Well, this was certainly unexpected. After very carefully laying out our modest expectations for Labo VR on Switch, Nintendo casually tweeted news that both Super Mario Odyssey and The Legend of Zelda: Breath of the Wild will be receiving free updates offering VR compatibility. While the Labo VR Kit launches this Friday, details are sketchy on the exact nature of the announced updates for the other games to be released on 25th April.
From the look of the Mario portion of the trailer, it appears to have three VR ‘spots’ that you find in the Cap, Seaside and Luncheon Kingdoms from which the camera is grounded and you guide Mario on 'mini-missions' to collect musical notes and coins. This sort of novelty is welcome, of course, but from what we’ve seen so far, it’s little more than a curio and probably not worth buying the Labo VR Kit for if you were sitting on the fence.
It’s the Zelda VR update which has us seriously intrigued. Again, details a scarce but the VR implementation in Breath of the Wild seems to be fully-functional except with pre-rendered cutscenes. The trailer shows a toggle in the main menu enabling VR Goggle mode and it appears that the game simply switches and continues to play as normal – no special Labo shrines, no limitations on movement or view – simply Breath of the Wild running in VR.
As we watched this, a whole host of received wisdom concerning VR ran through our minds. What about the screen door effect? Each eye needs a much higher resolution than Switch can muster, at least 1080p! The diminished field-of-view destroys any feeling of immersion, not to mention the latency! Anything less than 60fps leads to uncontrollable vomiting!
We’ve internalised all this information over the past few years as affordable VR slowly made its way into homes, and we appreciate the logic and wisdom behind each criticism. We know that they're all valid concerns, but Nintendo is still releasing an update to make Zelda – a 30fps open world game – fully playable with cheap cardboard VR goggles.
We’re reluctant to jump to conclusions before we’ve played it for a decent length of time, yet the fact Nintendo is doing this at all suggests the company must be reasonably confident that the experience delivers. Right now, it seems that to play in VR you’ll have to hold the Switch to your face indefinitely, and we’re not sure how long our arms could do so before succumbing to cramp. Perhaps it’s this restriction – the fact that players won’t be able to play for extended sessions – that gives Nintendo the confidence to put this free patch out.
On the other hand, it will take precisely no time for 3D-printed DIY and third-party solutions to pop up in the wild with straps and full-on moulded headsets that ditch Labo’s cardboard for something more hard-wearing. Indeed, examination of the Labo goggles themselves suggests that they may have been designed with the potential for a strap to be added at a later date, thereby circumventing the age restrictions such an addition would impose if included in the kit itself.
Nintendo knows players will be strapping themselves in and heading into Hyrule for extended play sessions, however many disclaimers it runs. Its VR experience must be, at the very least, serviceable. Perhaps – just perhaps – it simply doesn’t need to be life-changing. We don’t need to be able to sit with the Switch strapped to our face for 8 hours at a time (not that the battery would permit that). It simply has to be good enough to last for 30-45 minutes without us wanting to plunge a Joy-Con into each eye socket.
None of us expected this, however much we might have dreamed, and it potentially opens the door to other VR experiences on the console, both for games already on Switch and – just possibly – titles from other platforms. While many of the higher-end experiences simply wouldn’t be viable (especially ones which require standing), many static, stylised VR games could potentially be adapted to Labo VR.
It all balances on a very big ‘if’, though. If Breath of the Wild – a full-fat open world game – runs through Labo VR acceptably, it opens up possibilities. Below you’ll find a list of games which, with some significant adaptation and tweaking, we believe could potentially work with Labo VR. Some already have VR versions on other platforms, presumably making a Switch patch more feasible than it otherwise might.
We’re certainly dreaming big with some of these, but who can say what’s to come? Cuphead is releasing on Switch next week! Zelda’s getting a VR mode at the end of the month! Mother 3 lands Holiday 2019!...
Mario Kart 8 Deluxe (Switch)
The calls for this one have been loud and clear across the internet from the very first rumours that Nintendo was investigating Virtual Reality with Switch. Indeed, Mario Kart already exists in VR, so there’s certainly precedent. Before the Breath of the Wild update, we’d have said it was very unlikely, but Mario Kart 8 Deluxe Labo VR Update suddenly seems like a no-brainer. We’ve already seen the updates that enable you to use Toy-Con to drive your kart – is a VR patch really that far-fetched now?
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The Elder Scrolls V: Skyrim (Switch)
The game is on Switch already and a VR version exists… It’s one of those things that sounds insane until you see that Breath of the Wild is getting a VR patch. Considering Skyrim has been around since what feels like the beginning of time itself, we can't think of a good reason why this shouldn't happen. Why not? Bring it on.
DOOM (Switch)
Everything we know about latency and resolution and first-person shooters in VR suggests that this simply wouldn’t be possible in a form that anyone would find acceptable on Switch. Frankly, it’s nothing short of a miracle that Panic Button got the game running as well as it did on the handheld. Our gut instinct says that if it were even feasible to get DOOM VFR running on Switch, it would probably have to come with a special cardboard Labo bib to catch the fountain of spew it would produce. But our gut also told us that Zelda VR was a pipedream. Our gut seems to be playing up. Is DOOM VFR on Switch unlikely? Certainly. Impossible?...
Minecraft (Switch)
Again, it’s up and running on other platforms, including Gear VR, and the Switch is extremely popular with the game’s target demographic. As an additional, optional mode, it makes eminent sense.
Tetris Effect
The first game on this list that’s not currently available on Switch, we’ve been waiting for this one for a while. While a Labo VR mode would hardly compete with the equivalent experience available with PSVR, the mode already exists elsewhere so any potential port (it must surely be on the way) would do well to have a Labo VR toggle in the menu. Coming from Tetsuya Mizuguchi, the man behind REZ and such novelties as the Trance Vibrator and the Synaesthesia Suit, we can’t see him letting this opportunity pass him by.
Rec Room
Against Gravity’s online multiplayer VR experience functions as VR ‘hub’ enabling you to access a host of games. The stylised visuals would probably scale down well on Switch and the varied games would showcase some of the best VR experiences on Nintendo’s system. Of course, it would require some adaptation to work well on Switch, as all the games on this list would, but it’s been called VR’s ‘killer app’ and likened to a Wii Sports social game experience. A perfect fit for a Nintendo system, then.
Keep Talking And Nobody Explodes (Switch eShop)
A bomb defusal game where one player describes the details of the device as the rest of the group hunts through physically printed sheets for how to disarm the thing. It's a brilliant party game and the addition of a VR mode would seem to be relatively straightforward because it's not the most visually taxing game in the world, but also it's already available in VR on other platforms. No, it wouldn't make a huge difference to the experience on Switch - the console's portable nature means that the bomb defuser can already sit opposite the group and they can't see the screen, but it would be a lovely extra all the same.
Star Trek: Bridge Crew
Despite being a famous, long-running and incredibly successful franchise, Star Trek has very few decent video games to its name; Star Trek: Bridge Crew from Ubisoft is one of those few. A VR multiplayer game, you are assigned to one of four bridge stations from which you communicate with the rest of the crew to deal with trouble from the Romulans, Borg and co. while monitoring bridge systems to let your shipmates know when there are Klingons off the starboard bow, shields are down to 12% and there's a warp core breach in progress.
It's the communication and cooperation this involves that really captures one of the most attractive parts of the show for fans - Trekkies are finally able to live out their fantasies of being a bridge officer on a starship. We may be reaching for the stars with this one, and a Labo VR version might mean Captain Caveat taking command, but we all know Ubisoft and Nintendo are BBFs right now, and we'd love to see this come to Switch in some form. We'd even use the loathsome Nintendo Switch Online app for voice chat if we had to. Make it so!
Catan
The legendary board game is already coming to Switch this June, but the lauded VR version would make an excellent addition to this imaginary Labo VR library we're building. The static nature of the gameplay would be well-suited to the tech and would really bring the digital version of the game to life. It's already available on most other VR platforms, including Samsung's Gear VR, and we'd love to see a cheeky VR mode in the Switch version.
Batman: Arkham VR
One of the first experiences to introduce gamers to the most recent wave of VR back in 2016, Batman: Arkham VR is short and sweet. Putting you in the shoes, cape and cowl of the Dark Knight himself, there's only an hour or so of gameplay, but who wouldn't want to 'be' Batman for a bit? If this could be squeezed onto Labo VR, if could serve the same purpose for Nintendo fans as it did on other VR platforms - a nice little title showcasing the potential of the tech.
We could name more, but hits like Beat Saber and Superhot would seem to be too frantic to work in Labo VR. But who can say? In a world where up is down and left is right, there’s very little that's outright impossible. Whatever the future holds for Nintendo and VR, whether it involves Switch Pros or Switch Lites or something we haven't even conceived of, we’re sure it will be both wonderful and strange.
What are your expectations for Breath of the Wild's VR Goggles mode? Do you think Switch could handle the games above in an adapted form? As always, feel free to share your thoughts and speculations below…
Comments 64
I just can’t see it being very fun to hold this thing up to your face while trying to play on attached joycons. Why no strap?
meh. I don't play VR games on my PS4, and have zero interest for Labo VR games.
I'd very well like to see Labo VR supported with more games, but I'm hoping that there would be a head strap of sorts to let us use Labo VR while holding the controller comfortably on our own laps. Keeping your arms pressed up to your head doesn't look all that comfy to me...
Yeah, definitely trying to make Labo VR more than what it is. This won't be the kind of experience that affords the sort of motion control that Star Trek: Bridge Crew requires, unless it can be used with one of the preset cut-outs (the camera, the Blaster, the elephant and bird doo-hickeys, etc.), as I REALLY doubt Nintendo will release any sort of "booster packs" that only work on one game, nor do I see a strap of any kind being officially marketed.
As for future feasible projects, there's the ever-looming potential for Pokemon Snap 2, but beyond that, the games either have to be semi-comfortable to play using the Switch w/ Joy-Con attached in the VR headset, or they have to be made to suit the patterns that come with the Labo VR intrinsically.
@dartmonkey "Mother 3 lands Holiday 2019!..."
Too soon, Gavin. Too soon.
Still think this and Nintendo Online (Virtual Console) would be a great fit. Why not have - to say it again - us play F-Zero or Wave Race or Pilot Wings in VR without having to build a new game from the ground up. You create appeal for Nintendo online and recognize fan demand for these franchise being at least 'kept alive', so to speak. It's a win-win and probably really cost-efficient to pull off. Not that this ever swayed Nintendo to do much of anything in terms of releases (otherwise Mother 3 would have seen a localized digital release very long time ago to name just one rather prominent example ^^).
I'm surprised not to see Splatoon 2 on there; it already works great in PSVR.
There's a few games there I actually wish I could play on my Oculus Rift.
Lmao at making an article regarding Labo VR.
Mario 64!
I'm so close to buying Occuls Rift for that alone.
@Yasume Because you're not getting why it could be very cool.
You really, really can't help yourselves, can you NL? Any excuse to create Amazon affiliated links. Shameless.
Nintendo should be careful with their massaging here.
Does the average nintendo consumer even realize that this isn't real "VR"? I mean the current implementation of VR isn't even really VR. It's just a headmounted display with head tracking. Not really A "virtual reality".
Strapping a cardboard pair of goggles on doesn't magically make the switch's hardware VR capable. If it were that easy, we wouldn't need oculus, vive, psvr etc.
Nintendo should worry about its lack of first party game output and utter lack of 3rd party quality games. Put the faux VR cardboard on the backburner and make some bloody games.
Games media loves to report when Phil Spencer travels to Japan to court Japanese publishers. Why don't we ever hear about some Nintendo suit traveling West to do the same?
They aren't putting in a big enough effort for year 3 of their new toy.
@Itzdmo
I predict an angry response coming your way soon . Totally agree with your second paragraph.
@justin233 If they put in a strap the PEGI rating automatically goes up and Nintendo would lose the target audience. I could see them including points for you to add your own but that Switch would be damn heavy for anything other than a five minute session.
Nothing about that game where you soak half naked chicks with a water gun?
@justin233 Even if it was strapped they may still make you play with the attached joycons. Pretty sure it's tracking head movement. If those need to be on then a second controller won't work. I believe it's the same reason Virtual Boy was the way it was. Nintendo doesn't want to be liable for people getting injured with this thing strapped to their head.
I love my Switch, I really do.
I love VR, that too is true.
But Labo VR, that is poo.
What I'm trying to say is that only a select handful of games will come to Labo VR. Unless Nintendo makes a stronger Switch...
woo.
A Senran Kagura game would be really cool. You know, just saying...
Luigi's Mansion VR?
Black.Lives.Matter VR would be interesting at the very least.
You could have the first part where you watch a ghetto resident get innocently murdered for aint doin nutting wrong, and a second part where you get together a group and organise outrage to support the poor family in the legal battle against the evil white facist government!
@Itzdmo Whoa, where can I get a Nintendo massage?! (Sorry, couldn't resist the joke)
Mother 3 in VR on Switch by the end of the year?? This is awesome news!
Man, I'd love to play Tetris effect on Switch! Mario 64 and Mario Sunshine are both in severe need of remasters that run at 60fps, and they'd be a ton of fun in VR. Punch out on Wii could be a blast in VR, as could Wii sports. Ketzal's Corridors would be a fun VR game. I also think Pushmo World, Pullblox World, or whatever would be a great VR puzzle game. I know I'm being ridiculous here, but I'd like Advance Wars VR. I really just want any version or new game in the Advance Wars series on Switch, an if VR could be the excuse, then that's fine with me!
Some arcade on rail shooters would be nice like House of the Dead, Time Crisis or even Link's Crossbow Training. I can also see Captain Toad getting Labo support as well since that game is pretty simple
@TossedLlama you made me laugh for a straight minute.
I mean if that’s how it gets released, I’d take it.
Kid Icarus Uprising 2 and Star Tropics 3 VR please.
@MrGam3andBu1ld I mean the arcade Luigi’s Mansion game is a rail shooter that would be awesome in VR (and as a home release).
I just want them to release all the Virtual Boy games. I’d have preferred they release them on 3DS and am frankly shocked they never at least remade certain ones like Wario that were supposed to be pretty good but stuck on a bad inaccessible platform. But then I saw this and now I think maybe it’s why they held them back.
I mean it’s closer to the original experience not that that’s necessarily a good thing in this instance.
Along those lines of them not releasing things when they have the perfect system for it I still can’t get over waiting for Pac-Man Vs to come out for Wii U just to have it be basically a launch title for Switch. Which unlike Wii U actually requires two separate systems to play.
@Roam85 I like your thinking. Also time to port and update Virtual Boy Wario Land as VR Labo Wario Land, bring a Teleroboxer update to ARMs, and do something with Red Alarm!
Skyrim? Isn't Skyrim VR already on Oculus?
So now is everyone on board with VR? Lets see Xenoblade 1 and 2 and MK8. It will probably require much more powerful hardware though. Switch can barely run XC2 as is.
I'm very excited to see what comes next from Nintendo.
@Spoony_Tech I believe the tablet itself has gyro as well.
@eSocrates Including Innsmouth no Yakata? https://www.youtube.com/watch?v=Gytx-FT-hVk
@eSocrates isn’t pac man vs. on Namco museum on Switch? You need two switches to play it, but the app to be the second switch is free, so you only need one copy of the game. It’s not vr, but I’m like 75% sure that’s there.
@VR32X I 100% agree with you. I seriously want the sequel to ARMS to just bring the Teleroboxer characters in.
4 more games...
Metriod prime trilogy/prime 4
Splatoon
Animal crossing
The oft rumored Metroid Prime. I’d buy that poor excuse for a vr headset in an instant.
The switch has its motion sensors on the controllers, not the switch itself. So in order to track your head movements you have to leave the joycons attached.
Without head tracking is not really VR but just stereoscopic (3D) images.... Rad Racer did it first.
EDIT: it seems I was wrong and the console itself ALSO has movement sensors (https://www.nintendo.com/switch/features/tech-specs/)
So... It could work
It's my belief that if Labo VR succeeds, we could very well see a Switch pro with improved specs for VR and a dedicated non-cardboard headset. I'm totally intrigued by Labo VR and although the variety kit lost its appeal after a few weeks, my kids and I still had a lot of fun building the kits.
@shaneoh Urgh it's another one of these articles. Brace yourself.
Here is my comment about how I don't think this is a good idea, because it is an inferior version of a technology I already don't find impressive.
Now cue everyone calling me names, insulting me and saying I am a troll because I don't like this idea.
Guys, there's almost no way Breath of the Wild is actually being offered as a VR experience. Watch the trailer for yourself: it shows the camera rotating around Link. This tells me that the camera is still controlled with the joystick, and your eyes are just along for the ride. If it were head tracking VR - even without a Z axis - that would have manifested itself in the trailer as a camera rotating around an axis separate from Link. I think the Mario content may in fact be head tracking, which explains why it's just bite size content. But the BotW content is just stereoscopic 3D.
That being said... I would LOVE to play any Switch game with stereoscopic 3D. The only downside with Sega Ages, in my opinion, is that it dropped the 3D feature from the 3DS. Those pixel art games look glorious in 3D and if Labo VR means that M2 can patch the existing games with 3D functionality, that would be amazing. It also paves the way for the re-release of 3DS games on Switch in all of their multi-dimensional glory. I was hoping for a future Switch to be built with a 3D screen, but if this can get us even part of the way there, I'll be very happy.
So in conclusion: Skyrim VR? Highly unlikely. Ocarina of Time 3D on Switch? Yes please!
Battlezone pls
The Virtual Boy collection please.
Labo VR looks like crap.
I'm hopeful that Labo VR with BotW and SMO support is Nintendo's way of testing interest in more advanced VR down the line. I'd love it if Switch 2/Pro supported VR out of the box. They could bundle the tablet with a plastic headset for those of us who already have joycon and a dock. It would be a great way to convince early adopters to upgrade. They could keep Labo VR with limited support for small children and the more advanced VR for adults. It would be great if they brought some of their older titles to support VR. Mario 64, Ocarina of Time, F-Zero X, Zelda Skyward Sword and so many others would be great for VR. They're simpler titles that would work well with mobile VR and wouldn't require as much development. In the end though, Nintendo rarely do what I want or expect.
@Heavyarms55 "Hey look, please attack me," but fair enough, I will bite.
For what it's worth I agree that the tech isn't there yet. But also I have a hard time thinking Nintendo would risk staining their two biggest games of the last decade with a mediocre VR offering. Every preview for Labor has mentioned that, while clearly not being HTC Vive or Oculus level, games look far nicer than expected.
No this obviously isn't going to set the world on fire but it's a pretty cool thing and it's a slow news day. Let's just chill and have some fun.
From the list of games mentioned, only one is a Nintendo game, while the rest are either on other consoles or multiplatform. I was expecting a list of Nintendo games. And if you're going to choose which would be cool to play on the Switch, there's probably 10 other games that are way better then those mentioned.
@Roam85 yeah the point I was trying to make was that much like the Wii U would have been the perfect console for Pac-Man Vs, 3DS would have been perfect for re-releasing Virtual Boy games.
While I’m aware of Namco Museum for Switch, the Wii U is so perfect for Pac-Man Vs that I used to joke that as long as we got an updated version of it then I don’t care how poorly the system sells it will never be a failure in my eyes. And while I don’t buy games for it anymore if they announced Vs for Wii U tomorrow I’d buy it to break it out every time my brothers come over.
And while I’ll be glad if they finally give us a chance to play the Virtual Boy library with VR Labo I still wish they’d have released them on 3DS. I understand people who are underwhelmed by the 3D screen even though I think it’s great. But if these games ever came to the system I would always say “Sure. Maybe the 3D isn’t that big of a deal but at least they finally rereleased the VB games.”
If they make a "LABO MarioKart combo" with Google Cardboard... I mean LABO VR and the CarKit and sell it for 19.99. it will sell.
I get sick with VR but... DLC missions for StarLink/StarFox would be great. Something like what Ace Combat 7 did with PSVR.
Also, WipeOut Omega Collection is apparently amazing in VR
https://www.theverge.com/2018/3/30/17179274/wipeout-omega-collection-psvr-review
So a new F-Zero would be great!
@Indielink The irony is, when I say that sort of nonsense, I get reasonable replies like this, but when I have expressed my opinion on this topic more conventionally I get attacked. I have never said NintendoLife shouldn't report on it. I actually think quite the opposite and they should cover anything official vaguely Nintendo related. I have only shared that I don't find the tech impressive nor do I think it is a good idea, and in doing so I get people insulting me and calling me a troll because I have a dissenting opinion.
Skyrim would make me get a Labo VR kit.
Mario Kart = Instant buy. Maybe.
Just did Mario Kart VR in london, and the experience was dreadful. It was barely VR, the angel of vision wasn’t 360 degrees. Also, the gyro controls felt too slow and inconsistent. Plus the manager ditched us and we sat there for 5 minutes worth our headsets on waiting to see if we could remove them. Mario kart Arcade GP DX is the far better experience.
Folders . Or VR folders.
Animal Crossing when furnishing a room.
I fear VR zelda to be ´just’ in 3d (like on n3ds) but blurrier
@Heavyarms55 you’re no troll, everyone is allowed to be disinterested in things. The thing some clowns around here don’t realise is the more you try and push VR on people the more they’re going to resist. They're like those pests who try and sell you stuff on the beach.
Adding "VR" to existing games is the least interesting idea out there if you ask me.
I'm much more interested in the actual LABO games and the functionality of the cardboard toys.
Virtual boy library please
Do we think it's going to be proper VR with camera-movery or more of a 3D effect like (sort of like the 3DS did), which I think sounds more plausible in some respects. But then, Nintendo dropped 3D support for the 3DS so why would they go back to it? Darn it, I need me some answers!
Nah just Metroid Prime please
@BoilerBroJoe We will have to wait and see but Hellblade: Senua's Sacrifice has a VR version that works similar to what they showed for BotW and that is actually pretty good.
@Spoony_Tech I am still not 100% sure about this, but I think the Switch has its own motion sensors for the head tracking. The photos on Labo VR show instances were the VR goggles are used without any Joycon attached to the Switch.
@Agramonte Yes, Wipeout is amazing in VR. The best games I've played in VR are Rez and Tetris Effect. All three of those games are great without VR too.
@Pazuzu666 The site is funded purely on advertising. I'd rather have a few Amazon links than obtrusive popup ads.
The only game that'd make me think about getting labo vr would be mk8d
@chardir yes, but, Amazon? Maybe a business which isn't set-up in a manor to avoid paying taxes would be more palatable.
Given how well the camera toy-con works and feels, it’s begging for a new Pokemon Snap game! Please!
I want Super Smash Bros. vr. or at least a traning mode for it like in street fighter 2 ryus training
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