Super Mario Maker may have now been around for roughly four months, but many thousands of gamers are still logging on regularly to play and create stages. There's been some disquiet around stages disappearing with little explanation since the New Year - though the reasoning is likely 'low popularity' or breaking rules - in particular, but that isn't stopping users flexing their creative muscles.
A particularly neat example of this is from a user simply called Alex in the game (no, it's not our video man Alex!) and as Lost_dwarf on Reddit. He's put together what he's called 'Mario's Lost World', which is a series of 38 stages across nine 'Worlds' using the Super Mario World template. He's given the following description.
This is my first full Mario adventure containing 9 worlds for a total of 38 levels. Mario World is definitely my favorite Mario game of all time and making these levels was a lot of fun!
While the first levels are not to hard, I think the difficulty gets quite high later on.
Because of this, I will say that the game is more intended towards advanced Mario players, especially those that have played through Super Mario World quite a few times and wish to experience more challenging levels.
For each world I have tried to stick to a theme while attempting to make each level feel unique, I hope you will enjoy playing these levels.
As a hidden bonus, I have placed a special hidden Mega Mushroom in each stage, can you find them all!?
The easiest and quickest way to access the levels all at once to play them like a conventional Mario game - sort of - is to head to this profile page on the Super Mario Maker bookmark web portal. Login to the service and bookmark all across all four pages, and they'll then appear under Bookmarks in your copy of the game.
This isn't the first 'full Mario' creation, of course, and it would be neat for the game to allow us to bundle levels together into Worlds, for example. Whether that'll happen due to moderation and so on is unclear, but hopefully it's being considered.
Check out Mario's Lost World and let us know what you think.
[source reddit.com, via supermariomakerbookmark.nintendo.net]
Comments (49)
I love this idea!! I'll definitely be playing these levels myself when I get a chance! Btw, I'm actually working on my own SMW series. If anyone is interested I actually have 2 levels done, Mushroom Way 1-1 and Below Mushroom Way 1-2. Also a few of my other SMW stages will eventually be redone to fit into this series later on. If anyone is interested, let me know what you think!! Of course if you also have levels of your own I'll check them out as well if you don't mind trying mine! Here's the link to my stages. Thanks!
https://supermariomakerbookmark.nintendo.net/profile/DG.Chris
An overworld feature would be amazing.
At the very least, I would like to upload a four-level group that people would have to plan in order, with their lives carried over between stages.
Sounds fun! Im all for the idea of playing levels that I know going in, are quality since in general the MM community is TERRIBLE at level creation. I mean, Im no master, but at least I try and put some thought into it instead of making all Auto Plays or 'Get a star and run through it' levels. Ive just stopped playing other peoples levels altogether unless I know the creator.
I love MM but I do wish the package was more robust to boot. Namely World Map creation and more assets to use. The costume updates got old real quick.
Wow...sorry for the downer comment. Haha. Love the game!
Wow, I wish I had the patience and time to be able to make a whole game like this. This is really impressive.
@invictus4000 Check out some of my levels and I'll be sure to have a look at some of yours.
@invictus4000 You should try bookmarking a few of the recommended levels on that portal.I've come across across some really great levels on there.One maker I'd highly recommend is a guy called Layne.Well worth playing all his levels,there's not a bad one among them. Donut Drop Dungeon - 4A0D-0000-0157-6A58
I'm afraid Nintendo is done with actual updates, on SMM, there is several things that are missing from Super Mario maker, but I have a feeling that they are just going to leave it like it is, and continue to add new mystery mushroom sprites.
Then they will probably offer a newer updated version for the NX, that includes such basic features as slopes and such.
@Danrenfroe2016 I'm with you there. It feels like they could easily implement some of this stuff but are choosing not to.
If there is an NX version I pray it has a TONNE more content
@OorWullie Thanks! I'll check em out!
@LavaTwilight Will do! I have a few nonsense ones but most are real levels.
@invictus4000 I'd love to get some feedback on mine, if you fancy it? Play a few of mine, I'll play some of yours (or all if they're decent!), what do you reckon?
https://supermariomakerbookmark.nintendo.net/profile/khallam81
FYI, it's my wife's NNID haha
So impractical to do it in SMM, whereas hacking SMW directly would be better.
But hey, this is on the legal side, so it can be featured and stuff :>
SMBX is still very good.
That is simply awesome. And yes, stuff like the lack of an overworld maker is why SMM hasn't really kept my attention after the first few months.
And here I'd been working on a series called Lost Mario World. Now everyone's gonna think I'm ripping off on this guy. That said, I'm sure his levels will be far better than mine.
Also does anyone know what he's referring to by Mega Mushrooms? I didn't think those were even in this game. I know the amiibo ones make you big, but I thought that was only for SMB style.
I've got to play Super Mario Maker, just trying to 100% Lego City Undercover and I'm at 70% so far, nearly there!
An overworld feature is something I, & probably others, have already thought of to be a neat addition. Nintendo probably is not going to always add everything, b/c then anyone can literally recreate new sidescrolling Mario games that come out.
@Giygas_95
I would assume he is talking about the Big Mushroom.
@PigmaskFan He is. I checked his levels out myself. They're pretty fun. Ya'll oughta check em out!
We've all been doing stages.. I've put entire days of effort into all 4 I made and still, like.. 5 person played them lol...
If you want traditional, classic Super Mario platforming stages then here's a bunch:
https://www.nintendolife.com/super-mario-maker/users/ZanisDust
Almost four full worlds, 15 stages to be precise. And I can promise there's quality in them.
@Danrenfroe2016 I tend to think with the sales numbers they'll definitely add more features. The NX is supposedly total departure from the Wii line of consoles so maybe a low chance of it even having touchscreen/ stylus input
Cool. I'll be sure to check out all those levels
I'd buy this game again, if we could make our own over-worlds... and make slopes.
Wow! Now that's impressive! I wish I was that good. I have a few that are worth checking out, though.
@invictus4000
https://supermariomakerbookmark.nintendo.net/profile/TheLobster
The ones starting with "Dry Bones' Haunted Castle" I'm all pretty proud of, if you're interested (or anyone else). Maybe not the Shipwreck one so much. (It was made for a challenge around Halloween.)
Nintendo, it's time to add new templates
Overworlds and bundles are both great ideas, they will definitely make Super Mario Maker much better.
Super Mario World is also my favourite game!
One gamer is creating a Pokemon meets Mario series. 13 episodes out so far: https://supermariomakerbookmark.nintendo.net/profile/JackLongman92
I'd like to recommend the worlds by Sean W: https://miiverse.nintendo.net/users/sean_w_120
He's very kind and did the exact same thing in Mario World style, making about 9 worlds with many bobusses and surprises. Even drawing his own world map for them!
Eh, i appreciate the effort, and my wife and I had fun playing these levels last night, but I've played much better complete games in Mario Maker...specifically, the ones made by bunny and mikey:
bunny: https://supermariomakerbookmark.nintendo.net/profile/biomechanika
mikey: https://supermariomakerbookmark.nintendo.net/profile/Convectuoso (I'm guessing/hoping he's still making levels for this one).
My Super Mario Maker feature wishlist:
I hate how when you design or play a level based around the Amiibo suit character, the suit pops off when you get hit and it loses the illusion of playing that level as the desired Amiibo character.
Ideally, getting powerups in this form would work too...a mushroom gives you a "heart" and a fire flower would activate that Amiibo suit's "special power" like Donkey Kong tossing a barrel, Pit shooting an Arrow, or Link's sword firing out that wave like in OG Zelda.
That's neat
@CTMike I played about 10 of your levels. They're all well done and provide a decent but fair challenge. Check out some if mine if you don't mind, I linked my Mario Maker page at the top of the comments section here.
Also Played through the Cupcake Island, Waffle Plains, and Cream Soda Bay of Mario's Lost World. These levels are VERY well done and feel a lot like an actual extension of SMW. I'm loving them so far!
When I am able to upload more levels I would love to do this with an option to make a map. I can only upload 30 right now though.
Mhm.
Not bad xD
Go for it brough. lol
@CTMike I am hoping that Nintendo instead releases several GOTY editions for Wii U games on the NX and people who have the Wii U version get all the additional content for free or a small price.
I feel like Nintendo is missing out if they don't use the NX to sell Wii U games to people who missed out on the Wii U.
@Capt_N Meh, even with the robust toolset most people can't create their way out of a paper bag so I don't think Nintendo has to worry about competition from the Super Mario Maker community.
@Drumpler I think Smash would certainly benefit from having an enhanced NX version, so they can justify adding even more content to a (hopefully) wider audience
I've wanted an overworld editor since day 1
@invictus4000 Actually, I strongly disagree. I thought the same before the bookmark update, but the website portal changed everything. I think the game even deserves one additional star in its rating.
a) Because you never have to enter codes again
b) Because now you only play the top quality (and I really mean top quality, with smart and beautiful level design and great ideas) titles and don't see the auto and newbie crap.
Since the website was released, I played a lot more MM than before, simply because each of the levels that I have bookmarked (at least 40-50) are ingenious! And many of them are really challenging, but not too hard. It' exactly the right amount of difficulty where you're sometimes near the line of frustration, but you never pass it and still want to continue trying. And all those bookmark levels that I played are just designed superbly.
If you use the website portal (and of course, order the results by star rate), this won't ever happen again:
"in general the MM community is TERRIBLE at level creation. I mean, Im no master, but at least I try and put some thought into it instead of making all Auto Plays or 'Get a star and run through it' levels. Ive just stopped playing other peoples levels altogether unless I know the creator."
@shani Thanks for the feedback. Thats encouraging! To be honest, I havent been on MM much in a while since Xenoblade came out and havent utilized the new website stuff (and am still not totally sure how it works). That sounds like a much needed answer to MMs problems.
@invictus4000 Yeah it was similar for me, XCX took in a lot of time and even managed to get me a bit away from Splatoon (but only temporary).
But a few days after the portal was released, I had to try it out and I was astonished by how much such a simple thing can improve the game experience. Since then I have played a lot of awesome levels, mostly with a friend who doesn't have a Wii U but loves MM. And it was just a great experience, it sometimes just leaves you with open mouths. We basically had to give every course we played a star. We just had to because of the great ideas that we saw.
Before, I was soo annoyed by all those awful levels in MM (and didn't play anything except the event courses for the costumes), but not anymore.
I'm surprised how many different tags (15) they put into the search interface (things like automatic, music, shoot'em up, for example) and I wonder why they didn't do that in the first place when the game was released, probably because they didn't foresee what the users would build. But you can also search by other criteria.
The most important thing is to sort by star rate though.Those names sound like Kirby stages
@shani Wow! Sounds like I need to give it another shot once I get some free time again! Thanks for letting me know! And you bookmark stuff on there and it saves on the Wii U side automatically to play later, right?
Traditional good levels:
https://supermariomakerbookmark.nintendo.net/profile/ZanisDust
@invictus4000: Yep, exactly.
And I just realized, I was wrong about the star rate, that wasn't it. I think I found most of my bookmarked levels in the site's recommendations and maybe some by searching and sorting by total stars while ignoring the auto levels.
The good thing is that the auto levels are identified by their tag and they are easy to ignore since the site (especially on a PC) is a lot more comfortable to navigate than the game's menu.
Super Mario Maker is really fun but some of the user levels can be mind-numbingly frustrating.
It has been a few months since I created a level but here's my profile, I hope you guys enjoy my creations
...forgot the link XD
https://supermariomakerbookmark.nintendo.net/profile/the_baad_man
I've been playing this little game and have beaten the first 2 "Worlds", finding all of the Mega Mushrooms so far. It's pretty fun to play. Will probably playthrough the whole thing.
I still have 5-6 levels to beat. Some of them are more confusing than challenging, like a labyrinth you have to get trough.
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