DennyCrane

DennyCrane

My 3rd (hopefully last) account.

Comments 534

Re: Opinion: I Never Felt True Nostalgia Until I Played GameCube On Switch 2

DennyCrane

I took a day off work and picked up GameCube on launch day alongside Luigi's Mansion and Rogue Squadron II. I will never forget seeing Rogue Squadron II for the first time and being utterly blown away by the graphics. No other system compared to it at the time, as great as they were, and the PS2 had not prepared me for it. It was the final time I remember bearing witness to such and incredible graphical jump on a console.

Re: Donkey Kong Bananza Direct: Every Announcement - How Would You Rate It?

DennyCrane

So much. And all was fantastic.
Funny enough though, it was something they had showed last time and emphasised more on this time that has me most excited more than the new. Those challenge rooms. Oh, they really tickle my fancy. I hoped there are a large number of them.
Super Saiyan and the animals look amazingly fun. Music was spot on. Everything looked great.
When it ended I was more than satisfied and can't wait. Only thing I wasn't keen on was the song.

Re: Best Mario Kart Games Of All Time

DennyCrane

@batmanbud2 It wasn't on Wii and I didn't really play Mario Kart 8 on switch, which apparently it does have it in the deluxe dlc. I played it on WiiU and didn't enjoy it as much as previous so skipped it. Haven't seen anything said about it being on Mario Kart World, sorry if it is. I never did multiplayer on DS so wouldn't gave seen it

Re: Best Mario Kart Games Of All Time

DennyCrane

I wish Mario Karts had an option to have races with just mushrooms as power-ups or mushrooms with green & red shells, allowing for a purer racing form. The chaos in the Mario Karts is fun but sometimes you kinda just want to have a simpler race and multiplayer tournaments etc with this mode would be awesome, allowing for pure skill to shine through. It is very surprising Nintendo hasn't included this option in the games, especially the last couple that seem to need it more as they have become increasing mad with items. Mario Kart World seems to be the most chaotic of them all thus far and the one that would really benefit from this the most

Re: Switch 2 Is Nintendo's Biggest UK Console Launch Of All Time

DennyCrane

@electrolite77 Funny, I've heard this about the NES, yet so many people in my school had one and extended family etc. I couldn't go to a house that didn't have one. Playground was all abuzz talking of Mario, Duck Hunt and many other titles.
@Suketoudara I loved our C64, or should I say my Dad'. We had a BBC Micro at school, just the one and on special occasions we were allowed to play Donkey Kong on it, it was awful of course

Re: Review: Nintendo Switch 2 Pro Controller - A New Benchmark In Comfort And Design

DennyCrane

I just watched Ryukahr using this controller for Mario Maker 2 and he had to switch back to the WiiU controller as the D-Pad was inputting left and right when he was only pressing the up button. He even showed this on screen and then showed the difference with the WiiU controller and it was stark. The S2 Pro registered left or right when pressing up at the very top of D-Pad, no matter the pressure, whereas the WiiU showed no input left or right even when right down at the base of the up button. This is why I took back my Switch1 Pro controller within a couple of days.

Re: Review: The Legend Of Zelda: Tears Of The Kingdom - Nintendo Switch 2 Edition - A Sublime Sequel, Now Sublimer

DennyCrane

@Ratmasterd21 I knew what you meant, that's why my first line was meant to be silly. Like I say, I think it came at the wrong time for me, it was more than hectic in life then and I simply didn't/couldn't give it what it deserved. Whereas I think Tears came out at the perfect time, a time when I could sit down with a beloved series and see what they had done with it. Breath now sits very high on my most loved games.

Re: Review: The Legend Of Zelda: Tears Of The Kingdom - Nintendo Switch 2 Edition - A Sublime Sequel, Now Sublimer

DennyCrane

I actually played Tears first, well, kind of. I picked up Breath for WiiU and did the Great Plateau and went to Kakariko Village and Hateno and then gave up. I simply did not like the game.
I hated the weapon breakage, which I now love and release why it exists. I couldn't understand why stamina was there, thinking why give an open world playground if you are just going to nerf me, I now see it's a puzzle in and of itself and adore its presence in the game. I stuck to the paths, stupidly . I played the game all wrong and as a result I did not enjoy myself. So, i sold it with no regrets.
Roll on summer of last year and I picked up Tears and I loved it. I had done over 120 shrines, most of the side quests/adventures I could and was about to start the temples when I decided to pick up Breath and give it another try before continuing with Tears.
To say I fell in love with Breath is an understatement. It all clicked. I had seen the world in Tears, yet despite this, exploring in Breath hit different. It felt magical, as if I was seeing this world I knew well for the first time. The atmosphere was calm, welcoming, yet carried an air of sadness.
Before I returned to Tears I did EVERYTHING Breath had to offer, all Koroks, Shrines, side quests and all upgraded armour bar 2 and all the DLC. I have since finished Tears, doing everything except Koroks, which I will not be doing, and absolutely love the game. But, Breath for me just tops it as my favourite. I think a good way to describe the two games is Tears is a masterfully made game and Breath is a masterfully made experience. Tears is for epic fun and to fool around on a grand adventure, Breath wants you to truly exist in its world, to live and breathe it and most importantly, to feel it.
There is no right or wrong to which is best, they are two sides of the same coin and both can stand proud.
I have since completed Breath again, 120 shrines and side quests included and I will be starting Tears again soon. Its safe to say I am in love with these two now and without Tears existing that may never have happened . I may have been late, perhaps there was a reason for that, but at least I arrived.

Re: Review: The Legend Of Zelda: Breath Of The Wild - Nintendo Switch 2 Edition - The Best Way To Play, But 'Zelda Notes' Sucks

DennyCrane

Honestly not going to bother with this, I don't think anyway. The 60fps would be lovely but from what I understand you get a stable framerate playing on switch2 anyway. Ive made this comment elsewhere, the higher resolution makes it too clean. For me it seems to strip something magical, it feels like instead of playing in a painting you now playing in a game world. I'm sure it sounds silly saying the higher resolution isn't as good and any other game I'd surely agree, but I really felt the lose in atmosphere when seeking out the higher resolution videos to see how it looked.
Also, I have no interest in the Zelda Notes stuff really, the commentary stuff would be cool admittedly, but I'm more than fine without it.

Re: Preview: Mario Kart World's True Genius Is Its Movement, Not Its World

DennyCrane

I loved the series up to Double Dash but lost interest after. I have played them all but never got excited prior to release or pulled in after, just played all tracks and put aside. This one though, this one has me hyped. Looks to have a superb single player to boot, no doubt the best the series has ever offered.
It feels good to look forward to a Mario Kart again

Re: Best Super Mario Games Of All Time

DennyCrane

Okay, so I'm just finishing my third playthrough of Galaxy on Switch via Mario 3D All Stars and I have to comment on this.
The handheld mode got bad press with how it controls but it actually works amazingly.
Touch screen controls are only needed a few times, the bubble blowing part, pull star races and the sticky flingy things and in all these cases they improve it greatly by allowing greater accuracy and faster movement.( I used a stylus for thesr parts)
As for any other time, collecting star bits, the odd pull star etc the gyro works superbly, needing only the slightest tilt of the console that has no impact at all on gameplay.
Additionally, the gyro also makes the monkeyball and mantra racing much easier as long as you keep your finger on the R button to keep it centred.
I was worried when this released about handheld play and have only seen negativity, but after purchase and discovering how little touch screen is needed and how the gyro works so well, this has become my favourite way to play this game.

Re: Review: Super Mario 3D All-Stars (Switch) - Three Of Mario's Greatest Adventures Come To Switch

DennyCrane

Okay, so I'm just finishing my third playthrough of Galaxy and I doubt anyone will see this now, but I got to say it somewhere.
The handheld mode got bad press with how it controls but it actually works amazingly.
Touch screen controls are only needed a few times, the bubble blowing part, pull star races and the sticky flingy things and in all these cases they improve it greatly by allowing greater accuracy and faster movement. (I used a stylus for these parts)
As for any other time, collecting star bits, the odd pull star etc the gyro works superbly, needing only the slightest tilt of the console that has no impact at all on gameplay.
Additionally, the gyro also makes the monkeyball and mantra racing much easier as long as you keep your finger on the R button to keep it centred.
I was worried when this released about handheld play and have only seen negativity, but after purchase and discovering how little touch screen is needed and how the gyro works so well, this has become my favourite way to play this game.