I took a day off work and picked up GameCube on launch day alongside Luigi's Mansion and Rogue Squadron II. I will never forget seeing Rogue Squadron II for the first time and being utterly blown away by the graphics. No other system compared to it at the time, as great as they were, and the PS2 had not prepared me for it. It was the final time I remember bearing witness to such and incredible graphical jump on a console.
So much. And all was fantastic. Funny enough though, it was something they had showed last time and emphasised more on this time that has me most excited more than the new. Those challenge rooms. Oh, they really tickle my fancy. I hoped there are a large number of them. Super Saiyan and the animals look amazingly fun. Music was spot on. Everything looked great. When it ended I was more than satisfied and can't wait. Only thing I wasn't keen on was the song.
I so wasn't expecting a Super Saiyan DK and then they went even further. Great that you can swap between, going to create some crazy possibilities in gameplay. Not sold on the design of the big bad's at the moment to be honest. Everything else is great.
The music sounded great throughout, was great to hear old tracks revisited and the new ones will be a blast I'm sure. Although, I wasn't taken on the Disney song
If you asked anyone what you expect to see in a DK game, this would never come up as an answer. Its unexpected, yet somehow not surprising. It is after all, a very Nintendo thing to do.
@batmanbud2 It wasn't on Wii and I didn't really play Mario Kart 8 on switch, which apparently it does have it in the deluxe dlc. I played it on WiiU and didn't enjoy it as much as previous so skipped it. Haven't seen anything said about it being on Mario Kart World, sorry if it is. I never did multiplayer on DS so wouldn't gave seen it
I wish Mario Karts had an option to have races with just mushrooms as power-ups or mushrooms with green & red shells, allowing for a purer racing form. The chaos in the Mario Karts is fun but sometimes you kinda just want to have a simpler race and multiplayer tournaments etc with this mode would be awesome, allowing for pure skill to shine through. It is very surprising Nintendo hasn't included this option in the games, especially the last couple that seem to need it more as they have become increasing mad with items. Mario Kart World seems to be the most chaotic of them all thus far and the one that would really benefit from this the most
@Rentaro Boulder Dash along with Frantic Freddie were my most played games on C64 and I agree, not too keen on these visuals, may stick to my NES version
I'm just considering the uses of this, nail clipper, cling film tearer, sealing freezer bags, moustache straightener, holding two bits of paper together as the glue sets, torture and something I will not put here. Really versatile machine the Switch 2
@electrolite77 My brother ended up getting a Master System after we had the NES a couple of years. Alex the Kid built into system was a great idea. And yes, you owe him a pint or two for sure
@electrolite77 Funny, I've heard this about the NES, yet so many people in my school had one and extended family etc. I couldn't go to a house that didn't have one. Playground was all abuzz talking of Mario, Duck Hunt and many other titles. @Suketoudara I loved our C64, or should I say my Dad'. We had a BBC Micro at school, just the one and on special occasions we were allowed to play Donkey Kong on it, it was awful of course
I just watched Ryukahr using this controller for Mario Maker 2 and he had to switch back to the WiiU controller as the D-Pad was inputting left and right when he was only pressing the up button. He even showed this on screen and then showed the difference with the WiiU controller and it was stark. The S2 Pro registered left or right when pressing up at the very top of D-Pad, no matter the pressure, whereas the WiiU showed no input left or right even when right down at the base of the up button. This is why I took back my Switch1 Pro controller within a couple of days.
@Ratmasterd21 I knew what you meant, that's why my first line was meant to be silly. Like I say, I think it came at the wrong time for me, it was more than hectic in life then and I simply didn't/couldn't give it what it deserved. Whereas I think Tears came out at the perfect time, a time when I could sit down with a beloved series and see what they had done with it. Breath now sits very high on my most loved games.
@Ratmasterd21 Oh and Nintendo is the only reason I still game really. Been a fan since the NES. The last console I bought that wasn't was a PS3, I borrowed a friends PS4 but wasn't for me bar a few exclusives. The big 3, Mario, Zelda and Metroid will always keep me gaming
@Ratmasterd21 I'm 44years old, not sure how much more growing up I can do Honestly, I think it is part due to never really getting on with open world games and with life so busy at that time I simply didn't give it a fair shake.
I actually played Tears first, well, kind of. I picked up Breath for WiiU and did the Great Plateau and went to Kakariko Village and Hateno and then gave up. I simply did not like the game. I hated the weapon breakage, which I now love and release why it exists. I couldn't understand why stamina was there, thinking why give an open world playground if you are just going to nerf me, I now see it's a puzzle in and of itself and adore its presence in the game. I stuck to the paths, stupidly . I played the game all wrong and as a result I did not enjoy myself. So, i sold it with no regrets. Roll on summer of last year and I picked up Tears and I loved it. I had done over 120 shrines, most of the side quests/adventures I could and was about to start the temples when I decided to pick up Breath and give it another try before continuing with Tears. To say I fell in love with Breath is an understatement. It all clicked. I had seen the world in Tears, yet despite this, exploring in Breath hit different. It felt magical, as if I was seeing this world I knew well for the first time. The atmosphere was calm, welcoming, yet carried an air of sadness. Before I returned to Tears I did EVERYTHING Breath had to offer, all Koroks, Shrines, side quests and all upgraded armour bar 2 and all the DLC. I have since finished Tears, doing everything except Koroks, which I will not be doing, and absolutely love the game. But, Breath for me just tops it as my favourite. I think a good way to describe the two games is Tears is a masterfully made game and Breath is a masterfully made experience. Tears is for epic fun and to fool around on a grand adventure, Breath wants you to truly exist in its world, to live and breathe it and most importantly, to feel it. There is no right or wrong to which is best, they are two sides of the same coin and both can stand proud. I have since completed Breath again, 120 shrines and side quests included and I will be starting Tears again soon. Its safe to say I am in love with these two now and without Tears existing that may never have happened . I may have been late, perhaps there was a reason for that, but at least I arrived.
I have the English language version of this on my SNES mini so I wont be getting this, judging by the above comments that is probably for the best. However, I am pleased more people will get to enjoy this great game.
My favourite GameCube game and my favourite Zelda of the traditional style. An utterly wonderful adventure set in a beautiful world full of weird and wacky characters. A shear joy to behold.
Got to confess that 'second Zelda upgrade' confused me at first. I thought they had released another upgrade on top of the upgrade, didn't even consider they were referring to the sequel, Tears of the Kingdom. I'm ashamed of myself
@Jeronan I really noticed the difference with the 4k to be honest and it really put me off. It felt so sharp and as you and Ollie stated the textures of rocks etc look worse for it, creating a weird mix of sharpness and blurry. Either way, I'm fine without and with a stable 30fps thats more than enough for me.
Honestly not going to bother with this, I don't think anyway. The 60fps would be lovely but from what I understand you get a stable framerate playing on switch2 anyway. Ive made this comment elsewhere, the higher resolution makes it too clean. For me it seems to strip something magical, it feels like instead of playing in a painting you now playing in a game world. I'm sure it sounds silly saying the higher resolution isn't as good and any other game I'd surely agree, but I really felt the lose in atmosphere when seeking out the higher resolution videos to see how it looked. Also, I have no interest in the Zelda Notes stuff really, the commentary stuff would be cool admittedly, but I'm more than fine without it.
@Ooyah it surprised me that they never reviewed it on this site. When I stumbled across it in the eshop close to its release it was hard trying to find a review to see if it was worth a purchase or just pretty shovel-ware.
Going to be replaying The Spirit and The Mouse. A wonderful, warm & cosy, beauty of a game that honestly feels like Nintendo made it. Highly recommend, especially as it didn't get the attention it deserved
Well then, the review is clearly not the most important aspect of this article. Seems it needs to be rewritten with a count by count detailing of your Sean Bean story, both for our amusement and so that we can indeed make judgement of your innocence in this matter.
£15 is a little rich, £7.50 - £10 would have been the sweet spot. It is a joy to play and as the review stated, drifting in this is an experience in and of itself. I will pick it one day for sure
I loved the series up to Double Dash but lost interest after. I have played them all but never got excited prior to release or pulled in after, just played all tracks and put aside. This one though, this one has me hyped. Looks to have a superb single player to boot, no doubt the best the series has ever offered. It feels good to look forward to a Mario Kart again
Okay, so I'm just finishing my third playthrough of Galaxy on Switch via Mario 3D All Stars and I have to comment on this.
The handheld mode got bad press with how it controls but it actually works amazingly.
Touch screen controls are only needed a few times, the bubble blowing part, pull star races and the sticky flingy things and in all these cases they improve it greatly by allowing greater accuracy and faster movement.( I used a stylus for thesr parts)
As for any other time, collecting star bits, the odd pull star etc the gyro works superbly, needing only the slightest tilt of the console that has no impact at all on gameplay.
Additionally, the gyro also makes the monkeyball and mantra racing much easier as long as you keep your finger on the R button to keep it centred.
I was worried when this released about handheld play and have only seen negativity, but after purchase and discovering how little touch screen is needed and how the gyro works so well, this has become my favourite way to play this game.
Okay, so I'm just finishing my third playthrough of Galaxy and I doubt anyone will see this now, but I got to say it somewhere.
The handheld mode got bad press with how it controls but it actually works amazingly.
Touch screen controls are only needed a few times, the bubble blowing part, pull star races and the sticky flingy things and in all these cases they improve it greatly by allowing greater accuracy and faster movement. (I used a stylus for these parts)
As for any other time, collecting star bits, the odd pull star etc the gyro works superbly, needing only the slightest tilt of the console that has no impact at all on gameplay.
Additionally, the gyro also makes the monkeyball and mantra racing much easier as long as you keep your finger on the R button to keep it centred.
I was worried when this released about handheld play and have only seen negativity, but after purchase and discovering how little touch screen is needed and how the gyro works so well, this has become my favourite way to play this game.
Comments 534
Re: Review: Ruffy And The Riverside (Switch) - An Inventive Platformer That's More Than Copy-Paste
@foursider I hope no Rayman fans read that, the pitchforks will be a coming 😂
Re: Review: Ruffy And The Riverside (Switch) - An Inventive Platformer That's More Than Copy-Paste
I really can't unsee an Ewok
Re: Review: Ruffy And The Riverside (Switch) - An Inventive Platformer That's More Than Copy-Paste
@foursider Plok was awesome, may have to play through again soon
Re: Nintendo's Strict Policy On MiG Carts Is Creating A Problem For Secondhand Switch 2 Buyers
Wow. Everyone is so argumentative in here.
Remember "The higher, the fewer"
Re: Opinion: I Never Felt True Nostalgia Until I Played GameCube On Switch 2
I took a day off work and picked up GameCube on launch day alongside Luigi's Mansion and Rogue Squadron II. I will never forget seeing Rogue Squadron II for the first time and being utterly blown away by the graphics. No other system compared to it at the time, as great as they were, and the PS2 had not prepared me for it. It was the final time I remember bearing witness to such and incredible graphical jump on a console.
Re: Random: Don't Like Switch 2's Physical Game Cases? Try Some Cool Cassette-Styled Ones Instead
I want them. I need them.
Re: Donkey Kong Bananza Direct: Every Announcement - How Would You Rate It?
So much. And all was fantastic.
Funny enough though, it was something they had showed last time and emphasised more on this time that has me most excited more than the new. Those challenge rooms. Oh, they really tickle my fancy. I hoped there are a large number of them.
Super Saiyan and the animals look amazingly fun. Music was spot on. Everything looked great.
When it ended I was more than satisfied and can't wait. Only thing I wasn't keen on was the song.
Re: Check Out Donkey Kong Bananza's All-New Kong Cast Members & Animal Transformations
I so wasn't expecting a Super Saiyan DK and then they went even further. Great that you can swap between, going to create some crazy possibilities in gameplay. Not sold on the design of the big bad's at the moment to be honest. Everything else is great.
Re: Sounds Like The 'DK Rap' Is In Donkey Kong Bananza
The music sounded great throughout, was great to hear old tracks revisited and the new ones will be a blast I'm sure. Although, I wasn't taken on the Disney song
Re: Donkey Kong Bananza Channels Super Mario 64 Energy With Its 'DK Artist' Mode
If you asked anyone what you expect to see in a DK game, this would never come up as an answer. Its unexpected, yet somehow not surprising. It is after all, a very Nintendo thing to do.
Re: Talking Point: What Are You Hoping To See In The Donkey Kong Bananza Direct?
@NorrinRadd you win the comments
Re: Poll: Has Your Switch 2's Screen Got Any Nasty Scratches Yet?
Only mark on my screen is where my mummy scratched my name so no one steals it. Have that bullies!!!
Re: Best Mario Kart Games Of All Time
@batmanbud2 It wasn't on Wii and I didn't really play Mario Kart 8 on switch, which apparently it does have it in the deluxe dlc. I played it on WiiU and didn't enjoy it as much as previous so skipped it. Haven't seen anything said about it being on Mario Kart World, sorry if it is. I never did multiplayer on DS so wouldn't gave seen it
Re: Best Mario Kart Games Of All Time
I wish Mario Karts had an option to have races with just mushrooms as power-ups or mushrooms with green & red shells, allowing for a purer racing form. The chaos in the Mario Karts is fun but sometimes you kinda just want to have a simpler race and multiplayer tournaments etc with this mode would be awesome, allowing for pure skill to shine through. It is very surprising Nintendo hasn't included this option in the games, especially the last couple that seem to need it more as they have become increasing mad with items. Mario Kart World seems to be the most chaotic of them all thus far and the one that would really benefit from this the most
Re: Boulder Dash 40th Anniversary Smashes Onto Switch This Summer
@Rentaro Boulder Dash along with Frantic Freddie were my most played games on C64 and I agree, not too keen on these visuals, may stick to my NES version
Re: Review: Mario Kart World (Switch 2) - The Perfect Introduction To A New Console Generation
Well done guys. On a game like this it is well worth having a multitude of opinions.
Re: Random: Ouch! Switch 2 Owners Are Feeling The Pinch With The New Joy-Con
I'm just considering the uses of this, nail clipper, cling film tearer, sealing freezer bags, moustache straightener, holding two bits of paper together as the glue sets, torture and something I will not put here. Really versatile machine the Switch 2
Re: Poll: Are You Happy With Switch 2's Screen? Because Some People Certainly Aren't
That guys hands were so perfectly still to begin with that I wondered if it was a still image with a video over the top until he started the race
Re: Switch 2 Is Nintendo's Biggest UK Console Launch Of All Time
@electrolite77 My brother ended up getting a Master System after we had the NES a couple of years. Alex the Kid built into system was a great idea.
And yes, you owe him a pint or two for sure
Re: Switch 2 Is Nintendo's Biggest UK Console Launch Of All Time
@electrolite77 Funny, I've heard this about the NES, yet so many people in my school had one and extended family etc. I couldn't go to a house that didn't have one. Playground was all abuzz talking of Mario, Duck Hunt and many other titles.
@Suketoudara I loved our C64, or should I say my Dad'. We had a BBC Micro at school, just the one and on special occasions we were allowed to play Donkey Kong on it, it was awful of course
Re: Review: Nintendo Switch 2 Pro Controller - A New Benchmark In Comfort And Design
I just watched Ryukahr using this controller for Mario Maker 2 and he had to switch back to the WiiU controller as the D-Pad was inputting left and right when he was only pressing the up button. He even showed this on screen and then showed the difference with the WiiU controller and it was stark. The S2 Pro registered left or right when pressing up at the very top of D-Pad, no matter the pressure, whereas the WiiU showed no input left or right even when right down at the base of the up button. This is why I took back my Switch1 Pro controller within a couple of days.
Re: Review: The Legend Of Zelda: Tears Of The Kingdom - Nintendo Switch 2 Edition - A Sublime Sequel, Now Sublimer
@Joshslone7 Thank you. I hope you enjoy it!!
Re: Review: The Legend Of Zelda: Tears Of The Kingdom - Nintendo Switch 2 Edition - A Sublime Sequel, Now Sublimer
@Ratmasterd21 I knew what you meant, that's why my first line was meant to be silly. Like I say, I think it came at the wrong time for me, it was more than hectic in life then and I simply didn't/couldn't give it what it deserved. Whereas I think Tears came out at the perfect time, a time when I could sit down with a beloved series and see what they had done with it. Breath now sits very high on my most loved games.
Re: Review: The Legend Of Zelda: Tears Of The Kingdom - Nintendo Switch 2 Edition - A Sublime Sequel, Now Sublimer
@Ratmasterd21 Oh and Nintendo is the only reason I still game really. Been a fan since the NES. The last console I bought that wasn't was a PS3, I borrowed a friends PS4 but wasn't for me bar a few exclusives. The big 3, Mario, Zelda and Metroid will always keep me gaming
Re: Review: The Legend Of Zelda: Tears Of The Kingdom - Nintendo Switch 2 Edition - A Sublime Sequel, Now Sublimer
@raccioly sadistic
I think there should be room for both, sadly it won't happen. The first 3 Zelda' in particular are held close to my heart.
Re: Review: The Legend Of Zelda: Tears Of The Kingdom - Nintendo Switch 2 Edition - A Sublime Sequel, Now Sublimer
@Ratmasterd21 I'm 44years old, not sure how much more growing up I can do
Honestly, I think it is part due to never really getting on with open world games and with life so busy at that time I simply didn't give it a fair shake.
Re: Review: The Legend Of Zelda: Tears Of The Kingdom - Nintendo Switch 2 Edition - A Sublime Sequel, Now Sublimer
@JimNorman Dude, I can't believe you used evz in your review
Re: Review: The Legend Of Zelda: Tears Of The Kingdom - Nintendo Switch 2 Edition - A Sublime Sequel, Now Sublimer
I actually played Tears first, well, kind of. I picked up Breath for WiiU and did the Great Plateau and went to Kakariko Village and Hateno and then gave up. I simply did not like the game.
I hated the weapon breakage, which I now love and release why it exists. I couldn't understand why stamina was there, thinking why give an open world playground if you are just going to nerf me, I now see it's a puzzle in and of itself and adore its presence in the game. I stuck to the paths, stupidly . I played the game all wrong and as a result I did not enjoy myself. So, i sold it with no regrets.
Roll on summer of last year and I picked up Tears and I loved it. I had done over 120 shrines, most of the side quests/adventures I could and was about to start the temples when I decided to pick up Breath and give it another try before continuing with Tears.
To say I fell in love with Breath is an understatement. It all clicked. I had seen the world in Tears, yet despite this, exploring in Breath hit different. It felt magical, as if I was seeing this world I knew well for the first time. The atmosphere was calm, welcoming, yet carried an air of sadness.
Before I returned to Tears I did EVERYTHING Breath had to offer, all Koroks, Shrines, side quests and all upgraded armour bar 2 and all the DLC. I have since finished Tears, doing everything except Koroks, which I will not be doing, and absolutely love the game. But, Breath for me just tops it as my favourite. I think a good way to describe the two games is Tears is a masterfully made game and Breath is a masterfully made experience. Tears is for epic fun and to fool around on a grand adventure, Breath wants you to truly exist in its world, to live and breathe it and most importantly, to feel it.
There is no right or wrong to which is best, they are two sides of the same coin and both can stand proud.
I have since completed Breath again, 120 shrines and side quests included and I will be starting Tears again soon. Its safe to say I am in love with these two now and without Tears existing that may never have happened . I may have been late, perhaps there was a reason for that, but at least I arrived.
Re: Classic Atari 2600 Title 'Adventure' Is Being Revived As A Metroidvania
Its a shame they didn't do a top down view, would feel spiritually closer to Adventure and not be 'yet another Metroidvania'
Re: Clock Tower: Rewind To Receive "Switch 2 Exclusive Features," Says Limited Run
I have the English language version of this on my SNES mini so I wont be getting this, judging by the above comments that is probably for the best. However, I am pleased more people will get to enjoy this great game.
Re: Review: The Legend Of Zelda: The Wind Waker (GameCube) - A Timeless Treasure
@BrokenCiv Well I was trying to show a bit of modesty, but yes, you are absolutely right
Re: Review: The Legend Of Zelda: The Wind Waker (GameCube) - A Timeless Treasure
@BrokenCiv ah a fellow 1981er, also the year Jumpman/Mario and Donkey Kong was born, think that makes us some Kool Kidz.....or not
Re: Review: The Legend Of Zelda: The Wind Waker (GameCube) - A Timeless Treasure
My favourite GameCube game and my favourite Zelda of the traditional style. An utterly wonderful adventure set in a beautiful world full of weird and wacky characters. A shear joy to behold.
Re: Fans Have Noticed Someone's Name Is Missing From Mario Kart World's Credits
@B3RTAY If you call yourself a pedant be prepared to pedanted upon.
That's hilarious. What does it even mean?? That really tickled me
Re: Switch 2 eShop "Top-Selling" Games At Launch Revealed
Got to confess that 'second Zelda upgrade' confused me at first. I thought they had released another upgrade on top of the upgrade, didn't even consider they were referring to the sequel, Tears of the Kingdom.
I'm ashamed of myself
Re: Review: The Legend Of Zelda: Breath Of The Wild - Nintendo Switch 2 Edition - The Best Way To Play, But 'Zelda Notes' Sucks
@Jeronan I really noticed the difference with the 4k to be honest and it really put me off. It felt so sharp and as you and Ollie stated the textures of rocks etc look worse for it, creating a weird mix of sharpness and blurry. Either way, I'm fine without and with a stable 30fps thats more than enough for me.
Re: Review: The Legend Of Zelda: Breath Of The Wild - Nintendo Switch 2 Edition - The Best Way To Play, But 'Zelda Notes' Sucks
Honestly not going to bother with this, I don't think anyway. The 60fps would be lovely but from what I understand you get a stable framerate playing on switch2 anyway. Ive made this comment elsewhere, the higher resolution makes it too clean. For me it seems to strip something magical, it feels like instead of playing in a painting you now playing in a game world. I'm sure it sounds silly saying the higher resolution isn't as good and any other game I'd surely agree, but I really felt the lose in atmosphere when seeking out the higher resolution videos to see how it looked.
Also, I have no interest in the Zelda Notes stuff really, the commentary stuff would be cool admittedly, but I'm more than fine without it.
Re: Talking Point: What Are You Playing This Weekend? - Nintendo Switch 2 Edition (7th June)
@Ooyah it surprised me that they never reviewed it on this site. When I stumbled across it in the eshop close to its release it was hard trying to find a review to see if it was worth a purchase or just pretty shovel-ware.
Re: Talking Point: What Are You Playing This Weekend? - Nintendo Switch 2 Edition (7th June)
Going to be replaying The Spirit and The Mouse. A wonderful, warm & cosy, beauty of a game that honestly feels like Nintendo made it. Highly recommend, especially as it didn't get the attention it deserved
Re: Review: Hitman World Of Assassination - Signature Edition (Switch 2) - Not Yet The Showstopping Port 47 Deserves
Well then, the review is clearly not the most important aspect of this article. Seems it needs to be rewritten with a count by count detailing of your Sean Bean story, both for our amusement and so that we can indeed make judgement of your innocence in this matter.
Re: Review: Arcade Archives 2: Ridge Racer (Switch 2) - Still A Thrill, More Than 30 Years Later
£15 is a little rich, £7.50 - £10 would have been the sweet spot.
It is a joy to play and as the review stated, drifting in this is an experience in and of itself. I will pick it one day for sure
Re: Hardware Review (In Progress): Nintendo Switch 2 - A Faster, Slicker, Sexier Switch
@dartmonkey
Slight typo in Backward Compatibility section, you put out of the gater
Re: 007 First Light Official Game Reveal, Launching On Switch 2 In 2026
My money would not have been on Nathan Drake being the next James Bond
Re: Site News: We've Got A Switch 2
"We know what's inside"
Opens box to see a note attached to a used Switch 1
"Syke....Love Nintendo"
Re: Video: Check Out How Snappy The Switch 2 eShop & Menus Are In This First Look
Cool. Nice, clean and quick.
First thing I would have done is changed that to the dark theme straight away, really dislike the white backgrounds
Re: Mario Kart World Producer Answers The Biggest Question Of All: Does Cow Eat Hamburgers?
@Wakkawipeout Joey Tribbiani is that you??
Re: Moo-ve Aside Mario Kart World, Garfield Kart 2 Is Racing Onto Nintendo Switch
The trouble with karts is that there is no windows to stick your Garfield too
Re: Preview: Mario Kart World's True Genius Is Its Movement, Not Its World
I loved the series up to Double Dash but lost interest after. I have played them all but never got excited prior to release or pulled in after, just played all tracks and put aside. This one though, this one has me hyped. Looks to have a superb single player to boot, no doubt the best the series has ever offered.
It feels good to look forward to a Mario Kart again
Re: Best Super Mario Games Of All Time
Okay, so I'm just finishing my third playthrough of Galaxy on Switch via Mario 3D All Stars and I have to comment on this.
The handheld mode got bad press with how it controls but it actually works amazingly.
Touch screen controls are only needed a few times, the bubble blowing part, pull star races and the sticky flingy things and in all these cases they improve it greatly by allowing greater accuracy and faster movement.( I used a stylus for thesr parts)
As for any other time, collecting star bits, the odd pull star etc the gyro works superbly, needing only the slightest tilt of the console that has no impact at all on gameplay.
Additionally, the gyro also makes the monkeyball and mantra racing much easier as long as you keep your finger on the R button to keep it centred.
I was worried when this released about handheld play and have only seen negativity, but after purchase and discovering how little touch screen is needed and how the gyro works so well, this has become my favourite way to play this game.
Re: Review: Super Mario 3D All-Stars (Switch) - Three Of Mario's Greatest Adventures Come To Switch
Okay, so I'm just finishing my third playthrough of Galaxy and I doubt anyone will see this now, but I got to say it somewhere.
The handheld mode got bad press with how it controls but it actually works amazingly.
Touch screen controls are only needed a few times, the bubble blowing part, pull star races and the sticky flingy things and in all these cases they improve it greatly by allowing greater accuracy and faster movement. (I used a stylus for these parts)
As for any other time, collecting star bits, the odd pull star etc the gyro works superbly, needing only the slightest tilt of the console that has no impact at all on gameplay.
Additionally, the gyro also makes the monkeyball and mantra racing much easier as long as you keep your finger on the R button to keep it centred.
I was worried when this released about handheld play and have only seen negativity, but after purchase and discovering how little touch screen is needed and how the gyro works so well, this has become my favourite way to play this game.