We rather enjoy being level tourists in Super Mario Maker, though in some cases stages are best left to the most dedicated and skilful of players. Those created by 'Panga' definitely fit that category.
We've covered Panga in the past, as he's established a fan-base creating ludicrously tough levels that many are happy to watch him tackle - and then upload - in live streams. His latest is The Cape Escape, which utilises the item's mechanics in ludicrous ways - some of the item manipulation required is crazy.
This level took 20 hours to build and over five hours to beat across 1604 attempts - check it out below.
Oh, no, not another Panga level...
Pan...G.A! ! !
Why U Do Impossible !
Why U Treat Tratiors Like Tray-Tors ! ! !
Why U Break MarioPhysicsRealm!
Why U ARCEUS !
And so is Mr.Thomas Whitehead
Thanks for sharing.
( Aw this sick kid made that and completed it IN ABOUT 5 AND A HALFHRS !! DeathCount = Over 1660 . . . A True-Dedicated-MasterPiece; What's Next: A level dubbed "Yoshi's Story" ? LOL LOL LOL Nahhh )
Crazy as usual. I think he has to enter some sort of a Zen state in order to clear these.
@DiscoGentleman Because they're among the most newsworthy? I know people wish that more accessible, straightforward, perhaps traditional style levels would get more coverage, but "Average Guy Makes Well Designed Traditional Style Level" is hardly as attention grabbing as "Famous Elite Mario Player Unleashes New Form of Hell". No matter how you draw attention to a traditional style level's "excellent platform arrangement", "natural development of the level's core concepts", or "subtle creative flair that takes the stage beyond a simple tribute to the older games", I still doubt the level in question would manage to get eyeballs popping out of sockets in the way that Panga's levels do.
So, other style levels don't get featured because they're not as extreme, and other Kaizo creators don't get featured because A) they don't have such an established fanbase and B) generally, their levels aren't as well designed or iconic.
Despite all the fuss that gets made about Panga being an 'insane' level designer, he also happens (probably more importantly) to be a 'good' level designer, with his levels generally being fair, tight, and spectacular to watch; as opposed to random, unbalanced, trollish messes.
Whether Panga is the best Kaizo 'player' in the world is up for debate (many people consider Akira to hold that crown), but I think there's a pretty unanimous feeling that Panga is at least the best Kaizo 'creator', as well as being the person mainly responsible for the whole SMM Kaizo scene exploding in the first place.
...So yeah, that's why I think Panga gets featured.
Super Panga World. Coming to your Wii U on 16th of june 2016.
It's always fun to watch people complete something so crazy and insane like this level. There's no way I'm attempting it though.
My goodness. I don't think I'd even attempt this with save states. Mind = blown!
Another insane level. As good as I am, I wouldn't even attempt something like this. Once a level drops below about 0.1% completion rate I know I'm pretty much beat.
Here's my Mario Maker page if anyone would like to check out some of Mt stages. They're tough, but they're fair and fun. I'll check out your levels if you try mine. Thanks in advance for any feedback!
When I get the game, I hope to never run into these sort of levels. I don't have the dedication nor patience to attempt them.
Well designed but no fun to actually play....seems to be Panga's way of doing things.
two words... Jaw Dropping
I beat Bomb Voyage (//humblebrag//) and I found it genuinely fun to play, and very rewarding. Of course, "I had fun playing the level" is not the same as "The level is objectively fun", but it's really the closest anyone can get.
Panga's levels don't exactly have huge mainstream appeal. After all, their difficulty is half the attraction, but people - sane people* - do honestly have a lot of fun trying (and occasionally managing) to complete them. They're much more than an odious "I'm better than you" statement to the world.
So yeah, they're fun to some people. Not all people. Possibly not many people. But Panga is under no obligation to provide 'something for everyone', and he no doubt makes these levels with a relatively small group of people in mind. I think he hopes the rest of the world is able to swallow its pride and either enjoy the spectacle, or ignore the whole thing, and enjoy the billion-or-so other levels available in the game.
I'm sorry. But all this feats, while amazing, are mostly based on the same tec technique. He needs to find something new
Is there a better word to describe it than "wow"?
@DiscoGentleman Because his levels are just ingenious!
I'm actually just waiting until Nintendo or another studio signs him as a level designer. He obviously got some talent (and dedication).
That is dedication. I would've smashed my face through the gamepad 15 minutes in.
Meanwhile...Joey's/Erica's/Megumi/whatever he's going by wherever's levels are just sitting there gathering dust.
Madness!! I don't try it, its not good for my health!
Don't worry, sorry if I gave an overly defensive response!
If you're interested in some other stupidly hard levels that have gained notoriety (made by people other than Panga), there are a couple of examples here:
Val's Airspace (by Val): https://www.youtube.com/watch?v=9oSBdbke9HY
P is for Pain (by DanSalvato): https://www.youtube.com/watch?v=OjBvdSfVpqE
If, however, you find the whole concept of Super Hard Levels tiresome, NL's very own Alex did a series of 'Super Mario Maker Superstar Showcase' videos which showcased NL reader's levels: https://www.youtube.com/watch?v=8mM654IEVnY
I think with normal levels though, it's generally more fun to play them yourself than watch someone else complete them. In the case of the ridiculous Kaizo creations though, the only way you're going to SEE half the level is by watching someone else do it - at least without setting aside a big chunk of time. I think it's possible for pretty much anyone to beat them, but the time, patience, and general commitment necessary is huge. The 'Airspace' level linked above took one chap over 100 hours to complete, which is the sort of time you'd expect to get out of a gargantuan RPG like Xenoblade Chronicles X, not a single Mario level. And that player was already acknowledged as being really, really good at the game.
So yeah, the whole scene is ridiculous, spectacular, and arguably a little terrifying, but it's the closest Mario gets to being an 'Extreme Sport', which I think is why it's so popular with viewers (and why sites like NL use these levels to smooth over a potentially slow news day). There's a weird pleasure to be taken in seeing Nintendo's most iconic series distorted beyond recognition simply by rearranging a few enemies and blocks.
These levels aren't even fun to watch, it's just more twitch based insanity.
These levels are amazing to watch, in my opinion.
This level was already featured on AGDQ
@Rob_mc_1 I'm pretty sure that was 'Float Like a Feather', which inspired this level, but isn't the same as it. I'll look for a link.
EDIT: Here we are: https://www.youtube.com/watch?v=f3An7eUsnUc
5 mins in.
Looking back at it, I think I actually prefer Float Like a Feather as a general design - it's generally less cluttered. Stillm Panga's thrown a few new neat ideas into his level.
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