Comments 342

Re: Top Nintendo Switch Games Are Now Up To 50% Off To Celebrate The Game Awards (North America)

BoilerBroJoe

@AJ81 @Giygas_95. Yep, it was the Black Friday sale. I had been waiting for it to drop to $200 or less and jumped at the opportunity. I know it may very likely go lower in the not too distant future (I was burned on my previous 400GB sd card purchase) but after comparing the cents-per-GB of other cards - courtesy of an article here at Nintendolife - I figured it was unlikely to go any lower than $130 any time soon, and that extra $70 was worth it to get all of my games in one place spooner rather than later.

Re: Review: Star Ocean: First Departure R - An RPG Nostalgia Trip That's Showing Its Age

BoilerBroJoe

Am I the only one that gets disappointed when remakes/remasters of games come out without their original versions to accompany them? You could say it's just a pet peeve, but most movie studios would never release heavily edited special editions without the original being available (George Lucas excluded, of course). It just seems to be a given in the world of cinema that movies are worth preserving and distributing in their original forms, along with their director's cuts and whatnot. I just wish more games offered you a way to toggle original graphics/original sounds etc., or at least stick a ROM in the menu screen.

Re: Sword And Shield's Wild Area Is About The Size Of Two Regions In Zelda: Breath Of The Wild, Says Pokémon Rep

BoilerBroJoe

I'm pretty sure by "region" they mean each area of the BotW map to get filled in when you activate a Sheikah tower. Obviously it's a very rough estimate, since those areas can vary considerably.

Also, I've been hearing people say that the Wild Area is only going to be the section with the lakes, but based on trailers I've seen, it seems like it stretches north, under the multiple train bridges, and to include that small desert area. It may even go as far north as the icy bay, but I could be wrong about that. Anyway, the more the better - I would have loved it to completely surround the cities and other self-contained zones, but this is a very good start. In all honesty, this free-roaming exploration is the main reason I'm considering my first Pokemon since Red/Blue.

Re: Review: Wolfenstein: Youngblood - Brilliant Co-Op Carnage That's Overshadowed By Its Forerunners

BoilerBroJoe

I'm enjoying it a lot so far. I think the user score on Metacritic is the result of review bombs by people upset that it's co-op, or maybe upset that there are two ladies on the cover. The only criticism I agree with so far is that you need to use a specific type of ammo for each enemy - a gameplay element that sort of put the brakes on the action. But I'm getting used to having two weapons on stand-by. Plus, you can dual wield later in the game.

I haven't played co-op yet and I don't intend to. The game plays perfectly well without it. And the RPG elements haven't annoyed me yet, but maybe they will start to be a burden in the back half of the game. For now though, it's a lot of fun and maybe a little prettier than the last game on Switch.

Re: Battle Brexit On Switch With Not Tonight: Take Back Control Edition

BoilerBroJoe

Guys, let's face it. Everyone with an internet connection is a "social justice warrior". The only difference is their definition of justice.

Honestly, I think saying "get politics out of video games" is just a reductive view of gaming that's cut from the same cloth as the 1993 Senate hearings. It implies that they should only ever be cartoony, thoughtless button pressing for babies. No one would ever say "get politics out of film" or "get politics out of literature", unless they were a crazy person.

As for ideas you disagree with invading your entertainment, practice what other anti-PC people preach. Ignore it and stop whining.

Re: Guide: How To Change From Day To Night In Super Mario Maker 2

BoilerBroJoe

@Gridatttack @Giygas_95 To your points, I think the most important update Super Mario Maker needs is to just decouple all of the various assets from their pallets. Obviously, graphical styles wouldn't overlap, but when it comes to level-specific assets, you should be able to use castle blocks underwater, cloud blocks in the desert, etc. The rising/falling water and lava should be available in any level, and you should be able to pick any music (including across games) for any level, as well as for parts of levels. It may sound like a lot to ask, but wouldn't actually involve any new assets or effects - just opening up the availability of what's already in the game. Doing that would go a looooong way towards making Super Mario Maker 2 even more versatile than it already is.

Oh, and water/lava blocks. Please give us water/lava blocks.

Re: Cuphead Developer Dreams Of Making A New Zelda Game

BoilerBroJoe

Lets remember that Cadence of Hyrule is not a Zelda game with Necrodancer characters, its a Necrodancer game with Zelda characters. By that logic I would MUCH rather see a Cuphead x Mario game, where you can play as Mario and Luigi (and maybe Cuphead and Mughead too) in the 1930s animation style, shooting rapid fireballs at giant hand-drawn bosses from the entire Mario series. I've always thought the 1930s made a good fit for Mario, considering the character's roots in what was supposed to be a King Kong video game. Plus, Mario 3D World had a cool jazz era soundtrack and even Mario Odyssey evoked the 1930s at times with its travelogue style and fissticuff battles with Bowser. Cuphead x Mario just seems obvious to me.

Re: Nintendo Shares Colourful Graphic Outlining Upcoming Switch Releases

BoilerBroJoe

@LavaTwilight Yeah, I noticed that myself, yesterday. I think it was quietly announced the day before Nintendo's E3 Direct. I'm psyched - never played Myst before but have always wanted to, and this remastered/fully first person version is one I've been interested in for a while. Apparently you can switch back and forth from the new visuals to the original pre-rendered artwork. I'm not positive if the game is fully playable in the old style from start to finish, but either way I'm very excited.

Re: Konami Confirms Full Line-Up Of Games Included In The Contra Anniversary Collection

BoilerBroJoe

Whoa! I hope this is a sign of things to come for the other collections. I'd love to see Akumajo Dracula X68000 and Vampire Killer for MSX2 or some of the Gradius/Gradius II home ports made available as DLC now that they've shown a penchant for releasing alternate versions. I'd be down for a Volume 2 as well, but I'd rather they focus on entirely different games, like a collection of all the GBA and DS Castlevanias. Anyway, these collections are looking up. We'll see!

Re: Review: SEGA AGES Virtua Racing - A Truly Historic Remaster Effort By M2

BoilerBroJoe

I acknowledge that M2 is hitting these out of the park, but I do think the one criticism in this article is one I agree with. Sega has a long history of ports with various features and this series could have been the perfect opportunity to release definitive versions of each game, with the various graphics, music and features from each prior version as options that you could toggle on and off. It may seem silly to want the Saturn version of Virtua Racing, or the PS2 versions of Phantasy Star and Gain Ground, but sooner or later those versions will be lost to time as well, with a whole generation that remembers them unable to play them again.

Re: Reminder: The Labo VR Update For Super Mario Odyssey And Zelda: Breath Of The Wild Is Now Live

BoilerBroJoe

Well, I guess it's good that most people are enjoying the Zelda stuff. Personally, I want the camera to move with my head and not around Link (a la Super Lucky's Tale), although admittedly that would require quite a hefty update. Plus, Super Lucky's Tale made me nauseous, so there's that.

@ballistic90 Yes, when I turned my head left, the camera would swoop around to Link's right, and vice-versa. Looking up swoops the camera down beneath Link and looking down swoops it above him, all while keeping him in frame. It sounds counter-intuitive, but it sorta works, since the camera is essentially looking in the direction of your eyes. It's just that that movement is coupled with a change in "your" position in space. Like I said above, barring a major update, I just want to see a proper first person view where you can plop Link down and then see things from his perspective.

Re: Reminder: The Labo VR Update For Super Mario Odyssey And Zelda: Breath Of The Wild Is Now Live

BoilerBroJoe

So I just tried it out, and as per my original suspicion, Breath of the Wild is not head tracking VR in the way that the Labo VR mini games are. It's simply stereoscopic 3D filling your entire field of vision, and when you move your head, it rotates the camera AROUND Link as if you were using the right joystick. It's not terrible, but is actually a little disorienting, and I very quickly just used the right joy con to control the camera instead. The 3D effect is cool, but yes, it would benefit greatly from a 1080p screen. I think when Nintendo says this is not the way you should play Zelda, they're right.

You CAN get a little taste of VR if you switch to your camera in the game. The first-person-view will then match your head's movement, but all of the Shiekah UI business fills up your field of view, making it less than ideal. I would love to see an update that lets you enter a first person mode similar to the camera, but with a clear interface. That shouldn't be too difficult, so we'll see.

But yes, a 1080p screen would go a long way for Breath of the Wild. Here's hoping that "modest" update to the Switch hardware we've been hearing about is a high-res screen, although personally I'd prefer more processing power. Either way, I'm still excited about Labo VR's potential, even in the realm of simple 3D. Bring on the 3D update to Sega Ages!

Re: Feature: 10 Games We’d Like To See Come To Labo VR

BoilerBroJoe

Guys, there's almost no way Breath of the Wild is actually being offered as a VR experience. Watch the trailer for yourself: it shows the camera rotating around Link. This tells me that the camera is still controlled with the joystick, and your eyes are just along for the ride. If it were head tracking VR - even without a Z axis - that would have manifested itself in the trailer as a camera rotating around an axis separate from Link. I think the Mario content may in fact be head tracking, which explains why it's just bite size content. But the BotW content is just stereoscopic 3D.

That being said... I would LOVE to play any Switch game with stereoscopic 3D. The only downside with Sega Ages, in my opinion, is that it dropped the 3D feature from the 3DS. Those pixel art games look glorious in 3D and if Labo VR means that M2 can patch the existing games with 3D functionality, that would be amazing. It also paves the way for the re-release of 3DS games on Switch in all of their multi-dimensional glory. I was hoping for a future Switch to be built with a 3D screen, but if this can get us even part of the way there, I'll be very happy.

So in conclusion: Skyrim VR? Highly unlikely. Ocarina of Time 3D on Switch? Yes please!

Re: Video: Our Extended Reaction To The New Pokémon Games On Switch

BoilerBroJoe

Not to... er, Yanksplain here, but doesn't that clock tower look more like St. Pancras Station than Elizabeth Tower? I mean, granted, I had to look it up because I got St. Pancras and King's Cross confused - but it was definitely that the St. Pancras tower that came to mind when I saw the trailer. Sure, it's probably just a Pokemon Gym, but the train in front also made me think train station. I'm guessing that some "location scouts" from the Pokemon company used St. Pancras as inspiration rather than Big Ben, since the latter may have been too on the nose. Anyone else with me here?

Re: Nintendo Planning Ways To "Boost The Appeal" Of Switch Online Service On A Yearly Basis

BoilerBroJoe

Simple: let us download and keep the legacy games with or without a membership. They can still keep new games coming, incentivizing more subscriptions, and we get to play the games as long as our Switches work. Do that and I'll pay the membership fee every year as long as it exists.

I love (read: hate) how Netflix has convinced everyone this is how subscription services work. As far as I remember, Nintendo Power didn't force me to mail back all of my magazines after my membership lapsed.

Re: Some Fans Are Calling For A Boycott Of Pokémon After Creatures Inc Shares Controversial Tweet

BoilerBroJoe

I often wonder if people who label these critics as SJWs think there is ANYTHING anyone could do that should be frowned upon. Some have made the point to say this is nothing like paying respects to Nazis, so let's start there, because it is.

Japan killed millions in WWII and forced many more into slavery. Whether their actions are worse than the Holocaust is debatable, but they are certainly in the same ballpark. Now imagine if Germany had a war memorial that honored the names of Hitler, Goebbels, Himmler, etc. as well as all the German soldiers who died in WWI and WWII. Imagine also that this war memorial had an official museum that said the Holocaust was a lie and that Germany was unfairly attacked by the England, France and the United States. Would you, at the very least, understand the criticism of some BMW managers, if they went to said memorial, lit candles in front of the memorial, saluted it and posted it on Twitter?

Yasukuni Shrine doesn't just have a few names written in some closet somewhere; it actively promotes a pro-Imperial Japanese worldview, with a museum that claims Japan was the victim of foreign aggression and that the Chinese welcomed Japan as liberators.

Now it's true that there are other war dead, including civilians I believe, enshrined at Yasukuni, and that truly religious people have a dilemma concerning how to memorialize them. There have been, within Japan, calls for the "souls" of the war criminals to be removed from the shrine, or vice versa, to remove the political and cultural toxicity, calls that appear to be theologically feasible (if that even matters) but that the Yasukuni priests have rejected. Why? Because the Yasukuni priests are militarists who WANT to institutionalize their militarism at the heart of Japanese culture.

I get wanting to look at things as complex, and even something as awful as Yasukuni Shrine could arguably be discussed with nuance. But just sitting back and blaming the controversy on whiny social liberals is, itself, flying in the face of the rationalism and unbiased analysis that reddit intellectuals and Gamergaters like to pride themselves on. It's just a numbers game: Germany killed millions, Japan killed millions. Germany would get in trouble if they honored their Nazi past, Japan gets in trouble for honoring its militarism. They're either both okay, or both cause for some legitimate criticism.

Re: Future Business Shift Could See Nintendo Move Away From Home Console Development

BoilerBroJoe

I actually think this statement is more about just shifting to smartphones alone. I think this is Nintendo being honest about the likely future of digital entertainment: streaming. It sounds like he's saying that if everyone else starts delivering video games as services across multiple devices, Nintendo won't be the only one still making dedicated hardware (which would inevitably be inferior).

That doesn't mean I like the sound of it. Free wifi is hopefully the future for most of the world, so connectivity might not be the problem, but I hate the idea of every single product in the world becoming a subscription service. That said, it's not the same as every future Nintendo game being only playable on a tiny screen. It means they would be playable on your phone, your TV, your computer, your tablet, your reader, and pretty much anything else that has a screen in the future.

Re: Feature: 30 Third-Party Nintendo Switch Ports We'd Love To See In 2019

BoilerBroJoe

You guys pretty much nailed my wishlist, although with thirty games (!) that was pretty inevitable. But I would focus on the last generation series entries for the sake of feasibility. Bioshock Collection, Assassins Creed Ezio Collection, the first two Arkham games, the Yakuza remasters, Red Dead Redemption (the first one) and GTA V all seem plausible; the question is who wants to pay for the porting costs. But sure, if they came along, I'd buy any of those. Oh, and Ni no Kuni please!

Also, enough with the "no more ports" business. Yes, ports, you snobs. Some of us can only own one system, thank you very much, and a port isn't going to be the difference between your favorite company releasing or not releasing their latest game - Switch hardware is. Honestly, I think NOT wanting ports is the delusion here.

Re: Hands On: Streets Of Rage 4 Is A Grand (Upper) Revival

BoilerBroJoe

Not trying to pile on here, but to the degree that any of us have the right to critique anything, I would say that I don't like the visuals so far either. I can't really put my finger on why. I loved the look of Wonder Boy. But that game worked as a fanciful cartoon, while this series needs something different. I dont think this needs to be pixel art (although I agree an option would be nice), but I do think it should resemble a typical anime more than a Saturday morning cartoon, which is what it looks like now. Perhaps it should have gone to a Japanese animator or someone who can really emulate that style. Also, I think this game needs to be all about the lighting effects. This looks way too dull but that can all be changed of course, since this is such an early version.

I would say one thing about pixel art though: I agree its not the solution to every retro follow-up, but I do have to wonder how Octopath Traveler's engine would look as a Streets of Rage game...

Re: Review: Night Trap - 25th Anniversary Edition (Switch eShop)

BoilerBroJoe

I had never played this game before this weekend, and I absolutely agree with giving it a 7. One thing that I think should be pointed out is that the remaster gives you the option to use video previews at the bottom rather than still images (turned off by default). Without the video previews, checking the security cameras becomes a rote, soulless exercise of trial, error and memorization. But when you turn this option on the game becomes MUCH more playable, giving you the feel that you are actually interacting with a living, breathing game world, which you can observe and react to in real time. In my opinion, Night Trap, in its original form, WAS a bad game, and the remaster actually makes it a good one.

If you're just not into the gameplay style, then there's nothing Night Trap can do for you, that doesn't mean you can't still acknowledge when that style is done well, or done poorly. As it stands, I think Night Trap on Switch is actually a great mobile game, like some of the better puzzlers, albeit losing replayability once you have everything memorized. But playing a perfect game won't be too easy and it's going to take me a while.

This remaster turns Night Trap into the game it was always trying to be, and it turns out that it has some good ideas. A score of 7 is absolutely warranted.