"Knuckles also won't be playable in CD at all, for some reason."
Historically, Knuckles can only jump 80% as high as Sonic and Tails. Adjusting stages in ways that allows Knuckles to get through STH1 might be reasonable, but every Sonic CD stage has 3 different versions (past, present, future) and would require a lot more work, and could cause a lot of things to break.
@BreathingMiit considering the sheer volume of complaints about Activision and Ubisoft and the sheer volume of praises Nintendo gets as an employer re: pay, work-life balance, benefits etc., I'm willing to bet this is a problem with the individual.
That's not to say I'm 100% certain because it's way too early for that.
I'm usually not huge on this kind of story/gameplay imbalance, but the story is actually really good so far, and the choices are very important and dramatically change the course of the game.
The political posturing and intrigue with good and bad people on all sides bring back a lot of the same feelings as early western Fire Emblem games.
The combat itself isn't unnecessarily convoluted like so many SRPGs are. The only issue to me is the inconsistent voice work, though I prefer under-acting to over-acting so I still find it pretty good.
They stuck the landing here. Like Octopath before it, this is a gem, though probably even more so.
Most of these are common sense, but there is a significant problem with this:
"One of the simplest accessibility features that can be employed to assist disabled gamers with all manner of impairments is an adjustable difficulty level."
Nothing about balancing multiple difficulty settings is easy, nor is it necessarily easy for a new player to know which one is best for them, nor is it straightforward to adjust if you find a game is too easy but you've played a lot of it already. The idea it is easy to implement and purely beneficial is a false assumption, and sometimes a game's artistic vision is only achieved when players are intended to die a lot (Hades is a good example).
Difficulty level discourse is not cut and dried or as simple as you make it out to be. The reality here is likely to make the choice regarding difficulty settings obvious to the customer before purchasing, NOT to make literally everything accessible to literally everyone. The latter is much harder, and will often result in worse products for many.
@BartoxTharglod red and green are opposites on a colour wheel. Mix pigments properly and you'll get grey, which is true of all colour wheel opposites (aka complimentary colours).
In games as described? Maybe not entirely useless. Your hot pink and forest green pool noodle mount isn't gonna be worth much when you're done playing that game, though.
Duping glitches ruin the integrity of any and all online trades. Many want to see an in-game economy that isn't busted by flooding it with illegitimate pokemon.
And yes, you can play with random people in the underground or union rooms by not using a link code.
@Ludovsky I think that's likely why the GTS isn't available yet. And unlike some, I think it's a good idea. GTS lets people skip game content too easily.
@Ralizah most monsters in the original only used one type. Some had a pattern or other tells to let you know if they aren't using their preferred type. Even if your damage is nullified, the rest of your party can still attack.
In the original, head-to-heads still dealt damage if you lost them, it would just drain the rider gauge. They could also be avoided by attacking a different target or using a skill.
I think it's fair to say that Japanese devs' value-defending (vs. "Race to the bottom" in the west) allows them to keep loot boxes and microtransactions out of the picture relatively speaking.
I figured the low-frame-count wild pokemon were a part of the art style. I'm still fairly confident this is the case. Many Japanese studios have been doing that for a while to capture some of the "charm" of anime.
There are many comparisons between different game companies, but at the end of the day, they all need to be profitable to exist. If you look at a company like Ubisoft, you'll see that a massive percentage of their revenue comes from microtransactions and loot boxes. That's fairly common practice among western developers. Nintendo and other Japanese developers tend to avoid that type of monetization, and in doing so, avoid the giant can of worms that is the loot box problem gambling link. But they still have to make money somehow, so Nintendo keeps their product values high.
Another thing - Skyward Sword HD may seem expensive for a 10-year-old remaster, but comparing it to Mass Effect Legendary isn't really an apples to apples comparison. Anyone with a modest Windows device can buy the original Mass Effect trilogy and play it for peanuts. The games can be modded to dramatically improve visuals etc. as well, or customize your experience in other ways. Essentially, ME is competing against itself and therefore cannot sell each game for full price. Nobody on earth would buy that. Console exclusives generally don't have to compete with themselves and have more value when re-released because of it.
@EVIL-C anything is a fair comparison by some definition. The sail being a much more important aspect of Wind Waker HD than this "fast travel" is for Skyward Sword is a fair comparison.
Nintendo does wrong sometimes. Joycon drift is the big one recently. This is not one such time. They have been quite clear about the product and the pricing, and it is your decision on whether or not it is worth it to you. You're informed. There is nothing anti-consumer about this.
@EVIL-C yes, yes, you and others have made this poor comparison many times.
But it's not like that. It's actually more like the swift sail only being 2% faster and being behind a pay wall. Much closer to functionally irrelevant.
@earthinheritor the original version remains in digital format on the Wii U for $22.
Not buying something is your vote. Do you think you should have more say than that? Seems reasonable that your vote should count the same as everyone else's.
Amiibo cards are readily available and quite cheap typically. They aren't even all that hard to make.
Fast travel already exists in the base game., sure, you can't fast travel out of a dungeon, but this is hardly a big deal.
Loot box tactics are scummy. Clearly advertising a product and selling it at a specified value is not.
@SeantheDon29 "screw us over" - they aren't. Its an old game and information is readily available on it. You don't have to buy it. Feel free to get the much cheaper Wii U version. Or wait for a price reduction. Or don't at all.
"Overpriced" - let them know by not buying it. "Undercooked" - it's a remaster. That means minor updates, usually not much more than resolution and sound. Other updates don't really fall under the "remaster" definition.
Video games are not a right, they are not a necessity. If it's worth the price to you, buy it. If not, don't. Complain about the real issues in game monetization, specifically randomized loot boxes using gambling addiction tactics. This clearly advertised one-time purchase is how it should work.
Comments 474
Re: Sonic Origins' Story Mode Snubs Tails & Knuckles
"Knuckles also won't be playable in CD at all, for some reason."
Historically, Knuckles can only jump 80% as high as Sonic and Tails. Adjusting stages in ways that allows Knuckles to get through STH1 might be reasonable, but every Sonic CD stage has 3 different versions (past, present, future) and would require a lot more work, and could cause a lot of things to break.
There's your reason.
Re: Feature: What's Your Biggest Nintendo Launch Day Regret?
Tasting a switch cartridge. It is truly an awful experience.
Re: Nintendo Of America Criticised Over Treatment Of Part-Time And Contract Workers
When doesn't Kotaku claim the sky is falling when there's a light rain?
Re: Nintendo Responds To Workers' Rights Complaint
@BreathingMiit considering the sheer volume of complaints about Activision and Ubisoft and the sheer volume of praises Nintendo gets as an employer re: pay, work-life balance, benefits etc., I'm willing to bet this is a problem with the individual.
That's not to say I'm 100% certain because it's way too early for that.
Re: Poll: What’s Your Favourite New Mario Kart 8 Deluxe DLC Track?
Coconut mall is probably the best one there, but the entire Golden dash cup is quite good. The lucky cat cup isn't as special.
Re: Triangle Strategy Has Sold 800,000 Copies In Just Two Weeks
I'm usually not huge on this kind of story/gameplay imbalance, but the story is actually really good so far, and the choices are very important and dramatically change the course of the game.
The political posturing and intrigue with good and bad people on all sides bring back a lot of the same feelings as early western Fire Emblem games.
The combat itself isn't unnecessarily convoluted like so many SRPGs are. The only issue to me is the inconsistent voice work, though I prefer under-acting to over-acting so I still find it pretty good.
They stuck the landing here. Like Octopath before it, this is a gem, though probably even more so.
Re: Feature: 5 Accessibility Features That Every Game Should Have
Most of these are common sense, but there is a significant problem with this:
"One of the simplest accessibility features that can be employed to assist disabled gamers with all manner of impairments is an adjustable difficulty level."
Nothing about balancing multiple difficulty settings is easy, nor is it necessarily easy for a new player to know which one is best for them, nor is it straightforward to adjust if you find a game is too easy but you've played a lot of it already. The idea it is easy to implement and purely beneficial is a false assumption, and sometimes a game's artistic vision is only achieved when players are intended to die a lot (Hades is a good example).
Difficulty level discourse is not cut and dried or as simple as you make it out to be. The reality here is likely to make the choice regarding difficulty settings obvious to the customer before purchasing, NOT to make literally everything accessible to literally everyone. The latter is much harder, and will often result in worse products for many.
Re: Video: Three Pokémon Games In One Year? Game Freak, Slow Down
@BartoxTharglod red and green are opposites on a colour wheel. Mix pigments properly and you'll get grey, which is true of all colour wheel opposites (aka complimentary colours).
I have no idea why we got Blue version here.
Re: Persona 4 Arena Ultimax Won't Be Getting An Important Online Upgrade On Switch
Doesn't rollback netcode just mask lag? Instead of keeping people on even footing, it gives lower latency or the host a tangible advantage instead?
At any rate, competitive fighting games where each frame matters are best done in person.
Re: Black Isle Studios Is Bringing Baldur's Gate: Dark Alliance II To Switch In 2022
Champions of Norrath next, thanks
Re: Feature: 16 Tracks That Need To Be In The Mario Kart 8 DLC
Needs to be at least one of each of the original areas from the original game - Vanilla Lake, Choco Island, Bowser's Castle etc.
Re: Review: EarthBound - A Quirky, Cosmic Adventure Bound To Warm Your Heart
I am definitely the third strongest mole.
Re: Ubisoft: Players "Don't Get" What Makes NFTs So Beneficial
Ponzi scheme, generally.
In games as described? Maybe not entirely useless. Your hot pink and forest green pool noodle mount isn't gonna be worth much when you're done playing that game, though.
Re: Random: Logan Paul Got Scammed To The Tune Of $3.5 Million On Fake Pokémon Trading Cards
Dummy got dummied
Re: Talking Point: What Could NFTs Mean For Gaming, And Why Are They So Divisive?
NFTs are "divisive" because they are a ponzi scheme.
There are those attempting to profit from this ponzi scheme, and those who are taking a dump in their cereal.
Re: Random: Logan Paul Made A Table Out Of Game Boys, And The Internet Isn't Happy
Stop giving those idiots press.
Re: New Duplication Glitch Discovered In Pokémon Brilliant Diamond And Shining Pearl 1.1.2
Duping glitches ruin the integrity of any and all online trades. Many want to see an in-game economy that isn't busted by flooding it with illegitimate pokemon.
And yes, you can play with random people in the underground or union rooms by not using a link code.
Re: Pokémon's Diamond And Pearl Remakes Have Been Updated To Version 1.1.2
@Ludovsky I think that's likely why the GTS isn't available yet. And unlike some, I think it's a good idea. GTS lets people skip game content too easily.
Re: Feature: 10 Pokémon That Deserve A Hisuian Evolution In Pokémon Legends: Arceus
Sunflora with added fire type
Re: PSA: Watch Out! Pokémon Brilliant Diamond And Shining Pearl Leaks Are All Over The Internet
I can't imagine there are a ton of surprises...
Re: Review: Metroid Dread - Quite Possibly The Best Metroid Game Ever Made
I see the con as a joy
Re: Super Smash Bros. Ultimate's Final Fighter Is... Kingdom Hearts' Sora!
"Generic anime swordfighter"
Uh, no. This is an incredible choice, and probably very difficult to pull off.
Great add. The love and requests for Sora are very warranted.
Re: Unavailability Of Classic Titles Is "Holding Game Culture Back", Says Platinum's Hideki Kamiya
Hideki Kamiya is a smart dude.
Re: Metroid Prime Trilogy Had A Core Dev Team Of Four, Surprisingly
Boost Guardian was brutal, but I don't remember the Spider Guardian being that bad.
Re: Random: This Nintendo Switch UI Redesign Makes The Home Menu And eShop Look Like Apple's iOS
Way too much junk on the screen. Bad. Stop it.
Re: Daemon X Machina Is Next Up As A Nintendo Switch Online Game Trial
Solid game with an underrated story. Not gonna be for everyone, but I thought it was pretty cool.
Re: Back Page: Ranking Every Version Of Fairy Fountain From The Legend Of Zelda
The hate that Triforce Heroes gets is sad. The game was phenomenal played with 2 others.
Re: Zelda: The Wind Waker Reimagined Inside Unreal Engine Is A Sight To Behold
While impressive, it simply proves how brilliant Nintendo's work is and how badly anything else would age.
Re: EB Games Canada To Rebrand To GameStop By The End Of This Year
Most GameStop exclusives were also available at EB...
Re: Video: Here's Digital Foundry's Technical Analysis Of Zelda: Skyward Sword HD On Nintendo Switch
To be honest, my first thought playing it was that promotional materials and advertising didn't do the remaster justice.
Re: Review: Mushihimesama - A Cave Classic With The Right Kind Of Bugs
What about those with etymophobia?
Re: First Impressions: Monster Hunter Stories 2: Wings of Ruin Is An RPG Of Monstrous Potential
@Ralizah most monsters in the original only used one type. Some had a pattern or other tells to let you know if they aren't using their preferred type. Even if your damage is nullified, the rest of your party can still attack.
In the original, head-to-heads still dealt damage if you lost them, it would just drain the rider gauge. They could also be avoided by attacking a different target or using a skill.
Re: First Impressions: Monster Hunter Stories 2: Wings of Ruin Is An RPG Of Monstrous Potential
Monstie is a portmanteau of "monster" and "bestie". It's not just trying to sound cute, there's actually a meaning there.
Re: Poll: What's The Best 2D Sonic Game?
S3&K is best. Both parts are incomplete without each other.
Original had the best music.
1, 2 and Triple Trouble GG are all underrated.
Re: Nintendo Reassures Us That Bayonetta 3 "Still Exists" Despite E3 No-Show
Games like this usually take 4 or 5 years to develop.
Deal with it. They will show more when they are ready. That simple.
Re: Talking Point: Why Metroid Dread Will Be Worth $60
I think it's fair to say that Japanese devs' value-defending (vs. "Race to the bottom" in the west) allows them to keep loot boxes and microtransactions out of the picture relatively speaking.
Re: What Did You Think Of The Mario + Rabbids Sequel Reveal? Creative Director Davide Soliani Wants To Know
Looks amazing so far. Hoping it's a bit more "open" and that they can manage to do away with the grid while keeping most of the other mechanics.
Re: Capcom Facing $12 Million Lawsuit For Allegedly Using Artist's Photos Without Permission
She seems to be right, but 12 million is insane. Try 5% of that.
Re: Sakuna: Of Rice And Ruin Dev Hoped It'd Sell 30k Copies - It Just Passed One Million
Excellent game. The theme of comparing poor farm life and modern privilege can be eye opening.
Re: The Binding of Isaac: Four Souls Requiem Kickstarter Has Earned $3.6m In Just Two Days
Edmund will send you a hand drawn poop, of course it will obliterate its targets.
Also, the first game and first expansion were a load of fun.
Re: Soapbox: Pokémon Legends: Arceus' Release Date Worries Me, But Hopefully I'm Wrong
I figured the low-frame-count wild pokemon were a part of the art style. I'm still fairly confident this is the case. Many Japanese studios have been doing that for a while to capture some of the "charm" of anime.
Re: 1080° Snowboarding Creator Would Be Happy To Bring The Series To Switch
This, wave race, and Akari Hayami for smash!
Re: Talking Point: amiibo Have Always Been Physical DLC, Skyward Sword HD Is No Different
Better take than the last one.
There are many comparisons between different game companies, but at the end of the day, they all need to be profitable to exist. If you look at a company like Ubisoft, you'll see that a massive percentage of their revenue comes from microtransactions and loot boxes. That's fairly common practice among western developers. Nintendo and other Japanese developers tend to avoid that type of monetization, and in doing so, avoid the giant can of worms that is the loot box problem gambling link. But they still have to make money somehow, so Nintendo keeps their product values high.
Another thing - Skyward Sword HD may seem expensive for a 10-year-old remaster, but comparing it to Mass Effect Legendary isn't really an apples to apples comparison. Anyone with a modest Windows device can buy the original Mass Effect trilogy and play it for peanuts. The games can be modded to dramatically improve visuals etc. as well, or customize your experience in other ways. Essentially, ME is competing against itself and therefore cannot sell each game for full price. Nobody on earth would buy that. Console exclusives generally don't have to compete with themselves and have more value when re-released because of it.
Re: Yes, Link's Improved "Fast Travel" In Skyward Sword HD Really Does Seem To Be Locked Behind An amiibo
@EVIL-C anything is a fair comparison by some definition. The sail being a much more important aspect of Wind Waker HD than this "fast travel" is for Skyward Sword is a fair comparison.
Nintendo does wrong sometimes. Joycon drift is the big one recently. This is not one such time. They have been quite clear about the product and the pricing, and it is your decision on whether or not it is worth it to you. You're informed. There is nothing anti-consumer about this.
Re: Yes, Link's Improved "Fast Travel" In Skyward Sword HD Really Does Seem To Be Locked Behind An amiibo
@EVIL-C yes, yes, you and others have made this poor comparison many times.
But it's not like that. It's actually more like the swift sail only being 2% faster and being behind a pay wall. Much closer to functionally irrelevant.
Re: Yes, Link's Improved "Fast Travel" In Skyward Sword HD Really Does Seem To Be Locked Behind An amiibo
@EVIL-C fast travel is not locked behind a pay wall. There are many fast travel points throughout the game world.
Re: Yes, Link's Improved "Fast Travel" In Skyward Sword HD Really Does Seem To Be Locked Behind An amiibo
@EVIL-C it's a good thing there's still a fast travel feature in the game, then.
Re: Yes, Link's Improved "Fast Travel" In Skyward Sword HD Really Does Seem To Be Locked Behind An amiibo
@earthinheritor the original version remains in digital format on the Wii U for $22.
Not buying something is your vote. Do you think you should have more say than that? Seems reasonable that your vote should count the same as everyone else's.
Amiibo cards are readily available and quite cheap typically. They aren't even all that hard to make.
Fast travel already exists in the base game., sure, you can't fast travel out of a dungeon, but this is hardly a big deal.
Loot box tactics are scummy. Clearly advertising a product and selling it at a specified value is not.
Re: Yes, Link's Improved "Fast Travel" In Skyward Sword HD Really Does Seem To Be Locked Behind An amiibo
@SeantheDon29 "screw us over" - they aren't. Its an old game and information is readily available on it. You don't have to buy it. Feel free to get the much cheaper Wii U version. Or wait for a price reduction. Or don't at all.
"Overpriced" - let them know by not buying it.
"Undercooked" - it's a remaster. That means minor updates, usually not much more than resolution and sound. Other updates don't really fall under the "remaster" definition.
Video games are not a right, they are not a necessity. If it's worth the price to you, buy it. If not, don't. Complain about the real issues in game monetization, specifically randomized loot boxes using gambling addiction tactics. This clearly advertised one-time purchase is how it should work.
Re: Yes, Link's Improved "Fast Travel" In Skyward Sword HD Really Does Seem To Be Locked Behind An amiibo
@koffing not really complaining, just making an observation. Would prefer thoughtful content here. This article is just whining.