If you haven't already heard the news, Resident Evil 4 on the Switch does not factor in motion controls from the 2007 Wii re-release. This newer version of the game is said to be a straight conversion of the PlayStation 4 and Xbox One high-definition update from a while ago.
In saying this, one interesting discovery – as highlighted over on the GameXplain YouTube channel – is the inclusion of GameCube controller support, which is arguably a more welcome addition. After all, the fourth major entry in the Resident Evil series actually started its life out exclusively on the Nintendo GameCube in 2005 and to this day is known as one of the best games available for the platform.
To get the GameCube controller working in Resident Evil 4 on the Switch, you'll need the GameCube adapter. You know, the one you use with Super Smash Bros. Ultimate. The controller apparently works "perfectly" and runs as it should with the game. Although, there is a bit of a mix-up when it comes to quick-time events. See for yourself in the video below:
Will you be playing the Switch release with a GameCube controller? Tell us below.
[source youtu.be]
Comments 56
Cool. I have a PowerA controller and when the game comes out I will try it. Too bad Resident Evil doesn't have motion controls.
Well, with the high price tag, I would have asumed this version would have some Switch-exclusive features. Not just being a straight port. Im gonna enjoy playing it in HD handheld anyway, and I wouldnt use motion controls as Switch motion aiming is not IR, only gyro, and to be fair it doesnt work well in any shooters for me on Switch, and Ive tried it on Doom, Revelations 2 and Splatoon 2.
I have a feeling the exclusion of motion controls is gonna hurt this (not that the $30 price didn't already do that). I've never played RE4, and I had $30 worth of gold points so I was happy to get it, and while the motion controls are nice, I really don't mind them not being in.
Ah, so I could dig out my ol’ chainsaw controller and use that?
I already wasn't buying this due to being digital only with a high price tag and file size but this would be a complete deal breaker if I was. I can't play without gyro controls. They worked so well in Resident Evil Revelations, this is such a lazy port.
Sigh. I don't care about pointer controls, but gyro aiming has spoiled me. Can we just not release any more shooters unless they include gyro aiming as an option?
Aerona. Aerona needs motion controls
Nah, without motion controls I have no reason for quadruple dipping on this game.
I have a really dumb question, but I can find the answer nowhere online: Can use an original Gamecube controller with the adapter, or do you have to buy the new one you can find in stores?
Why would I when I have it on GameCube?
@RasandeRose The Switch has IR also.
@roboshort
Yes, but it cant be used for precision aimimg as there is no reference point following the console (Wii sensor bar). Shooters like Doom only uses gyro, wich is more waggle than truly aiming on something.
@bleedinmagic81 You can use the original Gamecube controller! As the newer (smash) version is an exact replica of the originals.
All games that are compatible with the Nintendo Switch Pro Controller are compatible with the GameCube controller.
I’m sensing damage control here “which is arguably a more welcome addition” who’d honestly think that? This would be neat if it natively recognized the GameCube and used the exact mapping and icons otherwise it’s doing exactly what most games on Switch do when using the GC controller.
@RasandeRose Ooh. A Tintin efficionado.
That`s Crapcom for you.
I'm disappointed they left the QTEs in.
No motion control, no buy. Honestly I have bought it 3 times already. The only thing that kept me interested in the Switch version were the possible motion controls.
Thats neat but I played RE4 for first time on PS2 myself hehe, cool for those itching for that nostalgia itch though
I'll stick to my metal case PS2 version and HD-re-release on Steam.. Would of bought Switch version if it had a physical release and motion controls since I never had a wii
This is a game that people already own MULTIPLE times over.. We need a good reason to buy this game 'yet again' and gamecbue controller support doesnt cut it, especially when the people interested in that probably still have their gamecube version of the game anyway
I don't really care about the lack of motion controls; I would get it--but I don't like the price. Especially since Capcom isn't using these overpriced release to make new games for the system.
Got mine downloaded... just waiting for tomorrow🤗
Ahhh damn.. Capcom i really wanted motion controls with 60 fps, thats just my standard with Shooters but especially RE on Switch. I might still get it cause the portable aspect but still that was a lil lazy and one sided of them, 50% of switch owners if not more play on the Big screen wth were they thinking smh..
Gamecube controller or not it's still mostly a more standard control scheme. It's welcome but still would have much preferred motion controls.
Still a pass. If I wanna pay with a gamecube controller I'll play the gamecube version.
OR you can just pop in the GameCube version in your Wii or GameCube and play it with a GameCube controller in 480p, still the BEST way to play this game.
I tried the Wii version and didn't appreciate the cropped image and big targeting reticule, it feels more natural with standard controls too.
I bought the HD version on PS3 on sale for a few dollars years ago and I thought it looked too "clean", that it lost some of the atmosphere and mood.
GameCube all the way.
I hear that this Project Dolphin thing is going to be pretty sweet. 128 Marios!
@ChessboardMan haha the chainsaw controller was awesome!
@RasandeRose
In my experience, gyro controls worked perfectly for me in Doom and Splatoon2...
High price for an old game that is not physical. I'll reconsider in 6 months when it's in the 50% off sale.
Terrible. Why would anyone want to play this with inferior dual analog controls? Seems pretty lazy to me. Especially when the Switch's gyro controls would make it even better than the gameplay improvements that the Wii offered.
@RasandeRose Um.. I haven't used IR too much for the Switch. The World of Goo uses IR controls and they work much better than they did for the Wii
Wiimote controls were the best way to play.
This news, coupled with the overpricing, has seriously dampened my desire to pick this up.
$10 more and they didn't even fix the bugs from ps4/xbox.
LOL
Well, I'll be skipping this now. I was willing to overlook the lack of a physical copy if this version had motion controls. Oh well, already bought the game for enough platforms anyway.
I can play it on pc with my gcn controller and it'll look purdier.. And for $10 less...
I'm gonna need that gyro/pointer control or it'll remain a 'no buy'
@RasandeRose Not played Doom on Switch and I've honestly not even tried them with RE: Revelations 2, but I am such a better player in Splatoon 2 with gyro controls (only in handheld, though). Different strokes for different folks.
I'm gonna get it eventually. Resi 4 on the go yes please! But that price point...
Much better on a WII with An HD upscaler............oh no its not on the go, I don't care.
It was already a hard pass due to a lack of physical release (I'm not allocating 40GB of space for three games), and the lack of motion controls makes this an even... (ugh) harder pass.
I've never really sunk my teeth into the Wii version (crazy I know), so I guess I still have a reason to hang on to it. I only wish I had procured all of the Archives games as well.
@RasandeRose : The Switch itself would be the "sensor bar", kind of like how the Wii U Gamepad had its own sensor bar built into it (however, it wasn't designed to be used as a sensor bar on its own as some players could be using Wii Remotes while another could be using the Gamepad).
Captain Toad contains pointer controls, for instance. Super Mario Party likely does too but I haven't played that in a while. In many instances, these kinds of games usually include a button to reset the reticle to the default position in case it trails off.
Still a no for me.
And I'm just waiting to see the charts after the game is released. I know many people criticizing it are gonna buy it anyway but I'm curious to see how much it's gonna sell on the eshop
Zero percent of commenters were intending to buy this lol, all the wiffle waffling. I'd guess a subzero percent have even played the Wii version and used it's control scheme.
Wait until the inevitable discount and suddenly all the complaints just melt away...
@RasandeRose The motion aiming for Switch is objectively better, more accurate, faster, etc than what the Wii was capable of doing. I understand you said that it doesn't work for you personally, but I think it's probably more of a a time investment and speed tuning issue than anything else. If you play much Splatoon 2 still, spending some hours adjusting it and working on it will eventually, most likely, get you to a very comfortable place and you'll be capable of doing things you couldn't before. It definitively raises the over all possible skill ceiling.
Just as a point of fact, this Resetera thread has some good info, specifically the post by Solid some posts down: https://www.resetera.com/threads/i-want-to-love-gyro-controls-but-on-its-own-it-cant-compare-to-ir-pointer-aiming-for-shooters.73072/
@OptometristLime Why do you think none of them have played it with Wii controls?
@Prof_Yoshtonics @ReaderRagfish Thank you both! For whatever reason, I thought the Smash version had some pro controller features... I guess I need to track an adapter down now, as I have a couple of original Gamecube controllers
The GameCube Controller doesn't exactly... "work" in this game - it's literally just programmed as a Pro Controller like any other game you connect the controller in.
@NathanTheAsian You used controller setup type III? It should mirror the original GC controller button layout exactly.
@roboshort
It uses gyro "pointing". It sure is more comfortable than having to aim at a physical reference point, but its not accurate for pixel precision aimimg as it only calculating movement with accelerometer and gyro.
0/10 no chainsaw controller!
Capcom knew this was coming, they knew how they would be able to treat their fans with respect, but they released this masterpiece in a lazy imperfect state anyway.
What was the saying of one of their ex-employees: Better something than nothing at all?
Let the update begging commence! It never gets old!
I was only sad about the price tag. 30 bucks seems too high.
FYI GameCube controls aren't tank controls. RE1-whatever on PS1 and RE2 in N64 have tank controls. And they're God awful.
The Wii version remains the best then!
When will Capcom release an update with motion controls like RER2?? No buy until that happens....
@kemosabii not exactly. Also I did this and quick time events kept showing ZL and ZR so I kept dying as the GameCube only has L and R. How do you work around this?
@Kobeskillz the power A gamecube controller has another trigger button. Its basically like the Switch pro controller but gamecube controller formatted.
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