@rjejr Why do people want this? The resolution would be lower than the 3DS screen.
Re: Reaction: Confirmation of Unity on the New Nintendo 3DS is Welcome, and Gives More Evidence of a Unified Future
@jasonbrr Specs of old and new 3DS
http://3dbrew.org/wiki/Hardware#New_3DS_Specifications
Re: Reaction: Confirmation of Unity on the New Nintendo 3DS is Welcome, and Gives More Evidence of a Unified Future
Shantae: Half-genie hero port. called it!
Re: Unity Support Is Coming To The New Nintendo 3DS
OMG!!!
Twitches like a giddy child
Re: Pokémon White Makes Surprise Appearance in UK Charts as Xenoblade Chronicles 3D Struggles
A lazy port doesn't garner many sales.
Re: Rodea the Sky Soldier Glides to European Consoles on 25th September
@lividd3ad Gameplay footage on youtube shows pretty consistent framrate even in intense cases. But I'll have to play it myself.
Re: New Nintendo 3DS Region-Free Exploit Now Tweaked to Work on North American and European Systems
Why isn NL reporting of all things the region-swapping hack that's being developed?
http://puu.sh/gLb3E/f332f4f020.png
Hackers figured out how to change the firmware of a EUR N3DS to US N3DS.("U" at the end stands for US).
Re: Video: New Rodea The Sky Soldier Trailer Features Plenty of 3DS Footage
@AVahne Off screen footage videos show a much higher framerate. Like 30fps or more.
Re: Canned Shooter Dune: Ornithopter Assault Could Have Added Spice To The GBA Library
@Kifa You mean't ARM7 right?
Re: Weirdness: Someone's Made a Super Mario 64 HD Demo in Unity
Someone is also making a classic Spyro the Dragon style game.
I'm looking into making 3D platformers as well with that as my inspiration.
Re: Review: Xenoblade Chronicles 3D (New Nintendo 3DS)
Good to hear the game is great. Still wish they would've ported it better with more detail, lighting and such. But looks like a good game none the less.
Re: We Have Shigeru Miyamoto To Thank For The Super Stable 3D Of The New Nintendo 3DS
@DarkKirby You're drunk. It has good hardware.
Re: We Have Shigeru Miyamoto To Thank For The Super Stable 3D Of The New Nintendo 3DS
@gatorboi352 Doesn't already have Unity capable hardware specs? One game on old 3DS has Unity.
Re: We Have Shigeru Miyamoto To Thank For The Super Stable 3D Of The New Nintendo 3DS
@DarkKirby It needs a full 6-7 year run, its hardware from 2010. Its going to be outdated.
Re: New Nintendo 3DS Exploit Makes Japanese Systems Region-Free
I skimmed over the article. Is he talking about KARL3DS by any chance?
Re: Interview: Nintendo's Hiro Yamada On The Challenge Of Bringing Xenoblade Chronicles To The New Nintendo 3DS
@Monado_III 30% of the 4th core is available to developers. This sis similar to the old 3DS where 30% of the 2nd core was made available. The OS is split between the Arm11 and Arm9 which is why you can access it when playing DS/GBA games. Unfortunately, the 4th core cannot do multithreading so technically there are only three "full" cores.
Re: Interview: Nintendo's Hiro Yamada On The Challenge Of Bringing Xenoblade Chronicles To The New Nintendo 3DS
@crzysortagamer Its not about thinking. The fact of the matter is that the N3DS is superior to the Wii, atleast on paper. Someone I know who has worked with hardware before has deemed this guys comment as an excuse for
unskilled porting. I, Capcom, Vd-dev and many other developers agree.
Re: Interview: Nintendo's Hiro Yamada On The Challenge Of Bringing Xenoblade Chronicles To The New Nintendo 3DS
@crzysortagamer Why would they have to dumb down the textures and graphics to match 3DS's superior capabilities? Only the most skilled developers can properly port games and take advanatge of 3DS's hardware. Monster gammes isn't one of them.
Re: Interview: Nintendo's Hiro Yamada On The Challenge Of Bringing Xenoblade Chronicles To The New Nintendo 3DS
@Haz
Really? I've honestly seen much better on the 3DS.
Re: Interview: Nintendo's Hiro Yamada On The Challenge Of Bringing Xenoblade Chronicles To The New Nintendo 3DS
@AVahne Neither 3DS models are from today's standards tbh, they're both 2010 released hardware With CPU architecture from 2003 and GPU from 2008 (updated versions of the older models you mentioned). The New 3DS is just two old 3DS's taped together.
If the New 3DS was "extremely weak" it wouldn't be able to run this game at all.
Not to dismiss or deny Hiro's statement or anything. But his comment on the N3DS's hardware conflicts with what a number of other developers have said about the old 3DS's hardware. Namely that many aspects of the old 3DS's hardware(particularly GPU) were stronger than that of the Wii, and that intact GCN ports were easily possible. On OLD 3DS. Old reports found that the Wii isn't even 2x power of the GCN, so how is it still more powerful than a quad-core New 3DS? I suspect architecture differences between Wii and N3DS had a play in this aswell.
Re: Reaction: The Nintendo 'NX', and Why We Think a Unified Platform is the Future
@hydeks And then have it flop anyways? because people who want games like on X1/PS4 would've just bought those systems.
Re: Editorial: Nintendo's Heading For a Period of Major Change, and We Can't Fight It
"Of course Nintendo's working on hardware, it always is"
I love how people always need to be reminded of this every gen. Its almost like they're new or something.
Re: Video: Nintendo Shows Off More Xenoblade Chronicles 3D Footage
@Spoony The game's file size is much smaller than the original Wii version, so thats likely the biggest factor. Off-screen footage looks much better, though. You should check those videos out
Re: Talking Point: Nintendo's DeNA Plans and Ideas Are Smart, Not a Beginning of the End
@GamerJunkie You're missing out.
Re: Feature: Five Remastered Games We'd Love to Play on the New Nintendo 3DS and XL
@TrueWiiMaster The higher resolution in 3D mode adds detail to what is otherwise 2D mode. 2D mode is 400x240, 3D mode is 800x240. More detail is displayed to the eyes because both framebuffers are activated, showing the same scene at differing angles, displaying different levels of detail per image, per eye.
Re: Feature: Five Remastered Games We'd Love to Play on the New Nintendo 3DS and XL
@Monado_III No offense, but that was ignorant. Its a well know fact that the N3DS is a Quad-core, a hacker found the specs and even IGN and Wikipedia gave in and has them listed as such. Again, the ARM11 has better, newer pipelines. Don't make the argument that because the PPC has only one fetch stage makes it better. The Xbox 1 has two fetch stages and is still hailed as superior architecture to the PPC.
Re: Feature: Five Remastered Games We'd Love to Play on the New Nintendo 3DS and XL
@Monado_III Closck speed means very little if your architecture is ancient which is the case with the Wii. The ARM11 in the N3DS is much newer and has faster architecture, better pipelines, more transistors, smaller nm, wider bus, more cache, more Gflops, 4-core, etc. GPU is also better but Capcom already established that. Not only is the (V)RAM FCRAM(making it much faster than the Wii's), but there more of it too. Only the resolution is lower, at 800x240 in 3D. Overall the N3DS is stronger. There is little excuse for such a lackluster port.
Re: Reaction: Xenoblade Chronicles 3D is an Impressive Feat and Shows Off the New Nintendo 3DS
Ugh. I disagree, this game squanders the N3DS's capabilities. There little reason it should look or run worse than the Wii version. Then again, the devs haven't been known for smooth ports anyway.