
If you want to put your Switch 2 through its paces, there’s no shortage of options in its generous launch lineup. Whether it’s the candy-colored charm of Mario Kart World or the neon-drenched cityscape of Cyberpunk 2077, you’re spoiled for choice when it comes to visual powerhouses.
With such major titles on offer, it would be easy to overlook Kunitsu-Gami: Path of the Goddess. Released on other platforms in July 2024, it’s a game that, at first glance, might seem like just another Japanese action game, complete with unwieldy title and familiar feudal-era setting. Jumping into the adventure of the goddess Yoshiro and her faithful protector Soh, I was surprised to find that Capcom’s Shinto-inspired epic is a truly compelling blend of action and tower defence.
The land has been overrun by a demonic force known as the Seethe. Villages surrounding the sacred Mount Kafuku have fallen to corruption. Yoshiro, a divine being, must perform a ritual dance to cleanse each area. Cleansing leaves her vulnerable to attack, which is where her bodyguard Soh comes in. He is tasked with defending the goddess as they move through each settlement, dancing away the evil. Thankfully, Soh won't be alone in this task.

In each area, you cleanse corrupted villagers and assign them combat roles, allowing them to join your fight. You’ll place these villagers in strategic positions around Yoshiro. As night falls, your group must hold their ground against waves of Seethe. The day-night cycle creates a natural ebb and flow of action. During the day, you free villagers, collect crystals, and purge corrupted fauna while a timer counts down to nightfall. Roles are assigned to your fighters using crystals, but this currency is primarily used to carve a path for the ritual. As Soh waves his harai gushi to guide Yoshiro, her progress will determine how many cycles it will take to clear the area. Some will take a single day, most take multiple.
Half ARPG, half tower defence, Kunitsu-Gami is a fascinating and addictive mashup. You control Soh directly, and there’s a beautiful fluidity to his combat. His “blade dance” has a slight delay between input and impact, giving the sensation of gliding through swathes of enemies and cutting them to ribbons. He can attach multiple talismans and tsuba to his gear, which add devastating new abilities or boosts to villagers.
After a settlement is cleared, it becomes a base that you can revisit between rituals. Upgrading these bases provides rewards for both Soh and his growing band of fighters.

Between villages, powerful bosses await, and defeating them earns you a mask that unlocks a new role type to assign to villagers. Boss fights themselves play like a gritty, horror-tinged version of Pikmin, as you command fighters to swarm an enemy or defend Yoshiro from adds.
Each villager role has unique utility, from the humble woodcutter to the formidable sorcerer. Selecting the right roles for the right type of enemy or environment is key to Yoshiro’s survival.
The settlements of Mount Kafuku are visually stunning, vibrant dioramas that shift from fleshy hellscape to lush paradise as Yoshiro does their thing. The game runs incredibly well too; Soh slices shafts of bright colour through large groups of enemies without any noticeable frame drops. Performance remains impressive undocked, with the Switch 2’s larger display complementing the top-down environments perfectly. There’s also a healthy selection of visual options (being able to disable motion blur and depth of field is appreciated, Capcom) and accessibility tweaks.

Completing the audio-visual feast is an intoxicating soundscape, which is only slightly marred by a woeful English voice track. Luckily the option to swap to Japanese is available.
Mouse control will be a bit divisive for some. Arguably, this kind of title is well suited to the mouse, as a large chunk of gameplay has you assigning units in the command menu. It took some getting used to, but once I found a comfortable hand position, I enjoyed playing this way. Ultimately, though, I found myself retreating to traditional controls during difficult sections like boss fights. Manoeuvring Soh around enemies while shifting the camera with mouse movement just didn't quite work for me.
Still, even without the extra ways to play that Switch 2 offers, this is a great representation of multiple genres in its own right. It’s a generous title, with plenty of reasons to go back to levels, revealing secrets and unlocking more abilities for Soh and his army.

While each villager role introduces a new strategy and each corrupted settlement adds fresh mechanics, the formula does start to feel slightly repetitive after the midpoint. That said, the core loop of upgrade-plan-defend is addictive and makes Kunitsu-Gami one of the most unique launch titles on Switch 2.
Conclusion
Kunitsu-Gami was a real surprise. A solid blend of strategy and action that incorporates aspects of Shinto and Japanese folklore to create a visually stunning experience. It's a great showcase for Switch 2, even if mouse controls might not quite work for everyone.
Comments 32
I adored this when it came out on Xbox last year, utterly unique, incredibly stylish, and one of the most moreish games I’ve ever played. Glad it plays well on Switch 2!
Really hope it coming to Switch 2 gets more people to play it, a criminally overlooked title.
Bought this a little late last year, but it was well worth full price. Definitely recommend if you like the sound of the strategic elements.
I liked how the leveling was flexible enough that I could specialize in a single unit early (archer) and gradually branch out (mostly using gunner, archer, and ascetic (name?)).
Is this digital only on switch 2?
Wow, a lot of the launch games are getting high ratings. That's pretty amazing.
This was one of my favourite games of last year, only really let down by having to revisit every single village you've rebuilt after almost every level to fill up your ability points to give you the best possibilities to reach previous level's optional goals etc, which I felt really hurt the replayability. Don't know if they ever fixed that, but if they added a "collect all" prompt on the map to instantly fill it up from all the levels instead, it would have saved the game a lot of time and made it so much more fun!
Apart from that, kinda big oversight imo, it really is an excellent, unique and shockingly fun game that I highly recommend. DO NOT sleep on this one!
Tried the demo on PS5 and found it enjoyable, but ultimately didn’t buy. Mouse controls make it an enticing buy on S2. I am assuming it plays and looks similarly, as it definitely wasn’t a powerhouse graphically speaking.
@Kwyjibo_Kitsune Cheers for the Amazon tip. Was wanting to import this but PlayAsia would've been very expensive. Just placed my order with Amazon as well.
I absolutely adore this game. Thank you gamepass. Picking up to own in a week or two. Capcom has been on fire for me lately.
This has been on my radar for a while now, but a few reviews and comments I've read say there's some big difficulty spikes with bosses (especially some centipede boss). So that's kinda put me off getting it, atleast at full price anyway.
@UltimateOtaku91 fwiw, I don't think the centipede boss was particularly bad. One boss did require you to figure out the combat a little (since you don't have your villagers), but I managed to get through each of them in 1-3 tries (mostly 1), and I'm the furthest thing from a savant.
Cheers for the review. I remember not having this on my list to download. That was until I saw footage and read some reviews of the game on other platforms. After that I was sold and downloaded it. Re-affirmed here.
This game will be mine for sure, sooner or later! Bring all the games, Capcom, we'll be waiting.
Brilliant looking game and deserves a proper physical release on Switch 1 or 2 for sure
Capcom is killing it right now.
Love the overall look of this but I will have to wait for a sale. I don’t buy digital until it’s on the cheap. Will be wish listed right now though.
"Performance remains impressive undocked" I don't know about that. I gave the game a quick try in handheld mode and the framerate was extremely uneven, but in docked it held up better. Maybe it gets better after the opening area?
Is this 60fps on Switch 2?
Interesting, for sure. I’ll keep my eyes on this one, after churning through the backlog some more.
Got to say though, maybe they should stop wasting money on English dubs? Yakuza, Rune Factory, and now this?
I’m sure the talent might be solid, but either the casting folks or the voice directors need to step it up and maybe stop hiring friends, YouTubers and influencers.
I'm not really into tower defense and the amount of strategy I can stomach is around the level of Pikmin, with a small number of units and direct combat strategy rather than having to manage resources and equipment and other boring activities like these.
However I absolutely adore the look of the game and the action part seems to be right up my alley. Would anyone still recommend this to me or is it a pass?
I've got this and Fantasy Life physicals coming from Amazon Japan for £86, which I dont think is a bad price at all.
Glad to know this has reviewed well and we know that Fangasy Life has been highly reviewed everywhere. Can't wait to get stuck in.
@UltimateOtaku91 centipede boss was kicking my ass until I realised the strategy is explained in the cinematic. Once I realised that I got it on the next attempt, easy.
@PikaPhantom I did a large chunk of my undocked play after you unlock Soh’s upgrade tree, so certainly not in the opening half. I thought it ran quite well.
What about the new content, is that any good?
@Nf157 some cosmetics (including a nifty Ameterasu skin for Soh). Also an arcade style score attack mode. Apologies I didn’t mention these in the review!
@kendomustdie no problem. Thanks for the update
@Kwyjibo_Kitsune thank you! I had a look at importing but in the end my impatience meant I ended up downloading it from the eshop.
Enjoying it so far, hope you do too!
Thanks for the review, I've heard good things about Kunitsu-Gami before, but never in detail so now I'm looking forward to it even more than I already was (of course the setting quite helps in my case as well, but still) - now it's just a matter of choosing the best option for me when it comes to how it's distributed, but I'm definitely getting it sooner rather than later!
I think it's a bit of missed chance that this game isn't a real cartridge, just a key-card. Mainly since this game is digital only on other consoles.
Would've been cool to see. Overall performance seemed okay.
Let me guess Key card junk!
@Magenof From what I've seen, it's 40'ish. I kinda needed to run it at DLSS performance to get it to 4k60 on 3080M on PC, so ... great game though and I'd say very playable at 30 or 40 VRR.
Maybe Switch can help Capcom out with this one. They really made a unique and innovative little gem here, but barely any one took notice so far.
I'm not into the tower defense genre (I've been hating MH Rise rampage missions indeed), but I'm still looking forward to play this game since I heard it's probably the closest thing to Okami we'll ever get. Also, I love Japanese folklore and the works based on the yokai world, so the environment is perfect.
I hope this game is going to make me change my mind about the tower defense genre and that I find the gameplay enjoyable. It shouldn't even take too long to beat, and that's a pro for me.
Something tells me this game deserves a proper physical edition.
It looms a bit blurry handheld imo. It's not gamebreaking. Performance is fine 30 at worst but mostly sitting a bit higher. HDR in Handheld is rubbish. Turn it off and enjoy incredible color work. Game is well suited to Handheld play since the missions arent overly long. Oh and the screenshots in this article seem a tad bit too dim/dark.
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