A brief glance through the comments section in our review for Mario Kart Tour is enough to suggest that the reception of the world's premier karting series on mobile has been polarising, to say the least. Our view, as you'll know from the review, is that it's a fun mobile interpretation of the series once you acclimatise to the controls. The various microtransactions and associated F2P mechanics don't make a great impression if you're coming from the context of the main games, but there's no limit on playtime and ultimately it costs nothing, so it's hard to get too upset about it. Ultimately, it's a fun little timesink despite the negatives.
It seems, though, that we don't have much company in the middle ground - people either love it or hate it. There are several reasons we think this might be the case. Anxiety regarding the continuing encroachment of free-to-play mechanics into the 'wholesome' Nintendo ecosystem is one possible explanation. We've discussed before how this is an uncomfortable trend and with Nintendo becoming more like Disney all the time - with regards to its ever-growing roster of family-friendly characters, approach to licensing and upcoming theme parks - it's understandable that fans see the naked profiteering of £64.99 in-app purchases and feel like the Kyoto company is tarnishing its brand. For a company initially so coy about producing DLC for its main console games, the business models and monetisation of its mobile output (featuring the kid-friendly Animal Crossing and Mario series) feel Machiavellian by comparison. However commonplace these practices are, it just looks bad coming from family-focused Nintendo. There's a sense that the company should be 'better' than vulgar gacha mechanics, lootboxes and the like.
Looking back through history, though, it's hard to justify that there's been any change to the company's approach whatsoever. Tactics might differ, but Nintendo - just like Disney - has always been about creating entertainment to make huge amounts of money. We've got nostalgia for them now but how exactly are blatant advertising tie-ins like the Super Mario Super Show and The Wizard any less insidious when it comes to selling stuff to kids?
However cautious the company may be, the idea that Nintendo is a pure and virtuous corporation that is somehow 'above' crass business models is poppycock brewed up in our minds by brand-loyalty and nostalgia. Nintendo's always had a laser-focus on your wallet and Mario Kart Tour is simply speaking the language of a modern F2P mobile game, just as Disney does with many of its mobile games. Remember, the lootbox stink that EA kicked up with Star Wars: Battlefront 2 was tied to a $60 home console game - Mario Kart Tour costs nothing to download and play.
Another area of confusion is the £4.99 monthly subscription service. This fee opens up 200cc races and offers extra gifts and badges from special Gold Challenges. This is not required to play the rest of the game, but it introduces a paywall to content which instantly causes certain players to feel like they're being nickle-and-dimed. Considering what the subscription offers, it feels like poor value and invites comparisons with other services which wouldn't otherwise come to mind. Apple Arcade launched recently for exactly the same monthly price, and that offers access to a large library of 'proper' video games which can be played across devices with BlueTooth controllers. It's entirely different, of course, but by framing the Gold Pass in a certain way Nintendo draws comparison and criticism which could have been sidestepped with a different model.
The company tried to keep things simple with Super Mario Run - its preferred approach to monetisation was an easy free-to-start model which offered one World before asking for a one-off fee to open up the rest. You knew where you stood with it, which many people liked, but the game performed well below expectations and subsequent efforts did far better in terms of revenue. The subscription in Mario Kart Tour is another experiment, but it feels laughably expensive where other parts of the game are relatively generous in mobile terms. From a console gamer's perspective, Apple Arcade offers a host of 'proper' games for $5 a month versus a bastardised Mario Kart you can’t use a pad with and which you can’t even play in portrait mode. That is the comparison gamers are making with this confusing subscription service, and once again it contributes to a fundamental misunderstanding of what the game is offering and the audience Nintendo is aiming for.
Inflated expectations are another factor, partly brought about by a huge advertising push and, to a certain extent, the Nintendo name. As with all its mobile output to date, Mario Kart Tour is nothing if not a slick production, with fantastic presentation and key art which was immediately saved to our Wallpaper folder. Its launch has been given huge fanfare and, with the brilliant Mario Kart 8 Deluxe bouncing around our brains, it's easy for expectations to creep up. For series veterans, comparison is inevitable, but anyone expecting a similar style of gameplay from a game tailor made for one-handed mobile play is asking for disappointment.
Is that Nintendo’s fault? Does the company’s brand promise a certain experience regardless of the platform? We'd argue not. Since the very beginning Nintendo has offered diverse and bespoke experiences across its own platforms, carefully tailoring the content to the specific hardware it's on and catering for that console's audience. The same can be said of its mobile offerings - they're designed for phones and for people who aren't necessarily Nintendo enthusiasts. These games are a way of getting IP in front of new people and, as fans, that can be tough to remember when Nintendo has done such a terrific job of appealing to absolutely everyone with Switch.
Switch's broad appeal doesn't exclude core gamers in the way that the Wii did. It's got the waggle if you want it, but the console is equally adept at delivering full fat gamers' games on the go or on the telly. By contrast, Nintendo's mobile output feels like a return to excluding core gamers again. Despite tapping into their nostalgia with all the retro tracks, Mario Kart Tour is fundamentally different from the rest of the series and aimed at a new audience. After feeling abandoned by Nintendo before, we don't want to hear "no, this isn't for you" again. Nintendo would never say that, of course, just like it won't stop us buying a Switch Lite if the fancy takes us, but core gamers are not the focus.
The evolution of mobile tech is arguably another factor contributing to heightened expectations. As kids, we didn’t buy the Pikachu Tamagotchi expecting a full-on Pokemon RPG, but as Switch has demonstrated, even modest mobile devices are hugely capable nowadays. The wizardry employed to get a full Zelda game onto Game Boy with the original Link’s Awakening was incredible back in the day, but technologically speaking, there’s absolutely no reason why we couldn’t have a fully-fledged Mario Kart on a phone, but that's not the goal.
On a larger scale, Nintendo’s approach seems to be working well, with excellent user reviews across iOS and Android. For console gamers, though, it's proving to be much more divisive. The feeling that a potential Mario Kart 9 was delayed in order to divert resources to the mobile game is common, although there’s no reason to assume the two projects couldn’t coexist in development - Nintendo certainly has increased bandwidth now the 3DS is truly finished.
In the end, it’s hard to feel aggrieved when you remember that the price of entry is zero, but there will be many people who argue that the real cost here is unquantifiable damage to Nintendo's brand. On the other hand, a whole other set of players won't even blink an eye at the mechanics in Mario Kart Tour - in fact, the lack of a play limit makes this game far more approachable and some would even say 'generous'.
We're not sure we're quite in that camp, and if you’re a series fan you may see only the barriers that prevent the game from being a ‘proper’ new Mario Kart. As console gamers, we might not want to hear "it's not for you", but this one really isn't. In the mobile context, it's a decent offering, though. Fortunately, there are huge swathes of software hitting Switch every single week that very much are 'for us'. With that in mind, it's probably best to relax with something off the eShop than get ALL CAPS mad about Mario Kart Tour.
How are you finding the mobile interpretation of Mario Kart? Why do you think it’s proving divisive? Let us know your experiences below.
Comments 71
I tried all of Nintendo's mobile games and even dropped a few coins here and there... but hiding content behind a 5 bucks per month paywall is really greedy and I hope it doesn't catch on.
The game is perfectly playable as a “free” app. Sure it takes a while to unlock what you want, but you’re constantly encouraged to use different characters and kart combinations since each track has its own good/bad choices when it comes to bonus points.
If this one was an expensive paid app like Super Mario Run, people would still complain. You can’t please everyone.
The controls are too imprecise. I can’t make tight turns. Also I feel like I don’t have FULL control of my character, who is Daisy, and her kart.
Other than that it’s a cool app. The graphics are really nice, like a Vita port of Mario Kart 8. I am looking forward to the multiplayer.
It's devisive because some people don't like to see a watered down less fun monetized version of games they love and others just don't care.
I like it. I’m not really a heavy mobile gamer but its fun for a couple of minutes here and there. No subscription needed. I do like the new levels. It’s been so long we had a new mario kart, it’s been over 5 years now Nintendo.
I didn't choose the Fighter Life, the Fighter Life chose me!!! (Evidently! Apparently!)
It's playable, decent graphics, not bad for automated, no timer, all good and well...
But I'd really prefer using a controller for full and exhilarating control over my kart and not to have buzzkill money schemes looming over my head while playing.
Interesting piece but it does seem to ignore that the game isn’t very fun to play at first, and needs a 1-2 hour time investment to get used to the controls to actually have fun.
Considering it’s a Mario Kart game, classically one of the easiest game series to jump into and have fun, I’m not surprised by how many people picked it up, played for 20 minutes and decided it was rubbish - I did exactly the same at first.
I’ve gotten more used to it now and had some fun with it but, I feel like Gavin is very much looking down on those not enjoying it and dismissing that there are plenty of decent reasons to believe the game isn’t very good.
I've already double dipped for Mario Kart 8 Deluxe and don't get free online play anymore so wouldn't pay a penny on the phone version when I get around to playing it.
I guess time will tell if people are willing to pay the monthly subscription fee.
This game is okay, but I've been having trouble getting used to the controls. The "drift" mode is egregious.
It's the worst Mario Kart game I've played and by some distance and its also by far and away the most expensive if you want all of the game. So basically its rubbish
GRID AUTOSPORT for iOS.
Pay Once.
Race Forever
Nintendo lost me at "mobile", and it frankly doesn't matter which franchise they or any publisher offers. The screen size is tiny, the control interface is vastly inferior to enjoying games on a console, and the business models amount to extortion. For games like Mario Kart it's an atrocious decision, particularly for anyone who loves to play locally with family and friends on the same screen.
MK 8 may still be a top seller, but it's long in the tooth by now and most gamers finished unlocking everything years ago (on the Wii U version, no less). Nintendo's Christmas 2019 lineup would've looked a LOT stronger with MK 9. Just saying. In my humble opinion, mobile development is effort and resources that could be far better spent supporting their own hardware and developing these franchises for the Switch.
Now I'm sure Nintendo will nevertheless make a ton of money from this and other titles they're bringing to mobile devices. But not a penny of it will come from me.
Ehhh......raced 1 race, it's not the worse thing I've ever played but it's not a console Mario Kart either. I'm sure I'll have some free fun and then move on
It's important to remember that Nintendo are catering to a different demographic with their mobile games. They tried the straight up approach with Super Mario Run and it failed. The FTP model with gacha mechanics is what mobile gamers want. I don't like it, but the casual phone gamers seem to embrace this model and only this model. I'm not sure if there's another way to make money off of this type of gamer. At least we're still their main focus. I'll happily enjoy full games on my Switch and leave phone games to others. Nintendo seems to know better than putting all their eggs in mobile phone games. It's a bubble that's sure to burst. In the meantime they're free to milk it like any other for profit company.
Yes, I am one of those people who thinks this game tarnishes the Mario Kart brand. Definitely not the the levels of ''This series will be superbad forever now'', but it just feels cheap and it makes me sad that Nintendo is going this route of trying to leech players out of their money this way.
I really just want this whole gacha gaming system to die overall- not just with Mario Kart. I find it insulting to be quite honest. ''Oh, I'm sorry, you didn't get your favourite character. Buy more gems and try again!'' Ugh. I literally can't stand it. And I'm appalled at how much money people are sinking into yet another one of these horrible practices, Mario Kart or not. The fact that there's no time limit before you can play again helps, but only minorly so.
I'll be rooting for the day this kind of practice finally stops. It probably won't, though, because this is just how things work now and companies easily fall for easy money grabs. At least it hasn't infected Nintendo's console games.. yet. (Well, aside from the Pokémon game that's on mobile and Switch, I guess, but I don't count that since it's literally just a cruddy mobile game on Switch.)
I will never download any game again so long as it's got these kinds of things built into them. It is absolutely disgusting.
But hey, glad there's still people out there who are enjoying the game at least, whether they spend money on it or not. Don't let salty people like me ruin your fun.
I got a few problems with the article underlining how Nintendo wants to make money as if nothing changed, not to mention comparing Mario Kart Tour to BattleFront 2.
Regarding the making money, yes, we all know Nintendo wants to make money, that always was the goal, but the approch is actually changing or at least Mario Kart is not following Nintendo usual approch.
In recent years what Nintendo builded with the fans was an unexpected trust; while many companies used an aggressive approch to milk as much as possible from their players, not caring to lose their trust (and therefore possibly the customers itself eventually), Nintendo seemed okay to give up an easy quick gain in exchange to keep the customers loyal and ready to keep buying product after product. Maybe MKT is just the odd exception, but it's definitely far from what the company got us used to in recent years, and not in a good way.
And regarding the BattleFront 2 comparison... No, just no, using a super awful case just to save MKT is just weak; being better than something bad doesn't automatically makes something good.
MKT is implementing some awful and scummy monetizations systems, being on par or better then other awful systems doesn't make MKT good, not even a bit.
It is a game from a series that traditionly targeted towards families that is now built around gambling and Nintendo wants people to get caught in the loop of spending more money than they should to unlock all these items. It promotes unhealthy gambling tendencies in people who may take it further to get their fix.
It is nothing more than scumbag tactics and just cause other mobile games have the same model does not mean Nintendo should escape criticism, and Nintendo Life has also gone down in my estimation for publicising the game so much with article after article.
I haven’t played MK on mobile so maybe shouldn’t comment but from the outside looking in 5 bucks a month seems steep considering you can now subscribe to Apple Arcade for that price which gives access to many whole games, let alone unlocking just part of one game...
@EvaEeveeFan Those people do exist out there, but it's also no reason to dismiss nuanced and well-thought-out critiques.
Because if you do, well, you get American politics...a messy and tribalist situation.
If it had Luigi in it, then it would be 110% loving it
The game only serves to highlight Mario Kart’s glaring faults, namely it doesn’t matter how skilled a driver you are if a blue shell can just take you out before the left finish line and drop you 4 places in a race.
This does not normally matter when playing multiplayer because you’re just having a laugh or you just play battle mode. But the last great single player MK game was on the GBA and this game is 100% single player.
It desperately needs a widescreen mode so you can use 2 hands. I don’t get Nintendo’s stance on making every game portrait only. It doesn’t really improve accessibility and most phones are too big to use with one hand anyway.
I don’t mind the gacha mechanics because once you have the character you actually want (in my case Bowser) you don’t give a rats bum about getting anymore.
I don't know, MK 8 is one of my all-time favorites now, but still having good fun with this, and don't plan on spending any money on it. The gold pass deal is the biggest issue with the monetization, but outside of that, there's plenty to get out of it without getting shaken down.
Not sure how anyone could celebrate a watered down, poorly developed, micro-transactional, mobile version of Mario Kart.
Here’s the facts:
If you download this, Nintendo will pursue more mobile games. Their resources will be invested in it if it makes returns.
If you throw fuel on a dumpster fire, it will burn even more fiercely. Don’t support this dross.
@RadioHedgeFund "I don’t get Nintendo’s stance on making every game portrait only."
Ah, this one I can answer. So it can be played with one hand whether on the train/tram or handicapped. I only know that one because Miyamoto constantly stressed it with Super Mario Run.
@RedderRugfish I'm under the impression that that's definitely coming in a future update alongside new level themes (under the Extra ones).
@PBandSmelly
I don't know if i saw exactly what you got, but i would get 2 prompts saying I'm not logged into Google, or my Google account isn't linked , but you can't install the game unless you've already saved that info. So the prompt seemed bogus, or redundant. I would tap the back button or tap a spot outside the prompt and it would cancel the prompts, and then game would run just fine.
I'm surprise people still complain about mobile games like these not getting the console treatment. It's a mobile game of course it'll have a lot of craps locked behind a paywall.
@KingBowser86 I get some games being portrait. Mario Run is a great little game.
But imagine trying to play Forza Horizon with your TV rotated 90 degrees!
I don't think you need to have spun some fantasy that Nintendo is a "pure and virtuous" company to be disturbed by the way they've allowed mobile games utilizing their IP to adopt exploitative monetization models.
Also, what's up with the implication that multimedia advertising via TV shows, comics, etc. is the moral equivalent of introducing children to gambling via the introduction of gacha mechanics?
"... tailoring the content to the specific hardware it's on and catering for that console's audience. The same can be said of its mobile offerings..."
Oh, So that is what all the mobile developers have been doing all these years when making games with awful touch control gameplay and full of exploitative mechanics aimed at kids
They all been "tailoring their games" just like Nintendo is now - who knew. 🙃
@RadioHedgeFund I certainly agree - racing shouldn't be Portrait. 2P MK8, I'm looking at you!
Let's not act like in-app purchases for currency that cost more than a full price game are normal just because everyone is doing it.
The issue as I see it is that “getting used to the controls” shouldn’t be something you need to do with Mario Kart.
I’ve played every MK since the original on the SNES and all of them, even the atrocious Super Circuit, had controls where you could just pick up and play them. Mastering them to get perfect power slides and using that mastery to get to 1st place consistently was the real challenge, but even the filthiest casual could pick up MK and start playing with some degree of competence.
But Mario Kart Tour has such badly tuned controls that it’s hard to want to even try to “get used to them”, let alone spending a couple of hours trying to do so as your review suggests.
The control scheme issue is made even worse by the fact that the game launched on the same day as ios13, which included support for third party gamepads like Ps4 and Xbox One S controllers. Nintendo could have easily added in game pad support so long time veterans of the series like me could have enjoyed it. But they were clearly too lazy to do, preferring instead to put in the bare minimum of effort into their control scheme and all of their effort into greedy cash grab micro transactions.
I guess my feelings are best summed up by saying I’m not mad, I’m just disappointed. While I agree Nintendo shouldn’t be considered to be above MTX in mobile, I did expect a higher quality from a game that bears the name of one of their most beloved series.
I deleted it from my iPad after about an hour of trying to like it. What amused me was later my 7 year old son, who LOVES Mario Kart 8 Deluxe, was playing Tour on his iPad and I heard him say “this is quite a weird game.” He also stopped playing it and returned to Mario Maker on his 3DS.
Mario Kart Tour is an abomination. It’s not worthy of anyone’s time and whilst I generally agree with scores handed out by Nintendo Life, a 7 was far too generous in my opinion. This game is a 1 Star game at best.
It looks and sounds gorgeous. Controls like a pig in a sack though. Raced once and deleted...
Good article. So many people miss that Nintendo is a big corporation like any other.
@KingBowser86 yeah MK8 should have given you the option. No one wants to play 2 player like that.
@LivingLeif Super Circut was a great game.
am i too stupid or too intelligent to understand why people think you cant properly play the game without spending money. it is super easy to just buy charcters etc with gold coins. you can earn gold coins with that race with gold mario. it costs diamonds or whatever it is called but you get diamonds every now and then by just completing cups and such.
the real problem with the game is the controls. they are horrible
Stop trying to make normal stuff like microtransactions, loot boxes and all the abusive mechanics to squeeze money of players and make the life of those who don't pay much harder, these stuff should not be normal.
Sounds like a fair feature and good points brought out here. I know mobile games are in a different league to console games, but I still compare them. Everyone has their 2 cents, wll here's mine. There're very few games I would pay a full 60euros for, choosing rather to wait for sales or to buy 2nd hand. Yet some mobile games demand more than that in a single transaction or spread across multiple consumable items and yet the quality of a mobile game is terrible when put next to a console game. Yet they expect us to pay as much if not more?
I get developers put in effort to make these games. They work hard and I think its only right if not fair to ask for money. So even on a f2p game I would be willing to part with some money as a way of supporting their game. But for them to keep demanding more money and more and more is just something I don't understand... I'd rather spend 60 on a new game that can give me 10s of hours if not 100s of hours of enjoyment, than play an incomparable lite game, locking the time I can spend on it or my advancement, that's only going to ask for the same amount of money, if not more.
Yeah... this is a hard no for me. The controls are awful.
Microtransations and paywalls and all that stuff are completely fine as long as it's kept to crappy mobile games where it belongs.
Mate, it’s a free game, that can be played unlimitedly. As as far as free games go, the gameplay is pretty fun. But they have to make money somehow, and the Mario run method didn’t work.
And as for hiding content behind a paywall, that like complaining that you have to pay for the full game after downloading a demo.
Just be thankful that this game doesn’t have an energy bar limiting how many races you can have.
@Gerbwmu That’s why it was released on mobile devices for a different audience.
I quite like the simple yet vibrant visuals.
Would people object to there being advertising boards in the tracks instead of microtransactions?
I found the presence of Dole bananas in Monkey Ball almost charming.
I just cant get over the fact that some content in this game is locked behind a $60 annual subscription, on top of the gacha microtransactions and mediocre controls.
If the subscription was $5-10 per year and removed some/all of the gacha mechanics, I would gladly pay for it. Instead, it's the worst of both worlds - the gacha microtransactions are still in, and the price of the subscription is laughable.
With that being said, if you dont have a Nintendo platform or a Mario Kart game, then this is a pretty decent way to scratch the Mario Kart itch.
I just feel really sorry for all the people who live in a country where the government requires citizens to download and play this game.
Regarding Monetization. Nintendo has tried playing it safe with Microtransactions before and it didn't produce the results they wanted. Their most profitable mobile game so far, is built entirely around a gatcha mechanic to get fan-favorite characters.
With Tour, you get the impression that Nintendo just said "screw it" and doubled down on gatcha. They stressed about not over monotizing their games, but with most of their other titles having middling performance, due to the difficulties of profiting from the mobile market, and the powers that be of the shareholders wanting improvement, Mario Kart Tour needed to deliver real results, so its easy to argue Nintendo's hands were simply forced by market conditions.
At the very least, I hope Nintendo doesn't start doing this to all their mobile games. But their mobile ventures need to be sufficiently profitable on their own, so something has to give sometimes.
Honestly not really feeling it. I don't find it as fun as a traditional Mario Kart game. I'll sit this one out.
I really enjoyed Super Mario Run but I feel like all the rest of Nintendo's mobile apps are just delivery systems for microtransaction nonsense.
Too many zillion kinds of coins and rubies and gems and time-based lock outs of everything to keep track of.
Meanwhile, I've been genuinely enjoying MKT, and i even liked the beta a lot. I've played a few F2P games in my time, some even for a very long time, but I always make it a personal rule to never spend money on them no matter what. I don't have that kind of money to throw around like that, so I just see "MKT is free" and go. I can ignore all the money-grubbing stuff and i end up having a good time.
No reason at all to spend any money on this game. This can be a fun game that is behind a paywall. Nintendo has made it quite hard to grind for gems.
Nintendo fans - spend $60 on MK8, ask for DLC and spend another $12 on that, then spend another $60 to play MK8D on Switch
Also Nintendo fans - Nintendo wants us to spend money on their free game, what are they out of their minds!
Also Nintendo fans - you can't have DLC free, people need to get paid for their work, unless they work on free mobile games then they can rot
As for the game itself, I was really enjoying it for a couple of hours but reality is setting in.
No timed energy, BUT, you need a certain amount of stars, based on points, to unlock new cups. This isn't pinball, the score shouldn't matter, it's a racing game, they keep score for what position you come in. Make it 3 stars for 1st, 2 for 2nd, 1 for 3rd, you get 12 stars, you unlock the next cup. Which is how a racing game should work, but you need 5 stars per race.
Which might be fine, if they gave you extra stars for 100cc and 150cc, but they don't. Get 5 stars on 50cc, no extra stars for coming in first in higher races. I don't see the point in playing the higher speeds at all. Especially with these controls. I'm OK with drift controls at 50cc, first almost every race first time, but 100cc it's 3rd place for me.
And I really don't understand why sometimes in races I get items but sometimes it just shows 3 little tickets. I have no idea what that's all about, just that it adds to the frustration.
And I think it's funny everybody is so fixated on the $4.99 subscription when all I see is that $19.99 price for a Mario skin or whatever it is. Really I have no idea, I just see it and laugh. $10 for SMR was too much so let's just put a big $19.99 on the front page. Crazy.
But what I'm really waiting for is the game to show up in My Nintendo, which is still horrendous. It's not even listed in the News section. Nintendo really is a joke of a company sometimes.
4 weeks until Luigis Mansion 3 and it's DLC. I miss just talking about games, everything has to be a philosophical debate these days. 😝
Here's the short version.
People who don't like it think the controls are poorly thought out, the game should be in landscape mode so you can see better, and the monetization is far, far too aggressive with both loot boxes and a subscription service that both makes the game less grindy, and allows you to play the most fun mode (which is still only AIs).
There is also the problem that if Nintendo actually succeeds at selling a subscription service within a F2P game, you can imagine tons of other F2P games will follow suite.
@LivingLeif controls are the worst!
And they didn't even mention this is the article.
The poor controls are the main reason I'm not playing it.
Hell, even the cheap knock off Beach Buggy Racing has better controls and more gameplay
I guess I’m one of the few in the middle. It’s fine. It kills a few minutes while waiting for the wife to try on a pair of shoes.
I’ll never spend a dime on it, and although the loot box randomness is annoying, I can live with it. It’s a free-to-play game so you can’t have it all.
Sure, I’d rather have a Super Mario Run-style game where you pay all at once and unlock everything, but sadly I’m in the minority — I can’t expect Nintendo to cater to a minority and therefore leave money on the table.
@1UP_MARIO "It's been so long since we had a new Mario kart."
This basically sums it up! I bought mario kart 8, on wiiu, when it launched! I just really wanted to play a fresh MK and this will hold me off till a real sequel arrives!
The bonus multiplier thing is super addictive, I hope they bring it back for MK9!
I like the game, but not enough to pay for it. Seems tough for me to come in any other place but first. Even on 150 cc. I've been through a dozen of these mini prixes. They have fresh and fun ideas and it's fun enough on mobile, but eh feels pointless when there's just so many prix.
Nintendo, I'll have a fat sack of whatever you were smoking in the meeting where you decided £5 a month was a reasonable price to unlock the gold pass.
But seriously, as far as mobile games go, it's not bad, in fact graphically it's pretty impressive. There are some interesting ideas (character specific powers especially) that I would like to see implemented into a future full fat MK title. But as most people on here will own a Switch, we're really not it's target audience, and there's no reason to pay or play when we can just pop in MK8 Deluxe. I'm sure the casual mobile market will enjoy it as a gateway into the main franchise, and more power to whoever does, but even if it was a one off purchase like Mario Run I wouldn't be interested.
This is very much the Brexit of the Mario kart world
The 5 pound a month is simply crazy. And totally unjustified. The game itself is awful. The graphics are blotchy and the fact you can’t play in landscape mode is another negative. Playing it in portrait mode just feels wrong.
The controls do take time to get used to but even when you do they feel clunky.
It just feels like a quick money grab with little attention to detail. If I were to review it - 3 out of 10 at best.
Just downloaded it. It's a little hard to control, but fun. I'm staying away from the gacha stuff and just taking what the game gives me, but I'm making out okay, at least with the easier cups.
I think there are a few things people need to consider
1 The game is clearly made for a different audience
2. It won't detract from the main Nintendo experience on Switch since Nintendo has gone on record to state that that their consoles and mobile games are entirely separate ecosystems
3. This game was not developed by Nintendo themselves it was mainly handled by DeNA
I actually just started playing it today, it's actually pretty fun, but man turning is hard, especially when drift is turned on. I'm not a huge fan of the way microtransactions are set up in this game, and how it rewards players for having the right characters/karts/gliders on certain courses, all of which you only have a random chance at getting. The fact that they give player names to what are clearly just CPU-controlled racers feels a LITTLE underhanded, I'm not sure why Nintendo would do that. Still, if Nintendo would lower the cost of the premium membership ($5 a month, which means $60 a year, is NOT a good deal), adjust the in-game prices of what you can by with regular coins (collecting them proved surprisingly difficult with the current control scheme), and have rubies be more common to collect, I feel like the game would be more tolerable than it currently is.
I disliked the controls alot, and the game is not good in vertical mode either way. It's like FOV is narrowed down to tunnel vision.
Playing a mobile game and finding out it feels a lot like the series it comes from is kind of like eating a piece of candy and finding out it tastes just like the type of fruit it's supposed to taste like. "Huh. Wasn't expecting that!
Who are you trying to fool, Gavin? This is a traditional family-oriented game that now has real money gambling shoehorned into it. On top of that, it controls worse than Super Circuit, has no multiplayer, doesn't even have Luigi, is stuck in portrait mode so you can't even prepare for upcoming turns, and runs poorly on phones outside of flagship models. Saying "there's no fuel limits" is misleading as there is absolutely a limit to coins you can earn in a day, making single player races pointless.
Call it what it is: a bad, insulting game. Don't pretend that by being better than stuff like Battlefront 2 or other F2P games (and there are much better mobile racers) that this is an acceptable product.
@rushiosan Ten bucks for one time vs Five a month? This game is far more expensive that Mario Run for anyone who actually gets into it.
We just got Grid Autosport, so racing fans should be fine.
Most smatphone games are not videogames, they are Appgames. Those that are more video game like end up with console/pc versions, and the rest just rooten as microtransaction draining maxhines.
The thing is I dont think it damages nintendos image. Thoso who arent loyal fans are quieted down by being told that the real expwrience is on the switch, and that the app versions are just to drive people twoards the console version. And loyal fans wont really care much as long as they are periodically served with good switch games.
Do I think Nintendo is loosing something that made it unique?? Yes. Is it enough to make me worry about it? Not yet.
The thing is simple. We are loyal because are childhood has been filled with joy because of Nintendo. However, how would you feel regarding Nintendo if your childhood related to Nintendo was based on microtransactions??
Nintendo knows this issue and it knows that in order to have new generations of loyal fans it can not abuse them and must be accessible.
For know it is still keeping the balance, but app games as the first real contact point between kids and nintendo is an ever growing tendency, so be alert nintendo.
In addition to the awful monetisation, it just isn't a good game.
In my opinion the controls are terrible. Why do I have to choose between steering and drifting? sometimes I just want to align my kart with the track after a turn but it drifts too much. They should've used more conventional controls like the Asphalt series.
Relevant video:
https://www.youtube.com/watch?v=lGVOylB-oIs
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