The modern incarnation of Wolfenstein has always been a wicked world to inhabit; a deliciously bloody alt-history full of technologically-advanced Nazis, giant mechanical dogs and the kind of well-fleshed out villains who creep right off the screen. Always driven by a compelling and purposefully shocking story beats, the murderous career of one BJ Blazkowicz has proved to be one of the best single-player shooters money can buy.
The latest instalment in the series, Wolfenstein: Youngblood, carries some of these ideals forwards with pride and gusto. More than ever, Wolfie plays like a proper ultraviolent playground full of Nazis and mechanical monstrosities to eviscerate. It boldly tries new ideas and mechanics for this sequel of sorts, but it also loses some of its intrinsic essence along the way, and you’re left with something that’s fun to play, but far less memorable as a result.
It’s important to note that Youngblood isn’t a proper, full sequel to the brilliant ode to violence that was Wolfenstein II: The New Colossus. It certainly carries on the story of the Blazkowicz clan from the disco death-dealing of the ’70s to the synthwave slaughter of the ’80s; however, this time the focus of the narrative has shifted from the grizzled veteran to his twin daughters, Soph and Jess. BJ has disappeared into occupied Neu-Paris and it’s up to his military-trained yet juvenile offspring to suit up and rescue their papa.
And if there’s one area that Youngblood fails to deliver on when compared to its predecessors, it's in its story. In an effort to embrace a non-linear approach to mission structures and level design - and do all this on a smaller budget and a diminished scale - this follow-up sacrifices one of the calling cards that’s made Wolfie defiantly stand out from the rest of the shooter crowd. Without the internal monologues that fleshed our BJ’s inner turmoil, neither sister is ever really fleshed out. And you’ll meet quite a few allies in the Paris catacombs, but rarely learn much about, bar a love of giving you side-missions. But, this is more of a spin-off, and while some of the personality that makes the franchise what it is has been lost, it’s been traded off in exchange for some 'new' gameplay ideas.
Co-op, of course, is the biggest change and brings with it a different approach to difficulty. Enemies are significantly tougher this time around, with five levels of toughness for each type of foe. From Medizinsoldats (who heal other injured foes) and Neosoldats to Robotersoldats and those great-hulking Panzerhund, each enemy also has a rank based on the area in which they’re based. These baddies don’t scale to your current level rank, so it’s often about avoiding areas with a high density of Nazis that are predestined to kill you instantly. You can play through the entire game solo (with an AI companion), play locally, or host/join a game online. The latter does require a mandatory Bethesda account, otherwise you’ll be locked to playing solo/local when away from a Wi-Fi connection.
Larger and more heavily armoured enemies can be taken down easier, however, if you know which weapon to use against them and where to target. Everything from a Panzerhund to a hulking great Zitadelle can be defeated by destroying armour plates and helmets to reveal weak spots. Ammunition is also a little scarcer, so landing your headshots more often really makes a difference. If one of your team is downed you can revive them in a few short seconds, but XP will be halved until both of your are on your feet - a neat approach to teamwork that will stop lone wolves running off to find objectives while their partner gets slaughtered.
This plays directly into the more open and non-linear approach to mission structures and level design. Once you’ve cleared the opening level aboard a Nazi blimp, you’ll begin your mission proper amid and beneath the streets of Paris. Rather than simply giving you a home base and a set of consecutive and self-contained missions, Youngblood turns Paris itself into one large, explorable hub. With the resistance using the catacombs beneath the city as a base of operations, you’ll now use the metro system and the sewers respectively as a means of fast travelling and manually navigating between different districts.
There’s only a limited number of main missions on offer, but they’re gated (quite literally) by high level enemies so you’ll need to grind away before attempting to breach them. Thankfully, there are lots of avenues for farming XP, silver coins (for upgrading weapons) and perk points (for unlocking and enhancing abilities) for your respective skill trees. Most characters in the catacombs will have side-missions for you to undertake, and these often come in multiple phases that require you to visit more than one location (such as following clues to locate a secret entrance to one of the bosses, thus bypassing a massive fight to open a gate, or collecting a battery to power up a powerful new laser weapon).
While you’re out in the field exploring Paris, you’ll also have random Action Points pop up, which serve as quick missions on the fly. One second you might be saving civilians from execution, the next you’re assassinating a key Nazi scientist or rigging a car with an explosive device. There are also daily and weekly challenges (which usually require killing X number of enemy types in with a time limit), so there has been some effort made to make up for the much smaller number of main missions. However, as this is an online-focused experience, Neo-Paris can sometimes be a chore to explore.
Ammunition counts are persistent between areas (there are usually gates you need to open together to move from one to another) and enemies respawn regularly throughout the hub, so you’ll soon be sprinting through districts as most enemies ignore you once you’ve left their immediate area. Neu-Paris is fun for a while until you see the exploits in its design, and soon it’s just a means of grinding XP and small amounts of silver coins for your weapons. Silver coins are also a little too abundant at launch, enabling you to upgrade the stats of your core weapons early on. There are also skins to purchase, although some of them are locked behind microtransactions.
Then, of course, there’s more open-ended approach to levels themselves. Both the streets of occupied Neu-Paris and the specific mission areas you’ll visit throughout the game have all been designed with multiple routes and paths in mind. There are now more vents and basement approaches than previous Wolfies, where stealth always had a frustratingly short shelf life. You even have a cloaking ability, although it’s next to useless until it’s been significantly upgraded. Paris itself also has a lot of verticality to it, so you choose to bypass a heavily defended street by leaping between apartment balconies, or leap atop a guard station and use the heavy weaponry on top to cause untold carnage below.
You can really see the influence of Dishonored developer Arkane Studios here, with the amount of agency you have as a player greatly increased thanks to the added verticality and greater support for quiet tactics. This agency doesn’t quite compare to the freedom you had on the streets of Karnaca in Dishonored 2, but a lot of that comes down to the fact you don’t have access to the time and space bending powers at the disposal of Corvo and Emily. In fact, Youngblood is more reminiscent in visual design and level structure of Deus Ex: Mankind Divided, and of the hugely underrated Killzone: Mercenary in its favour of XP and currency grinding over pure story.
That familiar heft and weight to gunfights is still present and correct, and there's really nothing quite like running around with a giant shotgun (this is a Bethesda game, some things are a given) blasting Nazis across a room and painting the wall with their viscera. Hit boxes are still hyper accurate and getting knocked onto your back by a grenade blast is a thrill as you battle back to your feet. Some of that pure instant satisfaction has been tempered somewhat by the introduction of health bars above each enemy and that aforementioned levelling system. These mechanics have crept into practically every genre now - just look at how it slowed down progress and gated content in Assassin's Creed Odyssey last year - and it has a similar effect that sadly takes the edge off the moment-to-moment carnage that makes Wolfenstein's signature gunplay so addictive.
As a Nintendo Switch port - and one that’s launched on the same day as its siblings on other platforms - Youngblood continues to showcase just how powerful Switch can be when in the hands of the developers/witchcraft practitioners at Panic Button. Character models retain most of their detail, and every area, room and corridor is packed with artistic flourishes to enjoy should you stop moving and reduce the motion blur. Even a great deal of the lighting effects remain, even if they do pale in comparison to what you can see on PC, PS4 and Xbox One. Loading times are mercifully short, and we found little to no issues joining or sharing sessions online.
There’s support for voice chat as well, so you can your partner (you can choose to play solo, with one of your friends or with a rando) can work together effectively to take down some of the tougher bosses (such as the heavily-protected Brothers who control much of Paris). There’s always going to be some texture pop-ins and blurring - that’s just part of the sacrifice we make to the porting gods - and the frame rate can sometimes (and we mean sometimes, not always) get a little choppy. We did experience a full freeze that forced us to hard reset the game, but apart from these isolated issues, Youngblood really is another technical marvel on portable hardware.
Conclusion
Wolfenstein: Youngblood is an odd little thing that evokes the smaller scale approach given to Far Cry: New Dawn earlier this year. Like New Dawn, Youngblood is a spin-off that focuses more on gameplay freedom while losing the focus on story. In some ways, it takes the series forward in the way it tries new ideas and mechanics - such as co-op and more open-ended level designs - and we hope a number of these features return for the next full sequel, but without the mind-bending twists and turns of its narrative, Youngblood pales in comparison to The New Order and The New Colossus. A fun and enjoyable co-op shooter (and another porting masterclass), but one that both improves and diminishes its own winning formula.
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Comments 90
PC for me. 60fps, mouse control, high-res frame buffer. That said, after Wolf 2, which was such a step backwards from the original I'll hold back for a Steam sale on this one.
Hi Panic Button, it’s be swell if Bethesda asked you to port the first Wolfenstein to Switch.
@Zach777 That would be difficult since it uses another engine. Therefore probably not worth it economically considering it's an old game.
@Strumpan They could sell it separately if they wanted to. You can actually play Wolfenstein 3D in these newer Wolfenstein games, and they ported it to IOS a while back.
Edit:Or wait do you mean the one before Wolfenstein 3D?
Interesting... and sounds about right, considering what I've seen so far of the other versions. Definitely one to consider, though I'm still probably getting Doom Eternal first.
Fair score - I'd rate it slightly higher but that's a taste thing - It actually reminds me a little of the Division 2 crossed with Wolfenstein and I actually like it quite a bit (around 10 hours in on switch version, taking my time with side missions etc).
However, I do feel this worship of Panic Button is getting a bit old. Yes, they are good at optimising ports for the Switch but there's no witchcraft involved... there's lots of res scaling to quite blurry levels, 30 fps cap with quite a few drops into the low 20's, fewer particle effects, pop in etc etc etc... they've done a good job but it is definitely compromised compare to other versions - no magic involved. Plus there are quite a few complaints about the Doom 3 port over on reddit, also by Bethesda / Panic Button and released at nearly the same time...
I was having doubts about getting it. I bought the game on Switch. I would definitely give it an 8/10. It's a good spin-off and a good first-person shooter. Nothing innovative about it and at the same time a great way for Bethesda to test the waters with the series by adding online co-op, light RPG elements, a fun buddy pass, and some challenging bosses (which the series has been known for). It's the the first time a great series has had a good spinoff: Megan Man had Mega Man X and Resident Evil has had Resident Evil: Revelations. My friend code is SW-7137-2652-9999. The fact that you can play the campaign with a buddy who does not own the game (just have them download the free version from the eShop) is a huge plus!
All the people I know say that this game is rubbish, not specifically the Switch version but the game. Wait for Doom Eternal or... play Doom 2016.
@nicols I like that they always offer a patch later that provides improvements. Nothing like continued support.
@NotTelevision : Wolfenstein 3D is the first, which was followed by a prequel using the same engine called Spear of Destiny.
I'm guessing that the "first one" they're referring to is The New Order, which was originally released in 2014, however, there was another game before that, simply titled Wolfenstein, that had been released in 2009 but has since fallen out of circulation.
What in the wokedy-woke are those character designs?
@NotTelevision I meant the New Order.
@Silly_G @Strumpan Ohh right. It’s a series with a weird timeline. I also remember playing Return to Castle Wolfenstein on the first XBox. I didn’t realize how many times this series has been rebooted.
Was it intentional to make them look like Cagney and Lacey on the boxart?
@nicols
The magic is getting proper current gen games like this running in a playable fashion on such underpowered hardware. They’ve done an excellent job with Rocket League, Doom, Wolfenstein 2, and (so I believe) Warframe. They’ve also continued to improve each one after Launch. When you see the quality of some other ports to the Switch (Ark, Saints Row 3, Lego City Undercover, WWE 2K18, Bloodstained) their work is comparatively very impressive.
I'll skip this one. I don't care about co-op and this doesn't offer the kind of singleplayer story focused experience I loved the previous Wolfenstein games for.
My progress in this game came to an abrupt halt when I first discovered this:
We got DOOM, DOOM II and (sort of) Castle Wolfenstein 3D on the same epic, epic Friday!
@Shiryu
Pretty much the same "Elite Hans" Wolf 3D minigame was also playable in The New Colossus on Switch. It may look a a bit better this time, I'm not sure. It's been a while since I last played it, but I remember being slightly annoyed that they didn't display the game in fullscreen, that would have made it perfect.
@Zach777 Panic Button: So you want us to port Castle Wolfenstein for the MS-DOS?
@Upaluppa A stand-alone release would be welcome!
@Shiryu
I totally agree! Complete with Spear of Destiny.
I wouldn't mind seeing The New Order ported either while they're at it.
Switch is just the perfect console for ports. I love having my favourite games on a portable.
@Upaluppa I too would gladly pay for a Wolfenstein 2009 on Switch. I think its a matter of time until Bethesda figures out there is actually demand for it out there.
I largely agree with this review. I think, “good” is appropriate. It really comes down to if you’re ok with the leveling system. You’re either gonna like it, or hate it. I played with my buddy last night and we died a lot in the beginning, but slowly we started making more progress as we started leveling up more. I will say one odd decision they made was if you get pretty far and use a lot of ammo, then die, that ammo is lost when you restart. I really don’t understand that, cause then you need to scrounge for ammo again every time you die. It just seems cruel just for the sake of it.
As for the port itself, it’s solid, and yet another mind blowing effort from Panic Button getting it on the system. I actually think it looks better than Wolf 2 did on Switch. Now saying that, yeah, it’s still rough — some of the game engine cutscenes aren’t pretty to look at. But in motion, the game looks good, if not better than before. I haven’t experienced any noticeable frame drops either.
So do some research, see if you’d be ok with the changes they made, and make an informed decision. On a final note, it’s a blast playing with a friend, which was the bread and butter of this game from the start. I like it, even if it doesn’t hit the highs of the previous games.
Fair score. I've been enjoying it so far, and it runs well, but the focus on co-op is not to my taste. I much prefer a straight up single player approach like the previous games. Picked up a copy of Wolfenstein Cyberpilot as well. I suspect that will be more my style, buy I haven't tried it yet.
@electrolite77 RE Doom etc, yes, all good, playable ports... but 3 of the 4 still suffer from significant frame rate drops into the low 20s in areas where Panic button can't control the emergent gameplay / effects. Rocket League keeps an impressive framerate but the docked mode drops to sub 720p frequently - not magic, just a sensible comprimise for a fast paced sports game. Their continued support post release is good but again, a lot of devs do that.
RE the poor ports you mentioned, that says more about how poorly optimised those versions were, than any special expertise or coding tricks that Panic Button has - there are other devs that have put comparative levels of effort into current gen ports with similar levels of success e.g. Team Sonic Racing is a good recent example
Loved "New Order", didn't get to play New Colossus yet, heard the two protagonists talk for a couple of minutes and know i'm never going to touch Youngblood with a 10foot pole.
The silly teeny babble is just unbearable to me.
@electrolite77 I guess what I'm trying to say is that Panic Button are being elevated to some special level of coding expertise on the switch for doing a decent (not magical) level of optimisation because they are being compared to other ports that have clearly NOT been optimised properly.. that's a low bar to set for comparison purposes.
@nicols
I think you’re underestimating how unlikely it is that Doom and Wolfenstein 2 even run on the Switch. Or that RL would be on Switch running at 60fps, even in handheld.
I don’t know what you mean by ‘magic’, there’s no magic and that sets a criteria that is impossible to live up to. I also get a bit bored of the constant cries for PB to port all sorts of games unlikely to ever work as they aren’t the only good porting outfit in the world.
However they are demonstrably very good at what they do.
I'm enjoying it a lot so far. I think the user score on Metacritic is the result of review bombs by people upset that it's co-op, or maybe upset that there are two ladies on the cover. The only criticism I agree with so far is that you need to use a specific type of ammo for each enemy - a gameplay element that sort of put the brakes on the action. But I'm getting used to having two weapons on stand-by. Plus, you can dual wield later in the game.
I haven't played co-op yet and I don't intend to. The game plays perfectly well without it. And the RPG elements haven't annoyed me yet, but maybe they will start to be a burden in the back half of the game. For now though, it's a lot of fun and maybe a little prettier than the last game on Switch.
@nicols
Doom was considered an impossible port, but Panic Button did it anyway, that’s why they got the spotlight. Then achieved similar success with two Wolf games. It is incredibly difficult to lower asset quality while still keeping the “soul” of a game intact. It’s not magic, no, but very smart programming to get it running the best it can on Switch. Frankly, I don’t think anyone else could do better, so that’s why they get praise. Even better, Panic Button will go back and tinker later, so they obviously care about their work being the best it can be.
@electrolite77 I keep saying 'magic' because that's the cliche that reviewers and forum users use (or variants thereof - the above review refers to them as 'witchcraft practitioners') - as if they have access to some special coding skills or optimisation techniques that are not available to other devs. The switch should be able to perform at about the level of a well optimised 360 gen game, gfx wise... and I think the ports mentioned are comparable to that era of game.
However, I think we are more or less agreeing here - they do good, optimised ports (playable but compromised) and are good at assessing what games will port well (based on the level of on screen action, the engine the game is written in etc) but now people think they (PB) can port ANY current gen to the switch with a similar level of success, gfx wise.
@BlueOcean or play it and make your own mind up 👌🏻
I got this game on PC and it's quite fun but at the same time it doesn't really feel like a Wolfenstein game, it feels more like Dishonored or a Bioshock game with a Wolfenstein-esque theme. Funny enough I probably would have bought this on the Switch if they gave it a proper physical release but since it was only a download code in a box, well, now I am playing it on PC.
Fair score. It’s looks amazing on Switch thanks to the master class at Panic Button. But this game is a 7/10 game, so it’s a pretty fair score.
Live service nonsense and microtransactions? I'll give this one a miss thanks, even more so because I have the classic DOOM games to play instead. Shame really because the recent Wolfenstein games have been good
@Mrbayram92 I can try but I won't buy. I trust my friends more than a review.
@nicols You are totally right.
Yeap I'm glad I skipped this one, that's okay though I got Doom and more Doom to enjoy anyways.
@carlos82 micro transactions don’t do much. I ignore them as usual.
@nicols
“However, I think we are more or less agreeing here - they do good, optimised ports (playable but compromised) and are good at assessing what games will port well (based on the level of on screen action, the engine the game is written in etc) but now people think they (PB) can port ANY current gen to the switch with a similar level of success, gfx wise.”
Yep, I’d say we’re agreeing 👍
@bert0503 perhaps not but every game I've ever played with them in has been compromised to some degree to accommodate them.
I'm getting this on Xbox One X or PC on sale.
I'd be more excited for a port of Return to castle Wolfenstein on Switch tbh. Not a fan of the modern takes.
Nice review! Really looking forward to the game!
Its a dash of Destiny/Division in a coop, open worldish, Wolf spinoff. I was sold immediately. Not the type of game for everyone, but definitely for me. Solid port job too.
@ramu-chan Went with PC also for the same reasons, and it super well optimized on it.
Having a blast with my cousin and with the Buddy pass it would come out to $16 each. On sale or now, well worth the price if doing Story Co-Op play.
We need more games like this, The opening scene is hysterical.
@JayJ "...a Bioshock game with a Wolfenstein-esque theme"
We were literally saying this yesterday as we played. It is "set in the wolfenstein world" was the way we put it. I am ok with it, loving the story co-op.
I have my entire Wolfenstein/Doom collection on PC. So was always keeping them together and I already have Fire Emblem for my commute.
@Jeremyjones12992 yeah, needs way more “fan service”. I definitely wish this game about Nazis had a little more sex appeal.
This is a very well made game, my only complaint is the lack of a physical cart.
@Agramonte Yeah it's not bad it's just different. I actually just bought the all the Wolfenstein games on PC this week I didn't already have on the platform since they had that big Bethesda sale, but I have always had Wolfenstein 2 and Doom physical editions on the Switch so I think I am pretty well set when it comes to these games. I think I might just go back and play The New Order when I am done with this one since for some reason that is the only one I didn't beat before this.
Anyways I think this game definitely stands out and it definitely comes off as a high quality effort. It feels right at home on the PC for me, especially considering the online coop nature of the title. That said I enjoy playing it most offline. It definitely feels like I am playing more of a variation of Dishonored though. The way I would describe it to someone is Dishonored in a Wolfenstein-esque 1980's setting with Crysis-esque super suits and abilities.
And here I finally thought it be a Physical release only to find only Download Code... What RIPoff
@SwitchForce Whilst I agree, in fairness its (1) a huge (22GB) budget game meaning even the bulk of the game being on cartridge was unlikely to be viable price wise and (2) this code in a box scam was flagged up months ago on multiple sites including this one. Its simply a wasteful way of shops like Game and Argos stocking the game despite the fact its really digital only.
@SwitchForce
That was reported on a while ago. You must have missed it
@MoonKnight7 no I thought they would do Gamers right as we would pay for Cart.
@NintendoFan4Lyf : I am aware of their history, however, those games have nothing to do with iD's Wolfenstein games. They inspired the original Wolfenstein 3D, and I suppose the series as a whole by extension, but they do not fall into the series' canon/timeline, and no-one who had worked on the Castle Wolfenstein games had gone on to work on iD's Wolfenstein games.
When Muse Software, the original developers/publishers of the original Castle Wolfenstein games went bust in the 80s and the trademark to the name Wolfenstein had lapsed, iD Software seized the opportunity to claim it for themselves, a trademark that they have held since.
I’ll be picking it up at some point.
What is with those screenshots? They look disgusting. My goodness
To be perfectly blunt, don't touch this game. It's a massive disappointment, story, and gameplay-wise. Especially with the story! They could'ave did some exciting things with the twins. But they didn't, and just like the new Colossus, the whole thing was a cringe-fest with the Wolfenstein name attached to it.
Just play The New Order& Old Blood(like I'm going to do once more) and don't touch these awful sequels. To me, this is 101 how to kill off a franchise correctly. Thanks, Bethesda, who's next on your hit list?
I’d love to try it, if it was physical.
Do the other consoles get split screen coop?
Despite some middling and bad reviews for this game I eagerly got it because not only have I loved all the previous ones, but I also really liked the idea of a semi open world Wolfenstein with RPG mechanics. Haven't played much of it, but I've liked what I have played so far.
This one seems... ok.
New Order was the real masterpiece though. Every subsequent entry has gotten worse and worse.
For now it’s all about that Fire Emblem, which is an absolute masterpiece and is definitely landing on my favorite games of all time list.
@Shiryu Most definitely! Though there are some legal reasons or whatever why it was pulled off Steam, so I doubt we will ever see that one again. To me it was a really good Wolfenstein game and one I would still enjoy now. It's too bad I don't own it on Steam, but I do have the physical version.
I bought this game (Youngblood) on Steam as well, but refunded it, since to me, this is not Wolfenstein. These type of RPG elements don't fit the Wolfenstein gameplay at all IMO. And this is coming from someone who usually loves RPG's and RPG elements in other games.
I need to start the New Colossus over. When my friend played it, he started over, but the auto save feature overwrote my 50% of progress, which was not his fault, but more of a side effect. I've just been playing so many games, I just haven't had the time to get back to it. If I came to play Youngblood, I'd be surprised.
Want to give props for this review. Very well-written with excellently laid out thoughts.
As for the game, I'll pick it up on PS4 now partly because it'll look and run better, and partly because I can buy it on disc. If Bethesda ever re-releases these games with the full games on carts, I'll pick them up then. Hopefully in a few years Nintendo will charge less for the higher capacity carts, and publishers like Bethesda and Capcom will re-release their games with all the updates and patches included. When that happens I'll buy the Switch versions.
@JayJ You should play DOOM 2016 on another platform, though. For Wolfenstein it doesn't matter that it's 30fps, but DOOM should be played in 60fps. Playing it in 30fps you lose out on that silky smooth gameplay found in the other versions.
@BoilerBroJoe Yeah, these people are just sad. Anything with a woman or minority in the cover and they get instantly triggered. If Resident Evil were a new franchise that just came out, these people would be calling it an SJW version of Alone in the Dark.
Well first wait till the backlog is smaller, then we can start with this one!
If anyone wants to let me use their buddy pass, I’d gladly play with them
There's not enough equality or inclusiveness as my gender is not represented so i cannot enjoy the game fully.
#sarcasm
@Taarna Not here specifically, but those comments were everywhere on the official videos when they came out.
Online focused, Co-op forced, so they have ruined one of the last real singleplayer games we had. Great
Lan should be a norm on Switch games.
For me local co-op is the best form of gaming, and that is where the Switch really shines(in addition to gyro aiming, which is a requirement for me)! I hate split screens, and with Switch, you can have own screens for each player without any hassle.
@StevenG
It is completely playable solo. This is more of a budget spinoff game anyway, I wouldn’t be too worried.
I'm currently playing #2 in between play sessions of Mario Maker 2 and Marvel Alliance 3, but I'm ready to quit already. I've not made it far but I'm not a fan of the super small text and the overall gameplay is maybe not my style. But maybe it gets better?
Obviously, my enjoyment of New Colossus will determine my purchase of this game or not.
Also; there have been other co-op shooters for a long time, so this is god send for me.
@DreamerAbe86 some of the best game franchises have women protagonists and are loved by most gamers so I don't know what you're talking about. The problem people have is when it's blatantly forced to push current fake political BS
@DreamerAbe86 Yeah I picked it up on PC since it was on sale for about $6 on Steam. That will definitely be my preferred way to play it, having Doom and Wolfenstein 2 on my Switch is just there for the portability.
I appreciate them trying something different, with mixed results. I like some of the RPG like, open world elements, but after playing the superior Wolfenstein 2 this one is a bit of a let down.
@commentlife sounds pretty fun to me. I'm not just referring to their outfits; their faces like oddly mannish as well, lmao.
@DreamerAbe86 I don't care if the characters are women (though looking at some of the gameplay it seems that was done for progressive pandering), I just think the characters are ugly. You're being a tad dramatic.
worst wolfenstein yet.
@Jeremyjones12992 I was being sarcastic
@nicols Well, then, why other development studios don't do the same work Panic Button does? And what problems does Doom 3 has? I have since day one and it is another excellent port.
Now I really want to see the original Wolfenstein: The New Order be ported to the Switch.
I'll go and search for a physical Deluxe Edition today. I didn't read that much, because I want to get surprised, but great job as always Dom!
Wow 7/10 ?
https://www.youtube.com/watch?v=kSnz46HiLLc
Digital only with 20 GB download, that's a big minus! No split screen, another big minus! Not even local co-op, but only online co-op, a huge minus! If it has a split screen co-op, I don't care with the 20 GB download. If it has a local co-op, I would consider buying it when I have my second Switch. With only online co-op available, I am still considering it, but on 1/10 scale....
'Not Available for Purchase' it says now on Nintendo Eshop. Curious..
I've never played this game series at all, but after gathering information about it -i will have to say this is just a baby score. -Should've been more blunt and gave it a 4/10, or am I being too nice? Cause this game was really bad 😭🤣 I cannot believe people bought this garbage of a game, and didn't actually look up the fact's and realized before it was too late on why the game was, so bad.
Please if your reading this -do rethink of getting this game, it's legit another woke feminist garbage -not lying here.
I just got it from eShop on whim because was on sale for super cheap. File size was outragous and took a FULL day to download but it was absolutely worth it. It's far better than I was expecting and it's seriously a graphically impressive game on portable mode and TV mode. It starts off linear but it becomes a wonderful open map after awhile and it works so damn well. It's clearly made for online co op, but I'm playing it solo offline with A.I companion and it's no less enjoyable. I HIGHLY recommend this game.....but get a physical copy lol, it was truly a pain to download this
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