It’s been a wild ride for fans of SEGA fans the last few years. Lately, it seems as though the forgotten series of their past are returning in spades, thanks to the efforts of smaller indies the world over: Wonder Boy, Shenmue, Monster Boy, and finally, Streets of Rage. That last one is a big deal for a particularly loyal fanbase. After nearly a quarter century, Streets of Rage is getting the sequel fans have been clamouring for, but was it worth the wait? After the brief glimpse we took at the game at PAX West, we think it might just be.
As we reported earlier, Streets of Rage 4 is being brought to life by Guard Crush Games, Lizardcube, and DotEmu, the latter two being the teams behind last year’s Wonder Boy reboot, which Site Editor Damien McFerran praised for its sumptuous visuals. That praise is key here as well, as Streets of Rage 4 utilises the same techniques and a very similar art style. Unlike Wonder Boy, however, Streets is an entirely new game, rather than a remake of a beloved classic.
This distinction matters, as it means the team is not bound to the limited number of frames 16-bit consoles could handle, and as a result the character animations are incredibly fluid. In motion, Streets of Rage 4 is a sight to behold. From the movement of Axel’s hair as he slams an enemy to the pavement, to the flickering of the flames surrounding his fist as he executes of a super move, it’s clear great care is being taken to represent these characters in a way that feels right to fans of the series.
This same care extends to the backdrops as well. The demo took place in the same city area featured briefly in the announcement trailer; it was not only gorgeous but felt alive as well. Neon lights would cast their glow on their surroundings, while shadows would accurately cast against the beautiful, hand-drawn sprites of characters as their fight their way through the streets.
The build we played was extremely early, and we were told it was more or less intended to give players an idea of where the game was headed, rather than to be representative of the finished product. In the demo only Axel and Blaze were available, and each were hard-mapped to player 1 and 2, respectively. We played the game on a PC as a Switch version has yet to be confirmed. Though considering the team behind the game, we’d be surprised if a Switch version wasn’t on the cards.
The demo consisted of two very brief combat sections, which allowed us to take on a selection of enemies, all of which appeared in the trailer. The combat was as satisfying as we remember, with attacks coming out with no discernable input lag. Despite being beautifully animated using modern techniques, Streets still feels exactly like an old-school Mega Drive/Genesis game, which is both a compliment of the highest order and little surprise considering how well these teams brought 8-bit gaming into the modern era in a way that pleased both purists and newcomers alike.
Throughout the short demo, classic Streets of Rage music and sound effects were used. DotEmu stressed to us that the effects in the demo were not final, but when asked if there would be an option to retain the classic sounds, the team did offer the following, “We understand that music is as important as gameplay itself.”
From what we played, it’s clear that Streets of Rage 4 is very early in development. It’s also clear that it’s being handled with the same care as Lizardcube's previous project, which turned out wonderfully. After playing through the demo, we’re very optimistic about the next entry in the series. We truly believe it could not be in better hands.
Comments 89
Grandpapa (grand upper) every 5 seconds
Thats some nice art ( ͡° ͜ʖ ͡°)
Sound like it's been handle well. Can't wait to see how the other ports are like.
Give it to me.
There was no shortage of retro inspired games in recent times and many of them proved to be masterpieces. The Switch played a major part to this trend and I couldn't be happier!
very nice
Am I the only one who think that's visually ugly...
From my perspective, the SOR charm is gone and even worse...
I imagine Street Of Rage 4 with a beautiful 32bit pixelart style but not with that kind of "Adobe Flashish" artstyle...
SoR4 looks fantastic and is an insta-buy, though I wish this article touched on the game's music.
Absolutely cannot wait. Day one.
@Cobalt I’m with you on that pixel art should have been a requirement for this the gameplay looks good but I can’t stand these flash look games
"This distinction matters, as it means the team is not bound to the limited number of frames 16-bit consoles could handle" Wonder Boy wasn't bound by this either, so that's a misleading phrasing.
@Gs69 @Cobalt I third that. Its waaay better than most "flash-ish" looking games, but I still expected a gritier kind of look. I'll still look forward to playing it and hope the gameplay is suitably tight.
In defense of these artists, to me this does not bear the hallmarks of what I would consider "Flash" visuals. There is way too much detail, no gratuitous use of linear/radial gradients, no drop shadows, and no stilted, puppeteer animation. This looks more like a hand-animated comic book come to life. Kudos to the artists for animating every frame instead of just setting up a couple of keyframes and letting it tween the rest. WonderBoy was equally beautiful. I love oversized pixels as much as the next guy, but to do this art style right requires a lot more skill and attention to detail, IMO.
Looks like a flash game.
'We truly believe it could not be in better hands.'
Yeah there is absolutely no way the sequel to a Japanese SEGA classic could be in better hands than that of a French indie developer who made such classics like this:
'That praise is key here as well, as Streets of Rage 4 utilises the same techniques and a very similar art style. '
That's part of the problem. Streets of Rage 4 looks like the Wonderboy remake.
Which studio could've made a better sequel? Definitely not Platinum Games. Definitely not the Yakuza studio. Guard Crush Games it is.
Will they be building a 16 bit option to switch between? Not entirely convinced by the art style and games such as Sonic Mania have shown how great these games can look using their original art styles
@Exidy Then you don't know what flash games look like.
I really love the beard Axel has makes him look like Chuck Norris.
@Cobalt well, I don’t call it “ugly”, but I agree that they could use a more suitable art direction.
@Exidy Then you don't know what flash games look like.
It is good to hear that they at least kept the sound effecs and music. I know that this port doesn’t feel “retro” but I have good feelings about it. And this comes out from a die hard SOR fan.
Kinda disappointed with the art style to be honest, it looks too similar to the flash web game style of graphics. I would have preferred some 16-bit pixel art.
I really hope you can switch to a “classic graphics” mode, it just looks like an iOS game as it is.
@Cobalt It seems like a lot of people think of this art style as being very similar to flash games. I mean sure, there are some people who are getting ridiculously defensive about that, trying to muster every technical difference they can find to say it isn't, but the fact remains that we are talking about an art style here, not the technicalities of how the graphics perform.
When it comes to art style, this definitely stands out as a "flash style," and it is very similar to the graphics you see for some mobile phone games.
Well, it is not more of the lazy "pixel art" trash. So that is a plus.
Show me you can actually draw. Studios Hiding behind the BS of making so called "retro aesthetics" is getting old.
@Axlroselm what are flash games?
Looks awesome, can't wait, hope it comes bundled with SOR 1&2
This is making me want double dragon neon
I'm totally looking forward to this game, but I agree with others that it needs an option to switch to retro-style pixel art. Sonic Mania got it right.
I hope this has couch co-op and online co-op.
Looks more comic booky, or even a bit like Kleis work, to me. Not seeing the flash style some of you say. I personally dig it, and while I love pixels, not everything needs them.
If folks don’t like the art what can you do? But I’ll say this, the artist behind Wonder Boy and this game is exceptional with a level of consistency I’ve not seen in any other 2D indie game. Rayman Legends certainly compares, and remember I’m talking design consistency, not style. So leave pixel art to the rest who can’t make a hand drawn game from start to finish with exactness. The talent here warrants the style, in my strong opinion
Wow is all I can say
@NinChocolate totally agree,the art style and music in Wonderboy were exceptional,it's only when I watched the musicians video clips in the gallery that I truly appreciated the dedication that went into the game.If this game is made with the same dedication it will be a day one for me,preferably physical.
"It’s been a wild ride for fans of SEGA fans the last few years"
Glaring error in the opening sentence. Jesus, get it together lads. Have you got any proof readers on your payroll?
I'm not totally sold on this. I wasn't a big fan of the updated Street Fighter II with the cartoon visuals. It seemed to have the same amount of animation frames as the original, that made the game look more jerky. The lack of proper analog control did not help it.
Although, this is dotemu! I have a lot of respect for those guys as they put in a great deal of effort. It's seldom a packaged emulator with a rom attached to it.
@1UP_MARIO "Grandpapa (grand upper) every 5 seconds"
Grandpapa! Lol!
This is just awesome! Streets of Rage 4 in the 21st century. Did not see that coming. SEGA is on fire lately!
Not trying to pile on here, but to the degree that any of us have the right to critique anything, I would say that I don't like the visuals so far either. I can't really put my finger on why. I loved the look of Wonder Boy. But that game worked as a fanciful cartoon, while this series needs something different. I dont think this needs to be pixel art (although I agree an option would be nice), but I do think it should resemble a typical anime more than a Saturday morning cartoon, which is what it looks like now. Perhaps it should have gone to a Japanese animator or someone who can really emulate that style. Also, I think this game needs to be all about the lighting effects. This looks way too dull but that can all be changed of course, since this is such an early version.
I would say one thing about pixel art though: I agree its not the solution to every retro follow-up, but I do have to wonder how Octopath Traveler's engine would look as a Streets of Rage game...
@BigKing Guard Crush is doing the code while lizardcube is handling art. Say what you will about Streets Of Fury's art direction, but apparently the gameplay was rather enjoyable, which is what matters on their behalf.
Day one, gimme now!!!
@Agramonte
I did that, kind of fast so don't judge me too hard but it's more like that, that I would love to see Axel with his beard in Streets Of Rage 4.
@jtmnm The music and sound effects in the demo were ripped from the genesis games and were placeholders; we were told implicitly it wasn't final, and it was the main reason we weren't allowed to capture footage of the game.
Good to know.
One more good game to keep my eyes on.
I like the hand-drawn approach to the visuals!
I hope they nail the music. I doubt they got Yuzo Koshiro on board though.
@onex It's terrible. I'd rather have a reboot, something like a stylized 3D game with bad ass music. Something like SEGA's Yakuza when it comes to fighting, but with a more linear path and no breaks between the ass kicking.
I like how they created Street Fighter 4 based on the 2D games. Take an old game and make it modern again. Take it to the next level. This looks and sounds worse than the genesis games, not worthy of the 4 in the title
“It’s been a wild ride for fans of SEGA fans the last few years.”
YO DAWG I HERD YOU LIKE FANS...
Instant day one purchase!
I like what Sega does generally and i like some of the the work they outsource... Like Bayonetta, i got that this past weekend and loving it.
Unfortunately though Sega has had a patchy past with handing other companies responsibility over their IPS... Like letting AtGames make their consoles or in this case, Indie devs create a 28 year old gaming classic that should defo be given the full AAA service by studio with real money behind them.
I'll buy it first week as long as reviews dont give it below 75%
@carlos82
Doubt that it will as it is a brand new game & not a remake like the first Wonder Boy game that they did. So they really wouldn't have no base game (or that nostalgia) to switch back to. To do that they would have to make two completely different games. And I don't think any company would really want to develop two separate games just to have the switching back and forth gimmick.
@Razer
I hear you man, but unfortunately many of these so-called gamer these days don't appreciate that genre. If it's not Battle Royale, first person or some game pretending to be a movie with it's c level plot & dialogue groveling to be taken seriously, it could be a hard sell. Especially if it's not an instantly recognizable franchise . And given how Streets of Rage is definitely nostalgic for a lot of old schoolg amers, new Age gamers may not know as much about it. Nor give it much reverence Think to yourself the last time that you've seen a side-scrolling beating them up? Especially with a huge budget and lots of promotion behind it.
Ay, somebody grab him some clippers. (zzzt) His expletive beard is weird.
I'm excited for this, though.
@NinChocolate I agree. The art style is hand drawn and not flash based where a limb basically glides unrealistically from one place to another.
This looks outstanding. Although a pixel version would be pleasing to purists, unlike Wonderboy where old assets were re-used, it would take someone literally pixelating the entire game from scratch which would be a very ambitious prospect..
"We truly believe it could not be in better hands."
Personally, I'd rather see it given to the Spanish team who made Streets of Rage Remake; Bomber Games, I think?
Anyway, I'm staying optimistic.
@BigKing what is it like to be so gosh darn cynical ALL of the time? Have you even played the Wonder Boy remake?
This no can do attitude from gamers like you is very exhausting.
I'm unfamiliar with Streets of Rage as a franchise, but first impressions have me interested. It's very reminiscent of their Wonder Boy title in terms of art, but more detailed. It looked cool from the trailer, and with my biggest concern of the animations possibly being a bit to long being tossed out thanks to the article, I'm seeing a title with a good shot.
@Cobalt Hmm, I can get on board with that 🤔
I loved wonder boy since age 5 n the remake was well done. but yeah something bout the artwork didnt sit well with me its like they tried too hard n filled in negative space with too much eye candy fluff. Im jus happy streets of rage is resurrecting so I wont gripe too much bout the art direction cause Im more grateful if anything..
Despite what it sounds like on the Genesis's lousy sound chip, the line is "Bare Knuckle" (as in the Japanese name of the series), not "Grand Upper."
Anyway, I'm glad to hear it's turning out well. I'm definitely looking forward to this one.
I get it for those who aren’t feeling this art direction. I’m alright with it though. Really looking forward to this and I hope Sammy/Skate makes the cut.
Never played the other SOR games but this one definitely interests me the most because of its visual style. Hope the game is as good though.
@Cobalt Nope, total turn off for me this flash game graphics is. Therefore this is gonna be a total pass for me as is every game that represents this visual style. I understand that many people like these cartoonish looks but I'm not one of them.
Streets of rage was one of my favorite co-op game with Megadrive back in the day. This just doesn't seem to have the same feel to it.
The trailer got me hyped, however, the two seconds of gameplay did not. But if Wonder Boy is any indication of the quality of the final product, then I have nothing to fear. This game will likely live up to the hype I feel for it.
@Cobalt You'll never be the only one buit i think you're in a minority. I'm a huge fan of the originals and pixel art in general. I'm just really glad something is happening with the franchise and i think a bold new look is completely fine and even apt to take it into the future.
Love seeing releases like this! If it does well, a Golden Axe 4 in a similar fashion could be a blast.
@sleepinglion i love how people don't actually know this but Golden Axe did have a 4th instalment, it flopped like a wet napkin though 😂.
Again Sega outsourced its development to a small team.
Can't wait! Streets of Rage was my absolute favorite brawler from the Genesis days! I love the more modern art style as well.
@Razer - Was that Beast Rider or The Duel?
I'd really like to see a "normal" Golden Axe 4, personally. I think the key is to make it not too gritty or violent, and not too cartoony either, but have that "medium" feel of the original.
@MetalKingShield Beast Rider, also according to Wiki, The Duel was a spin off and Beast Rider was part of the main series, i guess it would be considered the 4th installation.
I also doubt what we want would even be possible with the Sega of today being a million miles apart from the Sega of the early 90s or late 80s...
I doubt any of the developers who worked at Sega back then are in a position of developing games now at least not at Sega.
I do remember hearing that after Sega become a 3rd party dev, a lot of people left the company and loads of new people joined... Id also imagine this is a prime reason Sega outsource so much of their old IPS.
@onex The original Wonderboy wasn't even good and why would I want a Streets of Rage game to look anything like a Wonderboy game?
Gamers like you are the reason why they would just slap a random classic IP on a random indie game and call it a sequel. It's embarrassing.
It just looks wrong aesthetically.
This is what I wanted in 2018 but just in HD (even if it were still pixel art but drawn at a much higher resolution*):
Imagine if the characters in the 2018 game were drawn to this level of pixel art quality:
Zoom that kind of stuff out to an HD resolution game, which would roughly make those characters end up looking around the size of the ones in a Streets of Rage game, and it would look utterly stunning if all the in-game characters for a new Streets of Rage game were drawn like that.
And that actually looks very close to how the original art looked stylistically too.
THAT is how a new Streets of Rage game should look in 2018 imo--not some kinda Flash-looking vector-ish type of art.
@BigKing You know, there is the option of not buying it if you don't want to support it, and letting those excited for the prospects of a return to a beloved franchise - new team or not - enjoy their communal hype.
But no, people like you would rather spew your cynicism. Rain on others' parades.
I can understand having a skeptical opinion of something, but all you and a few others I shall not name ever seem to do in the comments here is contribute nothing positive whatsoever. You try to find any excuse you can to vent your frustrations toward your own nostalgic disappointment, instead of keeping any open mind to something new. Perhaps you should reassess your mental health before you bring anyone else down.
BTW, thanks for proving my point about having not played The Dragon's Trap.
@gameboy1975 it wouldn't be anywhere near that difficult, particularly if the timings of the attacks matched up, The Messenger basically did that and that's a completely new game. Don't forget to from what we've seen they've largely hand drawn versions of the original assets so they could easily use them. Nostalgia is clearly a selling point for this game so it would make sense, I'll buy it either way as I love the series but I personally think it would look a lot better in the original style
If the art style is the only thing you guys dislike about it so far, why is that alone an automatic deal breaker? If the gameplay and controls are top notch, shouldn't that matter more than the art style? Heck, even the quality of the animation should be higher on the list of important features.
@onex ugh, you're one of those people without an opinion. Let's all be positive and happy, hakunamatata it's a wonderful day. All games are equal. Respect to all indies
@BigKing LOL yup. No opinion whatsoever. That's me alright. I have opinions, chief. Thing is, I formulate mine based off of first-hand experiences, and don't write things off based on brief speculation or gut reaction.
It just so turns out that quite a few indies are making great strides on the gaming landscape this generation, so yeah, I'd say they are worth celebrating. Rather asinine of you to assume I would extend that respect to all, however.
@carlos82
The difference is the messenger seem to be using hand drawn animations & as advanced effects for the backdrops and everything. From the little that I've seen (& what we've gathered from those getting a behind the scenes look) everything from the lighting to the more fluid motion streets of rage 4"s doing much more ambitious things aesthetically than The Messenger is.
And even as 16 and 8 bit games go, The Messenger isn't exactly the best that I think that I've seen art style wise in those bit ranges. And given the budget that they're probably working with, I can understand why they don't want to take any extra resources away from what they're trying to do. It seems Sega doesn't even want to put a big budget behind it and they are the creators of the franchise. Maybe if this goes over well, they'll maybe consider doing something like that in its next iteration.
The force is strong, as usual. Looks awesome. Can't wait.
@Razer Do you mean Beast Rider, Warrior or The Duel? I don't count those as full-on sequels.
Idk. I’m kinda stoked. I think it’s great that the scrolling beat em up has been having a revival.
@onex then why are you crying about me posting that the artsyle is hideous and looks nothing like the original games?
@sleepinglion Beast Rider and regardless of whether you count it as a main entry in the series, it is a main entry in the series according to Sega.
Dang, I had no idea.
It felt like a grey area for me.
I loved the arcade sequel, Return of Death Adder, but there's also a Golden Axe II, the home version which was totally unrelated to the arcade game.
Regardless, I think the series could benefit from this animation style. Even if it were just a remake of the original entry. They did that Sega Ages vol. 5 thing years ago and attempted a remaster at that time. It was kind of just okay.
Interesting! I always thought SOR 2 had the best SFX and music.
"We truly believe it could not be in better hands"
What??
Original developers!!! Sega+Ancient Corporation+Yuzo Koshiro !!!!
@BigKing Omg... your reading comprehension is atrocious. Go back and read my initial comment to you concerning GUARD CRUSH, NOT LIZARDCUBE. Or don't. I don't care to entertain this topic any further since you can't follow along.
@Pepegol I don't know that much about modern Sega, but it's been over 20 years. Does the original dev team even exist today?
@onex I was talking about your post, Einstein.
'You know, there is the option of not buying it if you don't want to support it, and letting those excited for the prospects of a return to a beloved franchise - new team or not - enjoy their communal hype.
But no, people like you would rather spew your cynicism. Rain on others' parades.'
Ohhh, I rain on your parade boohoo. No rain please, only sunshine.
The new team is horrible. Both teams. And have nothing to do the original games. The whole point is that a beloved franchise should be handled with care. That isn't the case here. Streets of Rage 4 will never live up to the previous games.
I cannot wait for this! This is right up there with Red Dead Redemption 2 for me.
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