One of the highlights of last month’s Nindies Showcase was the Blaster Master Zero 2 announcement. Right after the presentation, the game was released on the Switch eShop.
If you had somehow forgotten about this follow-up to the 2017 title, now might be the time to check it out. It’s a bigger and better adventure for Jason and his buggy, featuring all-new weapons and boss battles.
The latest update (Version 1.2.2) makes the following improvements and fixes:
A sequence that makes it easier for players to understand how to use the Blast Counter and how to return to GAIA SOPHIA when outside the tank has been added to the starting area of the game.
In addition to fixing the following issues, a bunch of small fixes and stability improvements have been implemented:
- An issue that caused the game to crash when the weapon select menu is opened at the exact moment the player dies has been fixed.
- An issue that caused the game to crash when "EXIT GAME" is selected from the pause menu after starting the battle against Gathervira has been fixed.
- An issue that allowed the player to jump during a cutscene has been fixed.
- An issue that allowed the player to return to SOPHIA in side-view mode when the player dies or has a screen transition has been fixed.
- An issue that was fixed in Ver.1.2.0 that was supposed to fix an issue with the control settings was insufficient, so additional adjustments have been made for this patch.
We apologize for an inconveniences this may have caused. - Various other small fixes have been implemented.
Have you tried out this game yet? Did you play the previous release? Tell us down below.
[source blastermaster-zero.com]
Comments 18
Blast your master!
As long as Kanna's cannons haven't been nerfed, I'm good.
Yes, we all know what I'm referring.
Sounds great and all, but...
DLC characters when?
@PBandSmelly You just met 1% of Kanna fans
@Dakotastomp Yes, her great big... watermelon patches.
Why didn't NintendoLife leave the title as Master your Blaster, instead of Master your blast? Man they could have made a witty title. missed opportunity, lol.
"An issue that was fixed in Ver.1.2.0 that was supposed to fix an issue with the control settings was insufficient"
Yeah I noticed, haha. The R button on my right Joy-Con is inconsistent on if it wants to work or not, so I often have to change controls to use ZR instead of R instead.
F L O W E R ! lol. I'm hoping there be a update to be able to play the game as all the other MA's possibly in a different mode where you play through there backstory that thay mention.
I wish they did something about those ladder levels, the way they work is driving me insane!
Too bad I already beat the game.
I feel like I remember a bunch of people talking about this... and then all the talk just sort of stopped.
Maybe now they can patch out the game-breaking bug in Stage 5 of the first Blaster Master Zero. I almost rage quit after losing all of my progress.
@geox30 They nerfed the ladder level a couple of patches back, it’s still a bit tricky but nowhere as bad as it originally was.
Interesting to see Indie developers get on the stability hype train.
@PBandSmelly Lesson learned: Don't progress any further on Kanna's chapter until you're certain the coast is clear. Or just play in portable mode. Either way, that's one's on you, not plant wife.
I already 100%'ed this game but it's always great to see games getting fixed up after release. That's one great thing about the modern games era.
Glad I was waiting for a sale before I got it then.
Mmm, with all the issues I'm reading about, I think I'll pass.
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