When an established franchise fundamentally changes up the tried-and-tested gameplay it's known for, it can either go really well or quite badly. Take Metroid Prime, for example: moving the series into a 3D environment for the first time turned out to be the best decision possible, resulting in one of the most beloved and influential games of all time. On the flip side, Trine 3: The Artifacts of Power is a lesser game than its predecessors thanks to a poorly executed transition into fully 3D environments, as opposed to the 2.5D gameplay fans are used to.
It's far from a total failure, though. Channelling the kind of joyful, quirky humour found in the classic Fable franchise, Trine 3: Artifacts of Power is a light-hearted jaunt into a world of mystical magic, packed with dank dungeons, stunning beaches, vibrant forests and more. The three heroes from the first two games return to the fold here: Amadeus, a wizard who happens to specialise in boxes; Zoya, a thief with a talent for grappling, and Ser Pontius, a noble knight with a big shield and even bigger gut. Whilst the story itself is nothing but a minor backdrop to support the core gameplay, we did appreciate the effort that had clearly gone into the writing and voice over work - it’s not going to win any awards, but it did bring a smile to our faces on numerous occasions.
After a few introductory levels that act as a tutorial for each character, the three eventually all come together, giving you the opportunity to switch between them on-the-fly. The levels contain various puzzles that require the skills of each hero, so you’ll need to utilise all three in order to progress. You might come across a deep chasm full of lethal spikes, but a handy grappling point will allow Zoya to swing herself across with ease. After that, you might be faced with a high platform that's just out of reach, requiring Amadeus to conjure up a box which you can then use as a makeshift platform.
All of this is required if you’re to collect the various ‘Trineangles’ - collectible golden triangles - scattered throughout each level. Unlocking new stages is only possible once you manage to gather a certain amount of Trineangles, so this is mainly what you’ll spend your time doing. It generally feels like an ineffective way of extending the length of what is admittedly a pretty short game, and we’d have much preferred to see more variation in the mission structure and level requirements.
Where Trine 3: Artifacts of Powers really disappoints is in its transition into fully 3D environments. In comparison to the previous titles, the shift in perspective has simplified the core gameplay to an unfortunate degree. All three characters have very limited move sets and abilities, and whilst it may be fun utilising Amadeus to manipulate objects within the environment at first, the novelty quickly wears off. The experience would have greatly benefited from unlockable moves or skill trees, but sadly repetition sets in far too soon.
To exacerbate this issue, you’ll often find yourself going after the same Trineangles multiple times thanks to the problems caused by depth perception. Whilst the game has transitioned into fully 3D environments, the camera remains fixed in one position, much like in games such as Super Mario 3D Land, although you don't have stereoscopic 3D to help you judge distances here. This makes it incredibly difficult at times to discern exactly where your character is in relation to the surrounding objects - certain platforms or collectibles may initially look like they’re in the foreground when they’re actually in the background, and vice versa. It’s a minor issue in the grand scheme of things, but one that irritates and persists throughout the entire game, making the experience much more frustrating than it needs to be.
Credit has to be given to Frozenbyte for their incredible mastery over Trine 3’s visuals. Certain graphical limitations can be expected on the Switch in comparison to other consoles, but the art direction is absolutely superb throughout. Colours pop from the screen, and the landscapes in particular look wonderful, from sunset beaches featuring sparkling oceans to vibrant forests bursting with flora and fauna. It’s a visual feast, and it makes it even more unfortunate that the gameplay itself simply doesn’t stack up by comparison.
Conclusion
Trine 3: Artifacts of Power is by no means a bad game. It’s visuals are exemplary, the characters charming and delightful, and the overall tone of the game is very well suited to the Switch. Unfortunately, in transitioning over to fully 3D environments, the poor depth perception and limited sense of progression really hurts the experience. If you enjoy collecting items, there’s just about enough here to warrant a purchase, but everyone else would be wise to hold off until the upcoming Trine 4.
Comments 18
I've held off on the first two Trines long enough to just wait for the forthcoming collection. As part of a set, I'm sure I'll get some value out of Trine 3.
I played the first Trine when it was free on PS+ many moons ago and simply could not get into it... I know it's better with others and I mainly played solo, so maybe that is why.
I will pass on this, however if the 4th one gets rave reviews I might be swayed to try again.
Review says by no means a bad game... Gets a rating of not bad. Know what else is not bad? Terrible. Horrible. Mediocre. Good. Excellent.
I’d rate the series
Best, tribe 2
Then tribe 3, and 1 last. I’m planning on waiting for a sale, but we will see, playing through series again since I do agree, the series as a whole, can get kind of repetitive at times, and it might make me stop playing until a sale
I own the first two on multiple consoles and I believe I bought the 3rd dirt cheap back on PS3 or on PS4. Oddly, I never finished any of them.
The first two are a bit annoying at times, at least playing solo, which is how I’ve only played them.
I will say, the Trine games are some of the most breathtakingly beautiful games I’ve ever seen in terms of design. The worlds are so amazing and the art style direction is exactly what I like in fantasy games.
I would love to see Frozenbyte make a fully 3D open world or semi-open world (think Tomb Raider or the new God of War) game wishing the Trine universe. Perhaps a full RPG? Given that I agree with the writer of this review, that I often get a hint of Fable from this world.
Oh man, I want a new Fable so bad.
@Mycroft
Strange 90s early 20s mindset thinking they had to move to move to 3D when 2D was integral to all the physicsy multiple solution puzzle fun of the first two games .
Trine....... beautiful but boring
Hi dears I’m back from Outer space.
Not related to this game in any way shape or form, I just wanted to say that EA can stick each and every one of their titles up their ...jumper.
P.s this game looks as appealing as my Nan in a mini skirt... and she’s dead.
GOODNIGHT!
@Donutman Tribe?!
Castlevania's foray into 3D in the 64 era was probably much worse...
I have said it countless times. Trine 1 and 2 are fantastic games and trine 3 is an unfinished turd.
The dev team decided to go for a bad 3D gameplay instead the great 2D they had and underestimated the cost of 3D game development. They ended up releasing it unfinished when they ran out of money and gave the finger to everyone who bought it.
I really liked this game, So I'm probably in the minority.
I felt like Trine 2 was the most they could push in the old framework. A Trine 3 in 2d would have felt more of the same.
Only bad thing I can say about this game is that's it's a bit short, but with so many games, and not so much time to play them, is it a bad thing?
A three dimensional world, where a lack of depth perception makes simple tasks incredibly difficult? Yeah, that sounds like my life thanks to monocular vision.
I rate "Life" a 6 (Not Bad): interesting concept held back by repetitious busywork and marred by terrible 3D.
Further proof that going from 2D to 3D doesn't always make the game better. In fact, it's rarely the case.
I really really enjoyed the first two and am looking forward to the 4th Trine. I know the 3rd installment is not like the others but I enjoyed them so much this one is currently downloading on my switch while I type this. Oh well.... Guess I’ll see if I made a boneheaded move this weekend!
I like this game, but there are flaws, why going from 2D to partial 3D, why not going full 3D instead.
@Muddy_4_Ever Castlevania 64 is a fun game if you've never played a Castlevania before and have no preconceptions about the series. I enjoyed it precisely because it was 3D.
Unfortunately not a good game - the 3D environment is poorly designed and doesn't improve on previous worlds.
https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Trine-3-The-Artifacts-of-Power-1609753.html
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