The Sega Ages series has quickly established itself as the premium name when it comes to retro gaming on the Switch. While each release is generally more expensive than other old-school offerings on the system, it’s worth it for the pristine emulation, the extreme attention to detail and the way developer M2 improves each game in a tasteful, relevant way that doesn’t mess too much with the spirit of the original title.
The seven Sega Ages games released to date have treaded fairly safe and familiar ground for the most part, covering games from the Mega Drive (Sonic, Thunder Force IV), Master System (Alex Kidd, Phantasy Star) and its earlier sprite-based arcade boards (Out Run, Gain Ground, Puyo Puyo). This eighth release is a biggie, though: Virtua Racing was the first game created for Sega’s Model 1 arcade board and was the company’s first attempt at a polygonal arcade game: had it failed, we may never have had Virtua Fighter, Virtua Cop, Virtua Tennis or the like.
Gamers of a certain vintage will know Virtua Racing, even if they didn’t necessarily play it. There was a period in the early ‘90s where practically every decent arcade had a Virtua Racing machine, and many even had a bunch linked together for multiplayer races. Although they were replaced over the years with the likes of Daytona USA and Out Run 2 machines, for a glorious couple of years Virtua Racing was the showstopper, the game you happily watched people playing because it was so much more advanced than anything you’d ever seen before.
In theory, porting Virtua Racing brings a whole new set of challenges. Sega’s earlier boards and systems have been emulated countless times in the past, so while a flawless port of Sonic the Hedgehog is certainly welcome, it isn’t exactly monumental. This is a different ball game, but we’re delighted to confirm that M2 has once again absolutely smashed it out of the park and delivered yet another fantastic re-release that doesn’t just accurately replicate the 1992 arcade original, but improves it significantly so it looks and feels better than it ever has before.
For those unfamiliar with it, Virtua Racing consists of a five-lap race on one of three different tracks, each with its own notable landmark. Beginner track Big Forest is located next to a fairground, intermediate track Bay Bridge features... well, a big bridge, and the expert track Acropolis has a hell of a hairpin turn that’s easily the most notorious corner in the game. A trio of tracks may not seem like much by modern standards, but the game’s unique handling and extremely efficient AI racers mean mastering them will still be a challenge that’ll take a while.
Visually, the game is flawless. With improvements made to both resolution and frame rate, Virtua Racing runs at a native 1080p on Switch (720p in handheld) at a rock solid 60 frames per second. This makes it significantly sharper and smoother than the original arcade version, and it looks absolutely fantastic. Granted, look at any screenshots of the game and you can literally count the polygons, but what was then a lack of detail due to restrictions in technology has now – some 17 years later – become a beautifully minimalist look.
The most notable issue with the original game’s graphics, the severe pop-in, has also been drastically improved. Draw distances are far longer than they were before, meaning those jarring moments when bridges and Ferris wheels suddenly appeared out of nowhere are a thing of the past: everything feels like the sort of thing the developers presumably intended to achieve back in 1992 but weren’t able to.
Some purists may turn their nose up at these improvements, and argue that Virtua Racing was never supposed to be played in 1080p at 60 frames per second, with draw distances longer than Pinocchio’s snout after he fails a lie detector test. Indeed, there are no options to play in any sort of ‘classic’ mode (at least not that we could see), meaning if you actually want the pop-in and lower frame rate for nostalgia’s sake you’re out of luck: it’s the good stuff or nothing.
Its looks aren’t the only element given a revamp. One of the other major new additions is an optional new steering mode. The original arcade version’s steering was famously slippery, and turning even a little too hard could result in your car spinning out. With time you could learn the car’s limits and figure out how far you could push them on each corner, making it all the more satisfying when you pulled off progressively faster laps. For those who aren’t up for that challenge, the new ‘standard’ handling option makes the game feel far more like modern racing games, and makes spinning out while turning all but impossible. Again, the die-hards will baulk at this and consider it an insult to the past, but at least this time it’s optional.
Craving something a bit more meaty than the standard 5-lap races? A new Grand Prix option has also been added, upping the number of laps to 20 and making things like tyre wear and pit stops relevant. Both were present in the original too, but with only five laps they weren’t really worth taking into consideration: now you can really feel your handling start to suffer after around 10 laps and have to make a call as to whether you want to soldier on with the handicap or pit in and give up 10 seconds or so to restore your car to perfect condition.
Multiplayer racing was one of the big selling points of Virtua Racing in the arcades, so it’s covered here too. There’s local multiplayer support for up to eight players in split-screen, which is a lovely gimmick and still moves perfectly smoothly but is practically unplayable given how small the screens get: we’d recommend sticking to no more than four. As for online, it’s probably the game’s main letdown: it’s limited to 2-player races and we constantly had issues with lag (presumably because most of our opponents were based in Japan rather than nearby – this review is based on the Japanese version of the game).
A brand new replay mode – which never even existed in the arcade game – has been included here, complete with a remixed version of the incredible replay music from the 32X version of Virtua Racing. Even better, load up a replay of a Grand Prix race and you’ll see Virt McPolygon, the virtual commentator who appeared on the extra screen when arcade owners were flush enough to add a bonus ‘live monitor’ for spectators during multiplayer races. His charmingly bad English (“I’m alive and kicking, get you the exciting race!”) is a delight, as is the fact he’s even here in the first place. It’s attention to detail like this that shows M2 is on top of its game once again.
In fact, M2 may be its own worst enemy at this point. This is such an absolutely perfect rendition of the arcade version – right down to the annoying little black mark next to the lap time in the top-right corner that we assure you was there back in the day too – that we couldn’t help wishing M2 had gone further and added more features from other ports of the game. The 32X, Saturn and PS2 ports of Virtua Racing may not look as good as this Switch one, but they all added bonus tracks to offer more value for money (the Saturn version had ten!) and each gave you different vehicles to choose from too, like stock cars and karts.
Here you’ve only got the standard three tracks and F1 car. In a sense, it’s hard to criticise that – this is a port of the arcade game, and that’s exactly what the arcade game offered – but given how comprehensive previous Sega Ages games have been, that would have been a particularly delicious cherry on top. Instead, while this is clearly the definitive version of Virtua Racing in terms of look and feel, long-time fans of the game still shouldn’t chuck out their old copies of the home versions. Well, except the Mega Drive one.
As it stands, if you’re coming to this game fresh and without the obvious nostalgia factor many will be buying it for, your enjoyment of Virtua Racing will depend on what type of racing game player you are. If you’re the sort who thrives on heaps of tracks, tournament modes, Mario Kart-style cup formats and the like, you’re going to find this severely lacking in that regard. If, however, you’re the type who’s up for the challenge of playing just three courses over and over again, mastering them, improving your times and inching your way up the online leaderboards (each track has two: one for the normal 5-lap mode and one for the 20-lap Grand Prix mode), then you could be playing this for (ahem) ages.
Conclusion
Virtua Racing is by far the most impressive Sega Ages release to date, offering an incredible remaster that doesn’t just replicate the arcade game but actively improves its resolution and frame rate. Newcomers should be aware that it still only offers three tracks and one car, but those willing to accept this fairly meagre offering will find that the new 20-lap Grand Prix mode and the online leaderboards give it a much-needed boost of longevity. Not for everyone, then, but those who ‘get’ it will adore it.
Please note this review is based on the Japanese version of Sega Ages Virtua Racing.
Comments (124)
Is there a technical reason as to why it cannot support 9 player splitscreen? It seems bizarre that they can accommodate 8 players, but conspicuously leave a 9th player-shaped opening like that.
Even with 8 players, I can't imagine having more fun with this than with Mario Kart, so I think I'd much rather stick with that. I just wish that it were possible to play with up to eight players on Mario Kart 8 Deluxe with just two copies of the game (they certainly would have earned a second sale from me there).
I might still consider it for the novelty alone, but I would have certainly bought it had it been more like Broderbund's Stunts on PC back in the day.
LOL, the early Racing games on Arcade by SEGA. 😆
Oh, the nostalgia! I think I’m going to have to show my support to M2 again.
@RickD We had (terrible) 8 player splitscreen before, remember Wheelspin on Wii?
https://www.gamepeople.co.uk/screens/wii_wheelspin_shot1.jpg
Any idea when this will hit Europe? Not sure I can be bothered messing with accounts.
This looks beautiful. Just beautiful.
Thanks for the review. Didn't even know this was already released. Downloading it right now
I acknowledge that M2 is hitting these out of the park, but I do think the one criticism in this article is one I agree with. Sega has a long history of ports with various features and this series could have been the perfect opportunity to release definitive versions of each game, with the various graphics, music and features from each prior version as options that you could toggle on and off. It may seem silly to want the Saturn version of Virtua Racing, or the PS2 versions of Phantasy Star and Gain Ground, but sooner or later those versions will be lost to time as well, with a whole generation that remembers them unable to play them again.
While I really wish they'd added the extra cars and tracks, I still couldn't resist this one. Stunning!
GIVE
IT
TO
MEEEEEEEEEEE!!!
I'll wait for the western release, but looking forward to whenever that may be.
@Galenmereth @Silly_G I'd go further and say that it's also because the original arcade version supported only up to 8 players. And as good as the emulation is here, the overall framerate drops to 30FPS once you go past 3 players anyway, meaning that there is a performance ceiling at some point. 8 might happen to be that limit as well.
Sold. Anyway, I agree it would have been nice to have an option to play it as it was back then.
By the way, I was under the impression that Mega Drive port was one of the games one should have in their collection (I couldn't secure one), that it was a great game, but this review seems to suggest otherwise. Even with the logical limitations, I hadn't perceived it as a bad port.
Great work M2. I hope the wait for a western release isn't too far out.
As good as it is there are a couple of small issues. NL say it is a port but to me it seems to be emulated with a shiny front end placed on top.
It also has sound glitches in 8 player mode as if the emulation is struggling to keep up. Frame rate is occasionally unstable in 8P.
The colour palette is odd too with loads of washed out cars on track. Unsure why they have had issues with this?
I'm liking the Sega Ages releases so far (I have Sonic 1, Thunder Force 4, and Out Run) so I might give this one a shot when it comes out. Daytona USA when?
@Moroboshi876 I personally like the MegaDrive port, but the frame rate is pretty terrible. Once you’ve been exposed to the smoother 32X port it’s hard to go back. That said I do wish we’d got a few more SVP games on the MegaDrive like Virtua Fighter.
It's a great achievement indeed with the 8-Players split screen and to be able to get the arcade perfect gameplay and graphics accurately this time is a welcome treat from M2. The 3 tracks on the other hand is just not for me, I grew up playing racing games consists of more than 10 tracks (like Stunt Race FX on SNES which had 15 tracks), anything lower will just get old quick. If only the track had multiple pathways, secret shortcuts, or good alterations (like sunny on the first playthrough then snowy the next on the same track) then I would come back to it but with just 3 generic tracks with no changes the fun would end too quickly. I'll probably just pick it up as a time killer and during a sale maybe.
Can't wait to get the English release when it lands, been waiting for this for a while now and loved it back in the day. Really hope we get Virtua Fighter with the same treatment at some point!
Release the extra (Saturn/ps2) tracks as DLC, and I'll gladly pay $10 for them... Pretty please...
@SegaBlueSky The japanese release also has english included
A time attack mode with a ghost car option would have been a welcome addition as well giving the game some longevity but M2 must have been limited to the kind of additions they could add with it being a fork of the arcade hardware.
Nintendo, four words: Super Nintendo Star Fox.
@infernogott I know, but I don't want to go through the hassle of signing up for a second account, or start getting Japanese news stories in my feed. I'll wait for the local release.
@Moroboshi876 Don't get me wrong, the Mega Drive port is a great game and a fantastical technical achievement. All I meant was that it's the only version you no longer need to play if you have the Switch version, because the others (32X, Saturn, PS2) all have extra tracks and cars but the Mega Drive one just has the standard stuff you get in the arcade version.
Played this game on an emulator only once before for few minutes but I really want to support games with local 8-player modes so this just might be a buy for me.
@Anti-Matter Yep literally some of the fibnest games ever made.
I've probably sunk ten plus hours ino this since release and still loving it. It's a shame about the onlibne lag as it makes it almost...almost unplayable.
@SegaBlueSky Oh man those extra news items are tough to handle and finding another email address almost impossible.
@scully1888 I understand. So that version isn't the best option for playing the arcade version home anymore is what you meant, right?
@Moroboshi876 it captures the essence of the original better than any previous release both in graphics and most importantly handling/feel
@X68000 The Switch one? But the steering wheel seems to have been too sensitive back in 92, right? I understood that this release corrects that.
There is an option for arcade or "normal" steering. The arcade steering is very sensitive and analog, while the "normal" one is digital and a bit more lenient.
@Moroboshi876 just what infernogott said.
I personally loved the feel of the arcade with it's force feedback steering but the switch version will definitely have you covered between the two steering options.
I just wished that daytona 2001 on the dreamcast had similar options.
Hopefully Sega Ages will start releasing Dreamcast games. I can’t wait for some Power Stone, Soul Calibur, Sonic Adventure, or Dead or Alive 2 on the go!
you cannot be serious with that score... then modern racings must have at least 10000/10
@X68000 This isn't emulated, it's a port. M2 recreated it from source code: they couldn't find Virtua Racing source code but discovered that someone had the code from the advanced spin-off Virtua Formula, so they took that code and worked backwards to recreate Virtua Racing. It isn't just an arcade ROM running on an emulator.
The review was a joy to read! I loved all the historical bits (Virt Mc Polygon!), so thanks for that!
@Silly_G The original only have max 8 machine to play multiplayer. M2 always stand on their pride to keep their game true to the original so this will never be changed.
Great review. I remember being envious of the mega drive release back in the day (I had a SNES) as it really ran quickly with a lot of cars on track. Shame there were no other SVP games released, as it had great potential (not withstanding the obscene RRP!).
From a time when pixels were being replaced by polygons. I remember how mind blowing these were at the time!
@Anti-Matter Still alot better then the modern racing games we got now... heck I take this over Mario Kart 8
Just need Daytona and SEGA Rally and it would be perfect
@ClassSonicSatAm Agreed. Bring back arcade racing. My wishes: Daytona USA 2, Scud Race, Outrun 2
A bummer it doesn't include the 32x exclusive courses. Highland is, for my money, the best of the bunch. Still would be worth getting if it comes out stateside, though.
Alright guys, looking at the Sega Ages catalog for the Switch and the release dates it seems like it has been common for them to take about a month and a half to release their games in the west. Just about every Sega Ages release so far came out in Japan a month and a half before it released in the west so we should expect this game in the western eshops around the second week of June or towards the end of the first.
I wish 1992 was 17 years ago. It would make me 10 years younger.
Great review. Also have seen videos of this on YouTube. It really does look fantastic.
Hoping Daytona and Sega Rally follow
TBH I hated draw distances on the Saturn even when it was new. Road Rash killed me, with the pop-in totally yanking down the disbelief I had previously suspended.
I love these guys! I swear M2 can do no wrong!
@Anti-Matter What about them?
@scully1888 thanks for the info Chris. Pleased you're still online despite the CVG debacle at Future.
It definitely feels emulated at times. The main menu feels so tacked on, almost like an overlay, then when you get in game it starts as a coin op and not a console game (requiring a coin to start, al a MAME)
The slowdown and sound stuttering problem in 8 player hasn't been reported and feels like an emulation issue but must be slightly overstreching the hardware. Hopefully a patch and a tweak of the source code can fix this.
Online play is quite laggy and currently needs fixing as does the issues with the washed out colour palette.
It's currently bare bones but has the potential to be great. I just hope M2 have the support needed from SEGA to make it the best it can be.
I loved this back in the day. Had a 32X and also had a chance to play the arcade game - which was extremely hard. Day 1 for me.
I really hope that Virtua Fighter gets a SEGAAGES release, I love the Sega Model 1 days! Wing War was a fun game in the arcades! I'd love to see that make an appearance too!
Honestly, this just makes Digital Eclipse, Hamster and other "emulation studios" look like utter amateurs...
@X68000 Of course it starts like that. It's a port of an arcade game, after all.
@infernogott home ports usually replace 'insert coin' with 'press start'
@NicolausCamp Doesn't surprise anyone, M2 has been around since the early 90s so of course those guys would had feel amateur in their work compare to the pro like M2.
@X68000 M2 likes to keep it real, so they don't change stuff like that.
@infernogott i am defintely enjoying the port.
I do wish they added a time attack mode.
Gutted the stock cars aren’t in. Big blow that. I expected them to add the extra content. I’ll still pick it up when it gets UK release but those car types and tracks should have featured
I guess if this sold well they could add in the other alternative tracks/cars as DLC or an update to be super nice, would be fun since I never realized that was the case in later ports.
I like to see M2 make proper port of Virtua Fighter 2 not the horrible demake Genesis/Mega Drive version.
This is a great review. I didn't know the Saturn version has 10 tracks. It would be so awesome to have those in this 60 fps version of Virtua Racing!
Only 1 and 2 player modes run at 60 fps, while 3 and 4 player games running at 30 fps. I haven't been able to test 5 to 8 player games. Also, it appears that only joy con work. I can't get my pro controller or corded controllers to work at all. If they add all the tracks, vehicles, and controller support that would be worth more than the price of the original game to me. Oh, and I also experienced horrible input lag when playing the online two player race.
Just want to say this is super fun and a great port overall!
I can't wait to see if they port Daytona 1 and 2, SCUD, Outrun 2, and Sega Rally 1 and 2 and 3 to Switch!
@60frames-please For Single Player controllers work fine for me. Offline Multiplayer can only be played with single joy-cons.
I contemplated buying a Saturn just for this game and over 20 years later I finally get it, thanks to the Switch. Instant buy!
Here’s hoping this leads to more advanced gems like Crazy Taxi, Virtua Cop and Virtua Fighter 2!!
@HalBailman you did well to keep away from the Saturn version - it is not good.
It wasn’t made by the same team as the Arcade / 32X versions, it just didn’t look or play well.
I am happy they did not include any Saturn updates
Amazing bring it to UK soon as
I have "Virtua Racing Deluxe" for my Sega 32X, and I've always considered it to be a rather mediocre racer that's way too difficult. "Daytona USA" is a much better game. The new steering mode isn't enough to sway me here. I'll pass.
With regards to the Megadrive, 32x, Saturn. All good in there own right. But the Arcade version is so much better and more fun to play.
I don't even care about this game, really, but M2 puts so much effort into their releases I find myself wanting to pay for their stuff simply so they'll have reason to continue making things that might be of interest to me.
There basically in no draw distance anymore, so far as you don't see anything pop in at all from what I could see watching gameplay footage. It's very impressive, and something I would absolutely love someone to do for a new release of the original SNES Star Fox, along with upping the resolution and frame rate to 60fps too (with everything else staying basically exactly the same).
Seriously, M2, ask Nintendo if you can do a 3D Classics version of Star Fox with the changes I mentioned. . . .
@infernogott Yeah, when I typed that I forgot I'd used my pro controller in single player mode. It is kind of a bummer that one can't combine joy con and other contollers in split screen.
So there is standard and arcade steering. I don’t notice the difference. Not slipping in either one? I think the game defaults to standard. I’m surprised the original arcade controls weren’t set as default.
Does it have gyro controls? If so I will buy it
@Silly_G The arcade machine supported up to 8 players. It would need a lot of work just to bump that number up.
@Moroboshi876 the Mega Drive version was jaw dropping in its day. It looks quite rough these days. I picked one up boxed for very little on eBay a couple of years ago.
I still play it today but this looks astonishing so I doubt I’ll ever go back once I get this. Can’t wait till it drops over here.
@HalBailman you should really get a Saturn. Some incredible SHUMPS on there. Radiant Silvergun is a work of art.
@ClassSonicSatAm this is my favourite racing game of all time along with the original Ridge Racer.
@Anti-Matter what exactly are you laughing at. Do you really like games at all. This is an outstanding game and will still be playable in another 25 years.
@darthstuey I wish Namco would release the original Ridge Racer arcade game onto modern systems then selling us more Pac-Man port heck alot their 90's 3D arcade games are stuck in the 90's arcades with some decent PS1 ports
This game is so perfect! It's so much fun to play a racing game that runs at 60fps and has fun gameplay like Virtua Racing on Switch! My only complaint is that I wish 3 and 4 player modes ran at 60fps.
I am getting this when I get home...does it have gyro controls? Please in those days we didn't need stinking gyro controls.
This is AMAZING! I'd give it a 9! I loved the original but as the NL team say this is better!
Bring on Daytona and Sega Really.
Switch could handle those bad boys!
I've played all tracks for over an hour and man...what a blast I had this game on my Mega Drive. The cartridge had a special "SVP" chip in it. I think it was some sort of a co-processor. It made it a super expensive game.
It would be nice if we could get a port of Daytona USA on the Switch also. And continue the loooooong long wait for '90s Super GP. If that game is ever coming out at all.
Rather just pay $30 and get CodeMaster F1 2019 today.
The Switch/NL is sometimes like being in the Twilight Zone of gaming for me 😄
@Agramonte This is a pretty great classic racing game. No matter where this version was released, people would be stoked. It’s not just the Switch players.
@imgrowinglegs I see that, I guess NL is first on it - Glad you enjoy it.
I came right after reading the review of F12019 @PC Gamer (gave it a 9.1) and then I saw this - it was such a "wait, what?" moment 😅
If a lot of people did remasters like this, the world would be a better place to live.
What a great review, got it already now only the time too play it
Awesome, I’d totally forgotten this was out today. I know what I’m spending my 999 Tetris 99 Gold Points on!
Love the game but they really need to fix the thumbnail on the home screen it looks awful!
I’ve fogotten how much I love playing this game, been playing now for an hour and can’t put it down
Too bad the color palette is still screwed up. Was hoping to see it get fixed for the western release. Instead the red suspension bridge is now the Golden Gate, tires are gray instead of black, the red car is a pink car, etc.
I wish they had more courses, the three that were there are fun for a while but not very satisfying.
Been playing this most of the evening, absolutely stunning. This is why I love Sega, there Arcade games are the stuff of legend. Hopefully Daytona USA, Sega Rally, Scud Racer. Oh and Super Hang on. I could go on but let's hope Sega get the message.
Purchased this on my Japanese account few weeks ago, really is a great game that hopefully will be more active online.
By the way, Space Harrier arrived on the Japanese eStore, the joystick mode takes me back to the amazing arcade cabinet, another Sega arcade classic.
I waited, SOOOOO LONG, to get this in America. The game looks great and plays great, and I suck at it. I only wish so that it had local wireless and more people being able to play online at once, but other than that, this is great. Now all I need is Fantasy Zone to come out soon and to have a Daytona USA come to Switch and I'm set.
I've had to come back again folks! I've played this for 4 hours today.
Quite simply astonishing.
It's that good.
@Atariboy Maybe you need to adjust your TV/HDMI settings?
Meh, other than the online, sounds like the Saturn version I still the superior 'port' of this game. I'll just stick with that one. :/
@JayJ The colors are a bit different from the arcade original. The bridge should be red instead or orange.
Absolutely excellent game. A huge improvement on the Arcade game and just raw fun. Ignore the criticisms comparing it to especially the Saturn version, this is much better than that. The best racing game I’ve played since Forza Horizon 4.
Eight players sounds pretty impressive. Now I just need seven friends who like gaming...
8 player split screen sounds great on my 92" screen. I really would like to try that.
I think the screens on 8 player are about 640 x 360? That should be fine on a big screen.
I’m enjoying the hell out of it!! 😁
The game felt a bit strange on first try. It became far more familiar after switching to Arcade steering. So weird but it must be my muscle memory from playing the original last century.
@Boshar Yeah it seems like the arcade handling helps a lot. It's also just as tough as I remember, I have to set it down to easy to actually finish lol. Still, this game is just a ton of fun and a real blast from the past for me. I still remember my amazement when I first saw this game in action on the Sega Genesis at my local Funcoland when I was a kid, I just had to have it. It was the beginning of my lifelong love of racing games, the 3D graphics revolutionized the racing experience in my opinion.
@RickD Its come west that's the point of this review.
Fantastic game, hopefully there will now be some actual people to play online after months of nothing.
@Atariboy it really does look washed out hope they do a fix for this plays great though saying that the arcade near me looks like that but I thought that was due to the age of the machine
This game triggers my TV into Dolby Vision mode (HDR) which means a blank screen. No other game does this. So odd. Only fix is dropping to 720p which I dont really want to do.
June is the month of racing games...still need to finish Sonic and Crash team racing...might wait for a small sale to it pick up
@EmmatheBest wasnt the Saturn version the worst port? Digital Foundry said it ruined the gameplay and the framerate.
@Oscarzxn - It had the most content though, and extra content >>>>>>>>>>>>> frame rate, especially in a racing series where you're usually limited to exactly one car...
@JayJ No, it's the same in screenshots, including those here in this review. Digital Foundry Retro even mentions it in their Virtua Racing retrospective from a few weeks ago, so it's not just me.
All that said, I hope nobody misconstrued my post as serious criticism. M2 did a great job here and it's a minor issue. It's mostly just surprising rather than an actual problem (although I'd still love to see the correct colors).
Since I can't see M2 screwing this up, I think it has to be deliberate for some reason I'm not privy to rather than an actual error on their part (Although I have no clue why M2 or Sega may of wanted the colors modified).
I played this last night with my 9 year old daughter and it was a blast. She absolutely loved the game and we both found ourselves picking the expert track over and over again. I can't recommend this enough to anyone who is a fan of simpler and yet accurate (for its time) arcade racer.
@Atariboy For sure, I noticed some of what you were saying myself. I imagine it must be an issue related to the way they had to remaster the game for widescreen and updated hardware, but it would be nice to see them fix it.
No wireless play
@EmmatheBest I would say the Saturn version is by far the worst Virtua Racing Port regardless of the extra content.
It does’t have that feel that made Virtua Racing so great at the time of its release. The 32x Version was way better than the Saturn.
The Switch Version is fantastic. The improved draw distance really makes a difference over the original Arcade. I cannot stop playing this since purchase. Best £6 I have spent on the Switch
(All my opinion of course)
Bought it right away. Thanks M2!
Finally bought it. My only complaint is a single joy-con is the only way to play split screen. How daft! Even if you have a pro controller connected and use it for single player, once you go to split screen, it's disconnected. It means if you have a pro controller and the joy-cons for 3 players as you can do in every single other game, in this game you're restricted to 2 players. Totally wacko!
Another minor complaint is it keeps trying to upload times even without a online subscription. Not that you should need a subscription just for online leader boards. Some really crazy decisions here.
I haven't played Virtua Racing since the 32x days. It would have been nice to get the tracks and cars from that, but this is an iconic game and if it plays like the arcade I'm going to enjoy this. Getting this tomorrow. One more thing - any rumble?
@Mchi5 still waiting years later
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