Comments 487

Re: Video: The Cape Escape is the Next Super Mario Maker Challenge from Panga

Deege

Another insane level. As good as I am, I wouldn't even attempt something like this. Once a level drops below about 0.1% completion rate I know I'm pretty much beat.

Here's my Mario Maker page if anyone would like to check out some of Mt stages. They're tough, but they're fair and fun. I'll check out your levels if you try mine. Thanks in advance for any feedback!

https://supermariomakerbookmark.nintendo.net/profile/DG.Chris

Re: Random: Eager Super Mario Maker Creator Shares Mario's Lost World, a 38 Stage Extravaganza

Deege

@CTMike I played about 10 of your levels. They're all well done and provide a decent but fair challenge. Check out some if mine if you don't mind, I linked my Mario Maker page at the top of the comments section here.

Also Played through the Cupcake Island, Waffle Plains, and Cream Soda Bay of Mario's Lost World. These levels are VERY well done and feel a lot like an actual extension of SMW. I'm loving them so far!

Re: Random: Eager Super Mario Maker Creator Shares Mario's Lost World, a 38 Stage Extravaganza

Deege

I love this idea!! I'll definitely be playing these levels myself when I get a chance! Btw, I'm actually working on my own SMW series. If anyone is interested I actually have 2 levels done, Mushroom Way 1-1 and Below Mushroom Way 1-2. Also a few of my other SMW stages will eventually be redone to fit into this series later on. If anyone is interested, let me know what you think!! Of course if you also have levels of your own I'll check them out as well if you don't mind trying mine! Here's the link to my stages. Thanks!

https://supermariomakerbookmark.nintendo.net/profile/DG.Chris

Re: Feature: Super Mario Maker’s Weekly Course Collection - 30th October

Deege

I'll check yours out after work tomorrow or Tuesday ViolaBouquet!

I also just uploaded rooms 11-20 of my Pit of 100 trials... Room 20 is intense!! Shouldn't be too tough because I put a lot more power ups in this one, just be warned this one's difficulty is probably double what rooms 1-10 were. I'm sure most here can beat it but getting all 100 coins and 3 1-UP Mushrooms will be a huge chalenge.

Re: Feature: Super Mario Maker’s Weekly Course Collection - 30th October

Deege

Thanks to everyone who's been playing the levels in the comments! I've tried to play at least 2-3 levels for each person here and I WILL get around to the rest when I can throughout the week! Let's keep it going!

Here's another of mine, and I know you all like a good challenge based on what I've seen here so:

Crumbling Castle: CD0E-0000-0032-BBE2

This is a SMB3 Castle stage. It's my second level so it's not as well designed but it might be my toughest level.

Also try Mushroom Way, a lot of people seem to like it, it's meant to be a simpler level based on kicking enemies and there are a lot of hidden secrets. Thanks again!

Re: Feature: Super Mario Maker’s Weekly Course Collection - 30th October

Deege

I tried your Pit of 100 Trials Geoluigi, and now I know why no one's beaten it yet! I made it a little past room 70 though, and that was with my 1 year old crawling all over me... So MAYBE if I tried again later I could beat it? I don't know, that level was pretty tough in some spots.

I'd appreciate some of yohr feedback on my levels if you don't mind, I'll be following you and trying some of your other levels later on. For now I've played 3 and beat 2.

I'll try everyone else's levels here too tomorrow or Monday.

Re: Feature: Super Mario Maker’s Weekly Course Collection - 30th October

Deege

If anyone wants to try my levels here's a link to one of mine, it's a SMW Doom Ship level:

245F-0000-005B-35F9 "Save the Princess"

...and if you like it you can try some others including the Pit of One Hundred 1-10 I mentioned above. Comments are appreciated as well if you don't mind, and I will return the favor if I see anyone here has tried my levels. Thanks in advance.

Re: Feature: Super Mario Maker’s Weekly Course Collection - 30th October

Deege

I'll try your pit of 100 Trials when I get off work GEOLUIGI!! I bet I'll beat it! I'm working on my own pit of 100 trials, but I'm having to split it into multiple levels since I can only manage to fit 10 good sized rooms on the field. I already uploaded the first course, and I'm nearly done with rooms 11-20. Every 10th room is a boss room, and I'm pretty proud of how my first boss room turned out. If anyone's interested let me know and I'll get the code up! Although it might be easier in a few days once I can add a checkpoint, lol.

Re: Talking Point: As Rumours Come and Go the Desperation for a Nintendo Direct Grows

Deege

I definitely miss the Directs, but I haven't had any real desire for one... It could be due to the fact that I know it will be a bittersweet thing. My wife and I would probably be in tears after watching a direct announcement without Iwata. Especially if anyone does the "Directly" hand gesture.

Nintendo should bring them back though, or at least have regular video announcements on their website, even if it isn't a direct. They could just announce a new game trailer or mini announcement every few weeks to generate some routine hype. For instance, announcing a Smash Character reveal trailer or a Zelda U trailer to premier at a specific date/time. It's not a direct, but it is ultimately what we want out of the direct videos. Just an idea.

Re: Talking Point: The NX Hype Will Ramp Up as Nintendo Steps Into a Vital New Era

Deege

I remember thinking when the Wii U came out, that it felt way too early for them to be releasing a new console. To me though it was because I felt like the Wii still had a lot to offer. I feel the same way with the Wii U, but unfortunately it's time for Nintendo to come out with something fresh and new. I'm liking a lot of the rumors I've heard so far, so we'll see.

Re: Takashi Tezuka Gives His Opinion on Hard Levels Made with Super Mario Maker

Deege

I have a big problem with making my levels too long and/or difficult. Almost all my levels have a completion rate between 10-15% My wife is a good play tester though, so I might be able to fix that problem by involving her more in my process. I usually don't lose a life on a level until it's below 15% completion rate though, and the only levels I truly have difficulty with are the ones below 1% so even if I try making a level that I think is fair, it ends up being too difficult.

This is probably my best example of what I mean:
0958-0000-004D-66BD - Pepperoni Pipe Yard

I meant for this level to be like a 6-1 or 7-1. In my opinion it's a fair level, just a bit hectic, but it's sitting around a 7% completion rate or so.

Re: Video: The Game Theorists Explain Why We Should Go Easy on Bowser

Deege

As much as I like Matt and Game Theory, this was one of his weaker Theories. The proof to back up his claims wasn't as concrete as what we usually get. That said, it was still an entertaining video. Game Theory is not meant to be taken as fact or even taken seriously half the time. It's entertainment, just like the games being talked about.

Re: Video: The Game Theorists Explain Why We Should Go Easy on Bowser

Deege

My wife and I will be watching the video tonight! Ever since Super Mario RPG, AND ESPECIALLY after Paper Mario, I've always seen Bowser as being misunderstood. In Paper Mario he even treats the Princess fairly well, almost like a Beauty and the Beast type relationship in that game. Even in the main series Mario games it's referenced, with Bowser telling Jr. the Princess is his mother. She never denies it either! I know Bowser tells his son that she isn't in the end... But maybe that isn't the case. Anyway. Bowser is a hilarious character, and Miyamoto has stated the Mario cast is more like an actor's troupe than anything else.

Re: Nintendo Has "Moved On" From Game Boy Games on the 3DS Virtual Console

Deege

This is unfortunate. The Gameboy Virtual Console was one of my favorite things about the 3DS. Some wonderful games I only experienced firsthand through this service, like Donkey Kong '94 and Kid Icarus for the GB. The GBC library is also extremely limited for them to not be releasing any more titles.

I kept hoping they'd eventually bring Gameboy VC to the Wii U too...

Re: Super Nindie Maker: Choice Provisions' Paratroopa Pounce

Deege

In case anyone was interested, this is a level I created that I'm pretty happy with: Save the Princess: 245F-0000-005B-35F9

That's a Doom Ship level meant to be an intro to a SMW series I plan on making. It's tough, so you might lose a few lives, but it's fair and has some fun challenges thrown in like getting Yoshi and 3 1-ups.

Here are a few others I made that aren't too bad:
0958-0000-004D-66BD - Pepperoni Pipe Yard 1
2671-0000-003B-1F4E - Mushroom Cavern
7903-0000-0044-E459 - Legend of Link

My wife made that last one. If anyone plays my levels me and my wife will make sure to play yours and rate them, just let me know here who you are.