Comments 980

Re: Mario Kart Tour Has A Paid Subscription Service For Bonus In-Game Rewards

BowtieShyGuy

@Silly_G Sorry, I think my point didn't came across: I have nothing against smaller games, a new Pokémon Rumble or Dr. Mario. But the mobile games were designed for mobile and F2P models.

You can't compare them to handheld experiences. When Handheld-Games are Bite-Sized, Mobile Phone Games (from Nintendo) are "little bits". Mini-mini-bite-sized.
Most of them really don't work if you take away the F2P mechanics and the drip-feeding of updates, as most of the long-term motivation is gone.

Every other game would need so much changes that it would essentially be a totally different game:

Pokémon Rumble -> Making a new version for Switch makes more sense, as the game is even simpler than the WiiWare-Original.
Best example actually for why player's just wouldn't care for mobile games being ported to switch: Take away the FOMO-feelings of the rotating updates and you only have a game about Pokémon running a straight line with changing backgrounds and Pokémon.

Pokémon Masters -> Why use a gacha system to randomly unlock Pokémon when you can just hunt your favourites in Sword and Shield?

Dr. Mario World -> That one actually works without much change. Would still prefer a new Dr. Mario in the style of Dr. Mario 64/Gamecube, but it could work.

Dragalia Lost -> This would also totally work. Would still prefer them doing a proper Switch "remaster" with stuff like a connected overworld, towns, button controls and more complex mechanics during gameplay, but the main campaign would easily work as a budget action-rpg.

Super Mario Run -> Isn't F2P, but still, porting it wouldn't work. If it's not a phone, why let Mario run automatically and control him by tapping (or A button presses?). If you make him freely controllable (like run left and right), you could just make a New SMB Switch.

Fire Emblem Heroes -> Fire Emblem All Stars is neat, but would have too much content to release at once. It's also not enough content to motivate someone playing it at once like with a proper Fire Emblem game.
It would need rotating updates, and you can't finance that with a one-purchase model. Every Nintendo F2P game with an upper limit stopped updates after a few months.

Mario Kart Tour: Same as above: When you remove the rotating updates and the forced auto-gas and touch controls (which don't make sense on a console with a working controller) why not make a proper Mario Kart 9?

Animal Crossing Pocket Camp: I refrain from rating this as I really didn't enjoy that one. All the fun parts of AC (e.g. slowly structuring your own world) is gone and replaced with endless grinding mechanics, thus emphasizing the part I hate most about AC.

tl:dr;

Consoles and Mobile Games work totally different in their game design. Porting them straight won't work in most of the cases.

Re: Mario Kart Tour Downloaded 20 Million Times On Release Day

BowtieShyGuy

@Spudtendo Quite ironic with an avatar like this

I also hope that subscription model doesn't catch on. I had great fun so far with Mobile games and even invested a few bucks here or there, but only because I never felt like I HAD to.

MKT now actively prevents me from accessing content if I don't pay 5 bucks a month. I could forgive them for not giving out bonusses like extra tickets/jewels or even Kart parts and characters (as long as they are available through other means), but locking 200cc and premium badges behind a paywall is dumb.

In every other F2P Nintendo game so far, you could get everything without paying except for maybe the top tiers in arena modes.

Re: Mario Kart Tour Has A Paid Subscription Service For Bonus In-Game Rewards

BowtieShyGuy

@Silly_G The thing is there are already full versions out there. Every smartphone game Nintendo released (except for Dragalia Lost) is just a smartphone optimized version of already existing games with an added "allstar vibe" (because more characters means more reasons to pull).

At least FEH, Pokémon Masters and Dr. Mario bring in new art assets. Pokémon Rumble and SMR even recycled those.

Re: Random: Super Smash Bros. Ultimate Is About Video Games, So Don't Expect Goku Or Iron Man

BowtieShyGuy

Goku and any other non-Videogame character should and will stay out of Ultimate. It's a videogame crossover. I'm happy Sakurai reinforced this, and kinda surprised people still don't get it into their heads and think Sakurai is teasing and he will become the next DLC fighter O_o

HOWEVER I think characters like these are what Smash can do when going forward from now. It's almost impossible (like 99% sure) we can't have another Smash with all the characters Ultimate has. Not even another port due to licensing. BUT we have people requesting Anime-, Marvel- or Disney-characters.

So where to go now? It's obvious: Crossovers that focus on one other franchise family and let them fight against a reduced Smash roster.

Super Smash Bros. VS. J-Allstars,
so people can make Goku fight against Lucario, Freezer against Mewtwo, Zorro (One Piece) against Link and Ichigo against Ike.

Super Smash Bros. VS. Marvel
so Iron Man can fight against Powersuit Samus, Cap against Link, Thor against Pikachu and DK against Hulk.

They could even introduce mechanics that would only work with those characters, like items. Imagine collecting Senzu Beans instead of hearts, or all the infinity stones scattered across the field and suddenly, half of your enemies randomly lose a life

Re: Everyone Gets A Mushroom When Peachette Makes Her Race Debut In Mario Kart Tour

BowtieShyGuy

@Sandro89 To be fair: This is a smartphone "Hero" game that needs a lot of characters - probably some that would never make it in a mainline console game.

Examples:

  • Daisy in Mario Run (though I'd have nothing against her being playable in a canon Mario game)
  • Dr. Wario/Waluigi/Daisy/Bowser/all Baby Dr.s in Dr. Mario World
  • Seasonal Character in Fire Emblem Heroes, villain or side characters that were't playable in their original games

Re: Japanese Booklet Reveals Upcoming Super Smash Bros. Ultimate amiibo

BowtieShyGuy

@shoeses Ah. Well, I think it's still stretching it a bit as it is only one variation and not the whole line of four gender variations.
Otherwise, you could also argue it is worth adding Wireframe Little Mac, Builder Mario, Meta Ridley, Speedo Shulk, Bikini Samus, Galacta Knight, etc., etc.

But since amiibo are compatible with more than one game, there's still the option that a Pikachu Libre could reease in the future and be backwards compatible.

Re: Legendary Has Already Begun Work On A Detective Pikachu Sequel

BowtieShyGuy

@Heavyarms55 Also, planning a MCU movie is totally different from a regular film. In the MCU, all movies of a phase are already laid out. Most of the time, this includes plot points. Several of them are also planned around existing plots from comics.

Thus, you can already order CG-Guys to design and model a new Iron man suit and book locations or actors before the script is finished. Because they know these things will have to stick in the final movie, and the writers and directors have to adapt to these requests.

With a Detective Pikachu sequel, only Pikachu and Ikue Otani are set in stone. Literally anything else could change, including Ryan Reynolds as a voice actor (...in theory)

Re: Legendary Has Already Begun Work On A Detective Pikachu Sequel

BowtieShyGuy

@Heavyarms55 As you have probably read in the article, they only hired a script writer yet. That's one guy that is hired to put words on paper, and I'm pretty sure nothing else but script writing will happen until at least a week after DPs release in May.

In the end, it just means the writer has three more months to write. And if DP fails, Legendary only loses three months of a writer's salary, instead of all the money they will lose due to delays, like efforts to get back the same actors, directors and cg-supervisors, three extra months of Franchise-Rights, brand-recognition, marketing, tie-in contracts, etc., etc....

I too dislike Movies trying to shove a universe into your face before they make their films work.
But as in above's case, it's not arrogant. It's just planning ahead in a multi-million business tied to thousands of jobs.

Every film tied to a franchise works that way. And I'm pretty sure the responses of test audiences (a rough cut with unfinished cg-shots probably exists already) were good enough for Legendary to risk dipping money into the writing of a sequel.

Re: Bandai Namco Might Be Teasing A Second Season For Dragon Ball FighterZ

BowtieShyGuy

@WaveBoy Now you're just confusing things. Read my comment again. Carefully. You will realize that - unlike you - I didn't belittle your taste in old Anime. I like them too.
The nostalgia comment was solely related to your "there's no new cartoon masters" comment. If you had bothered to look any of the name's up that I listed, you would have realized that all of them (with th exception of DeBlois maybe, but he comes from a 2D background) regularly put out traditional drawn-on-paper animation. All of them were former Disney Animators from the Renaissance Era. Glen Keane, Richard Williams and Eric Goldberg are also some to look out for, though I think they - especially the latter two - count as old masters.

The only difference is the ever-growing Hollywood machine doesn't like risks, so traditional animation is mostly indie stuff nowadays or small-scale productions. I hope Sergio Pablos' "Klaus" (yes, this is 2D Animation) will change that... if they ever get enough funding to finish a feature.

To emphasize my point: I have NOTHING against liking the old. Not in the slightest!
But what I can't stand is when people belittle or even insult the taste of others by pretending they are more educated just because they know some old stuff - while in reality they are just closing themselves off. In the end it's still a subjective opinion like anyone else's, the only difference is it's easier to debate for the one that defends the old stuff, because people discussed all the pros and cons decades ago and the one defending it just has to repeat them.

I'm all about exchanging your tastes in a respectful discussion. It's important to learn from what has come before. But if you are not open to innovation as well, you're missing out. And when one even goes as far as insulting people for liking Rock'n'Roll, with a reason like "they are dumb when they think there was anything good after Mozart", then I automatically assume they are nothing but pretentious hipsters.

I'm not saying you are like those people... but in this discussion, you do bring a lot of this negative attitude into the discussion, especially when the actual arguments you had dissolve into mindless rants and insults. It makes it really hard to take your points serious, even when many of them were fair and sound.

Re: Bandai Namco Might Be Teasing A Second Season For Dragon Ball FighterZ

BowtieShyGuy

@WaveBoy Akira was animated with western (movie) conditions in mind, meaning full 24 frames per second and with the whole body getting redrawn for each frame.
Japan isn't used to seeing that, hence why it has never been done again in Anime, as these are created for a Japanese market and doing movies this way is more expensive than useful for that market.

Also, there is still good Anime today. Like Death Note, Eureka Seven or Paprika from the 00s, but also Psycho Pass, Erased, Attack on Titan, (Modern) HunterxHunter or Haikyuu would be examples for good anime of today (each for different reasons, I admit).
One Punch Man also might have a silly vibe and is over the top (it's a parody after all) , but it has some of the best animated fight scenes I've ever seen. You really feel the weight of every punch. Something I didn't feel in any of the first six DBZ "movies". (The series and the some movies like Broly's First and Fusion were a lot better though!)
I also think "Drifters: Battle in a new World" has some nice animation in there, but I have only seen 3 episodes as of yet, so I hold my horses there. I heard diffeirng opinions, one of them being it loses steam later on.

The "All cartoon masters of America are dead" is also just cynical and blinded by nostalgia goggles. Genndy Tartakovsky, Andreas Deja and Dean DeBlois are great examples of mainstream animators who are still alive and kicking, and there's more newcomers you could have a look for, though it's hard to tell since animation is more of a team effort.
Adult cartoons are also having a reneissance right now, and I am looking forward to projects like the anthology "Love, Death and Robots" that will be produced by David Fincher and Tim Miller.

But we're getting WAY off topic here, so I'll leave it at that with my two cents.

Re: Link's Family Excluded From Dark Horse's English Zelda Book: Creating A Champion

BowtieShyGuy

@Devlind Yeah, I also think that was a poor job in Other M. I think they could have made the Ridley scene work, but they just didn't bother explaining it better.
Ridley already seemed shoehorned in in this scenario, but then you didn't even have some form of Chekhov's Gun like flashbacks in an earlier scene showing how Samus dreads Ridley or at least having a monologue that expresses Samus realization that her worst nightmare will never, ever die was just lazy writing.

And yeah, the same goes for not finding a better excuse for not using her Varia suit (like "these baddies can track the Varia's energy signature, keep it down" or a malfunction or something).

Re: Random: Jim Carrey Mentions Upcoming Sonic Movie During Golden Globes Skit

BowtieShyGuy

@Heavyarms55 As mentioned before, MCU characters are meant to seem real (and do a pretty convincing job in doing so, even when next to real actors!). Thus they get closer to the uncanny.

DP can get away with more because it's not designed to be compared to reality like "Jungle Book" or even "The Hobbit", but rather "something surreal in the real world" like "Casper" or "Alvin and the Chipmunks". Just like you'd accept "human emotions" more in a Furby-doll than in a robot that looks very close to a human - but not quite.

It's very debatable if it works, and hard to judge by a few snippets, I agree on that. I have to disagree on Vision though. They gave him the human shape because of the plot, not because it was "harder to do". They wanted to show him becoming more human for Wanda, and doing it like this was the quickest and most efficient way for cinema.

Re: Random: Jim Carrey Mentions Upcoming Sonic Movie During Golden Globes Skit

BowtieShyGuy

@Heavyarms55 The thing is there are already 20+ animated films of Pokémon out there, with a cg-animated Mewtwo returns coming soon as well.
Personally I couldn't be bothered to watch any animated spin-offs or specials like the one to Mystery Dungeon. That market is overly saturated.

However, Live-Action Movies get WAY more media attention than animation or a series (which is a shame, really), and addresses a different kind of market. It also makes sense to pick a different medium for a different market, as this is also the first time a Pokémon Movie has been created with a western market in mind.

Re: Random: Jim Carrey Mentions Upcoming Sonic Movie During Golden Globes Skit

BowtieShyGuy

@Heavyarms55 It certainly varies with how schooled your eyes are to seeing it. I work in the VFX-industry, so I too found lots in the trailer that I thought was uncanny what friends of mine just couldn't see. It also tends to fade after some minutes if you can get into the plot, which of course doesn't work when you only see snippets.

I also think Pokémon will get away with more stuff as other films because they still keep their cartoonish silhouettes and vibrant colours, thus making it closer to Roger Rabbit than to GoT-Dragons. Sonic's posters do the mistake of trying to be real (like... MCU-real), thus going to deep into the uncanny valley.

To sum it all up: Detective Pikachu is still a risk, it can still become very uncanny, and is probably just an experiment.
But an experiment I am willing to take part in, as the trailer seems as if the creators know these risks and know what they are doing.

Re: Random: Jim Carrey Mentions Upcoming Sonic Movie During Golden Globes Skit

BowtieShyGuy

@Heavyarms55 I know lots of people that - based on that fanart - would have loved to see a game with that realistic slick of paint, even if it was just for seeing if it works, and are now super excited for that movie.

While personally I'm still not 100% sold on the idea (some Pokémon like Jigglypuff work great, some like Mr. Mime are a bit uncanny), I'm at least willing to risk seeing it judging by the first trailer, as the plot seems to stick true to the source material while deviating enough to stand on its own.
And that's coming from someone who thought "Detective Pikachu" sounded like a ridiculous concept on paper.

That's why I think tossing Detective Pikachu into the same drawer as Dragon Ball Evolution is unfair. Detective Pikachu is an experiment, but a project that is backed by people who know their stuff and the risks involved. DBE was a trashfire cashgrab that was produced because Fox had to do something with the license.
The script writer of DBE even apologized and admitted that he was only after the paycheck and not really invested in the project. (Even though I think you got to blame the ignorance of every decision maker on that project.)

The only good thing about DBE is it ticked Akira Toriyama off so much he got back invested into the franchise.

Re: Random: Jim Carrey Mentions Upcoming Sonic Movie During Golden Globes Skit

BowtieShyGuy

@Heavyarms55 I think Detective Pikachu could be good. Not great, but good.
Which is probably because lots of people actually want to see a realistic take on Pokémon, proven by tons of popular Fan-Art in all variations of hyper-real styles.

A live-action-hybrid of "Sonic the Hedgehog" on the other side was just a weird concept to begin with. But I hold my horses until we have a first trailer.

Re: Unlocking All Super Smash Bros. Ultimate Fighters Should Only Take A Couple Of Hours

BowtieShyGuy

I guess we get a 3-way unlock again: Unlock through Vs., Unlock through World of Light and unlock through special means (e.g. walk 500km).

I always thought a fast unlock through Vs. is a good compromise. Sure you want a challenge, but when you're at a friend's who doesn't put time into the game you don't wanna be forced to play with Kirby.

For this reason, I could never play Funky in MKWii at a friend's, because he was too hard to unlock.

Re: Nintendo Will Remove Smash Bros. Ultimate's Offensive Depiction Of Native Americans

BowtieShyGuy

@Octane Here's what I read up when they did changes on Bravely Second:

Apparantley, depicting Native Americans with a feather like that is a cliché and associated with the (wrong) depiction of Native Americans by Hollywood or cartoons. E.g. showing them as war-mongering, wild savages. Some consider it as hurtful as the depiction of african people with thick lips and with ape-like proportions in old Disney or Warner Bros. Cartoons. One also has to consider that this is not just "an outfit" but also connected to a cultural identity.

Nintendos G&W Game "Fire Attack" would fit into that trope, as the antagonists were pyromanic Native Americans. Of course this was normal 30 years ago and Japanese Nintendo didn't know better, but adding the artwork nowadays (it wasn't in SSB4 as far as I know) is a weird idea in that regard.

However, I'm no american, so this vague stuff here is all I know and care about the issue. If I ever meet an actual native American I might change my mind.

Re: Random: Collect Saints, Not Pocket Monsters In The Most God-Like Pokémon GO Clone Yet

BowtieShyGuy

@Blizzia It's not that hard, really. I don't wanna get too political here, but you just need something people can identify with and then create an enemy with baseless assumptions. "Divide and conquer".

@FX102A: Yeah, basically that. And even in the idealistic future of South Park without the -isms, there still were wars for non-religious reasons. Which is quite the realistic approach, I think. Wars aren't actually about religion, it's mostly over ressources and territory disguised as them.