
If you want to be all reductive about it, you can say there are two types of Nintendo mascot games: Biggies and Smallies.
Everyone knows the Biggies because they're the company pillars, the keystones keeping Nintendo in the money: your Marios, Pokemons, and so forth. They're polished, beautiful, and ultimately a little safe — can't mess too much with a good thing, right? Then you have the Smallies — franchises and characters whose gameplay ideas are a little daring, a little experimental, but largely too weird to live. Smallies might vanish for a while if nobody at Nintendo HQ can figure out a really great concept or gameplay idea for these to explore, but often have a strong, core fanbase keeping the flame alive in the meantime. (We still love you, F-Zero!)

Chibi-Robo is one of the Smallies, and not just because the robot is a diminutive 10 cm. It's a weird franchise where selflessness and environmentalism are major themes, and where cleaning a home can be a core gameplay element. So, when Nintendo brings its cutest robot out to play, one might assume that it's got a really cool concept to explore.
Chibi-Robo!: Zip Lash does indeed have some novel ideas, but by and large they're not terribly interesting. Some are even quite dull or downright annoying. The usual Nintendo polish and Chibi-Robo charm is intact, but restrained gameplay and a questionable emphasis on repetition and out-of-place elements undermine the better bits. Worst of all, though, is that Zip Lash seems to lack real ambition. We're not entirely sure why Zip Lash exists, and at times it feels like the game itself doesn't know either.

Ever the preservationist, Chibi-Robo springs into action when it's discovered that sneaky aliens called Gyorians are swiping all of Earth's natural resources. It's up to Chibi-Robo and his trusty pal Telly to save the planet (natch).
Being a robot and all, Chibi-Robo requires power to operate. Flowing through his tiny wires are watts, an always-depleting resource that's both health and stage timer. In addition to picking up batteries along the way to juice up, Chibi-Robo can restore power by tapping into his storage of house watts via outlets littered around stages. These house watts are replenished by picking up trash around stages and recycling them back at Chibi-House, our hero's face-shaped space ship hub. Watt management is a clever way to ensure players who need the extra boost can stock up enough juice to get through, and serves as a high score of sorts for those who don't.

This is the first proper 2D platformer in the series and — in addition to genre-standard running, jumping and rolling — the big hook is the Chibi-Plug. This accessory allows Chibi-Robo to grapple toward surfaces, pull switches, grab stuff, swing around or attack. The Chibi-Plug comes in two flavours: the whip lash and the zip lash. The whip is a basic grapple with a short reach, whereas the zip is a charged throw that can reach up to 12x further at its longest. Extending the reach of the lashes requires collecting power-ups in each stage — the reach resets at the start of each stage, though, which allows the game to explore challenges around varying lengths of reach.
The zip lash is the name of the game — literally — and most stages require copious, occasionally clever use of it. Lining up a well-placed shot that breaks through bricks, bounces off a wall, shatters enemies, collects coins, and then yanks Chibi-Robo to a higher platform is a satisfying feat, and makes up a big chunk of Chibi-Robo's interactions with the world. Most puzzles require banking the Zip Lash off an assortment of walls to get around obstacles — or to hit well-placed switches all in one whip. When everything clicks these mechanics come to an acrobatic head demanding exacting precision and lightning reflexes. Stringing together all of Chibi-Robo's moves into a fluid display can be immensely satisfying but, unfortunately, these higher-pressure moments are not as frequent as one might hope. More often than not Chibi-Robo has plenty of time to line up a shot or plan a route through — while it's still pleasing to pull off a well-planned whip or zip, there's a sense of misused potential here. The game's pace settles for pedestrian at most times — likely to suit less experienced gamers — despite being capable of riveting sprints.

Each world has a vehicular stage to break up the standard platforming, and these are often a highlight or absolute lowlight. The Chibi-Sub is...just...words cannot adequately describe our fury.
There's loads to collect throughout the game: hidden snacks, medals, Chibi-Tots, garbage to recycle, and moolah (little gold coins). Plus, there are badges to be earned by completing a stage without taking damage, using an item, or using a checkpoint. Odds are that you won't find everything in your first go through — in fact, some stuff doesn't even appear until a second attempt — so completionists will find plenty to do. The game even sends players on a collaborative Miiverse quest for codes that unlock new outfits for the little guy.

Each world has six stages and a boss, and the stages are arranged in a circle that Chibi-Robo works its way around. Zip Lash is designed for repeat play, whether you want it or not; progression is not immediately guaranteed thanks to the Destination Wheel at the end of each stage.
Giving the Destination Wheel a whirl dictates how many steps you advance around the circular overworld. You might move on to the next stage without issue, or you might skip ahead a few places to a later stage. The rub is that all six stages have to be completed before the world's boss appears, and an errant spin on the wheel might send you into a stage that you've already completed. Since the overworld is arranged in a loop, you could end up replaying several completed stages just to get back on track.

Constantly threatening players down the path of having to repeat stages is a crummy way to add tension or extend the life of a game — even for completionists who might choose to do this stuff anyway. You can sidestep the whole thing by buying panels with moolah to guarantee your odds of getting the spin you want, which just undermines the whole point. Once a world boss is bested, you can freely replay whatever stage you'd like. The Destination Wheel is a forced, needless hurdle that serves no real purpose other than padding out the game length.
Speaking of forced and needless, let's talk about those snacks. They're found hidden in treasure chests in each stage, and Chibi-Robo hands them over to strange toy characters hankering for a fix. The toys request specific snacks, so you have to scour the game to find the right one to get the toy's reward. The toys then tell you how much they love the snack. Hooray. Clearly, Chibi-Robo! Zip Lash wants you to care about these snacks.
But these aren't generic video game snacks — they're real-world brands, and their presence manages to pull off the unholy trifecta of confusion, distraction, and annoyance. Product placement isn't a new concept for games, and when integrated well can actually enhance the game world. Chibi-Robo uses the real world as a backdrop but is hardly working within a plausible snapshot of Earth, and brands like Utz Pretzel Wheels have zero place here. It makes no sense for toys to gush about how much they love these snacks, and it's even weirder to save their gushing in Chibi-Robo's log for later reading. A gentle nudge to post your every snack discovery to Miiverse just twists the knife further. This is crass product placement, not "world-building" stuff, and feels wholly out of place.

The robo amiibo bundled with physical copies of the game has a few purposes. Get extra points or access to a special attack with the Daily Fortune, or unleash Super Chibi-Robo in-game a few times a day. Tapping the amiibo while in the Chibi-House brings up a toy capsule machine filled with collectible figurines — throw in some moolah and take your chances on getting a random one. You can level up the figure by saving your scores at the end of each stage. Higher-level amiibo add increasingly rare figurines to the capsule pool and also allow you to power up more times during the day. Scanning other amiibo will give moolah, and depending on the character may add a new figurine pose to the capsule machine. As an added bonus, scan Chibi-Robo in Super Mario Maker to unlock a neat costume there. Zip Lash offers plenty of reason to keep the figure nearby — plus, it's just darn cute. Mission accomplished, amiigo.
Conclusion
Chibi-Robo! Zip Lash is a fun but ultimately unexciting title, which makes it occupy a weird space in our minds. The whole package is undoubtedly polished and pleasing, and if you're looking for a solid platformer that zigs where a Mario may zag then this is a safe bet for an enjoyable time. But for all the charm and smooth polish, there's little texture here to make the game stand out from others in this genre. Over time, we suspect we won't remember a lot of the finer details — the amiibo for sure, and maybe a stage or two here, but on the whole will struggle to pin down a reason to revisit.
So what's the point of Zip Lash, then? Is it to simply experiment with gameplay concepts? There aren't any radical new ideas at play, and it seems odd for this to be a grand experiment — Bionic Commando explored similar concepts back in the NES days. Is it to test whether Chibi-Robo can find success in a new genre? Perhaps — he's been in a few quirky games already, and maybe some think it's time for him to take a swing at the big time. Whatever the problem that Chibi-Robo! Zip Lash is trying to solve, we hope Nintendo can find the answer it seeks. We'll be over here, scratching our heads about it.
Comments 103
Had a feeling this would be mediocre, glad I didn't pre-order
At least we get the amiibo.
Not entirely unexpected I guess. I will hold onto my pre-order because I want to support the Chibi-Robo franchise. I truly hope this isn't his final outing.
don't care. still getting because to me it looks like fun and i really want that amiibo.
Well, kinda disappointing, but unless the game just flat out stinks, I'm glad I got it. The amiibo looks cool and I'm supporting a different IP for Nintendo.
I thought about pre-ordering this at a discount, but I decided to get another game because the screenshots made me think this was what this review confirms. Well made , but not very exciting.
So when Nintendo says that to work on Virtual Console titles would take away from the production of other games, does that mean this one???
Still picking it up (with the amiibo) as I have a preorder for 20% off. It's a little disappointing to see that it doesn't have any real stand out features, but the review doesn't say that the platforming isn't fun or doesn't play well.
Not liking the idea of this destination wheel either, but at least it's not an issue once you've played the boss of each world.
I'm still getting it. I was personally never interested in cleaning (though I wouldn't mind trying out the GCN game, if GCN VC were to happen)
I sense the developers themselves weren't entirely keen on the change in direction for our robot friend. But platformers sell, and the series deserved one last throw of the dice. I'm buying this, and I hope plenty of others do too.
I'm still getting it as well. It looks like something I'll enjoy, and I love the Chibi Robo universe.
Why are the real-world candies being chastised as "product placement"? Everything I've seen so far regarding their inclusion seems like a fun way to tie in popular snacks from a variety of countries people may not know of.
I'm still going to give this a shot once somebody trades it in at GameStop.
I really liked the demo, so I'm sure I'll like the game.
Great...
This will be the last time we get to see Chibi-Robo, and what a sad curtain call for the little guy.
I mean, while it would be sad if this was the last Chibi-Robo game, people who don't want it yet still don't want Chibi-Robo to die out as a series should still not buy this game. If people buy it for the sake of keeping Chibi-Robo alive, then more Chibi-Robo games will release since they think people want more of it when they don't. I honestly wish for the best for Chibi-Robo and I hope this game sells well, but it seems like people just don't care enough about Chibi-Robo for his series to really continue. I would love to be proven wrong, but I just have no interest in buying this game because I just don't see the appeal of it. It's up to the developers and marketers to keep their game going strong, the customers just back that support up. If Zip Lash ends up doing poorly, then that means that the market doesn't want a game like this and Nintendo's efforts should focus on a different IP instead. Just saying.
"(We still love you, F-Zero!)"
YES! Yes we do... yes, we do.
Seeing as the devs have said this could be his last game ever (apparently they just cant seem to get him to work) I'll be buying this to A) support Chibi, B)get a Chibi Amiibo and C) possibly say goodbye to one Nintendo Smallie that manage to lodge itself in my brain.
Did anyone ever hear of that concept of a Diddy Kong Racing sequel where it featured characters like Chibi competing to become a "biggie" that needs to happen
Question for Jon the reviewer - have you played Sayonara Umihara Kawase? The first time I saw this game I thought it was that game w/ a Chibi-Robo skin.
Destination Wheel is the only thing that stands out to me, and not in a good way. My kids like platforming, and those screenshots remind me Yoshi is out next Friday. Good for Yoshi, bad for Chibi. As cute as the Chibi-Robo amibo is, and it is cute, it's no yarn Yoshi.
Let's make another 2D Platformer! We certainly don't have enough of those!
@rjejr Unfortunately not – Umihara Kawase is a gaming blind spot of mine, but I'm aware of the series. I suspect I'll pick it up sometime! You a fan?
I'd totally get a new 3D Chibi-robo platformer without the annoying real life object snapshot shenanigans. This one, well, I decided I'd wait gor reviews, and now I think it's gonna be a pass. The product placement, wheel-spinning and bad control vehicles all sound like huge dealbreakers for me.
You know, I don't really get this one bit. Is it really wrong for a game that isn't innovative? I mean, Pirate's curse is literally a Metroid clone game but does it make it a bad game? No. I mean come on, this is Nintendo we're talking about. They make imaginative games by making them weird.
Even Triple Deluxe feels underrated despite 100% the game not being as fun as the previous Kirby games.
Impact-wise, it sounds a bit like a 3DS version of The Legendary Starfy.
I'm surprised to see how many gamers will decide to pass on a title based on a single review. At a minimum, it's a premature reaction.
Based on everything I've seen and read, I'll probably be grabbing this game before the end of the year.
Yeah, about what I was expecting, and sadly it's just not going to be enough for all but the most hardcore fanboys, of either Nintendo or previous games in the series, to give a hoot.
@JonWahlgren No, I wanted to play it, the giant walking goldfish hooked me in, l but I was told by people who know my gaming limitations that it would be too difficult for me. I don't like hard, just fun. Well I like hard, but my wife doesn't like all the screaming obscenities that come out of my mouth around the kids.
@TG1 other reviews have been bad too. Destructoid gave it a 5.5
When this was announced, I questioned why move the series to a platformer style of play. I always thought the original style was unique. This just seems like Nintendo came up with a basic platformer and slapped in Chibi-Robo.
I bought it for the amiibo. I have a problem.
Why does it exist? Because it's their job to make games, and platformers are popular with the fanbase and they wanted to give Chibi Robo some last chance exposure. Not a terribly difficult concept.
The destination wheel sounds like a bad idea, but that's not enough to kill my excitement for this game. I love platformers, and there's a distinct lack of them in the industry. In fact, Rayman aside, there's absolutely NOTHING worth playing on other consoles.
So all I have, across 3 consoles and 2 handhelds, is whatever Nintendo makes. And I've found even a poor Nintendo platformer is still miles ahead of games like Little Big Planet and the like.
This game may not break new ground, and it sounds like there's some questionable design choices. Nonetheless, I love platformers, I love calculating angles and bank shots, and I love Chibi Robo. And the actual gameplay sounds solid.
I'm fairly confident I'm going to enjoy this.
I preordered it for the Amiibo, in all honesty.
@Vineleaf The Legendary Starfy was probably one of my favorite DS games, behind Solatorobo.
Definitely reminds me of Yumi's Odd Oddysey (or Sayonara Umihara Kawase), but with it's own twist. I played a bit of Yumi and enjoyed the short time I had (too many other games to play, so I place it in backlog), I personally think I might have fun with this too. For some reason, I just have a soft spot for swinging mechanic in game.
I'll get this eventually. I don't want this franchise to die.
aww i was never expecting a 6/10 from this at all, although HDD was received as same way, and i enjoy that none less, looking forward of getting it in the future!
Bargain bin at best for me. 10$ or less.
It's not real Chibi-Robo, just like that abomination of an AR Chibi-Robo game. Nintendo, when people say "Bring back Chibi-Robo", they don't mean like this. And if you genuinely can't make a Chibi-Robo game like the ones of old, then I'd rather you didn't/
I was a little confused by this game, still am. This seems like a game that could have featured other characters, like Yoshi. Chibi Robo deserves another quirky platformer like the first.
@bezerker99 This game shouldn't have been made because Nintendo Life gave it a 6? I just saw a review that gave it an 8. I'm guessing the average will probably be somewhere around a 7. That's hardly a disaster.
Not surprised with the score in the slightest. This game has always had the impression of being a desperate "get something on the shelves, quick" take on a misused franchise, which is a real shame. Would have loved to see a proper 3D Chibi adventure on the 3DS, and I'm still hoping that it will happen no matter how slim the chance. Oh well, onwards to Metroid Federation Force!
Was always worried about this one, I was hoping for a Sayonara Umihara Kawase type game but in Nintendo style yet this looks to be too easy and uninteresting.
Definitely play Sayonara Umihara, it's much better than it may look.
@antipop621 Same here. Ironically the only Chibi-Robo game I liked so far is the first one. Park patrol was incredibly repetitve and boring, and Photo Finder was, in my experience, a broken game as the camera never recognized anything I tried to photograph. But Zip Lash looks like a decently fun game, even if it's forgettable in the end. I love the Chibi-Robo character so I'll be buying this regardless.
@Azikira Starfy felt to me like a game that should have been popular but for some reason just wasn't.
Grabbing this tomorrow with the Amiibo.
@JaxonH There's good platformers on other consoles (including Steam): Super Time Force Ultra, BroForce, Odullus: The Dark Call, Super Meat Boy, Axiom Verge... to name a few. Nintendo consoles have the most, but there's still a lot of other good ones out there.
Nintendolife giving Chibi-Robo!: Zip Lash 6 makes me want to play the game even more and judge it for myself.
Aspects of this sound terrible which is a shame because I think he's a cute character. Good news is there are tons of great platformers out there on Wii U and indeed other formats with the rise of indie games. No need to settle for driftwood.
Never played any in the series so regardless of the score and its shortcomings, I'll still be picking up the amiibo bundle come 6th November.
Looks like good fun with some great music and a decent range of collectibles plus it's a platformer which I love in general so I'm looking rather forward to this. Whilst it may not be what fans expect of the series moving forward (like AC:HHD which I wasn't keen on at first but after picking it up two or three days ago and sinking in seven or eight hours already, my opinion has totally changed, loving it), I'm sure this will probably be the same case here for myself.
With Gravity Falls, Shovel Knight and this coming out within a few weeks of each other, I'm pretty much set for platforming goodness til Unravel and Mega Man Legacy Collection next year.
Anyone still on the fence btw, I recommend watching GameXplains review of it-no score of course but still a really good in depth look at the game.
Hey a 6 is above average! I missed the UK store but Amazon has the amiibo limited edition bundle in stock, although the UK one has another bundle? I think this game will be a great way to kill time! Still I hope this isn't the end of chibi-robo!
The game looked a little lacking in the amazing department when I first saw it. I was totally hoping for a new Chibi Robo game reflecting the way the Gamecube game played. I don't know why it's so hard for them to return to that.
I really hate it when Nintendo "expirements" too much on the lesser known franchise. Once or twice is okay but seriously? They do weird stuff to lesser known titles or barely promote em and then complain that they sell horrible and blame that the character isn't suited for game development. Like honestly if you gave them a decent game that made sense and stuck to their core. You would see sales like they should be.
Oh, that score was worse than I was expecting it to be. I've already preordered the bundle, and will still get it and play the game.
@MisterMan
Ya.... I've played a few of those but they just don't do it for me.
I'm talkin DKC Tropical Freeze (forever the golden standard of platformers), New Super Mario Bros U, Yoshi's Wooly World, etc.
Don't know if I'll get it.
I knew it might have been a dud. It just didn't look very interesting to me from the start.
Had a feeling it was gonna suck. Never looked interesting to begin with.
@rjejr Ha, I only looked at this review for confirmation on whether or not it's like Umihara Kawase. That's sad that someone told you not to play it! It's definitely one of my favorite games. I'd say it's only too hard if you're REALLY easily frustrated. There are some intense parts, but the path system works so that you are always playing levels suited to your ability. It isn't all brutally hard.
Like, I'm not really hardcore into it or anything, but even I've managed to beat pretty much everything in Sayonara and make constant progress in the older games (I have the DS version, which has the PSone version, the SFC version, and a DS remake of the PSone game). It's never frustrating, but maybe it's because of that jazzy music.
Anyway, those games don't come with a cute amiibo so there's that.
This is one of the more favourable reviews I've read so far. I'll pick it up pre-owned for cheap someday. It's unfortunate just how much of Nintendo's output this year has been like this, but then we sort of knew they would be cost-cutting on Wii U development for quite some time now after it became obvious that hardware wasn't going to turn around. First party 3DS titles have decent sales potential though, so it's a shame to see the same mediocrity spreading to the handheld.
I don't even know if I want it to sell well. Bad sales mean the death of the IP, but good sales show Nintendo they can churn out any old crap and have it sell. So torn.
@davidevoid And it already looks pretty good, right? (biased)
Anyway, that stage wheel sounds bizarre and if it's more Bionic Commando than Umihara it's probably not for me!
@World Well nobody told me not to play it, only that I couldn't get past World 2-2 in DKCTF, and it took me 13 tries to beat the final boss in Spaltoon, and I like my games on the easy side, sans effort. My life is hard enough, I like my games to be simply cute colorful fun. No dieing, no do-overs, no game over screens, just playing and moving forward.
@Vineleaf Honestly my mind was blown at just HOW GOOD the game was! It was definitely a sleeper hit though, sad to say. I've been wanting a new Starfy ever since!
I doubt many people would buy this game even if it reviewed well.
@Azikira There were a lot of Starfy games, but most of them were unfortunately never localized.
@rjejr That definitely makes sense to me! LIfe's too short to play games that aren't fun!
Destination Wheel doesn't seem that bad, as long as you can abuse the Home Button, like in SSB...
A simple platformer? Well, that'll still do me better than a simple board game, though it does look like another case of the amiibo selling the game in many instances. The shadows of E3 disappointment have been cast long, with reviews of announced games now seeming to bear out some of that disappointment, though this is at least not aspiring to be more than it is and so I'm much more willing to give it a chance.
"fun but unexciting"? Well that nonsense makes sense.
The final nail in the chibi-robo coffin, rip little guy.
I'm not surprised. The game looks very average.
That's a disappointingly lukewarm review, I'm really intrigued by it. It goes without saying that the GameCube game is something of a gem. I say give him a slot on the next Mario Kart roster - bring back the Double Dash!! power ups and his cable could be his special weapon.
Not a great Q4 for Nintendo thus far. Not expecting Mario Tennis or Amiibo Festival to get anything more than a 7 or 8.
Too bad they made this an unexciting platformer when they had such a cool concept behind the original Chibi-Robo.
Also: This game will be sooo cheap on ebay cause of all the people just buying it for the Amiibo and selling the game.
Considering how much I loved Photo Finder despite it being critically panned I think I could find alot to love about this game. You want to talk about repetitious? Play that game and you will learn the true meaning of the word and even then it didn't bother me in the slightest as I felt it was an amazing game and as such I am not ready to write this one off yet.
Great to see that a score above average is still viewed as a failure. Way to go, video games.
Well..I really want the amiibo. I'll keep my pre-order just out of love for the gamecube game. I owe chibi robo that much.
after reading about the wheel I'm a bit turned off but this game is preordered and I'm more than excited to play it. EVEN MORE excited to get my filthy hands on the Amiibo. I think this is really going to be a cool game and despite the hate for "product placement" I thought that was really cool. Gives me the same feeling as playing San Francisco Rush and getting Mountain Dew cans... Really cool in my opinion!
Yet, it will probably sell better than Code Name Steam. Ugh...
I played the first level of the game at a Nintendo/GameStop event recently. It took me a little bit to get used to the controls but I thought it was a fun game. I will be getting my bundle tomorrow. I think Chibi-Robo is adoreable.
Game isn't scoring well and tezuka said this could be the last chibi robo game if it don't do well.
RIP Chibi-Robo.
As a Chibi Robo fan that still own the original Game Cube game and still play it to this day, I'm honestly very disappointed with this game. It was bad enough it was just a generic 2D platformer that barely has any charm of the other games and will probably sell even worse than Codename Steam, it also turned out to be the first mediocre Chibi Robo game. I at least thought it would be a good platformer, but all of the other reviews say otherwise. This is truly a sad attempt of bring Chibi Robo back and just a complete middle finger to every Chibi Robo fan. I guess this is the last good bye of the Chibi Robo series...
I don't see anything wrong with mediocrity though. Not everything can be AMAZING. Not everything needs to be. This is clearly just a relaxing, but not particularly challenging platformer. That's all it looked like from the outset. Just some simple platforming with a slightly interesting twist with the Zip lash. Not every game can or needs to be the best-thing-you've-ever-played.
The funny thing is that if this game had been released amongst a few more of the higher end AMAZING games, it probably would have gotten much more favourable reviews, and would have been called "nice and simple" or something to that effect. Game droughts bring the worst in people. And the devs of this game are hardly responsible for the drought.
Maybe it is trying to cash in on an old IP with a boring platformer, maybe they shouldn't have done that, who knows? I haven't myself played any Chibi-Robo game so I don't really have an opinion on that. But this review reads as if the author expected something AMAZING (because they have nothing else to play at the moment) when it never looked to be from the start. Shrug.
I've already pre-ordered it. I want to support the lil robot as long as he'll go, and I still feel like this game will feel charming enough to me to get some good fun out of it in short bursts. I'm a sucker for cute gameplay. If anything, since I get 20% off the game with Best Buy GCU ($32), I can think of it like I got a standard 13 dollar amiibo with a decent $19 game. Fair enough in my book.
For real though, I wish they would stop trying to reinvent Chibi Robo with every outing. Nintendo should go with the classic 3D style or now Zip Lash style or whatever and stick with it. I feel like Chibi Robo isn't being given a chance to flesh itself out when gameplay introduced in one game is completely thrown out the next and the game gets confused about what it is. All the great Nintendo series had their simple starts and built up the gameplay from there, adding more to the base formula, but Chibi hasn't. Unfortunately, we may not be getting any more Chibi Robo games after this, so I'm not sure if we'll ever get to see our lil buddy shine brightly again At least if it dies I will go down with it.
I think what a lot of reviews are leaving out is that since Chibi-robo is travelling the world in this game, he collects snacks as treasures. I m playing the Japanese version, and while many westerners know what a Tootsie-pop is, Japanese kids would not. Its a nice little bit of foreign culture that the kids get to discover. Its not just blatent product placement. I don't know if all versions introduce snacks from around the world but I think kids would be really interested in that. Plus it tells the year it was created and country of origin. Its actually charming.
And besides that, the game is actually fun and cute. Its not going to revolutionize the industry, but its a pretty decent game and I'd recommend it.
@Tsuchinoko thanks for your input — it's easy to be close-minded and think this game was created specifically for us individually but in reality it's actually sold around the world for different generations and regions. I respect their design choices with regards to that... As I stated earlier, I have this preordered and have no regrets so far. Cannot wait to get that little robot on my desk next to my other Amiibo and play this game later today. Hope everyone else enjoys it if they end up getting it...
If you wanted to buy the game hoping that would save the franchise, now's your chance to do so.
For anyone that heard that this game has one save slot I can tell you that's not true. It has 3 save slots. Started playing and I like it a lot. Not over difficult but fun, like a Kirby game is, just fun.
At least it is more appealing than yo kai
I bought the digital copy and I'm playing it rigth now. I'm in the second world. And I have to say: It's totally worth the price. Is really fun. And a real score for the game is 9/10.
The score given in the review is really not fair with the game. The game is so fun wrich I can even imagine someone regreting of buy it.
Another platformer? Really?
Picked this one up yesterday and have been playing it for a bit now. My impressions: The roulette wheel is annoying for level selects but it isn't bad since you can easily just replace the wheel tiles, and the product placement is weird but isn't bad ether as I like learning trivia about stuff (and as you turn them in you get trivia about the item.) All in all, I can see why some people would be turned off by this, but I'm still enjoying it very much. I feel that a 6 out of 10 was a bit harsh, I'm thinking more of a 7, to 7.5 range. It isn't a bad game, and it's actually pretty fun. And the Amiibo is ADORABLE.
@Naoiko, yeah to everyone complaining about the wheel, just buy and place the wheel panels you want, it's a pain but you should be able to buy all the panels and extra batteries you want if you are playing the game right and making the moolah.
Chibi-Robo got a 9, Chibi-Robo: Park Patrol got a 9, Chibi-Robo! Photo Finder got a 6, and now this gets a 6... Weird pattern
Reviews a bit harsh about the snacks. I mean, how can you not like Toby?
"Bionic Commando explored similar concepts back in the NES days."
Maybe they've used these concepts before, but I think the point of reusing some of it here is because this game may appeal to newer games who've never played the old ones, so they reuse old concepts and nail a whole new generation into thinking it was a new thing. We only find out as we grow older that you've played a million copycat games.
I preordered and bought the bundle mostly for the amiibo. The game itself is just okay, nothing special. While I'm playing it, I find it to be mildly entertaining, but as soon as I'm done playing it, I forget all about it. It feels very generic and forgettable. The thing that bothers me most is how how incredibly bland every level looks. Blank white platforms, hardly any enemies in some parts, and sparse backgrounds. I'm not even that bothered by the spinwheel level select as I haven't had to repeat a single level yet and I'm 4 worlds in. The game is just completely void of personality and charm, things that made the original Chibi-Robo so great. I love the amiibo though!
As I said above, I got it for the Amiibo mostly. But now that I have played it, I like it. As somebody mentioned above, it seems like the reviewer was expecting the game to be amazing- I would say that it's just "good." So, manage your expectations going into it. I don't have regrets buying it. In fact, I like that it's relatively easy. I'd give it a 7.5.
Just finished the game. It gets better as it goes, with the final fight being amazing. It's so cool...I can't even explain. You know how cool the ending of the story mode for Splatoon is? It's like that amount of awesome. If your on the fence about the game, go for it. I don't regret getting it, and even though I've finished it I'm still playing it. It's just fun, plan and simple.
Hmm, not a very good score. Might still try it though, since I like platformers. And its at least something else, not another New super Mario bros for once.
@rockodoodle The game flat-out stinks.
They've put customers in a no win situation...basically the game is OK, but not very good. If it sells well, we're encouraging more of the same. If it doesn't sell well, there might be no more Chibi Robo games. We shouldn't have to buy average games we don't really want just to support the franchises.
@Pupito I've played the demo, liked it a lot, especially it's charm (which is sort of Pixar-like), so I have a copy coming my way.
The game seems to be doing poorly, not a single review on Amazon, and very low rankings with and especially without amiibo. Sad
P.S. actually there are reviews. For the amiibo...
This game blows!
-Scott the Woz
This Game Blows!
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