Ashunera84

Ashunera84

Opinions are someone else's

Comments 474

Re: Sonic Origins' Story Mode Snubs Tails & Knuckles

Ashunera84

"Knuckles also won't be playable in CD at all, for some reason."

Historically, Knuckles can only jump 80% as high as Sonic and Tails. Adjusting stages in ways that allows Knuckles to get through STH1 might be reasonable, but every Sonic CD stage has 3 different versions (past, present, future) and would require a lot more work, and could cause a lot of things to break.

There's your reason.

Re: Nintendo Responds To Workers' Rights Complaint

Ashunera84

@BreathingMiit considering the sheer volume of complaints about Activision and Ubisoft and the sheer volume of praises Nintendo gets as an employer re: pay, work-life balance, benefits etc., I'm willing to bet this is a problem with the individual.

That's not to say I'm 100% certain because it's way too early for that.

Re: Triangle Strategy Has Sold 800,000 Copies In Just Two Weeks

Ashunera84

I'm usually not huge on this kind of story/gameplay imbalance, but the story is actually really good so far, and the choices are very important and dramatically change the course of the game.

The political posturing and intrigue with good and bad people on all sides bring back a lot of the same feelings as early western Fire Emblem games.

The combat itself isn't unnecessarily convoluted like so many SRPGs are. The only issue to me is the inconsistent voice work, though I prefer under-acting to over-acting so I still find it pretty good.

They stuck the landing here. Like Octopath before it, this is a gem, though probably even more so.

Re: Feature: 5 Accessibility Features That Every Game Should Have

Ashunera84

Most of these are common sense, but there is a significant problem with this:

"One of the simplest accessibility features that can be employed to assist disabled gamers with all manner of impairments is an adjustable difficulty level."

Nothing about balancing multiple difficulty settings is easy, nor is it necessarily easy for a new player to know which one is best for them, nor is it straightforward to adjust if you find a game is too easy but you've played a lot of it already. The idea it is easy to implement and purely beneficial is a false assumption, and sometimes a game's artistic vision is only achieved when players are intended to die a lot (Hades is a good example).

Difficulty level discourse is not cut and dried or as simple as you make it out to be. The reality here is likely to make the choice regarding difficulty settings obvious to the customer before purchasing, NOT to make literally everything accessible to literally everyone. The latter is much harder, and will often result in worse products for many.

Re: First Impressions: Monster Hunter Stories 2: Wings of Ruin Is An RPG Of Monstrous Potential

Ashunera84

@Ralizah most monsters in the original only used one type. Some had a pattern or other tells to let you know if they aren't using their preferred type. Even if your damage is nullified, the rest of your party can still attack.

In the original, head-to-heads still dealt damage if you lost them, it would just drain the rider gauge. They could also be avoided by attacking a different target or using a skill.

Re: Talking Point: amiibo Have Always Been Physical DLC, Skyward Sword HD Is No Different

Ashunera84

Better take than the last one.

There are many comparisons between different game companies, but at the end of the day, they all need to be profitable to exist. If you look at a company like Ubisoft, you'll see that a massive percentage of their revenue comes from microtransactions and loot boxes. That's fairly common practice among western developers. Nintendo and other Japanese developers tend to avoid that type of monetization, and in doing so, avoid the giant can of worms that is the loot box problem gambling link. But they still have to make money somehow, so Nintendo keeps their product values high.

Another thing - Skyward Sword HD may seem expensive for a 10-year-old remaster, but comparing it to Mass Effect Legendary isn't really an apples to apples comparison. Anyone with a modest Windows device can buy the original Mass Effect trilogy and play it for peanuts. The games can be modded to dramatically improve visuals etc. as well, or customize your experience in other ways. Essentially, ME is competing against itself and therefore cannot sell each game for full price. Nobody on earth would buy that. Console exclusives generally don't have to compete with themselves and have more value when re-released because of it.

Re: Yes, Link's Improved "Fast Travel" In Skyward Sword HD Really Does Seem To Be Locked Behind An amiibo

Ashunera84

@EVIL-C anything is a fair comparison by some definition. The sail being a much more important aspect of Wind Waker HD than this "fast travel" is for Skyward Sword is a fair comparison.

Nintendo does wrong sometimes. Joycon drift is the big one recently. This is not one such time. They have been quite clear about the product and the pricing, and it is your decision on whether or not it is worth it to you. You're informed. There is nothing anti-consumer about this.

Re: Yes, Link's Improved "Fast Travel" In Skyward Sword HD Really Does Seem To Be Locked Behind An amiibo

Ashunera84

@earthinheritor the original version remains in digital format on the Wii U for $22.

Not buying something is your vote. Do you think you should have more say than that? Seems reasonable that your vote should count the same as everyone else's.

Amiibo cards are readily available and quite cheap typically. They aren't even all that hard to make.

Fast travel already exists in the base game., sure, you can't fast travel out of a dungeon, but this is hardly a big deal.

Loot box tactics are scummy. Clearly advertising a product and selling it at a specified value is not.

Re: Yes, Link's Improved "Fast Travel" In Skyward Sword HD Really Does Seem To Be Locked Behind An amiibo

Ashunera84

@SeantheDon29 "screw us over" - they aren't. Its an old game and information is readily available on it. You don't have to buy it. Feel free to get the much cheaper Wii U version. Or wait for a price reduction. Or don't at all.

"Overpriced" - let them know by not buying it.
"Undercooked" - it's a remaster. That means minor updates, usually not much more than resolution and sound. Other updates don't really fall under the "remaster" definition.

Video games are not a right, they are not a necessity. If it's worth the price to you, buy it. If not, don't. Complain about the real issues in game monetization, specifically randomized loot boxes using gambling addiction tactics. This clearly advertised one-time purchase is how it should work.