Glad this is coming to Switch 2 for those who can't play it but I hope they have improved performance as it runs terribly on PS5 (from what I've seen online) and it doesn't run great on my PC with a 4090 in it.
@EarthboundBenjy I can kinda understand the non Sega properties been unvoiced terrible as that is but the non Sonic Sega characters are unvoiced too! Just not great all round.
Plus Eggman doesn’t say “Yosh” and my friend group has a certified Eggman enjoyer who was very disappointed in that.
So I had been planning this at launch but the price put me off it (and all my friends too) so I waited until the Christmas sales to get it at a decent price (got the deluxe for around £40) and I’ve had a lot of fun playing it with people since. Still wouldn’t recommend it at full price.
Sega has gotten a bit more confident recently with the increase in price for all Sonic games (to Sonic Superstars detriment) and stuff like needing the deluxe edition of the game to get NG+ in Like a Dragon Infinite Wealth. Hope they learn something from this before it’s too late but based on the late 90s history of Sega don’t have much faith in that.
@The_Nintendo_Expat thank you for the response! Made perfect sense to me, I was a few years younger than you when it released (14) and it hit me at that perfect time and is to this day my favourite Zelda. I had played Ocarina of Time and Majora’s Mask beforehand (plus Link’s Awakening) but I was a stupid little under 10 kid at the time and kept having to use a guide, Wind Waker was the first Zelda I got to play through properly myself and it hit just right.
Not that I think it’s perfect or anything just worked out for me. I’ve been replaying it on NSO and the sailing is a bit less enthralling than the last time I played it (on Wii U) and I’m dreading the Triforce quest a bit. Not sure I have it in me these days to map out all the islands and get all the heart pieces again.
@The_Nintendo_Expat I’ve always enjoyed your comments on here for the difference in opinion offered and in this thread I’ve seen you articulate on your disappointment in some of the newer games in greater detail than before (I too share your disappointment in TOTK and Mario Kart World). Could you elaborate a bit on Wind Waker? Just curious as to why that one was singled out from all the other Zelda games.
I’ve gone through this 4-5 times previously so won’t be getting it on Switch but so glad the port turned out good for all the new players!
Also as a small piece of advice when you have a choice of taking the stairs or an elevator in the game take the stairs. That scene is much funnier than the elevator one.
@progx Skyrim anniversary is a bad example for this since on PC it was the exact same graphics as special edition and all the changes were part of their paid mod program. Special edition did have graphical improvements but crucially if you owned the base game and all the dlc on steam it was a free upgrade.
Not saying you don’t get paid for graphical upgrades on pc (oh though I can’t think of any off the top of my head) but this definitely wasn’t one.
@nessisonett after they announced the Virtual Boy stuff for NSO all doubts about whether we’d get DS or Wii on the service vanished. If we are getting something that obscure and requiring extreme solutions (the enclosures) to play DS and Wii shouldn’t be an issue.
On the note of this new game release, I’m a Johnny come lately to Fire Emblem and only started with Awakening so excited to see what all the fuss is about with this one.
Just finished the demo and it was great! Took me about 7 hours but I did talk to absolutely everybody I could and did a bit of grinding. I wasn’t expecting to go in and hate it or anything but always nice to have expectations met.
The thing that I kept thinking about was how good Final Fantasy 9 would look if it wasn’t given the same treatment. I like the 7 remakes but would prefer any other Final Fantasy remakes to be a tad more like the original and this was very much a more recognisable remake.
@JohnnyMind ah yeah I know your dislike of FPS games no worries on the confusion! With Fallout 3 and New Vegas they do have 3rd person modes albeit terrible 3rd person modes, everything feels worse and the animations are terrible.
Interestingly this is one thing they more or less fixed in the Oblivion rerelease last year which likewise had a terrible 3rd person mode but now it feels great to play. Only issue I have with it is the running animations do not look good going up or down hills and in dungeons the camera can be a bit too tight so hopefully Fallout likewise improves the 3rd person mode.
@TheExile285 stabilitywise I have a lot of crashes to desktop, I put about 30 hours into the game when it came out and stopped back in April to wait for patches and went back in November after they seeminlgy abandoned it and played another 50. In terms of bugs in game there weren't that many and normally just stuff like when entering a room all items moving like crazy around or a bug when doing a quest that was easily fixed by reloading but I'd sometimes get spates of 3-4 crashes to desktop in under another hour and then it would play fine for a day or two.
In terms of performance I was spared most of it because I have a very high end PC (13900K, 4090 and 64GB RAM) but the game has stutters as you traverse the overworld when loading a new cell. It's really bad on consoles and if you don't have a PC that can barrel through most of it (emphasis on most, I still got stutters but they weren't as jarring) they were bad. Digital Foundry did some tests where they ran the game on a PC which approximately matchs PS5 specs and even putting everything as low as it would go didn't fix the issue.
I wouldn't rebuy the game on Switch if it comes out due to already owning it but I really hope it gets a (competent) Switch 2 port and any improvements to the performance get patched on other systems.
After playing the Oblivion remake I'm all for them doing Fallout 3 and New Vegas in that style. Just hoping for a bit more stability and performance on those as Oblivion is stupidly intense and hasn't been patched since July despite there still being massive issues.
@JJtheTexan I’d really like to see Nightdive tackle these too but they are in second place for me after Quake 3 which was my introduction to online FPS games back in the 90s. Also Nightdive have been doing new single player content for all of their ID based rereleases (Doom 64, Quake, Quake 2, Doom 1&2 and Heretic/Hexen) and I’d love to see Quake 3 get a single player after 25+ years. But Wolfenstein is right behind that, followed by Return to Castle Wolfenstein which was my introduction to the franchise.
@Serpenterror I had seen this on another site which mentioned the 6 buttoned Sega options but I hadn't seen it and yeah that's probably a deal breaker for me. As I write this I have been playing the Dragon Quest 1 HD-2D remake with one of the 8bitdo M30 controllers and that's pretty much my 2D game controller of choice so I'm down to clown with more 6 button things but not at those angles
@Spider-Kev they were definitely a thing on PS2/Xbox (where I looked on in envy as a Gamecube owner) and a google has shown me some Xbox 360 demo discs but they were definitely dying out then, there were Dead Rising and Ghost Recon demos back in 2006 that convinced me to buy the games and I downloaded those. I can imagine some PS4/Xbox One games included demos for other games on the disc but none spring to mind.
I understand @kmtrain83 boycotting the game because of the game key card release but lack of physical release for the demo is a bit of a head scratcher for me.
You know rereleasing Ultra Smash just after a new Mario Tennis game is a terrible idea but now I really want it to happen. Would be hilarious and not just for the inevitable Scott the Woz video.
This is my most anticipated game of 2026! I know I shouldn’t play the demo immediately as I did that with DQ11 and then the wait for the actual game to come out wasn’t very fun but I won’t be able to help myself I know.
Once again Square Enix with the in depth start of the game demo with progress that carries over. Only demo of theirs where the progress didn’t carry over recently was the FF7 Rebirth one on ps5 but I could be misremembering there.
@KingMike As a fairly knowledgable Persona fan (been playing them for 15ish years but mainly 3 onwards) Persona 2 Innocent Sin (the first one) told a complete story but they did a follow up game to it focusing on the consequences of the first part. The first part originally wasn't localised seems to be down to Hitler being one of the final bosses which makes sense in the context of the game since it's all about rumours coming true and a lack of time/staff to work on it since work was taking place on the second half of the game. This was rectified with the PSP version as you know which made some slight changes to that characters appearance which painted the tiniest of fig leafs on the whole thing (seriously google Persona 2 with that person's name and laugh at the PSP changes). I think the reason the second part didn't get localised was due to the lateness of the port, it was a May 2012 game and by that point the PS Vita was already out everywhere. Luckily enough for us now there is an English patch for the PSP version so you can play through both of them with the PSP updates.
Persona 1 when it was originally localised a lot of stuff, it was 30 years ago and anime/manga was a lot more niche than it is today so I kinda understand it but it wasn't just character names, they changed locations and peoples appearances too to fit in more. Also that side quest you mentioned being cut out was the second route of the game, very early on you get locked into one of two seperate stories which heavily diverge from each other. The PSP version basically started again from scratch.
This is all based on stuff I've picked up through videos, the wiki and fan discussion as I only have a few hours in the first Persona and haven't touched the 2 duology at all. It would be nice to get ports of the PSP versions on modern platforms to preserve a best possible version of the originals. They are so so different from 3-5 that any remake is going to have to massively change things to meet fan expectations, I also don't see it as very likely they announce ground up remakes of either 1 or 2 since we already have the 4 remake on the way.
Ideally I'd like to see SMT 1,2 and If officially released in English on modern system (I know about the iOS port of 1 but I think it got caught up in the switch to 64 bit apps on iPhones) as well but I think getting ports of the original Personas is already a bit unrealistic sadly. Hope I'm proven wrong at some point this year!
I am doing my best to manifest ports of the PSP versions of 1 and 2 duology by starting a playthrough of the first one. My plan is to be at least 20 hours in when hey are inevitably announced as coming to all modern platforms! Failing that I’d take ports of the dancing games or Q1/2.
Also in the most hopium I’ve ever huffed we got Persona 3 for the 10th anniversary and 5 for the 20th so maybe….
This is my current MMO and I’ve got close to 5000 hours in it, will probably end up buying it on Switch since you don’t need an additional subscription to play on multiple consoles just a copy of the game on that console. Playing on a Steam Deck is just slightly too janky for me to regularly do this.
For everyone new to the game this is my favourite Final Fantasy and I’ve played them all with one of the expansions (Shadowbringers) being my favourite story told in a video game. Also there is an insanely generous free trial where you get the base game and the first 2 expansions for free to play an unlimited time before upgrading to continue. Only restrictions are around gil/trading/whispering or yelling and that’s to mitigate gil resellers and their bots. I’d highly recommend anyone vaguely interested give it a go, the base game story can be a bit rough in comparison to the later expansions but it’s like a TV show with a slightly janky first season that sets up all the important stuff for later on. Any questions let me know! The controls will definitely be good, I’ve played this entirely on a gamepad and that is viable in the high end content. Mouse mode probably won’t be hugely important outside of setting up your task bars however since using the mouse to activate abilities is a very very suboptimal way to use them compared to keyboard/gamepad shortcuts.
@OrtadragoonX I miss it too. It was very funny that this one door just did not get the high res texture and they refused to fix it. Just had a quick google and it doesn't look like someone's modded it back into the PC version
I'd of been more tempted than I should of been if that actually existed to replay the whole thing. I've gone through it like 4-5 times and most recently in January. Should really get back to my playthrough of Rebirth over Christmas.
@Krlozgod you got a source for that? I’ve got the game on PC and have done some datamining in it. From everything I looked at and from what other (smarter than me) people have said it appears everything outside of the dispatch and hacking minigames are just .webm video files. This tracks with the only graphics settings on PC being resolution and vsync.
@Blast16 Wii software on Wii U always runs in standard definition. You get the advantage of HDMI being a lossless video connector but it doesn’t render the picture at a higher resolution.
Does the Wii U console support high definition (HD) images?
Yes. With the included HDMI cable, Wii U supports HD images of a resolution up to 1080p. Wii software will always be displayed in standard definition (SD), however
Not saying this to get you to upgrade or anything, I think the pointer controls work so much better on Wii that I’m struggling to enjoy Galaxy 2 on Switch.
Woooooo! The remake was my first Trails game (beside from a quickly stopped go with the original FC a few years ago) but I'm hooked! It was also a rare RPG where I completed it all in one go, rather than taking a short break part way through which was fun.
Already been picking up the future ones in various sales so I'm ready once they hopefully do a The Third remake. Don't know if they would immediately launch into Crossbell remakes or not but the decision to play the 2D ones or wait for remakes is a future glassneedles problem!
@TimelessJubilee dataminers have found that almost all of the game is branching cutscenes in video files so I’d be surprised if the Switch 1 version wasn’t 1080p. The dispatching and hacking minigame are the main interactive elements (there are QTEs and branching dialogue in the video files bits) and both of those are pretty simple with no flashy elements so fingers crossed!
If you are thinking that the game doesn’t sound great if a lot of it is just watching videos with some interactive elements the story and characters are surprisingly fun. I definitely have marvel fatigue and haven’t watched anything they’ve (OR DC) have put out in over a year but this was very refreshing.
This was easily in my top 5 games from this year so glad more people get to play it! It also restored my belief that episodic gaming can work after years of Telltale disappointments, I was an early fan of theirs buying Sam & Max back in the mid 00s and continuing until their demise.
It is a bit of a shame this wasn’t a launch platform for the game since the weekly schedule really helped it. I had a lot of fun theorising with my friends after each release and seeing people react online. It only really worked because it was a weekly schedule rather than the unpredictable months later for Telltale stuff.
@michellelynn0976 when the Phantom Liberty/2.0 patch came out for Cyberpunk they updated the minimum requirements on Steam too and if we go by them:
Processor: Core i7-6700 or Ryzen 5 1600 Memory: 12 GB RAM Graphics: GeForce GTX 1060 6GB or Radeon RX 580 8GB or Arc A380
It requires a less powerful PC. Obviously none of this translates 1:1 with console performance but it's one of the only comparisons we have.
Speaking of DLSS one of the things that has been annoying the PC gaming community for a while is companies relying on upscaling in the system requirements and when I went on the Ubisoft site to see the Avatar minimum specs (I previously got them off Steam) it had this above the minimum ones:
Minimum requirements (1080p at 30 frames per second, Low graphics preset, AMD FSR 2 set to Quality)
So the specs I listed for Avatar were to run it at 720p and then upscale with FSR which while worse image quality than DLSS is upscaling (FSR 4 the newest version has more or less image parity with DLSS but you need the latest gen of AMD GPUs for this, at least for now there have been some hacky things done that I haven't looked into too much.
I mentioned the tone thing to you as you were the person to escalate things by accusing @DennisReynolds of lying in post 45 and then everyone dug in.
He was right about Avatar having more folliage and fauna than either Cyberpunk or AC Shadows, the Kinglor Forest is mindboggling dense with random plants, insects and animals roaming around. Across those 3 games I have over 400 hours in them and while all 3 of them are gorgeous, Avatar is the best looking one (judging from playing on PC with them all at max settings on a 13900K, RTX 4090 and 64GB of RAM).
I still really hope it comes to Switch so more people can experience it and hopefully get the numbers up to the point where a sequel makes financial sense as it seems to have done rather badly in the market based on Ubisofts financials. I was elated we are getting a 3rd DLC as I had written off getting any more updates alongside Star Wars Outlaws, Immortals Fenyx Rising and Watch Dogs which Ubisoft seem to have similarly abandoned (I'm a bit of a sucker for an Ubisoft open world).
Also I have tried looking for the linkedin leak that you posted about but my google fu seems to be failing me, could you link me to this please?
@michellelynn0976 personally I think they can get Avatar to run on Switch 2 but Ubisoft might not want to invest in a port as doing it well will not be cheap and it's a bit older than Star Wars Outlaws.
I think there is a bit of a misunderstanding here as yes Cyberpunk can be very very demanding if you run it with path tracing (which I do on my PC) but that was added in a patch in 2023 years after the original release and the original released on PS4 and Xbox One and specifically had modes to run on HDDs and older PCs.
With Avatar and Star Wars Outlaws if you compare the minimum requirements:
we can see the CPU requirements are the same but for the GPU you need a step up in both what class of card and VRAM.
Avatar is absolutely a more demanding game than both Cyberpunk and Outlaws (also Assassin's Creed Shadows which has lower graphics requirements than Outlaws) I don't think it's an insurmontable difference but it is there.
Also your tone when replying to people is really combative and probably riled some people up so everyone dug into their positions further.
@DennisReynolds I’m with you on this one. Yes Cyberpunk if you run it with path tracing on is about as demanding as Avatar is on my PC but it scales so much lower. My old system from 2015 and my Steam Deck both ran Cyberpunk acceptably but didn’t even bother trying Avatar on the Deck since I saw it ran at a constant 10-20fps (old PC was upgraded by that point).
On the game itself I’ve got 125 hours in it and it’s my favourite Far Cry style game since Primal and I went in having never seen the movies or with much interest in the whole franchise. I bought it pretty much looking for a new Far Cry style game and something to show off my shiny new GPU and left satisfied on both accounts. Hopefully it does somehow make its way to Switch 2 so more people can experience it as it really is a good showcase piece and as has been previously said in this thread the flying is insanely good. Going above the clouds and diving through is something I’ve only otherwise experienced in Flight Sim.
@Krull as someone who has both a Switch 2 and a Steam Deck I can jump in and speak for my experience. A good 20-30 hours of my playtime of Cyberpunk on Steam was through the Deck and based on a 20 minute or so go on my brother’s Switch 2 copy and the footage I saw online the Switch 2 version is pretty superior, it looks substantially better and runs smoother. You can get a decent experience on the Deck but FSR is no where near as good as DLSS and there are way more frequent dips. Some stuff like Star Wars Outlaws I didn’t even bother with on the Deck since I saw what others experience with it was like. For slightly worse high end game performance I get:
Way more customisable controls with Steam Input Mod support A much much larger library of games stretching back to titles released in the 90s Early access to indies which quite often release early on steam then work on console support It’s where 95% of my friends play Steam sales/humble bundles Those games that just never come to consoles like RTS and strategy ones. Would of mentioned Total War for this but with 40k that is now coming to consoles Fan games
For me it’s an acceptable tradeoff for the worse performance since with the Steam cloud save support I can pick up and play a game on my Deck seconds after quitting it on my desktop and be back in the same spot. It’s almost as frictionless as pulling the Switch out of the dock and continuing handheld. My desktop is also a lot more powerful than a Switch 2 (13900K, 4090 and 64GB RAM) so I get a superior desk/TV experience and a comparable if slightly worse experience portably. I spend most of my time playing graphically intensive games on the desktop and save the Deck for VNs and lower scale things so it works out for me.
Now to get this it was substantially more expensive than just buying a Switch 2 and there is a certain degree of tinkering, I do think the tinkering aspect of PC gaming is overstated at times but it is there but I have access to my Steam library which is substantial since I’ve had an account for over 21 years across my PC, TVs around the house (thanks to moonlight an in network game streaming application that is near imperceptible the quality of a standard display port/HDMI cable) and the Deck for portable stuff so I’m more than happy with the results.
Back before I got the Deck in 2022 I used to split my gaming time pretty equally between PC, Switch and PS5 but since I got the Deck and subsequently a massive PC upgrade I’ve switched to 75-80% PC and 20% Switch for the exclusives. PS5 doesn’t really get a look in and my Xbox which I got back in 2020 looks like an even worse purchase than it already was before the PC alignment.
I don’t think this is the path everyone should take but it works for me and I’m sure @The_Nintendo_Expat will have his own reasons I’ve missed out on. Any questions please let me know!
@Suketoudara the Turok controls made sense at the time! Having the C buttons handle movement and using the analogue stick for aiming was the logical way to split those up, you definitely want the most sensitive option for aiming. The issue only happens when you look at it years later and own a controller with 2 sticks.
Setting up Goldeneye/Perfect Dark is pretty similar to Turok, they have a control option to have movement/aiming set up that way and you just assign the C buttons to the left stick and aiming to the right, then I like to have A/B mapped to the A button and X/Y set to B so I can have my thumb over both buttons without contorting. Then just set ZR to Z for firing the gun and ZL to R for the equivelent of aiming down sights (bringing up the reticle). It works really well, neither of them were designed around this so it is still a bit of a faff but dramatically better than before.
Also both games support widescreen so make sure to enable that in the menus too.
@Suketoudara you absolute star! Made my day with this! I've also got a Retrobit Tribute 64 and I prefer the Retrofighters one in every way except the constant rumbling and the Retrobit one has the ridges on top of the analogue stick which I prefer.
Btw have you tried controller remapping Goldeneye/Perfect Dark so they work as close to a modern FPS as possible? It was one of the first things I did when I got my Switch 2 and the remapping patch went live for the N64 app and it improved the playability immensely. I played them back in the day living with the controls but over 2 decades of FPS with 2 sticks is a hard habit to break.
@Suketoudara do you have issues with the rumble on yours? I’ve been playing Ocarina of Time using mine recently but the rumble seems a bit bugged. It seems to have issues stopping once it starts and it can be on for 5 minutes plus! Ended up turning it off in the menu to avoid the whole thing.
@Polvasti they have 2 games in different stages of production. Going back to Divinity for one of them seems like a safe bet but I hope the other one is non divinity too just for varieties sake.
This only just went up for preorder in the US? For the UK at least preorders went up on the 12th of September alongside the direct, I just checked and mine still shows that date.
Couldn’t resist getting the plastic one, not sure how much I will use it but I have 4 VR headsets from various manufacturers and this will look ace next to the rest.
@KayFiOS if I were you I'd wait until January-February one year and buy a model from the previous year. The new TVs normally get announced at CES in January and then the older models marked down to clear them out. I got a 55" LG G2 for £1000 off this way (was around £1200-1300) a few years ago.
LG is also the normal recommendation for an OLED TV brand as well, they have 2 premium model lines the C and the G with the G normally being a little bit brighter than that years C model but otherwise identical. There are also cheaper A branded ones but normal advice is to get whatever number the C one is on, I ended up getting the G as it wasn't that much more expensive than the C and a fair bit brighter. Does 4K120 and Dolby Vision HDR which is what I was after.
@KociolekDoSyta Ok so people shouldn't play this game because there is a bad crossover DLC added temporarily?! Yeah that mission is bloody awful but it's 30 minutes long, has nothing to do with the main story, has rubbish rewards and isn't going to be in the game after next month.
I've put 180 hours into this game since March and it's a pretty decent open world thing. I'd probably give it a 7 rather than an 8 but the gameplay is enjoyable, the world is really well done and it's only let down a bit by the story. At a certain point it opens up a lot so you have a lot of choice on what main story element you do first but consequentially means there is no character growth for most of Act 2.
I wouldn't recommend someone put as much time into it as I have (have done every side activity and gotten all but 2 achievements and those 2 are tied to NG+) but if someone wanted an open world action game with RPG elements it's an easy recommendation.
@Kidfunkadelic83 Chronicles is a weird one because together I think it’s in the right place but if they were separated out I’d put the first game very near the bottom. I enjoyed the first 3 cases but they are so so slow and still tutorialising in the 3rd case since it’s the first set in London and there’s the jury system. It isn’t until case 4 where you get to both investigate and argue in court in the same episode and it’s notoriously not great. The game really feels like it’s just getting started when it ends in the 5th game and it’s the first game to carry significant parts of the narrative over to the sequel.
But the second game having had a whole game to set it up is incredible and the way everything ties in together at the end rivals the end of Trials and Tribulations as a series high but I can’t really blame people who peace out in the first game.
@gaga64 it definitely could. I normally fire up the first doom once a week or so and run through the first episode (I can do it in less than 20 minutes) and it worked well for that. I haven’t really touched any of the other games or even the latter episodes of original doom so it could be issues in those but I didn’t spot anything egregious in it. As I said I am effectively doing a speed run though and the only secret I go after is the backpack is E1M2 just in case I reach the ammo cap on something.
@Protion9 makes sense to me! I have a Retrobit NES style controller that has 4 shoulder buttons so that is normally my go to controller for NES and GB/GBA. I also have an 8bitdo M30 which I use for both the Mega drive and SNES apps which I might be a bit sacrilegious to some people but it’s the controller that’s most comfortable to me. Also got an 8bitdo Pro 2 I sometimes use for SNES.
GameCube and N64 I have the official classic controllers but N64 might see me use one of the Retro Fighters N64 ones depending on my mood. I have a bit of an addiction to buying controllers as you might of guessed!
Oh and Goldeneye/Perfect Dark I have set up customised schemes that use a Pro Controller to be as much like a modern shooter as possible. I played so much Goldeneye and Perfect Dark in the 90s/early 00s but my brain just can’t adjust back to any of the control schemes built in.
@Protion9 doesn’t the lack of ZL and/or ZR (can’t remember which if any the Z button on the N64 controller maps to) cause an issue for getting in and out of the emulator menus?
@jfp I map A&B to be the A button and X&Y to be B. Feels more comfortable and I can have my thumb over B&Y at all times. The A&X are just in case I have a brain fart momentarily.
I haven’t played any of the previous OPUS games but the demo for this one was one of the better ones in the most recent Nextfest and I was planning on picking it up day one. Hope the delay means it can launch as bug free as possible.
Glad to see this got a good review. This was one of my most anticipated games of the year (and last year with all the delays) and I happened to read the AV Club review first which wasn’t nearly as positive as this one.
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Re: Oblivion Remastered Is Adventuring Onto Switch 2 This Year
Glad this is coming to Switch 2 for those who can't play it but I hope they have improved performance as it runs terribly on PS5 (from what I've seen online) and it doesn't run great on my PC with a 4090 in it.
Re: Sonic Racing: CrossWorlds Fails To Meets Sega's Expectations
@EarthboundBenjy I can kinda understand the non Sega properties been unvoiced terrible as that is but the non Sonic Sega characters are unvoiced too! Just not great all round.
Plus Eggman doesn’t say “Yosh” and my friend group has a certified Eggman enjoyer who was very disappointed in that.
Re: Sonic Racing: CrossWorlds Fails To Meets Sega's Expectations
So I had been planning this at launch but the price put me off it (and all my friends too) so I waited until the Christmas sales to get it at a decent price (got the deluxe for around £40) and I’ve had a lot of fun playing it with people since. Still wouldn’t recommend it at full price.
Sega has gotten a bit more confident recently with the increase in price for all Sonic games (to Sonic Superstars detriment) and stuff like needing the deluxe edition of the game to get NG+ in Like a Dragon Infinite Wealth. Hope they learn something from this before it’s too late but based on the late 90s history of Sega don’t have much faith in that.
Re: PSA: Apex Legends Switch Version Shutting Down This August
@The_Nintendo_Expat thank you for the response! Made perfect sense to me, I was a few years younger than you when it released (14) and it hit me at that perfect time and is to this day my favourite Zelda. I had played Ocarina of Time and Majora’s Mask beforehand (plus Link’s Awakening) but I was a stupid little under 10 kid at the time and kept having to use a guide, Wind Waker was the first Zelda I got to play through properly myself and it hit just right.
Not that I think it’s perfect or anything just worked out for me. I’ve been replaying it on NSO and the sailing is a bit less enthralling than the last time I played it (on Wii U) and I’m dreading the Triforce quest a bit. Not sure I have it in me these days to map out all the islands and get all the heart pieces again.
Re: PSA: Apex Legends Switch Version Shutting Down This August
@The_Nintendo_Expat I’ve always enjoyed your comments on here for the difference in opinion offered and in this thread I’ve seen you articulate on your disappointment in some of the newer games in greater detail than before (I too share your disappointment in TOTK and Mario Kart World). Could you elaborate a bit on Wind Waker? Just curious as to why that one was singled out from all the other Zelda games.
Re: Review: Final Fantasy VII Remake Intergrade (Switch 2) - A Big, Bold Reimagining, And A First-Class Port
I’ve gone through this 4-5 times previously so won’t be getting it on Switch but so glad the port turned out good for all the new players!
Also as a small piece of advice when you have a choice of taking the stairs or an elevator in the game take the stairs. That scene is much funnier than the elevator one.
Re: Review: Animal Crossing: New Horizons - Nintendo Switch 2 Edition - A Cheap Upgrade, But Lacking Substance
@progx Skyrim anniversary is a bad example for this since on PC it was the exact same graphics as special edition and all the changes were part of their paid mod program. Special edition did have graphical improvements but crucially if you owned the base game and all the dlc on steam it was a free upgrade.
Not saying you don’t get paid for graphical upgrades on pc (oh though I can’t think of any off the top of my head) but this definitely wasn’t one.
Re: Nintendo Expands Switch 2's GameCube Library With Another Game
@nessisonett after they announced the Virtual Boy stuff for NSO all doubts about whether we’d get DS or Wii on the service vanished. If we are getting something that obscure and requiring extreme solutions (the enclosures) to play DS and Wii shouldn’t be an issue.
On the note of this new game release, I’m a Johnny come lately to Fire Emblem and only started with Awakening so excited to see what all the fuss is about with this one.
Re: Poll: The Dragon Quest VII: Reimagined Demo Is Now Available, What Are Your First Impressions?
Just finished the demo and it was great! Took me about 7 hours but I did talk to absolutely everybody I could and did a bit of grinding. I wasn’t expecting to go in and hate it or anything but always nice to have expectations met.
The thing that I kept thinking about was how good Final Fantasy 9 would look if it wasn’t given the same treatment. I like the 7 remakes but would prefer any other Final Fantasy remakes to be a tad more like the original and this was very much a more recognisable remake.
Re: Rumour: Bethesda Is Reportedly Reviving Two More Fallout Games
@JohnnyMind ah yeah I know your dislike of FPS games no worries on the confusion! With Fallout 3 and New Vegas they do have 3rd person modes albeit terrible 3rd person modes, everything feels worse and the animations are terrible.
Interestingly this is one thing they more or less fixed in the Oblivion rerelease last year which likewise had a terrible 3rd person mode but now it feels great to play. Only issue I have with it is the running animations do not look good going up or down hills and in dungeons the camera can be a bit too tight so hopefully Fallout likewise improves the 3rd person mode.
Re: Rumour: Bethesda Is Reportedly Reviving Two More Fallout Games
@JohnnyMind are you not an RPG fan? Been reading your comments for years and never knew that (assuming it’s true).
Re: Rumour: Bethesda Is Reportedly Reviving Two More Fallout Games
@TheExile285 stabilitywise I have a lot of crashes to desktop, I put about 30 hours into the game when it came out and stopped back in April to wait for patches and went back in November after they seeminlgy abandoned it and played another 50. In terms of bugs in game there weren't that many and normally just stuff like when entering a room all items moving like crazy around or a bug when doing a quest that was easily fixed by reloading but I'd sometimes get spates of 3-4 crashes to desktop in under another hour and then it would play fine for a day or two.
In terms of performance I was spared most of it because I have a very high end PC (13900K, 4090 and 64GB RAM) but the game has stutters as you traverse the overworld when loading a new cell. It's really bad on consoles and if you don't have a PC that can barrel through most of it (emphasis on most, I still got stutters but they weren't as jarring) they were bad. Digital Foundry did some tests where they ran the game on a PC which approximately matchs PS5 specs and even putting everything as low as it would go didn't fix the issue.
I wouldn't rebuy the game on Switch if it comes out due to already owning it but I really hope it gets a (competent) Switch 2 port and any improvements to the performance get patched on other systems.
Re: Final Fantasy Tactics: Ivalice Chronicles Dev Considering Future Game Updates
Hopefully this speeds along rereleases of Tactics Advance and A2...
Re: Rumour: Bethesda Is Reportedly Reviving Two More Fallout Games
After playing the Oblivion remake I'm all for them doing Fallout 3 and New Vegas in that style. Just hoping for a bit more stability and performance on those as Oblivion is stupidly intense and hasn't been patched since July despite there still being massive issues.
Re: Wolfenstein 3 Is Reportedly "In The Works" At MachineGames
@JJtheTexan I’d really like to see Nightdive tackle these too but they are in second place for me after Quake 3 which was my introduction to online FPS games back in the 90s. Also Nightdive have been doing new single player content for all of their ID
based rereleases (Doom 64, Quake, Quake 2, Doom 1&2 and Heretic/Hexen) and I’d love to see Quake 3 get a single player after 25+ years. But Wolfenstein is right behind that, followed by Return to Castle Wolfenstein which was my introduction to the franchise.
Re: GameSir And Hyperkin Reveal A Modular Pad With GameCube And N64 Layouts
@Serpenterror I had seen this on another site which mentioned the 6 buttoned Sega options but I hadn't seen it and yeah that's probably a deal breaker for me. As I write this I have been playing the Dragon Quest 1 HD-2D remake with one of the 8bitdo M30 controllers and that's pretty much my 2D game controller of choice so I'm down to clown with more 6 button things but not at those angles
Re: Surprise! Dragon Quest VII: Reimagined Gets A Switch & Switch 2 Demo This Week, Includes Bonus Reward
@kmtrain83 that makes sense! My sarcasm detector must be a bit on the fritz right now.
Re: Surprise! Dragon Quest VII: Reimagined Gets A Switch & Switch 2 Demo This Week, Includes Bonus Reward
@Spider-Kev they were definitely a thing on PS2/Xbox (where I looked on in envy as a Gamecube owner) and a google has shown me some Xbox 360 demo discs but they were definitely dying out then, there were Dead Rising and Ghost Recon demos back in 2006 that convinced me to buy the games and I downloaded those. I can imagine some PS4/Xbox One games included demos for other games on the disc but none spring to mind.
I understand @kmtrain83 boycotting the game because of the game key card release but lack of physical release for the demo is a bit of a head scratcher for me.
Re: Surprise! Dragon Quest VII: Reimagined Gets A Switch & Switch 2 Demo This Week, Includes Bonus Reward
@kmtrain83 I’m trying to remember the last time a demo got a physical release. Did Xbox 360 magazines have demo discs?
Re: Nintendo Renews Trademarks For 3DS And Wii U Games
You know rereleasing Ultra Smash just after a new Mario Tennis game is a terrible idea but now I really want it to happen. Would be hilarious and not just for the inevitable Scott the Woz video.
Re: Surprise! Dragon Quest VII: Reimagined Gets A Switch & Switch 2 Demo This Week, Includes Bonus Reward
This is my most anticipated game of 2026! I know I shouldn’t play the demo immediately as I did that with DQ11 and then the wait for the actual game to come out wasn’t very fun but I won’t be able to help myself I know.
Once again Square Enix with the in depth start of the game demo with progress that carries over. Only demo of theirs where the progress didn’t carry over recently was the FF7 Rebirth one on ps5 but I could be misremembering there.
Re: Atlus Opens Persona 30th Anniversary Website
@KingMike As a fairly knowledgable Persona fan (been playing them for 15ish years but mainly 3 onwards) Persona 2 Innocent Sin (the first one) told a complete story but they did a follow up game to it focusing on the consequences of the first part. The first part originally wasn't localised seems to be down to Hitler being one of the final bosses which makes sense in the context of the game since it's all about rumours coming true and a lack of time/staff to work on it since work was taking place on the second half of the game. This was rectified with the PSP version as you know which made some slight changes to that characters appearance which painted the tiniest of fig leafs on the whole thing (seriously google Persona 2 with that person's name and laugh at the PSP changes). I think the reason the second part didn't get localised was due to the lateness of the port, it was a May 2012 game and by that point the PS Vita was already out everywhere. Luckily enough for us now there is an English patch for the PSP version so you can play through both of them with the PSP updates.
Persona 1 when it was originally localised a lot of stuff, it was 30 years ago and anime/manga was a lot more niche than it is today so I kinda understand it but it wasn't just character names, they changed locations and peoples appearances too to fit in more. Also that side quest you mentioned being cut out was the second route of the game, very early on you get locked into one of two seperate stories which heavily diverge from each other. The PSP version basically started again from scratch.
This is all based on stuff I've picked up through videos, the wiki and fan discussion as I only have a few hours in the first Persona and haven't touched the 2 duology at all. It would be nice to get ports of the PSP versions on modern platforms to preserve a best possible version of the originals. They are so so different from 3-5 that any remake is going to have to massively change things to meet fan expectations, I also don't see it as very likely they announce ground up remakes of either 1 or 2 since we already have the 4 remake on the way.
Ideally I'd like to see SMT 1,2 and If officially released in English on modern system (I know about the iOS port of 1 but I think it got caught up in the switch to 64 bit apps on iPhones) as well but I think getting ports of the original Personas is already a bit unrealistic sadly. Hope I'm proven wrong at some point this year!
Re: Dragon Quest 40th Anniversary Logo Revealed, Expect "Various Announcements"
@Serpenterror no need to translate them as they are on Steam and PlayStation over here but yeah it’s a bit baffling we never got those…
If we are playing pray for stuff then I’d like a remake of 8 or a Monsters collection with the 3DS remakes of the originals finally brought over.
Re: Atlus Opens Persona 30th Anniversary Website
I am doing my best to manifest ports of the PSP versions of 1 and 2 duology by starting a playthrough of the first one. My plan is to be at least 20 hours in when hey are inevitably announced as coming to all modern platforms! Failing that I’d take ports of the dancing games or Q1/2.
Also in the most hopium I’ve ever huffed we got Persona 3 for the 10th anniversary and 5 for the 20th so maybe….
Re: Final Fantasy XIV Online Director Reportedly Hints At Nintendo Release
This is my current MMO and I’ve got close to 5000 hours in it, will probably end up buying it on Switch since you don’t need an additional subscription to play on multiple consoles just a copy of the game on that console. Playing on a Steam Deck is just slightly too janky for me to regularly do this.
For everyone new to the game this is my favourite Final Fantasy and I’ve played them all with one of the expansions (Shadowbringers) being my favourite story told in a video game. Also there is an insanely generous free trial where you get the base game and the first 2 expansions for free to play an unlimited time before upgrading to continue. Only restrictions are around gil/trading/whispering or yelling and that’s to mitigate gil resellers and their bots. I’d highly recommend anyone vaguely interested give it a go, the base game story can be a bit rough in comparison to the later expansions but it’s like a TV show with a slightly janky first season that sets up all the important stuff for later on. Any questions let me know! The controls will definitely be good, I’ve played this entirely on a gamepad and that is viable in the high end content. Mouse mode probably won’t be hugely important outside of setting up your task bars however since using the mouse to activate abilities is a very very suboptimal way to use them compared to keyboard/gamepad shortcuts.
Re: "A Really Good Experience" - Digital Foundry Dives Into Switch 2's Final Fantasy VII Remake Demo
@OrtadragoonX I miss it too. It was very funny that this one door just did not get the high res texture and they refused to fix it. Just had a quick google and it doesn't look like someone's modded it back into the PC version
I'd of been more tempted than I should of been if that actually existed to replay the whole thing. I've gone through it like 4-5 times and most recently in January. Should really get back to my playthrough of Rebirth over Christmas.
Re: "A Really Good Experience" - Digital Foundry Dives Into Switch 2's Final Fantasy VII Remake Demo
@OrtadragoonX you forgot the most important upgrade for Integrade, it fixed the low res door!
Re: Dispatch Switch 2 And Switch Frame Rate & Resolution Officially Revealed
@Krlozgod you got a source for that? I’ve got the game on PC and have done some datamining in it. From everything I looked at and from what other (smarter than me) people have said it appears everything outside of the dispatch and hacking minigames are just .webm video files. This tracks with the only graphics settings on PC being resolution and vsync.
Re: Super Mario Galaxy + Super Mario Galaxy 2 Updated To Version 1.3.0, Here Are The Full Patch Notes
@Blast16 Wii software on Wii U always runs in standard definition. You get the advantage of HDMI being a lossless video connector but it doesn’t render the picture at a higher resolution.
Does the Wii U console support high definition (HD) images?
Yes. With the included HDMI cable, Wii U supports HD images of a resolution up to 1080p. Wii software will always be displayed in standard definition (SD), however
From the first question here https://www.nintendo.com/en-gb/Wii-U/Hardware-Features/Hardware-Q-A/Hardware-Q-A-665183.html
Not saying this to get you to upgrade or anything, I think the pointer controls work so much better on Wii that I’m struggling to enjoy Galaxy 2 on Switch.
Re: Trails In The Sky 2nd Chapter Continues Estelle's Journey In Fall 2026
Woooooo! The remake was my first Trails game (beside from a quickly stopped go with the original FC a few years ago) but I'm hooked! It was also a rare RPG where I completed it all in one go, rather than taking a short break part way through which was fun.
Already been picking up the future ones in various sales so I'm ready once they hopefully do a The Third remake. Don't know if they would immediately launch into Crossbell remakes or not but the decision to play the 2D ones or wait for remakes is a future glassneedles problem!
Re: Beloved Superhero Comedy Dispatch Is Flying Onto Switch 2 Next Year
@TimelessJubilee dataminers have found that almost all of the game is branching cutscenes in video files so I’d be surprised if the Switch 1 version wasn’t 1080p. The dispatching and hacking minigame are the main interactive elements (there are QTEs and branching dialogue in the video files bits) and both of those are pretty simple with no flashy elements so fingers crossed!
If you are thinking that the game doesn’t sound great if a lot of it is just watching videos with some interactive elements the story and characters are surprisingly fun. I definitely have marvel fatigue and haven’t watched anything they’ve (OR DC) have put out in over a year but this was very refreshing.
Re: Beloved Superhero Comedy Dispatch Is Seemingly Flying Onto Switch 2 Next Year
This was easily in my top 5 games from this year so glad more people get to play it! It also restored my belief that episodic gaming can work after years of Telltale disappointments, I was an early fan of theirs buying Sam & Max back in the mid 00s and continuing until their demise.
It is a bit of a shame this wasn’t a launch platform for the game since the weekly schedule really helped it. I had a lot of fun theorising with my friends after each release and seeing people react online. It only really worked because it was a weekly schedule rather than the unpredictable months later for Telltale stuff.
Re: Avatar: Frontiers Of Pandora Probably Won't Come To Switch 2 Anytime Soon
@michellelynn0976 when the Phantom Liberty/2.0 patch came out for Cyberpunk they updated the minimum requirements on Steam too and if we go by them:
Processor: Core i7-6700 or Ryzen 5 1600
Memory: 12 GB RAM
Graphics: GeForce GTX 1060 6GB or Radeon RX 580 8GB or Arc A380
It requires a less powerful PC. Obviously none of this translates 1:1 with console performance but it's one of the only comparisons we have.
Speaking of DLSS one of the things that has been annoying the PC gaming community for a while is companies relying on upscaling in the system requirements and when I went on the Ubisoft site to see the Avatar minimum specs (I previously got them off Steam) it had this above the minimum ones:
Minimum requirements (1080p at 30 frames per second, Low graphics preset, AMD FSR 2 set to Quality)
So the specs I listed for Avatar were to run it at 720p and then upscale with FSR which while worse image quality than DLSS is upscaling (FSR 4 the newest version has more or less image parity with DLSS but you need the latest gen of AMD GPUs for this, at least for now there have been some hacky things done that I haven't looked into too much.
I mentioned the tone thing to you as you were the person to escalate things by accusing @DennisReynolds of lying in post 45 and then everyone dug in.
He was right about Avatar having more folliage and fauna than either Cyberpunk or AC Shadows, the Kinglor Forest is mindboggling dense with random plants, insects and animals roaming around. Across those 3 games I have over 400 hours in them and while all 3 of them are gorgeous, Avatar is the best looking one (judging from playing on PC with them all at max settings on a 13900K, RTX 4090 and 64GB of RAM).
I still really hope it comes to Switch so more people can experience it and hopefully get the numbers up to the point where a sequel makes financial sense as it seems to have done rather badly in the market based on Ubisofts financials. I was elated we are getting a 3rd DLC as I had written off getting any more updates alongside Star Wars Outlaws, Immortals Fenyx Rising and Watch Dogs which Ubisoft seem to have similarly abandoned (I'm a bit of a sucker for an Ubisoft open world).
Also I have tried looking for the linkedin leak that you posted about but my google fu seems to be failing me, could you link me to this please?
Re: Avatar: Frontiers Of Pandora Probably Won't Come To Switch 2 Anytime Soon
@michellelynn0976 personally I think they can get Avatar to run on Switch 2 but Ubisoft might not want to invest in a port as doing it well will not be cheap and it's a bit older than Star Wars Outlaws.
I think there is a bit of a misunderstanding here as yes Cyberpunk can be very very demanding if you run it with path tracing (which I do on my PC) but that was added in a patch in 2023 years after the original release and the original released on PS4 and Xbox One and specifically had modes to run on HDDs and older PCs.
With Avatar and Star Wars Outlaws if you compare the minimum requirements:
Star Wars:
Processor: AMD Ryzen 5 3600 @ 3.6 GHz, Intel Core i7-8700K @ 3.70 GHz, or better
Memory: 16 GB RAM
Graphics: NVIDIA GeForce GTX 1660 (6 GB), AMD RX 5600XT (6 GB), Intel Arc A750 (8 GB, with ReBAR on) or better
Avatar:
Processor: AMD Ryzen 5 3600 @ 3.6 GHz, Intel Core i7-8700K @ 3.70 GHz, or better
Memory: 16 GB RAM
Graphics: AMD RX 5700 (8 GB), Intel Arc A750 (8 GB, with ReBAR on), NVIDIA GeForce GTX 1070 (8 GB), or better
we can see the CPU requirements are the same but for the GPU you need a step up in both what class of card and VRAM.
Avatar is absolutely a more demanding game than both Cyberpunk and Outlaws (also Assassin's Creed Shadows which has lower graphics requirements than Outlaws) I don't think it's an insurmontable difference but it is there.
Also your tone when replying to people is really combative and probably riled some people up so everyone dug into their positions further.
Re: Avatar: Frontiers Of Pandora Probably Won't Come To Switch 2 Anytime Soon
@DennisReynolds I’m with you on this one. Yes Cyberpunk if you run it with path tracing on is about as demanding as Avatar is on my PC but it scales so much lower. My old system from 2015 and my Steam Deck both ran Cyberpunk acceptably but didn’t even bother trying Avatar on the Deck since I saw it ran at a constant 10-20fps (old PC was upgraded by that point).
On the game itself I’ve got 125 hours in it and it’s my favourite Far Cry style game since Primal and I went in having never seen the movies or with much interest in the whole franchise. I bought it pretty much looking for a new Far Cry style game and something to show off my shiny new GPU and left satisfied on both accounts. Hopefully it does somehow make its way to Switch 2 so more people can experience it as it really is a good showcase piece and as has been previously said in this thread the flying is insanely good. Going above the clouds and diving through is something I’ve only otherwise experienced in Flight Sim.
Re: Review: Warhammer 40,000: Rogue Trader (Switch 2) - A Hard Pass For A Great Game
@Krull as someone who has both a Switch 2 and a Steam Deck I can jump in and speak for my experience. A good 20-30 hours of my playtime of Cyberpunk on Steam was through the Deck and based on a 20 minute or so go on my brother’s Switch 2 copy and the footage I saw online the Switch 2 version is pretty superior, it looks substantially better and runs smoother. You can get a decent experience on the Deck but FSR is no where near as good as DLSS and there are way more frequent dips. Some stuff like Star Wars Outlaws I didn’t even bother with on the Deck since I saw what others experience with it was like. For slightly worse high end game performance I get:
Way more customisable controls with Steam Input
Mod support
A much much larger library of games stretching back to titles released in the 90s
Early access to indies which quite often release early on steam then work on console support
It’s where 95% of my friends play
Steam sales/humble bundles
Those games that just never come to consoles like RTS and strategy ones. Would of mentioned Total War for this but with 40k that is now coming to consoles
Fan games
For me it’s an acceptable tradeoff for the worse performance since with the Steam cloud save support I can pick up and play a game on my Deck seconds after quitting it on my desktop and be back in the same spot. It’s almost as frictionless as pulling the Switch out of the dock and continuing handheld. My desktop is also a lot more powerful than a Switch 2 (13900K, 4090 and 64GB RAM) so I get a superior desk/TV experience and a comparable if slightly worse experience portably. I spend most of my time playing graphically intensive games on the desktop and save the Deck for VNs and lower scale things so it works out for me.
Now to get this it was substantially more expensive than just buying a Switch 2 and there is a certain degree of tinkering, I do think the tinkering aspect of PC gaming is overstated at times but it is there but I have access to my Steam library which is substantial since I’ve had an account for over 21 years across my PC, TVs around the house (thanks to moonlight an in network game streaming application that is near imperceptible the quality of a standard display port/HDMI cable) and the Deck for portable stuff so I’m more than happy with the results.
Back before I got the Deck in 2022 I used to split my gaming time pretty equally between PC, Switch and PS5 but since I got the Deck and subsequently a massive PC upgrade I’ve switched to 75-80% PC and 20% Switch for the exclusives. PS5 doesn’t really get a look in and my Xbox which I got back in 2020 looks like an even worse purchase than it already was before the PC alignment.
I don’t think this is the path everyone should take but it works for me and I’m sure @The_Nintendo_Expat will have his own reasons I’ve missed out on. Any questions please let me know!
Re: Nintendo Expands Switch Online's N64 Library With Two Classic Platformers
@Suketoudara the Turok controls made sense at the time! Having the C buttons handle movement and using the analogue stick for aiming was the logical way to split those up, you definitely want the most sensitive option for aiming. The issue only happens when you look at it years later and own a controller with 2 sticks.
Setting up Goldeneye/Perfect Dark is pretty similar to Turok, they have a control option to have movement/aiming set up that way and you just assign the C buttons to the left stick and aiming to the right, then I like to have A/B mapped to the A button and X/Y set to B so I can have my thumb over both buttons without contorting. Then just set ZR to Z for firing the gun and ZL to R for the equivelent of aiming down sights (bringing up the reticle). It works really well, neither of them were designed around this so it is still a bit of a faff but dramatically better than before.
Also both games support widescreen so make sure to enable that in the menus too.
Re: Nintendo Expands Switch Online's N64 Library With Two Classic Platformers
@Suketoudara you absolute star! Made my day with this! I've also got a Retrobit Tribute 64 and I prefer the Retrofighters one in every way except the constant rumbling and the Retrobit one has the ridges on top of the analogue stick which I prefer.
Btw have you tried controller remapping Goldeneye/Perfect Dark so they work as close to a modern FPS as possible? It was one of the first things I did when I got my Switch 2 and the remapping patch went live for the N64 app and it improved the playability immensely. I played them back in the day living with the controls but over 2 decades of FPS with 2 sticks is a hard habit to break.
Re: Nintendo Expands Switch Online's N64 Library With Two Classic Platformers
@Suketoudara do you have issues with the rumble on yours? I’ve been playing Ocarina of Time using mine recently but the rumble seems a bit bugged. It seems to have issues stopping once it starts and it can be on for 5 minutes plus! Ended up turning it off in the menu to avoid the whole thing.
Re: New Divinity Trademarks Filed Ahead Of The Game Awards
@Polvasti they have 2 games in different stages of production. Going back to Divinity for one of them seems like a safe bet but I hope the other one is non divinity too just for varieties sake.
Re: Reminder: Virtual Boy For Switch And Switch 2 Are Available On The My Nintendo Store
This only just went up for preorder in the US? For the UK at least preorders went up on the 12th of September alongside the direct, I just checked and mine still shows that date.
Couldn’t resist getting the plastic one, not sure how much I will use it but I have 4 VR headsets from various manufacturers and this will look ace next to the rest.
Re: Hands On: Espresso Pro 15 - A Portable 4K Monitor For Switch 2, But With A Catch
@KayFiOS if I were you I'd wait until January-February one year and buy a model from the previous year. The new TVs normally get announced at CES in January and then the older models marked down to clear them out. I got a 55" LG G2 for £1000 off this way (was around £1200-1300) a few years ago.
LG is also the normal recommendation for an OLED TV brand as well, they have 2 premium model lines the C and the G with the G normally being a little bit brighter than that years C model but otherwise identical. There are also cheaper A branded ones but normal advice is to get whatever number the C one is on, I ended up getting the G as it wasn't that much more expensive than the C and a fair bit brighter. Does 4K120 and Dolby Vision HDR which is what I was after.
Re: Review: Assassin's Creed Shadows (Switch 2) - An Ambitious Port Of A Captivating Series Refresh
@KociolekDoSyta Ok so people shouldn't play this game because there is a bad crossover DLC added temporarily?! Yeah that mission is bloody awful but it's 30 minutes long, has nothing to do with the main story, has rubbish rewards and isn't going to be in the game after next month.
I've put 180 hours into this game since March and it's a pretty decent open world thing. I'd probably give it a 7 rather than an 8 but the gameplay is enjoyable, the world is really well done and it's only let down a bit by the story. At a certain point it opens up a lot so you have a lot of choice on what main story element you do first but consequentially means there is no character growth for most of Act 2.
I wouldn't recommend someone put as much time into it as I have (have done every side activity and gotten all but 2 achievements and those 2 are tied to NG+) but if someone wanted an open world action game with RPG elements it's an easy recommendation.
Re: Best Ace Attorney Games Of All Time
@Kidfunkadelic83 Chronicles is a weird one because together I think it’s in the right place but if they were separated out I’d put the first game very near the bottom. I enjoyed the first 3 cases but they are so so slow and still tutorialising in the 3rd case since it’s the first set in London and there’s the jury system. It isn’t until case 4 where you get to both investigate and argue in court in the same episode and it’s notoriously not great. The game really feels like it’s just getting started when it ends in the 5th game and it’s the first game to carry significant parts of the narrative over to the sequel.
But the second game having had a whole game to set it up is incredible and the way everything ties in together at the end rivals the end of Trials and Tribulations as a series high but I can’t really blame people who peace out in the first game.
Re: More Switch Games Receive Compatibility Updates For Switch 2
@gaga64 it definitely could. I normally fire up the first doom once a week or so and run through the first episode (I can do it in less than 20 minutes) and it worked well for that. I haven’t really touched any of the other games or even the latter episodes of original doom so it could be issues in those but I didn’t spot anything egregious in it. As I said I am effectively doing a speed run though and the only secret I go after is the backpack is E1M2 just in case I reach the ammo cap on something.
Re: PSA: You Can Now Remap 'Nintendo Classics' NES And Game Boy Controls
@Protion9 makes sense to me! I have a Retrobit NES style controller that has 4 shoulder buttons so that is normally my go to controller for NES and GB/GBA. I also have an 8bitdo M30 which I use for both the Mega drive and SNES apps which I might be a bit sacrilegious to some people but it’s the controller that’s most comfortable to me. Also got an 8bitdo Pro 2 I sometimes use for SNES.
GameCube and N64 I have the official classic controllers but N64 might see me use one of the Retro Fighters N64 ones depending on my mood. I have a bit of an addiction to buying controllers as you might of guessed!
Oh and Goldeneye/Perfect Dark I have set up customised schemes that use a Pro Controller to be as much like a modern shooter as possible. I played so much Goldeneye and Perfect Dark in the 90s/early 00s but my brain just can’t adjust back to any of the control schemes built in.
Re: PSA: You Can Now Remap 'Nintendo Classics' NES And Game Boy Controls
@Protion9 doesn’t the lack of ZL and/or ZR (can’t remember which if any the Z button on the N64 controller maps to) cause an issue for getting in and out of the emulator menus?
@jfp I map A&B to be the A button and X&Y to be B. Feels more comfortable and I can have my thumb over B&Y at all times. The A&X are just in case I have a brain fart momentarily.
Re: "We're Truly Sorry" - Opus: Prism Peak Slips Into 2026
I haven’t played any of the previous OPUS games but the demo for this one was one of the better ones in the most recent Nextfest and I was planning on picking it up day one. Hope the delay means it can launch as bug free as possible.
Re: Switch Port Specialist Panic Button Reveals It Helped Upgrade Multiple First-Party Games For Switch 2
Roses are red
Violets are blue
Something something something
Please upgrade xenoblade
Re: Review: Demonschool (Switch) - Jokes, Gore, And '90s Vibes Set Necrosoft's Tactical RPG Apart
Glad to see this got a good review. This was one of my most anticipated games of the year (and last year with all the delays) and I happened to read the AV Club review first which wasn’t nearly as positive as this one.