Comments 162

Re: After 33 Years, Famicom Detective Club Is Finally Coming To The West

Glassneedles

I'm cautiously excited for these. Only thing keeping me cautious is the size of the originals. Famicom Disc System games were a maximum of 112KB, you can't fit a huge amount of text into that space (I know Kanji is more space friendly than our alphabet but still). Has anyone played these previously and if so are they a decent length?

Re: Hell Yes! DOOM And DOOM II Just Got Another Add-On, And It's Out Today

Glassneedles

@The-Nate oh wow just googled that guy and yikes. My only experience of brutal doom is through the oculus quest port of doom which has insane mod support (it’s also an insanely good fan port of doom and providing you already own the wads is free) and it was pretty good on that.

Since doom on switch has been so good I haven’t played on a pc in ages and Bethesda adding so many wads makes it pretty unlikely I will go back.

Re: Eiji Aonuma Talks About The Possibility Of More Legend Of Zelda Spin-Offs

Glassneedles

I can't believe no one has mentioned this one yet!

So at the end of a Nintendo Direct Aonuma looks into the camera and says there will be a special announcement stream at the same time in a week, behind him are papercraft Zelda figures in a diorama and many other things that hint at what people have suggested in the previous comments.

Everyone gets HYPED and tunes in for the sure to be amazing announcement and it's a free to play Zelda MOBA! With potentially crossover with the Pokemon MOBA!

For a small fee (assuming you get lucky on the gatcha) you can have your link in the MOBA ride around on a ponyta or something.

Re: Dragon Quest Creator Promises "All Sorts Of Announcements" For 35th Anniversary

Glassneedles

I think it’s a bit weird that companies are celebrating 35th anniversaries like it’s a big deal. In light of this when I turn 35 in a few years I’m thinking of remastering myself. Maybe getting a haircut and losing some weight...

All I want from the Dragon Quest thing is 4-8 ported and a remake of 9. While they are at it they should release the DS version of Chrono Trigger (since it’s the 25th anniversary this year and they forgot) but I wouldn’t say no to a remake with three same art style as octopath...

Also as we are doing this it’s the 35th anniversary of final fantasy in 2022 so rereleases of 1-6 (as for versions PSP for the first 2 and 4 3DS for 3 then GBA eight non gimped audio for 5 and 6).

They seem really fond of doing those collections like mana and the gameboy FF one that’s out in a few weeks so I want a Tactics one with the original (PSP version) advance and advance A2. Now I moaned about the mana collection being £35 for a gameboy ROM and 2 SNES ones but I would probably let pay £50 for the advance one since I love those games so much.

Re: Rumour: Nintendo Is Reportedly Asking Switch Developers To Make Their Games 4K-Ready

Glassneedles

@NEStalgia where are you getting your information that the new series X can’t do native 4K? The one x has multiple games that run at native 4K including red dead 2 so it isn’t just less graphically intensive games. With double the power in teraflops (I know it isn’t a 1:1 comparison but it’s an easy benchmark) the new series x shouldn’t have any issues rendering at 4K.

Whether that’s a good use compared to more effects at a lower frame rate is a whole other argument.

Re: Rumour: Nintendo Is Reportedly Asking Switch Developers To Make Their Games 4K-Ready

Glassneedles

@Stremon just to clarify are you talking about the switch running native 4K which I agree is ludicrous or are you including a chipset with DLSS in your comments as not going to happen?

The latter I could see happening and based on playing control (see my previous comment) it could be a good way to increase image quality without a huge increase in performance needed. However I don't have in depth knowledge on the size, TDP or cost of the AI Tensor cores that the DLSS runs on so I could be completely wrong.

Re: Rumour: Nintendo Is Reportedly Asking Switch Developers To Make Their Games 4K-Ready

Glassneedles

I’ve recently been playing control on my pc with every setting turned up to max (including the Ray Tracing) and getting a locked 60fps as I’ve been rendering it at 960x540 and that’s been up scaled to 1080p using their DLSS technique and I can’t tell the difference between that and native 1080p (beside the frame rate of course).

Also I hope this has HDR support. That’s one of my favourite things on PS4 and Xbox one and I’d love to see Mario, Zelda and the rest with expanded colour.

Re: PETA Takes A Dig At Animal Crossing: New Horizons With 'Vegan Guide' To The Game

Glassneedles

@mesome713 I can understand the argument that we shouldn’t have pets. I don’t agree with it but I can see the points they make.

What I don’t agree with is them kidnapping people’s pets and killing them. All that talk about the greater good seems seriously chilling. Do you support people having pets? If not do you think steps should be taken to remove existing pets? I’m trying not to straw man here but it sounds like you are defending kidnapping and the murder of people’s dogs, please tell me that isn’t the case.

I’ve already lost most of my faith in humanity.

Re: 64 Games Are Currently Available For Less Than $1 On The Nintendo Switch eShop

Glassneedles

@rjejr I’m aware of the expiration. I had been saving points since late 2018 and then the delay was announced. I knew the points were expiring so got World of Final Fantasy when it was on sale for £17 for free and got a discount t off something else.

The delay was announced in June so I should be fine by 3 months. Of course if it gets delayed again I’m in the exact same boat...

Re: Studio Behind The Hit VR Game Beat Saber Shows Interest In Developing For Switch

Glassneedles

@Unit_DTH 360 mode was announced at E3 I think. You can watch a video of it here https://www.youtube.com/watch?v=DoFa6c6sZTE

I'm not sure if it's coming to PS VR however. They confirmed that the 360 mode is probably going to be Quest exclusive as it is wire free, they did say they are working on a 180 mode for other platforms but I can still see that being an issue on PS VR with the single camera set up. Obviously I don't know your experiences with the tracking on it but I only really use my PS VR now for Tetris Effect as trying to do anything more elaborate (especially when you bring the Move controllers into the picture) results in pretty bad tracking that really takes you out of it. I've spent ages trying to get it working properly but even having the camera mounted 2.5m up doesn't help when you need to bend down or reach behind you.

What I was trying to get at with my previous posts was that Beat Saber without the 3D positioning would be a pretty far step down, I'm sure they could rework it to fit but I think that it would lose what made it special in the process.

Re: Studio Behind The Hit VR Game Beat Saber Shows Interest In Developing For Switch

Glassneedles

@Unit_DTH I agree with you on that. It could definitely be done but with a lot more static sabers. I’m not sure if they would need to change mapping to achieve this (mainly bits where the colours swap sides) or not but I don’t know how much of the experience you could get across.

I’m trying not to sound elitist while saying this (and am aware that I am failing) but I think Beat Saber wouldn’t work outside of VR. I mean the reason I love it is how immersed you get in it and I just don’t think it will translate that well. Plus 360 mode has me really excited!

Re: Studio Behind The Hit VR Game Beat Saber Shows Interest In Developing For Switch

Glassneedles

@Lord I know that but that isn’t enough to track the exact position of the joycon. For example the Quest has a camera in the each corner of the headset and the controllers have a ring of LEDs on them so the cameras can determine where exactly they are. If you move the controller out of sight line of the cameras the tracking gets really dodgy really quickly and beat saber requires pinpoint accuracy. The quest recently had an update that very slightly caused tracking problems when moving fast and you could instantly tell if you were playing on expert as you suddenly started missing notes.

Also Oculus have another headset called the go which has a controller very similar to a joycon (the primary input is using it as a pointer like in world of goo on switch). They didn’t port beat saber to this one presumably because of the controller set up.

Re: Studio Behind The Hit VR Game Beat Saber Shows Interest In Developing For Switch

Glassneedles

I don’t think Beat Saber could be ported across in its current form with the same accuracy as you get in a VR headset. All the current major ones use some form of camera to track the 3D position of the controller in relation to the headset and that’s not really possible on the Switch.

I have an Oculus Quest and a PS VR and when the cameras can’t see the controller you can instantly tell as the tracking switches to guessing where it is based on last known position and data from the gyro and accelerometer which quickly loses accuracy. Switch currently doesn’t have any way to track both the Joycon externally (I mean maybe the sensor on the bottom of the right joycon but it’s in the wrong place if you were holding them for beatsaber and the left one is missing this). The scoring system is all about how accurately you cut the block in half and the angle of your swing before and after you hit a block and 3D positioning is vital for this.

I’m also unsure about how well the game would translate to a standard TV as depth perception is really really useful for hitting blocks in VR.

I’m very happy to be proven wrong on all this of course but I don’t see them bringing full beat saber across to switch.

I’ve played a lot of beat saber since I got my quest over the summer so feel free ask any questions about it or the quest (seriously the quest is my favourite gadget right now).

Re: Review: Star Wars: Jedi Knight II: Jedi Outcast - Amazing Lightsaber Combat Ruined By A Terrible First Act

Glassneedles

@AG_Awesome I had forgotten there was model dismemberment in the settings so I gave myself a Lightsaber and went to town on some storm troopers. Couldn't separate any limbs but I started feeling rather psychopathic so only tried on a few enemies. Maybe they moved it from the cheats and put it in the main menu as it's more like a big head mode than the rest but will need someone else to test it.

No problem at all about the feedback, I remember being obsessed with this game when it came out and spending hours replaying the single player. Looking forward to Jedi Academy and hopefully the first 2 games as well!

Re: Review: Star Wars: Jedi Knight II: Jedi Outcast - Amazing Lightsaber Combat Ruined By A Terrible First Act

Glassneedles

@AG_Awesome So the description for Give all is "All Items. All Force Powers. All Weapons. No challenge." and it does give everything which I've just tested. Had a bit of a glitch were my Lightsaber was out and the noise was there but no blade but it fixed itself, force powers all work too.

Realistic Sabers was the cheat to make it so that stormtroopers arms flew off as you hit them, can't see any reason why it wouldn't be included except it's considered too violent and it's already rated as PEGI 16+...

I did see about the patch which is good news! The thread on the tweet had multiple people mention about crouching as well and someone also said about the issue with it always creating a new save and throwing up an error unless you go in properly so hopefully everything will get fixed.

Incidentally I have found it is much much easier to aim in handheld mode than using a pro controller so I've been doing that and my accuracy has improved.

Re: Review: Star Wars: Jedi Knight II: Jedi Outcast - Amazing Lightsaber Combat Ruined By A Terrible First Act

Glassneedles

@AG_Awesome yes I saw the post from @PhilKenSebben and was waiting to try it. I was out playing D&D switchless and just got back. Cheats work! I’ve taken pictures of the options (just using my phone camera it’s too late to faff around moving SD cards and all that) and uploaded here https://imgur.com/a/1SEBrvr

Sadly no realistic Sabers😔 but god mode will be useful! I finished the first part of the first level (it took me like 2 hours this afternoon) really badly because of the inversion thing and kept almost dying as I couldn’t hit anything (had like 10% accuracy) so until they add in inversion and hopefully toggle crouch this will do!

Thanks both for bringing it to my attention:-)

Re: Review: Star Wars: Jedi Knight II: Jedi Outcast - Amazing Lightsaber Combat Ruined By A Terrible First Act

Glassneedles

@aVagabond normally I’d agree with with you but when you go into the save menu it defaults to a new save game and you need to faff around to get off that. The UI was designed for a mouse and keyboard so it’s nit the easiest with a joystick.

@Snakesglowcaps no problem! We all make mistakes🙂 Things like that are why I like Xbox more than PlayStation this generation despite the lack of exclusives. Their backwards compatibility and enhancements to order games is superb. I read an interview with one of the guys on how they did it and it was really interesting.

Re: Review: Star Wars: Jedi Knight II: Jedi Outcast - Amazing Lightsaber Combat Ruined By A Terrible First Act

Glassneedles

@Snakesglowcaps the 4K bit is true. Original Xbox games are rendered at 16x resolution which works out to be around 4K depending on what the original resolution is. Of course if it’s a 4:3 games then the horizontal resolution is lower but vertical one pretty much lines up.

https://www.eurogamer.net/articles/digitalfoundry-2018-morrowind-is-massively-improved-on-xbox-one-x

Re: Review: Star Wars: Jedi Knight II: Jedi Outcast - Amazing Lightsaber Combat Ruined By A Terrible First Act

Glassneedles

@AG_Awesome it may be that I’m denial over spending money on something I find really hard to play but I’m vaguely optimistic for a patch!

It still has the console notifications in the top left corner when you pick something up so I imagine it would be fairly simple to add a submenu that enters the cheats for you.

Toggle for crouch is quite simple as well.

Only reason I can think that they wouldn’t include an inverted option other than incompetence is it affects the lightsaber controls somehow. I haven’t played it recently so can’t really remember how the lightsaber controls were implemented for that.

Re: Review: Star Wars: Jedi Knight II: Jedi Outcast - Amazing Lightsaber Combat Ruined By A Terrible First Act

Glassneedles

@AG_Awesome I completely forgot about cheats at first. I’m in game now and unfortunately when you go back to the menu you see the exact same one I already detailed. No place to enter chests unfortunately.

I’m actually finding it ok to play but that’s because for some reason when I use motion controls I’m non inverted. Make sense of that if you can. The motion controls are quite splatoon like in that it’s much easier to changed vertically than horizontally (I have the horizontal motion controls up as sensitive they will go and it’s still like being in treacle).

Still on the first level but my main complaint so far is that crouching is done by clicking in the left stick but you need to hold which I find really difficult to do while moving. Would really love an option to toggle crouch.

Also it’s really really dark and I had to turn the brightness up to see things. That might just be me though.

If anyone has any other questions let me know!

Edit: so I was tilting the controller for horizontal motion controls when it’s actually a yaw motion (spinning) so ignore my comment about it being like splatoon. I’m going to have to go back to splatoon and see if I’ve been making such a silly mistake in that too...

Re: Review: Star Wars: Jedi Knight II: Jedi Outcast - Amazing Lightsaber Combat Ruined By A Terrible First Act

Glassneedles

@AG_Awesome so at first glance doesn't look like there is an option. The settings are very bare bones. I've taken screenshots of everything and am uploading them currently.

Edit: https://imgur.com/a/QegzGel that's all the settings you get. Only thing I've changed from default is the terrible 16:9 stretch they have on. As you can see no option to invert controls. If anyone can see something I've missed please let me know as I can't really play the game non inverted!

Re: Review: Star Wars: Jedi Knight II: Jedi Outcast - Amazing Lightsaber Combat Ruined By A Terrible First Act

Glassneedles

@AG_Awesome game just went live and I can tell you in exactly 35 minutes...

If there isn't inverted controls I'm going to have to wait until they patch them in. I probably shouldn't be buying it but I'm an idiot and really really love Star Wars and really want them to port Dark Forces and the original Jedi Knight over too so trying to vote with my wallet.