Comments 259

Re: Dragon Quest VIII Won't Support The 3DS Console's Autostereoscopic Display

Hungryluma

@accc I dunno Blarg is one of the nest Snes emulators out there, the list of green is pretty extensive.
http://wiki.gbatemp.net/wiki/BlargSnes_Compatibility_List
The creator said compatibility issues have more to do with extra chip support the still has not yet put in. According to him, games like star fox will work once he adds the extra chip compatibility.

The PS2 was worlds behind the GC and Xbox, this has been stated by developers and users for years now and is the general consensus, so its absurd you would try to convince people otherwise. Find one other person who believes the PS2 came close to the GCN in CPU/GPU power, everyone knows the PPC and by extension the Arm11 runs circles around the Emotion.

The levels in Ironfall are large and have tons of things going on such as fire, water, particle effects. The developers stated the game can handle to 40+ enemies on screen at the same time while keeping the framerate consistent, even in 3D. The game also puts LoD to good effect to allow for huge draw distances such as at the Russia power plant level.

Black? Are you kidding? That game rarely displays more than 5-10 enemies on screen at once with frame dips and pop-ins. Ironfall's horde mode throws 20-40 and sometimes 50 enemies at you at any one time. And that's with the particle and fire effects and no frame drops. Show me a better example plz.

Re: Dragon Quest VIII Won't Support The 3DS Console's Autostereoscopic Display

Hungryluma

@accc I don't think you've ever heard of Blargsnes, the Snes emulator that is widely recognized as one of the best Snes emulators.
Those types of PS2 games aren't on 3Ds because no one is there to make them. PS2 was not a beast by any stretch of the imagination, I was known for being under powered at the time closer to dreamcast than the other systems. I would've been able to take that statement seriously if you were referring to the GC or Xbox, but even then the 3DS's CPU is around the former in Raw power. Again, show me one game on PS2 that shares graphics and scope with Ironfall.

Re: Dragon Quest VIII Won't Support The 3DS Console's Autostereoscopic Display

Hungryluma

@accc @Yasume
Nope. The 3DS's CPU is on par with the GC's which in turn was ahead of the PS2 by a large margin. The Arm11 is just too new, has more advanced architecture, more cache, longer pipelines, etc. PS2 doesn't come close to the best performing games on 3DS. The GPU is a ahead of the Wii's GPU as evident in RE:R and Ironfall, the latter of which had more going on on screen than any PS2 game, developers also stated this. 3DS even emulates Snes better than PS2, at 60fps.

Re: Unity on New Nintendo 3DS Will Utilise Latest Version of the Engine at Launch

Hungryluma

You really need to read up on what the ARM11 MPcore can do. And you really need to drop the Mhz myth while you're at it as that'll only give you a ballpark estimate for CPUs in the same family let alone unrelated ones.

Not only is the ARM11 MPcore newer and uses more modern technology for better efficiency, but it also has: more transistors, more/faster cache, faster bus( wider bit bus), OoO completion, smaller nm, Thumb2, multi-core, 4-core VPF, etc. Many, many other superiorities over the ancient PPC in the GCN/Wii. The clockspeed might be a bottleneck but, for the N3DS, thats where the additional cores comes in. And all this is not even mentioning that developers stated the N3DS received a single-threading speed boost over the old 3DS making the speed it processes linear code even faster than it already was.

As for the GPU, that has already been confirmed by devs to be, for the screen size, superior to the Wii's, sporting more modern shaders and lighting. RE:R demonstrates the graphical capabilities while Ironfall, while sporting better graphics, also display up to 40 enemies on screen at a time while maintaining framerate(stated by the devs), smoke/particle/water effects, and explosions all within huge maps. And this is OLD 3DS software. Certainly blows the GCN out of the water.

Re: Interview: Nintendo's Hiro Yamada On The Challenge Of Bringing Xenoblade Chronicles To The New Nintendo 3DS

Hungryluma

@AVahne Neither 3DS models are from today's standards tbh, they're both 2010 released hardware With CPU architecture from 2003 and GPU from 2008 (updated versions of the older models you mentioned). The New 3DS is just two old 3DS's taped together.
If the New 3DS was "extremely weak" it wouldn't be able to run this game at all.
Not to dismiss or deny Hiro's statement or anything. But his comment on the N3DS's hardware conflicts with what a number of other developers have said about the old 3DS's hardware. Namely that many aspects of the old 3DS's hardware(particularly GPU) were stronger than that of the Wii, and that intact GCN ports were easily possible. On OLD 3DS. Old reports found that the Wii isn't even 2x power of the GCN, so how is it still more powerful than a quad-core New 3DS? I suspect architecture differences between Wii and N3DS had a play in this aswell.

Re: Feature: Five Remastered Games We'd Love to Play on the New Nintendo 3DS and XL

Hungryluma

@Monado_III No offense, but that was ignorant. Its a well know fact that the N3DS is a Quad-core, a hacker found the specs and even IGN and Wikipedia gave in and has them listed as such. Again, the ARM11 has better, newer pipelines. Don't make the argument that because the PPC has only one fetch stage makes it better. The Xbox 1 has two fetch stages and is still hailed as superior architecture to the PPC.

Re: Feature: Five Remastered Games We'd Love to Play on the New Nintendo 3DS and XL

Hungryluma

@Monado_III Closck speed means very little if your architecture is ancient which is the case with the Wii. The ARM11 in the N3DS is much newer and has faster architecture, better pipelines, more transistors, smaller nm, wider bus, more cache, more Gflops, 4-core, etc. GPU is also better but Capcom already established that. Not only is the (V)RAM FCRAM(making it much faster than the Wii's), but there more of it too. Only the resolution is lower, at 800x240 in 3D. Overall the N3DS is stronger. There is little excuse for such a lackluster port.