Super Mario Maker's level upload system has a simple but vital safeguard - to upload a level you have to be able to beat it. We may curse and claim some stages are impossible, but the fact is that every level in the game can be cleared.
Of course, if a ridiculously good player spends hours designing a stage then there is, ultimately, very little hope for many of us. Such was the case with the Bomb Voyage stage created by Panga, who's known for being a Super Mario World hacker and an extremely skilled player.
This stage went unbeaten in thousands of attempts, yet Speedrunner Bananasaurus Rex finally conquered it. Apparently a total of four hours were committed to figuring it out and then beating it, with proof in the video below.
Since that video was posted a few days ago a few more skilful platformers have successfully cleared the stage and shared their triumphs on Miiverse, though the level still has a 0.01% clearance rate in the game.
If you can beat level 2A8F-0000-0049-9485, we salute you.
[source eurogamer.net]
Comments 46
That was absolutely insane to watch
I would never beat that level.......the precision required for every move and the fact that someone can finish it amazes me.
Absolute, pure insanity!
Impressive. That one moment with two bombs was ridiculous.
Amazing level of skill on display there. I have no desire to play it myself, though. I'd fail miserably, and be frustrated the entire time.
i'm not even gonna try...thats insane
Amazing skills! It's definitely a lot more difficult than my most difficult level:
Ten Seconds
01E2-0000-0052-1E0D
1 clear out of almost 300 attempts. You may hate it; you have been warned!
How?!!! 😂
Lol, insanity. Half the time I couldn't even follow what the heck he was doing. There's no way I'd ever be able to clear that, not if I tried 1,000 times. XD
Is it something to do with Mario World? My level Bomb-ombs Below ID: A69D-0000-0046-94A1 hasn't been cleared yet. Yet...
I'd - 3...2...1... that level with the quickness.
I applaud the creativity in making this level. Whenever I sit down to make a level, I get the same feeling as writers block.
@antipop621
Just throw something down, play with it, add something else. Don't plan for awhile. Don't hesitate or second guess.
I find the way it works for me is that I'll just tool around and get a tiny idea and then I can't stop.
It's probably good I haven't had much time for it. I think I'd be lost to it for a couple weeks. As it is I've stayed up too late a couple nights.
Okay, I'll look up the level, fail badly at it, then keep it handy and try as many times as it takes. xD
@antipop621 That's why the game lets you save and edit levels you've already played through: some people find infinite possibility to be intimidating. Give them some groundwork or limitations, though, and they're good. Perhaps you should try reworking levels you've played and see how they work?
Also, as @aaronsullivan said, the best thing to do otherwise is just start laying stuff down and go from there. If we're going back to the writing example, one of the best ways to overcome "writer's block" is to just write. Anything. Once you're in the flow, you can get more of a feel for where your text (or, in this case, level) is really heading.
nope
Since some are sharing codes for levels, then let me share mine for my short, but somewhat difficult level. B439-0000-0058-3EF1 (The Perfect Star Run.) In this level, there is literally no room for error. Please try it out and tell me what you think!!!
Gosh... what insane skill and precision that leave no room of error. A troll level is annoying, but this level is awesome.
He fluffed it at the finishing line. 8/10.
Seeing that finished is enough for me. Well played.
What the..... What just happened...
That is such poor level design, which can only be demonstrated by the person who created it. I love super Mario maker and the creativity that it brings but these kind of levels will turn most people off playing the game. It looks good when you watch the video playback of the creator playing it because he knows where everything is and how it should play. But if you get one of these levels in your 10 or 100 Mario challenge, it becomes pure frustration and a complete waste of time. Creating hard levels like this is easy but creating intelligent skilful levels that have a logical learning curve is much harder.
That's awesome.
@megamanlink
That wasn't the creator that did the run. Also there are a fair amount of people that enjoy a hard challenge. On the plus side for you, seeing as it has to be beaten and the list of players that can do these stages are few, the chances of coming in contact with one of these gems is quite small.
If the person who beat it doesn't know the designer of the level (Satan?), then that person is better player than the creator of the level.
And I thought I was a "Super Player" when I beat Super Mario World's Star World as a kid!!
@eXtremeHippo Hey, pretty fun level. Tough as nails too
That part where he crosses the gap by bouncing that one bomb off the other bomb dem skillz
@Hamguar
That guy took from 2 and half hours to 4 hours (depending on which report you take it from) to figure out how to beat it.. Those levels come up in the 10 and 100 mario challenge and ruin the experience. I guess it might be cool to have the level in your personal collection but it isn't fun to play... Try it and see. You'll be bored before your 50th attempt and you still might be stuck at the beginning.
That is INSANE. Good job to the person crazy enough to beat the level!
Only speed runners need apply? After the recent TAS takedowns by Ninty's criminally out of touch PR people, I don't think they'll be applying for anything.
This is absolutely brilliant. Wow, it's inspiring seeing such intricate mechanics on display.
This is the most amazing level design aive ever seen.
It took me three attempts.
...to leave it alone.
@Chaotic_Eevee I'm kinda sore about it too but we technically have no right to own ROMs so I can't really argue much against it
@megamanlink You could argue that they ruin the experience... but it's not too hard to skip them luckily.
I will admit though, after doing the 100 man challenge on the hardest setting I'm going back to normal;. Beating it once was enough for me, ended with only 16 lives left.
I was just wondering, I'm gonna get this game very soon, but is it hard to get your level played at all?
@Miles_Edgeworth A friend has uploaded 3 levels so far and they have been played maybe 20-30 times each.
OT: I really enjoy these shows of skill, however this begs for the need of a 4th difficuty level, where one puts these sadistic levels that have a fraction of a percent as a completion rate. There is too much nonsense in the "hard" difficulty setting, and too much easy stuff in normal. Perhaps this will even out over time. I enjoy a challenging level, I've got a few I poured 20+ lives into and eventually beat because they were well done. Way too many though that are not thought out hard, just random crap thrown into it hard. Can't be easy for a computer to distinguish the difference. Most people dont have the patience.
@Miles_Edgeworth,
I don't know, but last time I checked some of my levels where played 14 or 18 times. And I already have a few stars, wich I am proud of!
This level looked insane, but very inventive. Some creators ae soo good. Hopefully I can create something as great someday.
Speaking of the succes-rate: Some of my levels have very low succes-ratings. Either some of the players stopped early because they didn't like the levels, or they are really hard. Sure they can't be THAT hard?!
Hahaha.... I feel sorry for the people trying to figure that one out.
What. The. Hell! That is insane 😱
Wow, that doesn't look fun at all.
Spin jumping on top of a giant bobomb dodging spikes while carrying another bobomb... Derp.
@BestBuck15 Just beat yours. Good level design, but I didn't think it was a hard level at any point. It mostly felt like a regular Mario level, which is both good and bad depending on what each person looks for in Super Mario Maker. Personally I'm all for levels that push the envelope in terms of difficulty, complexity or cleverness with its ''puzzles'', so this was not my cup of tea. Thanks for sharing, though, and I'm sure others will find it enjoyable.
@SavoirFaire This.
The highest difficulty setting ranges from fairly difficult to borderline impossible. They really need to patch a higher difficulty setting in.
The above level is brilliant and the run ridiculously impressive, but seriously, beyond people with a LOT of time and the speed runners, who's going to care for this?
@LinkSword I tried to make a level with secret paths and rewards but, judging by the completion rate perhaps it's a little too tricky? Would you mind having a blast? ID: 41EF-0000-0027-743F
@CTMike Thanks for sharing. I got it on my second try by using the inferior path, but I guess there were a lot of places where I could have died, so I can see people failing the level a lot. You do leave them plenty of mushrooms to keep going, though, so in that sense it's pretty forgiving. Six out of 256 tries does seem very little, so perhaps they're not using the right strategy or something. Cool level, by the way.
@eXtremeHippo Darn, that was hard. Finally completed it with 2 seconds remaining. The pixel perfect jump at the beginning really trips me up, I'm terrible at those. Also I had one attempt where I was just descending slowly while touching the wall towards the flag like a dumbass and time ran out 1cm away from it, haha.
@LinkSword I wonder if the difficulty spike is too early, maybe it's a little off-putting? Thanks for the feedback though, much appreciated!
...My wife watched this video while I was at work and thought I could beat it no problem. I told her there was no way I could pull this one off! Wow.
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