Comments 300

Re: Miyamoto and Tezuka Discuss the Difficulties of Balancing Games for Players of All Skill Levels

EngieBengie

Nintendo is like the only company with this problem. I don't know why they find it so hard to put in proper difficulty settings and it is particularly true in Miyamoto's series like Mario and Zelda. Like, to them, things being uber easy is somehow fun for everyone as it makes the game easier to complete but that is an incredibly naive way of seeing things. Not everyone wants to plow through the game with no challenge so basically, you have failed in making a game that is accessible to everyone.

Re: New Nintendo Controller Patent Features Rotational Shoulder Buttons

EngieBengie

@OorWullie Gimmicks and innovation are two entirely different things. They tried new things that came from a need to improve. But Wii and beyond are just gimmicks that try to be wacky and "new" but in the end they are not going to be used the next generation. The Wii U Gamepad for instance is nothing more than a low res tablet that increases the price of the Wii U when that money could've been used for better hardware. It is not as comfortable or ergonomic as the GameCube controller. You want to play a tight game like Smash and the Wiii U GamePad just doesn't fit. Heck, the reason Brawl was slower and didn't have L-cancelling was because the Wiimote was just not a good controller for that. Not only this but the Wii U GamePad has digital shoulder buttons instead of analog, which is not ideal for Racing games. Most likely the reason F-Zero was not made for Wii U. Miyamoto himself says that they need a new control interface to make a new F-Zero because instead of making a controller that puts comfort first and wacky design second, they went for some wacky design out of an irrational need to stand out instead of a quality product. Don't even get me started on how much it cripples local multiplayer and how it's not even purchasable on the market.

Re: Super Smash Bros. Evo 2015 ChampĀ ZeRo Is JoiningĀ Team SoloMid

EngieBengie

@Chaoz Son, let me logically dismantle the argument. What Sakurai says has nothing, I repeat, nothing to do with genre classification. The way to classify genres is by their game mechanics. Historically, Smash was always considered a fighting game by both Nintendo and even Sakurai. What was Smash before it was called Smash? It was a game called Dragon King the FIGHTING game. The back of Brawl's label refers itself as a fighting game. On the eShop, you find Smash under the fighting game section. At the Game Awards, Smash was a nominee for fighting games. Mechanically, everything points to it being a fighting as it has pretty much every basic thing you find in a fighting game. Neutral game, spacing, mix ups, anti aerials, tier lists, combos, light medium heavy attacks, etc. Unlike items and 4 player FFAs, these things are not optional and can't be turned off.

tl;dr What Sakurai says doesn't dictate what genre Smash pertains to, only the game mechanics do.

Re: Guide: How to Get the Most Out of Super Smash Bros. Tourneys

EngieBengie

@Wolfgabe Tournaments have always been like that. Yet again Nintendo does it's own thing when people just outrighted wanted simple 1v1 Tournaments. Less people not being satisfied and more Nintendo screwing up yet again when people told them what they wanted straight to their face. How could you screw up when people tell you outright what they want?

Re: Super Smash Bros. Is Getting A Massive Update On July 31st

EngieBengie

@night less entitlement and more you being sensible to negative criticism. People begged for K Rool as a fighter, gets K Rool as a costume. Then we are all wondering why there is hatred. He might still win the Ballot to become a fighter but you aren't doing any effort into seeing where these people come from.

Re: Editorial: Super Smash Bros. Should be Integral to Nintendo's NX Future

EngieBengie

Meh. I love smash but it went downhill after Melee. Doubt I'd buy the next entry if it's anything like 4 (Try as I might I can't for the life of me enjoy this game due to anemic and restrictive game mechanics). Doubt it would save the NX. Unless it has powerful hardware, great third party and it's up to date with online standards, the NX is as good as dead. That's what the Wii U should've been. If there is anything to learn from the Wii U, one big title isn't going to save it. You need all the big nukes ready at launch plus third party nukes.

Re: Nintendo Gets Tough With Miiverse Bans, and Some Users Aren't Exactly Pleased

EngieBengie

Jesus Christ, are people actually defending this? Everyone's account on the system being denied access for the fault of one person, assuming they were rightfully, and not falsely, banned to begin with. This is so stern and so rigid. It's like Nintendo is North Korea or something. Do something wrong and your whole family pays the price. If Nintendo doesn't change, than I'd gladly abandon them after this generation. I've had it with these guys.

Re: Tablets Stole The Wii U's Thunder, Laments Shigeru Miyamoto

EngieBengie

@Project_Dolphin Sony and Microsoft, unlike Nintendo, have the third parties to appeal to the younger crowd if they so want. You have the Mature games, the T rated games and the E rated games. With Nintendo, it's really just E rated. You get a few T rated games, even fewer M rated ones and that's about it. That's why third parties are important.

Re: Tablets Stole The Wii U's Thunder, Laments Shigeru Miyamoto

EngieBengie

@Project_Dolphin True but Metacritic isn't an aggregation of user scores, only an aggregation of media scores. Not to mention the user scores on this site is basically "it's good: 10/10, it's bad 1/10". I get what you are trying to get at but reliability is important. Metacritic user scores aren't very reliable because of that.

Re: Tablets Stole The Wii U's Thunder, Laments Shigeru Miyamoto

EngieBengie

@Project_Dolphin They do make great games but not as great as what they used to do. Barely a handful of truly great games have come out. These days, they are making their games easy as hell, Zelda games can't for the life of them let the player explore on their own, Mario games seem to just give you godmode for dying to much, Splatoon doesn't have basic features and the use of Amiibos is intolerable. They still do make great games but it seems like every new game has its own big problem while back then Nintendo pumped out masterpiece after masterpiece. And games like Animal Crossing Mario Party Edition, Metroid Federation Farce make me feel pessimistic about Nintendo's future. Hell, Star Fox Zero didn't impress me that much, it just seems like they've taken Star Fox 64 3D and made it HD.

Re: Tablets Stole The Wii U's Thunder, Laments Shigeru Miyamoto

EngieBengie

@CreativeWelshman Umm yeah. Because them being unique makes them automatically good or better than the others? No. You don't seem to be an owner of either consoles or seemed to have payed attention to Sony and Microsoft's E3 Press conference. Might be wrong but you seem to. The PS4 and Xbox One had a slow launch. Know who else had a slow launch? Nintendo. And you know something bout Nintendo? They still. have. droughts. Meanwhile the PS4 is getting all the big games like Kingdom Hearts, Star Ocean, Final Fantasy, hell, Shenmue 3, Black Ops 3 so on. Same for the Xbox one. Currently, the Witcher 3 has 92 on Metacritic, Arkham Knight 91, Bloodborne (PS4) 91. What Nintendo game that came out this year has gotten a score in the 90s. I'm not saying score matters but what these scores say is that these are darn great games. And then the classic "PS and Xbox players only play Cod and football". Where do I even begin with this asinine statement?

Re: Tablets Stole The Wii U's Thunder, Laments Shigeru Miyamoto

EngieBengie

Nintendo and the Wii U don't have ONE big problem, they have MULTIPLE big problems. Being underpowered, having no third parties, still not having basic current gen features, prehistoric online, lack of new IPs, unwillingness to use the money they earned, not having enough manpower. It's not just one, it's many.

In this case they're blaming tablets for some reason without really knowing anything. Know what you are and know what you aren't. You are a video game company not a tablet company. People buy tablets like iPads for the brand, if not they buy it for the Media, like watching movies on the go, listening to music. If you want to sell tablets, make a freaking tablet. Simple as that.

Enough of the "innovation" crap and the "new ways to play", go back to what you do best, making great games. Enough of this forced gimmick crap that has been plaguing Nintendo since the Wii days. In that regard, the Wii U is an absolute failure. It outright failed to prove to me how the GamePad is an innovative feature that is needed in controllers. The best games on the Wii U don't make use of the gamepad and the ones that do like ZombiU can also be done without the gamepad since it's coming to PS4 and Xbox One. I've yet to understand how I need this stupid tablet controller.

Not only that but these "innovations" keep developers like Miyamoto on focusing on the aspect of games fans care most about: fun. These days, the games Nintendo makes have these pointless sections where you have to use the controller's new features and it feels soooooo forced. You take a look at their past games and that wasn't a problem. The mechanics felt natural but now, most of the time they feel forced. Should focus more on making great experiences that are remembered 10 years from now and are fun than forceful test demos for the controller.

And then somehow, someway, the developers are being called "lazy" for not wanting to develop games around such gimmicks. Umm, it's their choice? They are not and should not be obligated to follow Nintendo and their stubbornness. And this is a bad thing. If we can get anything out of this year's E3 it's that Nintendo does not have many games in store, had they had the power and the third parties, we'd be seeing Kingdom Hearts, Star Ocean, Mass Effect, etc. It's a huge problem because, moving forward from here, games are gonna take longer to make, games are gonna take more people to make and if you can't pump out enough games, especially games people care for, none of that Metroid Prime Federation Farce or Animal Crossing Mario Party Edition, you are going to lose more and more fans.

So, better get your engine together, stop playing it safe, make use of your money, embrace third party developers, embrace a much more simpler controller, improve online infrastructure, get on with the standards and make the games your fans want to see.