Super Mario Maker has been in the hands of the gaming public for a few weeks now and has already generated an incredible amount of content, with players creating and uploading their stages for others to enjoy.
We've already had some good calls for the award of "hardest level ever", and only the other day Panga - who is famous for creating Super Mario World levels using hacking tools - saw his fiendish Bomb Voyage stage get beaten after thousands and thousands of attempts by other players.
However, Panga hasn't been idle and has created another course which could well be the hardest one ever made for the Wii U release. Pit of Panga: P-Break is so difficult that just watching its creator complete it had us covering our eyes at times.
The level remains unbeaten at the time of writing - 1996 players have attempted it 107,476 times. It took Panga 5 hours to create and 9 hours to beat himself, which gives you some indication of just how insane this level really is.
If you feel you're up to the challenge, then input the code below and let us know how you get in by posting a comment.
There is...a limit.
That is a run made by the creator, I'm sure he uploaded the video to make sure another person in the world is able to replicate it.
i wouldn't be able to beat that level in a thousand years
That is pure EVIL!
Yeh bro beat it furst trie
Yikes, that's insane 😯 Someone needs to set this up on Twitch, in a Twitch Plays Pokemon stylee 😄
Mario games are meant to fun, and at times challenging. This level is pure torture.
After I got done walking back and forth to school 5 miles uphill then my parents forced me to eat gravel as a snack and play Panga made levels on Mario Maker
Meh on auto levels and "super hard" levels which only the creators know where's where and how's how or when's when. Good thing he uploaded a video on how to do it. Still this is very hard level to beat and I admit it's cool for now.
Alright... how many if these 'is this the hardest level' blah blah blah are we gonna get from Super Mario Maker. There are gonna be THOUSANDS of HARD levels that are gonna be possibly the hardest. Let's get some REAL news please.
Yep. PangaeaPanga outdoes himself once more.
Hardest ever made? On a game that's only been out a couple of weeks?
My friend showed me this yesterday when it surfaced on reddit. It's truly amazing, and a bit scary, that someone was able to make and beat this stage. I always thought I was pretty good at Mario games, but this just makes me look like a beginner!
pffff no thanks. Looking at it makes me click off video. I don't like that kind of levels in any game!
@JudgeMethos This. Is there really nothing more substantial to report than "OMG super hard Mario Maker level"? Additionally, why is everyone making such a fuss about that? There are ROMhacks out there that laugh about this stuff. No matter how "hard" a SMM level is, it's always very much possible - otherwise the creator couldn't even upload it.
I enjoy watching levels like this get beaten, but it seems extremely painful to even try for myself.
just no! This was never intended to be fun! and is part of the problem with a lot of the "expert" levels, they are cheap to the point of frustration, 3.2.1____
How I feel about this.
It's great to watch these insanely tough pixel perfect levels, but I would never want to play them.
@crimsontadpoles, yup. I get stressed after losing in smash bros. I get mad when I get hit in Monster Hunter. I would tear the very fabric of my soul playing these levels.
That is beyond difficult, wowzer!
Makes the Star Road look like 1-1!
These are why Mario Maker needs a new category to upload to. I'm getting tired of these types off levels showing up in expert in 100 Mario challenge. They're neat to look at but I should not be penalized for not completing it.
Ah the famous shell jumps. Kinda reminds me of Kaizo.
Would never do this myself, but cool to watch. Eventually someone will beat it, but it took the creator, an extremely skilled player, 9 hours to beat. Most people only do this kinda stuff in tool assisted videos.
These types of levels are cool to watch, but I wouldn't attempt to beat them myself. Too hard or challenging isn't fun, in my opinion.
People enjoy playing these type of levels? Masochistic really.
That's Super Mario Hell. No thank you.
That level was forged deep in the bowels of Hell by the Devil himself. That's not enjoyable, it's sadistic as f***.
This is why I did not buy Mario Maker. I like the levels Nintendo created in the classics but the tough ones people make look excruciatingly unfun. I'll stick with a nice safe Super Mario World.
I hope the main focus won't always be on insanely hard. Creative and fun should at least place in that race.
But mostly, I'm just a bit frustrated how fast things are rushed into being old news. "Been out a few weeks"?! It's been one week, 4 days. Already we're moving on, calling it older than it is and lamenting a lack of titles for the Holiday season. Um, this IS a title for the holiday season, if we don't rush to call it a old classic before it's been on shelves a month, that is.
I've been trying to make levels that have about the same challenge level as average official stages had. Some tricky spots, but not a gaunlet of precision multitasking acrobatics. It's actually easier in some ways to make a ridiculously hard level than it is to find a good balance in a moderate one. There's a place for brutal difficulty, but if it's all anyone wants to make or talk about it'll turn playing the 100 Mario challenge into a screen swiping skip fest.
There are fun, non-kaizo levels too, if you know where to look.
More power to anyone who does, bit I honestly don't see the point in even wasting the time of day to get theat good. However, I wish everyone here the best of luck!
This level is a all new form of crazy!
It's a really cool rule, that you must be able to beat your own level before you can upload it.
Or at least must be able to get someone to do it for you.
Has any other game prominently featuring player created content imposed this restriction in the past?
Speed runners are going to love Mario maker! They'll be battling it out on some courses for years to come. I like too see a few more courses with lots of secrets as to add to the replay value.
After playing several bad levels I decided to spend some time making courses with true fun Mario level design. They can be completed normally, but there's a challenge in finding the exact number of 100 coins available in every course. The difficulty is medium. I think you'll have a lot of fun with these. Give it a try and if you want more, please star them, so I can upload more than 10 levels.
Ohh yeah... the codes
Level 2: 35B7-0000-0061-AFA4
Level 3: 1A81-0000-0061-AA93
Level 4: B332-0000-005D-7202
Right now my limit is 0.11% Once a courses completion rate falls below that number I know I don't stand much of a chance. I wouldn't be surprised at all if this level permanently sits at 0.01% completion rate.
@Aneira My wife and I will check your levels out tonight! Next time you get online if you see "DG" you'll know it's me. I'll probably end up following you on Mario Maker and if you don't mind playing and rating my levels in return we'd appreciate it!
What I think is great about this is that, every time a level came up from the modders, you'd say "yeah, but they're using tricks". This shows definitively that some of these guys are REALLY good. And it shows that Mario is waaaay more super than I every thought he was (in my hands anyways).
@Mariominer You and me both, pal.
@-DG I'll be interested in seeing if anyone can actually get the percentage to move from 0.00. The level is insane.
Also I intend to challenge it eventually and fail miserably at it, but for the meantime I'll start with Panga's easiest level, Shells Suck, sitting at a whopping 0.22 percent success rate. It consists of two major obstacles and I have the second one nailed down just fine, so I hope I'll be able to get those bragging points sooner rather than later.
@Noonch I wouldn't write off the game because some people make really hard levels. You don't have to play or even see any of them. :/
Just play on normal settings and you'll only get levels that are completed by a reasonable percentage of people.
Then, mess around with the course maker for hours on end. It's easy to create something fun to play and even challenge yourself. It's like exploring in a way because most people don't know all the things that are possible with the tool.
Anyway, to others who are offended by super-hard levels, it's a valid type of fun to have with a game where you have to push yourself really hard with many repetitive plays. Once you have some success with it, it's not infuriating but more like exciting and intense. Not that I get real far with pushing myself that way.
How cute, he put online the course ID.
Too bad you won't catch me DEAD playing a Panga stage.
This might actually make me get it. Wow!?
No way am I playing this level. I appreciate the design, but just watching that video stole 2 years from my life.
I admit it took me 4 try's to beat my level I uploaded. It has 3 completions so far of 157 plays. It's def not impossible. This would take longer to beat then he spent making it. I give any given level like 10-15 try's before I skip. This one would be skipped.
legitimately gasped at that penultimate jump with the spinies
The torture hype sold plenty of Souls games. If it brings more attention to SMM, I can live with it.
Not like you'd see me trying levels like these anyway. lol XD My levels are generally hard, but not impossible. I'm also a huge fan of pitfalls and perils. Let's just leave it at that. ;D
Sado mado Mario. Oh man, I could never beat that.
Now this is Kaizo Mario enough for me. I just had to download this level because it's so insane.
This would very negatively affect my marriage if either my husband or I attempted this. The rage would be real. O_O
A meeting of sadist and masochist. I'll stick with creating and playing levels made for/from the sane humans.
Challenge accepted. No that one really looks hard. Reminds me of some MarioHack levels on youtube.
But with that video as a template and enough time(!) to practice, it should be doable.
I'd wish there would be more hard levels like this in MM. To me it seems like the harder levels aren't really appreciated (judging from plays and stars), but if you make an easy level that many people can finish, you get more stars. Or you make an automatic level where people don't even have to press a button and those get the most stars. I mean, I admire the work behind an automatic level, but it's basically trial & error (many said so themselves but I also experienced this when I made my first automatic level).
I'm exactly the opposite: I would only give challenging levels a star, because what's the point in playing an easy level after so many years (no, decades) of Mario experience? Then I could just go back and play Mario Bros. 1-1.
Before MM came out, what made me really want it wasn't the fact that you can create your own levels. No, it was the hard levels in the Nintendo WC finale that made me want to play that game. I want those hard levels.
What's the bloody point???
So after over 300k attempts, someone other than the creator has beaten this. Hats off to him.
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