The Switch is finally getting itself some Star Wars games! With last week’s release of the rather excellent Star Wars Pinball being very quickly followed by this, a barebones port of 2002’s Star Wars: Jedi Knight II: Jedi Outcast. Quite rightly regarded as one of the very best Star Wars games – certainly in terms of its amazing lightsaber combat and surprisingly engaging story – it lands here sans its multiplayer component but at a rather attractive budget price. So, 17 years after it first released, how has the single-player campaign aged and is it still worth your time and money?
Well, let’s get the negative stuff out of the way first. For around about the first four-to-five hours of your adventures as bad-ass intergalactic mercenary Kyle Katarn, things are pretty bad. Some of this is down to the fact it’s such an old game at this point, and archaic design decisions are to be expected; however, just as much can be attributed to a deeply problematic and badly-judged start to proceedings that was just as annoying back in the day as it is now. This is a game that locks everything that makes it so highly-rated behind a long and arduous trek through some very poorly-designed opening levels full of terrible puzzles and awkward gunfights against dodgy enemy AI.
Things kick off with Kyle and his partner Jan Ors investigating a supposedly deserted Imperial Outpost on the planet of Kejim. It is, in fact, manned by a rather large garrison of Imperial forces, and armed only with a selection of uniformly bad guns and thermal detonators with a laughably tiny blast radius, it’s up to you to face off against this army of braindead stormtroopers who constantly zig-zag around in front of your blasters making them nigh on impossible to shoot.
The pew-pew action here really is quite poor – something that isn’t in any way helped by the addition of motion controls – and until you find some way to reliably deal with your enemies that works for you (we prefer to charge, strafe and stun them as much as possible) you will die. A lot. Your opponents in the first few hours with this game will run right at you blasting away with no regard for their own personal safety, and quite often attack you en-masse so that almost every encounter leads to you clinging to the very last remnants of your health and shields – a situation compounded by the dearth of health packs scattered throughout stages.
Played with a keyboard and mouse on PC, these early combat sections weren’t such a massive and clumsy pain, but with console controls, they are an uphill battle. We can’t stress enough that you will have to really strap in for a very tough time, save-scumming like you've never save-scummed before in order to finally get to the point in the story where Kyle hooks up with Luke Skywalker, gets his lightsaber and starts unlocking some of his Force abilities. Early combat problems are also compounded by archaic level design, and you can really see how the basic language of video games has drastically and fundamentally changed over the past 17 years; some of the puzzles, random guesswork and head-scratching leaps of faith expected of you here make absolutely no sense to modern gaming sensibilities.
Levels are full of locked doors which require switches be pushed in order to progress. Some of these switches are almost impossible to find due to chronically bad placement; this is compounded further by pretty terrible textures on computer consoles and walls that make finding the point you’re meant to push a switch difficult to see or easy to miss. Seriously. We challenge you not to use a walkthrough guide at some point in the first half of this game, thanks to the fact that the solutions to many of its dreadful puzzles require you to awkwardly jump around pieces of background scenery in order to climb up into some little vent that you would never be expected to access in a modern video game. There are also some chronic jumping and climbing puzzles to navigate, which will make you consider pulling the Joy-Con off your console and binning them for the sake of your sanity (let's hope you don't play this on the new Switch Lite).
However, once you’ve slogged your way through five levels worth of this torture, arrived at the Valley of the Jedi, reawakened those Force powers and gotten your hands on that sweet, sweet lightsaber, things really do turn around. Well, there's still the small matter of some very annoying snipers in Nar Shaddaa, but once you deal with this final humiliation, we promise, things really do turn themselves right around – because Star Wars: Jedi Knight 2: Jedi Outcast has the best lightsaber combat in any Star Wars game to date.
Even after all this time, it’s still fantastic. It’s a surprisingly deep and sophisticated take on the Jedi’s signature combat style that makes every fight a delight to slice your way through. Those enemies who so frustratingly zig-zagged your useless laser fire earlier now become an endlessly hilarious barrage of saber-fodder, and the catharsis of deflecting stormtrooper fire back where it came from and generally dancing a merry Jedi dance of death through all and sundry is very, very real. Besides making absolute fools of the lowly stormtroopers, there are also some fantastically fun duels to be had with other Force-wielding enemies and a couple of standout lightsaber battles that will put all of your hard-earned Jedi skills to the test.
Combining your lightsaber and ever-expanding array of Force Powers to take on Imperial Forces is endlessly engaging stuff. Force-pulling guns out of stormtrooper's hands, using Force Push to fling folk around the screen and off ledges, Force Speeding your way right into bunches of enemies and throwing your lightsaber so that it flies away, does some death and then returns to your hand is all as entertaining as it sounds. It really is a testament to how well-made the melee combat is in this game was that even much more recent attempts at Jedi carnage, such as that found in Force Unleashed and its sequel – can’t hold a candle to what’s on offer here.
Away from the combat, there’s also a surprisingly decent story that picks up eight years after the events of Return of the Jedi and builds on the foundation laid down by the previous game in the series, 1998’s Mysteries of the Sith. It’s well-written stuff that’ll keeps you engaged right to the end and is helped along by the liberal use of sound effects from the movies, John William’s incomparable score kicking in at all the right places and even Billy Dee Williams popping up in his role as the dashing Lando Calrissian.
As we’ve already mentioned this Switch port is barebones stuff; this is the 2002 game served up exactly as it was back then, and it’s missing an online component that was a real riot owing to the neverendingly appealing nature of player vs player lightsaber duels. Motion controls and HD Rumble are thrown in and you can adjust the sensitivity of your horizontal and vertical movement, but we didn’t really see that any of that made much of a difference – this is a game that always played better on PC. Having said that, the controls here do their job perfectly fine – as long as you’re not trying to fire a gun at anyone. In terms of graphics, it’s obviously a bit of a mixed bag at this point, but some areas do stand up pretty well and overall this is still a good enough looking game.
Finally, and unfortunately, we did run into a bug on a few occasions during our review that saw attempting to load certain saves crashing the game back to the Switch homescreen – this obviously isn’t ideal, and we’d advise you save as often as possible so you don’t lose a bunch of progress, especially in those painful opening hours.
Conclusion
Star Wars: Jedi Knight 2: Jedi Outcast has an opening five chapters that will test your patience to its absolute limit. In some ways, this is down to its age and in others it's just bad design coupled with the odd decision to hold back the game’s best aspects for such a long stretch. This poor pacing is the one thing standing in the way of us giving this a hearty recommendation. However, If you think you’ve got the fortitude to push on through to the good stuff – a trial worthy of Yoda himself – you’ll be handsomely rewarded with some top-notch Star Wars action. It’s a shame the multiplayer fun has been excised here and we did run into that save file bug but, all in all, if you can persist with the dark you’ll be rewarded with the light and – for at least half of its duration – this old classic is still just about as good as Star Wars games ever got.
Comments 152
Enough of this! We demand the entire ROGUE SQUADRON trilogy + unreleased Wii game on the Switch, pronto. We will even pay in republican credits if needs be.
There's a lot of classic SW games that may come to Switch, some great and some not so great. I'd be happy with SNES Star Wars trilogy (great) and N64 Shadows of the Empire (not so great), but I would especially like some NEW Star Wars titles for Switch.
The screenshots all appeared to be stretched from 4:3 (this appeared to be the case with the first two Syberia games as well, but I suspect that was because the screenshots themselves may have been uploaded at 4:3, and the eShop app just fills the screen by default).
Does the game run at 4:3 aspect ratio or is it stretched in-game as well?
@Silly_G It's stretched 4:3 😐
4:3 is still an option in-game at least, and that's what I've stuck with.
I swear I played this on the OG Xbox and had the opposite experience. I enjoyed it up until I got the lightsaber, and then I COULD NOT figure out how to get the lightsaber to work. Maybe I’m just dumb. I’ll probably pass on this anyway. Too many good games to play as it is.
So is local multiplayer a thing, or is all multiplayer gone?
I missed this way back when it released, so I'm kinda pumped to try it out!
It’s on my wish list, it also gets backlog priority! Thankfully, due to the fact that I still have the original PC disk and the team released the source code for the game (on github), I can play this on any system that I can compile it on
Still buying the switch version! Aspyr are a pretty solid porting crew, with years of experience porting games to macOS.
@Shiryu Republic credits don't work on them, only money.
@Danksparce All multiplayer aspects are gone unfortunately.
@flippedfaraway (waves hands) credits will do fine...
OG Xbox Star Wars games on Xbox One X (with enhanced 4K visuals) cost 990 HUF (~3.2 USD) each in my country.
How much is this one on the Switch?
I’ve been playing through the Jedi Knight/Dark Forces games this summer and have just got onto this one but it seems sticking to the PC version is the best decision. They haven’t aged terribly but things have certainly moved on.
@flippedfaraway
I remember buying this back on Gamecube. I didn't like it then either and I'm about as big a star wars fan as there ever was. I sold it the next day. Not since superman 64 had i been so dissapointed.
Cannot wait to download this when I get home. One of my favorite games ever. Know it like the back of my hand. It's a tough one tho. Not sure if cheats are still in it, but heres the old gamecube ones:
DINGO All Levels
BISCUIT Infinite Ammo
BUBBLE Infinite Health
SCOOTER Infinite Force
FUDGE Unlock Lightsaber
CHERRY Unlock 7 Single Player Levels
FLICKY Unlock All Movies
PEEPS Unlock MP characters
DEMO Unlock Mission To Alzoc III level
Now bring on Academy! Which will have mp and my saber staff. Plus dual sabers.
I'll still be playing this as it's a favourite of all time. The 4:3 and lack of local multiplayer is a shame, though.
Did you check to see if cheats can be activated in the extras? I loved bombing around like a Jedi god.
OMG I never expected to ever see my favourite Star Wars game ever to make it onto Switch... Jedi Knight II was the first gamer clan I was in. We used to love that multi-player jedi-on-sith lightsabre action, which has sadly been removed from this port?!!
@The_Greg I'll check in a few hours and report in. I'm so excited. The Jedi Knight trilogy, are my favorite SW games. So many hours sunk into em all. But I really hope cheats are in this one, otherwise the first few hours will be rough.
@Kit I'm really surprised they didn't at least leave the bot matches in. Sad, as even those were a blast! Loved how all the bots were based on characters, and had their attributes and personalities.
IRK, it seems that they've not ported all the awesome parts of the game.
And how you can shoot or use a lightsabre without a mouse is a mystery to me, it's gonna be so much harder with controllers. I'll probably still get it tho.
A middling score can't stop me from re-experiencing this amazing game!
I'd be really happy if next we got Rogue Squadron Trilogy and Bounty Hunter!
Never played it. Was going to get it because it's Star Wars. Think I'll get a burger instead now.
I'll absolutely get this. It was and still is a great game. It is old, yes, but that was gaming back then. No hand holding.
I would actually like to see star trek elite forces on the switch too. Loved it.
Loved the multiplayer on it back in the day. This makes me sad to see it cut from the game. I may still play it eventually, but with another dungeon or two left in Zelda and Dragon Quest arriving this week, I’ll pass for now
I want Battle For Naboo on the Switch.
Talk to me when they port KoTOR
@aVagabond Once I saw this announced, I hoped for an elite forces announcement down the road. Shoot. Give us all Ravens old games.
@AlexOlney : As long as there is a 4:3 option, then that's the main thing. But I'm quite dictatorial when it comes to aspect ratios, so I don't think that developers should even allow the option to play 4:3 games with warped/stretched aspect ratios ( I was quite glad that Wii U VC forced the correct aspect ratio), unless there is an option to render the game natively at 16:9 (and it isn't always possible for legacy games due to assets having not been created to accommodate a 16:9 frame).
Yes the game picks up after you get your lightsaber back, but the first few missions are crucial to the story and are by no means unenjoyable. It's truly an amazing game. The only SW game that beats the lightsaber action in this game is the sequel, Jedi Academy.
Hope they port over Kotor and Republic Commando at some point
"some of the puzzles, random guesswork and head-scratching leaps of faith expected of you here make absolutely no sense to modern gaming sensibilities."
I'll take that any day over the "modern gaming sensibility" of constantly holding your hand, telling you exactly what to do and then showering you with praise and an achievement like you've accomplished some monumental task.
it removed the multiplayer ??? but that was all i played! even just with bots!!!
@AlphaElite I love how even in Dark Souls, one of the first achievements is awarded for obtaining the Estus Flask, which is literally handed to you without doing anything other than progressing normally.
I'll take ancient, head-scratching obtuseness that made you actually think over all the hand-holding you mentioned, as well!
Played this on gamecube with my friend. We sunk countless hours into the insanely fun multiplayer. This game is basically worthless to me without that aspect. Oh well...
@flippedfaraway No money, no games, no deal!
Anyway, I have never heard or played this game before, but it could be cool so I might pick it up.
@AlexOlney Is there an invert option for aiming? Apparently there isn't on PS4 according to Push Square and Resetera
@PhilKenSebben Elite Forces would be sooo good on Switch! I played it before I knew anything about Star Trek and it's what got me into Star Trek
@nin10dobot Super Star Wars yes please
Regardless, I am going to download this in hopes more Star Wars games will be coming if I do.
@PhilKenSebben
I honestly enjoyed those older games. Elite forces, elite forces 2. Awesome. Story wad great(for me) and action. Loved it.
Bring it! ☺☺
@AlexOlney Only the HUD is stretched though, I mean, it was like the on PC...
@MS7000
Just because og lightsaber combat this game is worth it.
In force unleashed I have a feeling I am wielding a plastic stick, rather than a lightsaber. Here you realy feel the power of lightsaber and the force.
how much fracking money do I need to throw at the screen to get Kotor 1/2 on Switch? HOW MUCH??
They cut out multiplayer because they are focusing on the multiplayer for Jedi Academy which will be out in a few months. They already confirmed multiplayer for Jedi Academy.
Do the cheats work and any word on control options (invert sticks)?
@AG_Awesome game just went live and I can tell you in exactly 35 minutes...
If there isn't inverted controls I'm going to have to wait until they patch them in. I probably shouldn't be buying it but I'm an idiot and really really love Star Wars and really want them to port Dark Forces and the original Jedi Knight over too so trying to vote with my wallet.
@Glassneedles Thank you! I’ll be keeping an eye out and my fingers crossed. I was ready to buy it today as well but am not going to if it’s not. Though once it’s patched I will.
The game is only $9.99 and I have fond memories of it so it is a steal at that price. They could have easily charged $14.99 for it...
@AG_Awesome I should be that sensible but as I previously mentioned idiot...
Also paused a bunch of stuff that was downloading on other things and now 12 minutes to go!
Star wars Unleashed from the Wii was a better game but it was short.
@Zeldafan79 wow! Is it really that bad? Superman 64 was one of the worst games ever made imo.
@AG_Awesome so at first glance doesn't look like there is an option. The settings are very bare bones. I've taken screenshots of everything and am uploading them currently.
Edit: https://imgur.com/a/QegzGel that's all the settings you get. Only thing I've changed from default is the terrible 16:9 stretch they have on. As you can see no option to invert controls. If anyone can see something I've missed please let me know as I can't really play the game non inverted!
Patch in multiplayer and I might be interested.
@Glassneedles darn. Thank you for being our guinea pig tester!
@Glassneedles Oh, any section to enter cheats?
What about included audio languages ?
that's lame .... even the OG xbox version did have multiplayer included ... why they just don't have ported that version instead .... oh well, no buy for me then https://www.youtube.com/watch?v=IPd-fW54upE
Look, we need the Rogue Squadrons and Shadows of the Empire. The latter especially. Come on, there’s a jet pack! JET PACK!! A👏. JET👏. PACK👏!
Other than that, I’ll be buying this absolutely. I played it back in the day and although I don’t remember too much about it, I remember really liking it.
Love this game. I’ve restarted it many times but never completed. Might give it another whirl since I bought it on Steam ages ago for about $2.
Edit: Bought it. Some thoughts: Turn the brightness up a couple notches and the sensitivities down a couple. Use everything, secondary weapon fire, binoculars, third person view for jumping, you’ll need em all. Don’t rush in Doom style, snipe where you can, let Jan do some of the work too. Sound and visual cues are important. As the review said save often.
@AG_Awesome I completely forgot about cheats at first. I’m in game now and unfortunately when you go back to the menu you see the exact same one I already detailed. No place to enter chests unfortunately.
I’m actually finding it ok to play but that’s because for some reason when I use motion controls I’m non inverted. Make sense of that if you can. The motion controls are quite splatoon like in that it’s much easier to changed vertically than horizontally (I have the horizontal motion controls up as sensitive they will go and it’s still like being in treacle).
Still on the first level but my main complaint so far is that crouching is done by clicking in the left stick but you need to hold which I find really difficult to do while moving. Would really love an option to toggle crouch.
Also it’s really really dark and I had to turn the brightness up to see things. That might just be me though.
If anyone has any other questions let me know!
Edit: so I was tilting the controller for horizontal motion controls when it’s actually a yaw motion (spinning) so ignore my comment about it being like splatoon. I’m going to have to go back to splatoon and see if I’ve been making such a silly mistake in that too...
I still remember using the saberrealisticcombat command and watching storm trooper limbs fly everywhere.
@Trmn8r
Multiplayer in academy's gonna be awesome!
I hope they make it
@Glassneedles Wow. So no cheats. No inversion. And not even a toggle for crouch. I have a bad feeling we won’t be getting a patch either.
@Shiryu The rights is a mess.
Epic bought Factor 5. Disney owns the license.
Factor 5 will not port anything, as Epic prevents that.
This trilogy is sadly stuck in a pile of 1 year old stained horse poop.
If they had given the game some TLC I would’ve bought it again in a heartbeat.
There’s one level that’s a pain in the ass trying to figure out what you need to do, but nonetheless, this is a fantastic Star Wars game!
Multiplayer was the best part of this.
@Danksparce dead as a dodo unfortunately.
People would rather sit with a headset and talk to a screen.
@Ventilator We put a man on the Moon. I was just playing GRID Autosport at 60 fps on a tablet handled powered by a first generation Tegra. Nothing is impossible!
@AG_Awesome it may be that I’m denial over spending money on something I find really hard to play but I’m vaguely optimistic for a patch!
It still has the console notifications in the top left corner when you pick something up so I imagine it would be fairly simple to add a submenu that enters the cheats for you.
Toggle for crouch is quite simple as well.
Only reason I can think that they wouldn’t include an inverted option other than incompetence is it affects the lightsaber controls somehow. I haven’t played it recently so can’t really remember how the lightsaber controls were implemented for that.
It's ruined for not including the option to invert the camera controls.
@Glassneedles No invert. I'm very disappointed - I was looking forward to this so much but haven't even made it through the first level. I can't rewire my brain after decades of reinforcement. Hopefully they'll patch it in.
@Shiryu republican credits are no good here...
@construx none of what you just said was true. The OG Xbox games on one x are most certainly not 4K and some also display at 4:3.
I remember playing this game on PC way back in early high school and loving it so much. I’m afraid to pick it up again for fear that I am remembering it fondly through the rose-tinted lenses of nostalgia. Maybe it’s best left alone.
@Snakesglowcaps the 4K bit is true. Original Xbox games are rendered at 16x resolution which works out to be around 4K depending on what the original resolution is. Of course if it’s a 4:3 games then the horizontal resolution is lower but vertical one pretty much lines up.
https://www.eurogamer.net/articles/digitalfoundry-2018-morrowind-is-massively-improved-on-xbox-one-x
@Shiryu Getting rights is alot harder when more than 1 company is involved.
Rogue Trilogy were already rumoured for Wii, but never came.
That's over 10 years ago.
The assets is now owned by Epic which have an ass-hat on top.
Disney as the right owner on top of that, and they don't care about games.
@nin10dobot Episode 1 Racer would be nice, hell even better if they bothered with an online multiplayer.
Hmmmm perhaps I’ll wait for a sale down the road
I think I'll wait for Jedi Academy. I've heard it improves on everything good in this game and removes the garbage.
@Ventilator Let me dream! Look, its Jedi Knight 2 on the Switch! I still think my GameCube version is superior but its better than what we had yesterday which was nothing. A real shame the lack of at the very least local multiplayer.
Since I never played multiplayer in this game, I'm not bothered by it anyway. I don't like pvp anyway, since I'm a bad loser.
Looking forward to this game and then the academy. ☺☺
Well, it's better than any of the recent Star Wars games, that's for sure.
@Shiryu Grid is blowing me away everyday now with it's awesome 60fps visuals. I keep playing time trials just to try to keep away from any tips in frame rate. Such an awesome Switch release!
Ok just to add something else not great about the game, there is a 5 slot limit for save games and when you try and save with 5 already it just gives you an error instead of deleting the oldest. You need to go around the clunky menu to delete old ones.
@Snakesglowcaps I only asked a simple question. You took the time to correct me (incorrectly) but didn't bother answering my question.
Thank you for being totally unhelpful.
A spoiler alert wouldn't have hurt anyone would it?
@Glassneedles that game was specifically patched. So once again you’re incorrect. I’m pretty sure anti aliasing is the only thing automatically bumped up. Games without patches remain in their original form. Star Wars Jedi Outcast being one of them.
@Snakesglowcaps no it’s every game. All original Xbox titles I’ve got show up in the menu subsection they have for enhanced games.
They are boasted 4x on normal Xbox one and 16x on Xbox one x
https://www.theverge.com/2018/4/18/17251030/xbox-one-backwards-compatibility-360-panzer-dragoon-orta
I'd still probably give this one an 8. Lack of multiplayer stinks, but I remember Academy having a way better multiplayer, and the re release of that will have it.
I don't remember the opening sequence, probably for good reason. But that's probably because the excellent Jedi combat for most of the game undermined it. I'll definitely be picking this up as I only rented it on the Cube back in the day.
@construx I’m not incorrect I do not believe the OG Xbox games are all 4K.
@Glassneedles I’m big enough to admit when I’m wrong. I went back and fact checked. I apologize to both of you. That’s honestly so incredible that I was in disbelief that it could be true. I’m sorry. You were both correct. And the game I believe is $24 @construx
I enjoyed the game back in the day on PC, but I do agree with the issues brought up in the review that aren't Switch specific. The issues with level design were brought up for comedic effect in the dialogue of Jedi Academy, as I recall.
Bought it already and gave it a go. Died on the first level about 2 minutes in lol. I always remember hating the early levels before the force powers, but I always stuck through it and I'll do it again here.
Cannot wait for Jedi Academy next year! A much better experience overall imo!
I really hope this leads to ports of both KOTOR and KOTOR 2!
I'd love to see x-wing alliance on switch too. Man, loved that game!
Someone's salty that there isn't a modern ultra-handhold very easy mode.
@Shiryu Wait, it runs on Tegra APX hardware? Or are you referring to the Switch? 'cause Tegra x1 in the Switch is, like, generation 8 or so of Tegra chips, after the APX series, 6xx series, Tegra 1, 2, 3, 4, 4i and k1.
Cya
Raziel-chan
@Glassneedles
Does one really need more slots for saving? Personally I always had the autosave one, and the manual save one. Don't like clutter.
But that's just my preference
@alpha5099 the old republic would be cool too. Dc universe works I don’t see why they couldn’t
@60frames-please
So you would recommend grid then? Thinking of buying it.
@Razzy The one on the original Switch. Whichever that one is.
@aVagabond normally I’d agree with with you but when you go into the save menu it defaults to a new save game and you need to faff around to get off that. The UI was designed for a mouse and keyboard so it’s nit the easiest with a joystick.
@Snakesglowcaps no problem! We all make mistakes🙂 Things like that are why I like Xbox more than PlayStation this generation despite the lack of exclusives. Their backwards compatibility and enhancements to order games is superb. I read an interview with one of the guys on how they did it and it was really interesting.
There's no invert Y option for the right stick so I keep looking at the floor or the sky and getting shot to pieces. I hope they patch this soon otherwise it's ruined and unplayable for me. Worse is that the original had it apparently so got completely missed in this update
@Snakesglowcaps Thank you!
That price is a bit steep so I'll stay on the X1X for the Star Wars fun.
They did an incredible work with the enhanced backwards compatible games! You should try them!
It's a bit ironic that I use the so-called "most powerful console" primarily for prevgen and retro gaming but they are immense fun and the enhanced games look better than ever!
Still not showing on the NA eshop.......
@Glassneedles haha that’s exactly what I just finished reading it was super interesting. And I completely agree, Xbox is the perfect companion system for my switch if you ask me. Especially with game pass, I find myself checking out indies on Xbox one game pass, and if I really like them I buy them for my switch on the go.
@construx I have a bunch of games I am now going to revisit after this revelation and I have you to thank for that. I think the only thing I played was KOTOR. Maybe the 4:3 aspect ratio didn’t lend itself well to the upscale and I didn’t realize I was looking at native 4K. I really want to play republic commando and Battlefront now.
No one played this game for the single player... It was all about online combat, which these versions don't have sadly.
@Rohanrocks88 Welcome to the pre-HD era, back when games were truly hard, none of this artificial difficulty bologna.
Honestly just give us Battlefront II
@thaimbomb
I played it for single player. Back then my dial up was terrible and it was unplayable.
And loved single player.
So. Played a bit. Ah nostalgia. Loved it. Just the way I temember. Of course, mouse and keyboard are better but I'll do fine with switch controls. Haven't died to stormtroopers yet, even though there was a lot of them.
I actually think this is currently one of the best, if not the best old school first person shooter on the switch, for me at least.
Looking forward to academy and multiplayer.
I highly recommend this game. If we show our support, hoprfully more good star wars games on switch will follow.
GameCube or Switch - so which version is better? ?I guess graphics are the same. So controller? Because if it's more fun on GC I'll just get that one day.
This was my second GameCube game back in the day and I’d followed the series since Dark Forces on the PC. I used to play with mouse and keyboard and had no problem with controls on the GameCube pad. In fact I’d say it was more fun.
No problems with the early shooting sections, you just have to strafe a lot and use corners as cover. If you go in guns blazing like in modern shooters you’re in for a world of hurt.
As for the puzzling aspect, the game actually sends that up on the first mission as a series staple. Kyle says something along the lines of ‘a locked door? Let me guess, the switch is a several levels above me. Why do they keep designing places like this?!?’
Honestly I have -very- mixed feelings about this.
On one hand, Star Wars and a classic so... cool?
But on the other it sounds like from this review that this is relatively quite a poor port and one of an increasingly aged game at that.
While this is reflected by a cheap price rate I also feel like there's games out there that could very much better deserve more visibility than this?
Like the fact that it's a port of a game that in this review mention how a very substantial part of the game sounds like it's barely above shoddy before you get that lightsaber AND has multiplayer also cut from the game... and it still likely will sell lot on nostalgia alone and the Star Wars name and i'm not sure how I feel about that.
@The_Greg in the pause menu: up, down, left stick click, right stick click, left stick click
@Shiryu I'm throwing Credits at the screen, but it's not working!
Oh good, I'm not the only one who hated the terrible AI in this game.
@TheLightSpirit If that's the game I think it is, the PSX version was basically unplayable. You really have to play it on the Dreamcast.
...hmm...actually, the game I'm thinking of might've been Jedi Power Battles...it's been a while...
@Glassneedles Hey buddy, just wanted you to know it seems that cheats are in it:
In the pause menu:
Up Dpad, Down Dpad, Left Click, Right Click, Left Click.
Please let me know if that works.
Finally was available after I finished watching the State Of Play. Am going full tilt with motion controls until they update (hopefully) with a patch. So far, so Star Wars. ; )
@AG_Awesome yes I saw the post from @PhilKenSebben and was waiting to try it. I was out playing D&D switchless and just got back. Cheats work! I’ve taken pictures of the options (just using my phone camera it’s too late to faff around moving SD cards and all that) and uploaded here https://imgur.com/a/1SEBrvr
Sadly no realistic Sabers😔 but god mode will be useful! I finished the first part of the first level (it took me like 2 hours this afternoon) really badly because of the inversion thing and kept almost dying as I couldn’t hit anything (had like 10% accuracy) so until they add in inversion and hopefully toggle crouch this will do!
Thanks both for bringing it to my attention:-)
@Glassneedles Thanks again for the pics! Which code was realistic sabers? And does “give all” give all weapons plus the saber and the force powers?
Also. Great news. The devs tweeted they’re adding inversion!! Now we just have to wait. I’m also hoping the keep inversion on the sticks separate from the motion control. I like having regular motion but inverted sticks. Lol
@construx
My One X is my Star Wars machine and half of the games I got for free. It really was worth buying it for that alone.
No surprise an acclaimed PC proves to be average, just like Doom! The whole "locked door, hidden switch" base for a game I've found to be dull and dreary, not to forget cheap and simplistic. I'll definitely skip this until it's bargain basement price. Until then, I demand a Rogue Squadron collection. That would be the two N64, two GC, Clone Wars on GC, two PS2 Starfighter games, and the unreleased Wii game. Toss in Episode Racer as well. That'll do me!
This is one of those games where you shouldn't feel guilty playing on Easy difficulty due to the way the controls are implemented on the Switch. It feels like one of those homebrew source ports where keyboard and mouse controls are mapped to the sticks and buttons rather than bespoke controller support. The result is that aiming can be an utter pain.
The port gets most other things right despite the budget price - resolution, frame rate etc. Just do yourself a favour and make things easier for yourself.
@Shiryu True. Still quite surprising that this game were ported to Switch at all, because it's a dead old SW Game.
Every time I think about this game, I imagine Kyle saying, “It’s offline.”
Well, I still have the superior PC version, so I have no reason to double dip. It is a great game, but I highly recommend that any interested parties just get the original PC version from Steam or GOG.
Although, the combat has actually been surpassed by the Wii version of the first "Force Unleashed" game (but only the Wii version of the first game and not the sequel at all). Otherwise, it is indeed top notch.
I don't recall the puzzles in the first few levels being too obtuse, and I actually had quite a fun time making my way through Luke's obstacle course while regaining my Force powers and lightsaber, but I certainly have to agree on the excessive difficulty of those early shooting levels. That's another reason to get the original PC version: you get access to cheat codes that will help get you past those early levels, otherwise you'll likely be missing out on most of the game. I couldn't even beat half of the first level without cheating back in the day! (Just remember to turn off invincibility in the early boss fight against the Big Bad where you're supposed to lose, otherwise the fight goes on forever. It took me a while to figure out what was happening there when I made that mistake. )
@nintendoPLAYROOM It's also $9.99 on Steam and GOG, so there are no discounts here. You could argue that without the multiplayer components, this version should be even cheaper.
@Ventilator True, it would be very difficult to port "Rogue Squadron Trilogy" to the Switch, but I don't think there's anything keeping Disney from finding a publisher to just release the already finished Wii version of the game. I think there's still a big enough audience for it, as people are now releasing brand new SNES games, after all. I'd certainly buy it even at $50. Unfortunately, the big dogs like Disney are usually unwilling to take such an unconventional risk.
@BulbasaurusRex Yeah. The Rogue Squadron Assets is sadly in the hands of Epic now, and it's already confirmed that Factor 5 will not develop or port any games. Epic will waste their talent on running a online game instead ...And there will be no more Turrican games either.
I wish THQ Nordic bought Factor 5 as they revive, remakes and remaster old franchises.
Atleast THQ Nordic got Kaiko.
Aspyr did port this Star Wars game to Switch, so it looks like it's still possible for other companies to port old SW Games.
As for Kaiko. I asked them a few years ago about a Apidya HD remake. They already wanted to do that, but couldn't.
They said the Apidya license have been sold so many times that noone know who owns it anymore.
@Shiryu What's the exchange rate today of USD to Republican credits?
@Ventilator But does Disney need the rights to the assets to just to release an already completed game? I'm not sure.
@hakjie11 Whatever it costs to have any other Republican beat out Trump for the 2020 Presidential nomination.
But seriously, they're Republic credits, not Republican.
@Angelic_Lapras_King Oh yeah, I totally forgot about Episode One Racer! It was EXCELLENT. Well, add that one to the wish list. Maybe SW Racer Revenge as well.
@BulbasaurusRex Doesen't look like Disney needs the rights to the assets for Star Wars. Epic owns the rights to the assets now, and Epic only wanna milk Fortnite and already cancelled all other games because of it. I guess someone need to pay Epic to get the assets now.
Goldeneye 64 could never be ported to other consoles, because Nintendo still own the assets of the game...
@Ventilator I hope they are testing the waters for future re-releases. Republic Commando anyone?
@hakjie11 ... 4 to 1 seems about right.
@AG_Awesome So the description for Give all is "All Items. All Force Powers. All Weapons. No challenge." and it does give everything which I've just tested. Had a bit of a glitch were my Lightsaber was out and the noise was there but no blade but it fixed itself, force powers all work too.
Realistic Sabers was the cheat to make it so that stormtroopers arms flew off as you hit them, can't see any reason why it wouldn't be included except it's considered too violent and it's already rated as PEGI 16+...
I did see about the patch which is good news! The thread on the tweet had multiple people mention about crouching as well and someone also said about the issue with it always creating a new save and throwing up an error unless you go in properly so hopefully everything will get fixed.
Incidentally I have found it is much much easier to aim in handheld mode than using a pro controller so I've been doing that and my accuracy has improved.
@Glassneedles I’m sad to hear they can’t get chopped up. Lol. I saw in your one pic there was a “model dismemberment” option. I wonder what that does.
Anyway. Thank you again for all the feedback about the game. I’m hoping when they add inversion they don’t mess with the tilt control aiming. Resident evil revelations 2 didn’t keep the inversion option separated and it ruined motion aiming for me. I have a big backlog but once they get that inversion added, I’m getting outcast!
@AG_Awesome I had forgotten there was model dismemberment in the settings so I gave myself a Lightsaber and went to town on some storm troopers. Couldn't separate any limbs but I started feeling rather psychopathic so only tried on a few enemies. Maybe they moved it from the cheats and put it in the main menu as it's more like a big head mode than the rest but will need someone else to test it.
No problem at all about the feedback, I remember being obsessed with this game when it came out and spending hours replaying the single player. Looking forward to Jedi Academy and hopefully the first 2 games as well!
@Shiryu They probably are checking the waters.
Since it's quite low priced, i guess it will sell good.
Okay, i have to disagree with this review -people please read my comment and read well. This is a 2002 game, and the fact that he critique a 2002 game -that is old, on this modern time -just baffles me on how he was complaining about the littlest thing's -like i get it those are flaws but back in ign days where they reviewed games honestly, the game was marvelous because of it's difficulty -the way i'm seeing this review from a casual gamer eyes -it appears to me that your appealing towards the super casual gamers. It's like, people cannot handle hard games, now and days? This review is kind of bad.
Cause if you legit go to the original review score for this game -here: https://www.ign.com/articles/2002/04/01/star-wars-jedi-knight-ii-jedi-outcast-review-2 you can see it got a 9/10. The game is good. So, please new people -give it a chance. It's worth it. Also read the article for this games review
And i do hope i don't get banned for this ;-;". Oh, and please more star wars switch imports.
@BulbasaurusRex I could but I'm not. $10 bucks isn't a whole lot so I'm not really going to make a fuss over a couple bucks that I think should have been deducted for not including any online components. The sheer fact that I can play this while sitting on a 3 hour flight more than makes up for that.
@Ventilator But I'm not talking about a new port. I'm talking about just releasing the already finished Wii game as it is.
@MidnightLaces Yes, the game is good, but even back in 2002, those early levels were considered exceptionally difficult beyond reason by most people. There's a difference between making a game challenging and making it too difficult to the point where the majority of players need to use cheat codes just to get past the first couple of levels. The latter is a valid criticism no matter the era. (Yes, even certain classic NES games should always be marked down for it, even when originally released. Just because a practice was more common doesn't mean it wasn't still bad game design. For example, it's a big part of why the original "Metroid" is generally considered the worst game in the series by a large margin, save for perhaps the "Federation Force" spin-off.) There's no satisfaction in beating a difficult early level if you simply can never beat it no matter how hard you try or practice.
IGN may not have marked it down for its difficulty back then, but some others certainly did.
Besides, they're technically reviewing a brand new port/remaster of the game, not the original release, and this is certainly a bare-bones port. Even if they aren't going to touch the original gameplay, there are multiple things they should've done for this game (but didn't) and other things that were implemented poorly for the expectations of a 2019 Switch release.
How much longer for the patch ?!!!????!!!
Yet another bloody game released that is broken.
Before half of you come on b*tching it’s ok well it isn’t if you use inverted controls. Hurry up and fix this. Getting sick of being ripped off buying games that need patching before they even get released.
Still waiting for the patch on this one !!!!!!
@BulbasaurusRex If the game was really that difficult as you claim it to be as, than i'm genuinely surprised that people who played the game back than and are getting it for the switch, haven't spoken up about it. Only new people have, which is why you should've put 'some' instead of 'most people' when those most people -looked to be as they didn't care for that issue, they must've passed it on their own, and found ways through it other than using cheat codes. Which i've never seen a person use it on this type of game -not unless you want the easy way out.
Well i have to agree on that, -the whole differences you've stated there. But, i have to disagree, because some people will make a game out to be so "difficult" when it's not that difficult, and than you find out that the person cannot simply play the game -some games are just not meant for everyone. They are allot of people that have no problem with the most hardest games, and when they do have problems with it, they either; take breaks, or try to figure it out. Either way is the best thing to do -when it comes to difficult games lol.
It is valid criticism, because their pin pointing out a problem that the game has had since it's release date. -Years ago.
NES games, umm they old -so, honestly if your gonna criticize it, better do it well. Not really into NES games like that, but there okay. The original metroid wasn't bad lol..that game was actually great xD. -i even looked this up to make sure, but the game was great, my eldest brother had the game when it was around the time it released or after -either way he played and he enjoyed it, and many others as well. So it's your opinion there dude.
There is always a satisfaction of beating a level that you end beating at your own time -it's why gamers take breaks when there stuck on a level or just take a long break from the game itself. i've stumbled upon gamers who do this type of tactic which is honestly better. o w o. because you end up coming back to the game to enjoy it once more and beat that stage or place your stuck in the game itself . Always have to be patient.
IGN did review it full on completely, and i'm pretty sure they noticed the difficulty for it, plus if it was a major issue -again the game wouldn't have sold much, and people wouldn't have bought it -heck it wouldn't have even made it to the switch as a port for being a bad game. It sold really good dude =0 like it's freaking crazy for it's time. When i mean it sold good -i mean it, it sold over $17 million copies around it's timeline and got Edge to declare that this was the best 39th best selling computer game. Getting my information from wiki when it comes to this because there reliable for that source -only.
It's still the original game itself, can't consider this to be new -when it's the same as the original itself. -If it we're different than the original than of course, you would review it as a new game, but it's not. Just because it's a port from an old system doesn't make it a new game :0. Well...that's your opinion that i disagree on.
I'm gonna be trying out the game on my switch, and enjoy it.
@MidnightLaces No, most people found it too hard even back when it was originally released. It is NOT just new players complaining about its difficulty level. The game was popular and received good reviews (and should continue to do so), because everything else about the game is excellent despite its biggest flaw, plus it has cheat codes to allow players to actually get past those early levels. Of course it's not a bad game, just has this one major flaw.
Cheats are not the "easy way out" when it's the only possible way most players will even see most of the story. I do agree that cheats should considered as such, which means the game should be easier so that we don't have to use them as our only option.
Most people complained about difficult NES games back when they were new, too. They just had no outlet for their complaints back then aside from the playground. Your brother is simply an expert gamer, as those are the only people who can beat (or even get halfway through) the original "Metroid" without cheating, let alone fast enough to unveil Samus's gender.
There is a fine line between challenging and too difficult, and this game crosses that line. The large majority of gamers simply can't beat the first two or three levels of this game no matter what. That clearly means it's too difficult. After all, there's no satisfaction if you simply can never do it no matter how much you practice or try! That's just called frustration. Only expert gamers who actually can beat them after they practice feel that way about the hardest games. Games need to be designed around the majority of players, not merely as a reward for the experts alone. It's the very reason the original "Super Mario Bros. 2" was originally not brought to the West. (Not that the original "Metroid" is that hard, but it's not that far off, either.)
Just because IGN didn't fault it for its difficulty doesn't mean others didn't, and I'm sure they did. Unfortunately, most reviews of the original release are no longer available (or in English) for me to check.
I agree that it's merely a port of the original game, so why the heck are you buying it on the Switch when you can buy the superior version on PC (including superior keyboard/mouse controls) for the same price? This is an extremely lazy port that should at the very least have upgraded the graphics to HD. The graphics were fine for 2002 PCs but not for the Nintendo Switch. Ports are only supposed to be made for contemporary systems. When older games are brought back to a newer system, they need to be remasters at the very least in order to be worth selling, and this one even has the gall to remove content! Any remaster that fails to update its presentation to match the new system of release (or fails to remove any archaic game mechanics that are no longer necessary with more powerful hardware) deserves to be marked down for it, and cutting content further marks it down, which is why this game deserves worse reviews that the original release despite being the same game that otherwise has only one major flaw.
Getting fed up now !!!!!!!!!!!!!!
Where is the f*****g patch for the controls ???!!!!!!!!
This is sat on my switch menu teasing me now.
@Woosh193 PS4 just got there’s, hopefully it’s soon. Can you respond to me when it does update? I’m buying it once it does. Lol.
Star Wars Republic Commando would be a fun addition to Switch; that and the Rogue Squadron trilogy. Oh gosh- imagine if we could get a remaster of the KOTOR games?! That would be pure bliss!
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