Super Mario Maker may be a well polished product, but like any game with some weird and wacky features it has a few glitches and quirks for gamers to exploit. Actually, in some cases, that should be had a few glitches.
Our own video man and Super Mario Maker superfan Alex Olney has been trying to recreate some of the best-known glitches that had been found in the game, and the following have all been fixed.
- There's no longer permanent invulnerability triggered by entering doors on the last invulnerability frame after taking damage
- Super Mario World Trampolines no longer allow higher jumps when holding an item
- Invisible platforms created with Cloud Blocks and Hidden Question Blocks have been fixed
It makes sense that issues like these will have been resolved while adding lots of nice new content for us to enjoy; it's not as if Super Mario Maker has lost its craziness, it's just officially sanctioned crazy now. Whether these tweaks will adversely affect the extreme side of difficult stage design, however, is something else entirely.
Did you enjoy exploiting these glitches pre-update? Did you even know they existed? Let us know!
Comments 32
Ok, this means that Nintendo has openly enabled truly impossible courses. I doubt the "impossible" ones related to the door glitch will have been removed and hence are now impossible.
I'm pretty sure the invicible door glitch was already patch several weeks ago. I tried it more than 2 weeks ago and it didn't worked.
Didn't know about the other though.
I wonder how this will affect levels that relied on these glitches.
When they said about the invisible blocks being fixed, does that include all glitch blocks creatable via the same or a similar method?
Just enjoy building a level and if a punter found a trick and that made a level more enjoyable even better but to be fair they should be removed pure gaming at its best is hard to beat.
Existing uploaded levels with invisible blocks are "broken" now - if the level relied on invisible blocks or pass through blocks to finish a level they are no longer winnable. I tested this with two of mine.
Don't Panga's extremely hard levels depend on jumping off things, maybe springs, also involve carrying an item to get somewhere?
If that's the case there's a chance that his practically impossible levels just became literally impossible.
@Grumblevolcano Those courses won't get any stars and they'll probably be removed by their makers.
That'a what happens when you rely on glitches than can easily be patched.
@Freeon-Leon
This one doesn't seem like a glitch that people would use on purpose though:
"Super Mario World Trampolines no longer allow higher jumps when holding an item"
If there are levels that accidentally were influenced by this, this could complicate what were meant to be legitimate levels.
@Grumblevolcano Yes, this is my one and only concern. If they didn't patch up these things before the game's release, due to the nature of Mario Maker, they should just have stayed there as permanent errors, because now there's going to be a plethora of these impossible levels around. I guess they could perhaps be reported for their removal, but that doesn't sit right with me when the creators may have spent a lot of time on some of these.
Wouldn't the second and third points make some levels impossible to beat?
The problem is that there is now a ton of impossible levels out there. I'll delete my impossible courses.
Couldn't Nintendo have just made the glitched invisible blocks show up as regular blocks or clouds? Then those levels would still work?
Are there really levels that rely on the last frame of invincibility glitch? Because if so, I would consider those nearly impossible already.
I didn't know about the spring thing... seems like that could cause an issue with any level that involves carrying something an using a spring... which is alot... or is there some sort of very specific combo of events that is required to make this happen as well?
Never heard of people being upset that glitches got patched.
I think this is really good news. If users have to look over internet how to use glitches to complete maps that game randomly picked to them it's not good at all.
What is that about the spring in Mario World? Where is there a glitch?
See people and that's why I never used these glitches. 1. Because they will eventually be fixed and then the level is literally impossible. And 2. It's plain unfair towards the players who didn't know about these glitches.
Good on Nintendo fixing the invisible block exploit. I was encountering more and more troll levels taking advantage of it.
Not sure how I feel about the SMW springboard fix, since it seems like a lot of the extreme Kaizo levels were depending on it. Pretty harmless but oh well.
? Hahaha i'm sure levels relying on those glitches where very popular to begin with. Nice to know people cant chicken their way out of levels using that door glitch.
Leave it to me to know about glitches after its been fixed. It's just like Hyrule Warriors with the weapon swap glitch.
Why patch these? None of these glitches are something you can accidentally stumble on that adversely affects your gameplay experience (something that does fit that description is getting stuck off the top of the screen because someone used a semisolid platform as a backdrop). If someone designed a level where they intended for you to ride a giant Kuribo Stiletto through some gauntlet of enemies to hit a P-switch and run back, not realizing that you could ground pound through the blocks and skip all that, that's basically the same thing. Yeah, it's kind of annoying that people could make levels requiring you to use the invincibility glitch, but now there are levels uploaded that are actually completely impossible. And there were some really creative levels that used the invisible blocks; it's a shame to lose those.
Aw, I used this glitch to make floating pow blocks. Oh well. A few people made some awesome levels exploiting that glitch but most were just really frustrating.
They seriously need to remove the game freezing glitch involving pipes at the top of swimming theme levels, where a warp pipe opens up at/near the ceiling when you come out. I don't think it got fixed.
@JaxonH
While there are trolls that like glitches like this, there are also most speedrunners liking glitches. Some of them go out of their way to keep pre-patch versions to keep the ability to challenge the world records.
There are also glitches that are just fun to see and do. Those are ones I like to see.
Ran into an invisible block level before the update. I was wondering how he got those...
I basically hated most of the glitches so I'm happy to see them go. I hope they fix the new exploit with the midpoint flags quickly too.
Are people seriously throwing a hissy fit over Nintendo fixing game bugs? Also, just in case people are wondering, glitches are a freak occurrence whereas bugs can be found easily and can be exploited. I can't believe people mix those two up, especially in articles like these.
They should force every maker to replay all their levels, else they will be taken down; that's one way to get the old glitched ones out of there.
Yes, I used the invisible platform glitch. You know why? Because with all the effort Nintendo has gone through to make sure you can't upload impossible levels, I figured they'd leave these glitches alone so that the levels that took advantage of them remain playable. Apparently, Nintendo isn't as smart as I thought.
I played fair with the glitch, too. The invisible platforms were on the background clouds, and I had enemies walking on them from the very first screen so that players knew that the background clouds were walkable.
And no, I'm not taking down my level. I'm leaving it up out of spite. If Nintendo wants impossible levels on their servers, then so be it. (Besides, the level is still beatable. It's just ten times harder.)
@Kirk New exploit with the midpoint flags? What's that? I never heard about that one.
@stinky_t https://www.youtube.com/watch?v=BRwG4YMnakk
@Draygone Exactly how I feel. I think Nintendo really screwed up on this one. And everyone who's talking about how trolls can't put invisible blocks like that above holes anymore have clearly forgotten about the invisible ? stage element which allows for the same effect meaning that patching the glitch didn't change that at all.
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