Note. Following a delay to Forestrike's planned Switch release date, the game finally arrived in early December.
Forestrike is yet another roguelite to add to the Switch pile, albeit one that sets itself apart by focusing on slower, meticulous gameplay. Taking on the role of martial artist Yu, you embark on a deadly quest across multiple regions, taking on a slew of enemies as you go. Rather than attack your foes with reckless abandon, however, you have an ability — ‘Foresight’ — to plan out your strategy with no major consequences.
Essentially, each battle presents you with two options: Foresee and Fight, mapped to ‘L’ and ‘R’ respectively. The former lets you practise the fight as many times as necessary to nail a perfect victory. Once you’ve figured out how to proceed without messing up (and likely dying), you can go ahead and fight for real. It’s an intriguing concept in theory, but it does remove some sense of danger from the experience.
I will say, though, Forestrike is tough. There are typically four or five enemies in any given fight, all possessing different strengths and weaknesses. One might charge at you immediately, while another lobs spears or other objects in your direction. Learning how to turn their attacks against them is often crucial to victory. For example, you can take up a defensive stance and cause one enemy to pass right through you, thus crashing into a hapless fool standing right behind.
Once fights begin, you generally have to string together a bunch of moves in one go if you’re to achieve a perfect victory, while messing up will mean opponents deal immediate damage. Executing the right combination of attacks, dodges, throws, and more results in an elegant dance that’s extremely satisfying to watch. Of course, once you commence the fight for real, you either win and proceed to the next level (while bagging some sweet dosh) or lose and go right back to the start of your run.
As you progress, you’ll gain new, permanent techniques via the different martial masters that accompany you on your journey. The initial master introduces the aforementioned pass-through technique, while the next grants the ability to block through brute force, causing enemies to crash into you and fall to the ground, and so on. Other minor buffs, perks, and techniques are gained in between fights, with the game presenting you three optional cards from which to choose. Very roguelike, then. Naturally, as you gain abilities, you’ll find yourself altering your strategy and gaining confidence. Eventually, you might even be able to complete fights without using Foresight at all.
Overall, however, while Forestrike boasts strong gameplay and a lovely, abstract pixel-art aesthetic, its core hook removes a sense of risk. This is definitely a difficult game at its heart, but the ability to practise your runs with no consequences dulls its edge a bit too much.





Comments 11
Thanks for the review, will give this at least a try at some point (after it actually comes out on Switch of course - looking forward to hearing that here on Nintendo Life)!
@JohnnyMind there is a generous demo on the eShop, I agree that the practice mechanic removes the sense of urgency a bit but I also find it an adequate solution gameplay-wise. At least it’s a pretty original game, different from the usual slop, will cop it on sale
@DashKappei Thanks for telling me about the demo!
Another billion Roguelikes!
Lost me at roguelike, shame as I may have had an interest otherwise. Hope those that go for it enjoy themselves
I'd never heard of this before but it sounds pretty cool. The foresight mechanic is an interesting gimmick.
This looks reminiscent of Shogun Showdown, which I have sunk many hours into, so I may check it out eventually.
I find so funny that people should be put out by the mere mention of "roguelike", when that's just a vague descriptor of the gameplay loop. Yeah sure it might generally not be your cup of tea, but there are SO MANY kinds of roguelikes that barring yourself from even trying one because of that label seems really reductive and may make you miss some good games
@gabrigoes it’s exhausting but that’s the Nintendo life comment section for you. If it’s not complaining about rogue likes it’s game key cards. 😂
The demo of forestrike was great and I recommend it for anyone on the fence about it.
How did a Devolver game release escape my purview?
@gabrigoes True. I've long noticed that movie genres vary in what they're referring to: western, sci-fi, fantasy, and period refer to a movie's setting while comedy, drama, action, etc refer to the plot or tone. In games, roguelike and Metroidvania refer to the progression system, shooter and platformer refer to the core gameplay, and RPG no one is really sure of.
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