
Arcade shoot-em-ups in the 1980s may have started out as largely science fiction, but there have long been efforts in the genre to differentiate games with unique themes. One of the most interesting of these is Cave’s Mushihimesama (“Bug Princess”), which takes place in a world filled with enormous insects. It was initially released in 2004 in the arcades, with a middling 2005 PlayStation 2 conversion, an iOS port in 2011, and then finally an HD release for Xbox 360, Windows, and now the Switch.
The heroine is Princess Reco, who rides on top of an enormous beetle, which functions as the game’s player craft. At its core, the game is a bullet hell shooter in the same vein as nearly every other release from Cave, as you weave through dense patterns of pink bullets while collecting point items and racking up high scores. There are three different shot types you can pick at the outset, along with two option formations that provide extra firepower when you grab their associated power-ups.

While the action is initially overwhelming, you are aided by a small hitbox – you’ll survive any attack as long as the bullet doesn’t pass through the centre of your vessel, which helpfully glows when you concentrate your fire. You also have a limited supply of bombs that not only cause extra destruction, but also negate all attacks on the screen and let you escape from danger. There is some slowdown when the screen gets really packed, though this was intentionally left in from the arcade game since it helps you to squeeze through the more troublesome bullets. The game offers unlimited continues, though the ultimate goal is either to beat all five stages without using any additional credits or beat your own high score.
The highlight of Mushihimesama, though, is its familiar yet distinctive worldview: instead of tanks there are creepy-crawling bugs with turrets on their backs; instead of artillery there are poisonous plants; and instead of aeroplanes there are massive flying insects. Battleships are common enemies in shoot-em-ups, but here the entire third stage is devoted to taking out an enormous multi-segmented lobster-esque monstrosity - it’s all like something out of Hayao Miyazaki’s anime film 'Nausicaa of the Valley of the Wind'. The action is accompanied by an intensely upbeat soundtrack courtesy of Manabu Namiki and Masaharu Iwata, composers of other legendary shoot-em-ups like Ketsui and Battle Garegga.

While long the favourite of hardcore shoot-em-up fans, Mushihimesama marked one of Cave’s attempts to market its intimidating games to a broader audience. Part of this strategy involved the impossibly perky teenage heroine, but it also offers three difficulty levels selectable when you begin the game. Original is the default mode, with slightly less thicker-than-normal bullet patterns, and a fairly uncomplicated scoring system that mostly revolves around grabbing gems and not dying. Maniac is a more typical Cave bullet hell experience, with more intense (but slightly slower) projectiles, and a combo system similar to other games like Dodonpachi. Ultra mode is so intense that the game gives a warning when you try to select it, with bullets that are so hostile you’ll likely be demolished within seconds of starting the first level.
Since Mushihimesama has been around the block for a while, there have been a handful of extra modes added over the years that change up bullet and enemy patterns and have different scoring methods. Most of these are included here in the Switch port, including the Ver 1.5 mode, which was only included in other releases as DLC. The Arrange mode gives you tremendous firepower right at the beginning and a generous combo system that lets you obtain stratospheric points, along with the ability to switch between weapon types at will.
The Ver 1.5 mode makes further tweaks, like the ability to vacuum up gems on the ground, and an option to give yourself max power at the beginning in exchange for more intense enemy attacks. These modes have different soundtrack arrangements, with three in total, and the Ver 1.5 music by Ryu Umemoto (Yu-No, Akai Katana). Also, while the game was originally meant to attract a wider audience, the game’s still pretty difficult for those unaccustomed to bullet hell shooters, so the Novice mode makes things quite a bit easier and will allow even newbies to see the end without having to constantly feed credits.

Beyond the four modes, there’s also a score attack along with an online leaderboard – the other versions of this port also let you view uploaded replays from high scorers, but at the time of writing these functions haven’t yet been activated. A practice mode lets you tweak your weapons and play specific levels, too. You can also choose a vertical screen orientation to more closely match the original arcade monitor, which is especially handy when using the Switch in portable mode, especially with an accessory like the FlipGrip.
Whatever issues that exist are minor nitpicks. The game only features the high-res sprites that have been used in all of the HD ports, rather than the 240p visuals of the original arcade version, but they have a computer-rendered look that makes them look better in higher resolutions anyway. (Probably due to this, there’s no option for scanlines, since they only make sense for low-resolution output.) The port isn’t quite as fully featured as other Cave games in the M2 ShotTriggers line like Ketsui or ESP Ra.De., but it’s still robust while also being significantly cheaper, and is also excellent from a technical perspective. Not everyone is going to dig the aesthetics, particularly those put off by either the otaku bait protagonist or the plethora of creepy insects, but you can’t say it isn’t original. And while the sequel — Mushihimesama Futari — is slightly better, this is still a fantastic title.
Conclusion
There’s a reason why Mushihimesama is regarded as one of Cave’s best shoot-em-ups – it’s weird and colourful, it’s incredibly refined, and the many gameplay modes ensure that both newbies and veterans will be kept busy for quite some time.
Comments 49
Removed - unconstructive
>control F
>no Touhou
Oof.
What about those with etymophobia?
Will get this if I need something to satisfied my shmups urge later on.
I love this game, it's maybe my favorite shmup. I recently bought the sequel on X360 (Mushihimesama Futari) and it's amazing too.
Count me out. I have a phobia of bugs. But, I am glad it is a good game.
its just such a great game. i am
playing nonstop!
Hey nintendolife…
My wife has a fear of mushrooms. On the review of the next Mario game, can you please list that fear as con and consider knocking a point off of the final score.
Thank you so much!
Before anyone complains about it, there are a bunch of wallpapers available if you don't want Reco to be the center of attention, or side, in this case.
This HD port does offer some quality of life UI improvements in the form of customizable "extra windows" that can display zoomed up portions of the screen. That includes your score, your bombs remaining, your 'ship', and also the 2nd Player equivalents (in case anyone forgot that all Cave shmups are 2-Player Co-Op, but no one seems to do that). You can zoom, position and scale any of these windows as you like. And there's the all important detailed scoring windows where one reports your current overall score and your score for each section, and the other keeps your historical high scores posted, including sections, so you can see what target scores to hit. The game keeps track of all modes and difficulties separately. There is a limit of 4 extra windows being open, not including the scoring windows and the input controls. So if you like window chaos, this game can deliver.
And input lag? This is probably the most responsive Switch shmup I've played, which is a far cry from the one-sided divisive Psikyo Alpha/Bravo collection situation. I'm even using the Pro Controller D-Pad with no issues (it's broken-in already, so the pads are pretty smooth), and Joy-Cons are just as good for you Flip Grip users. Fight stick is fine, I guess depending on your stick/adapter choice. I'm using a Seimitsu LS-40 in an old Street Fighter IV fight stick with a Mayflash Magic-NS adapter. The only perceivable lag is the time getting through the LS-40's dead zone, but other than that it's still responsive. Ironically, I think I've settled on the Pro Controller as my controller of choice for this game.
If this is the quality I can expect from LiveWire, then I've got no worries for DoDonPachi Resurrection and Espgaluda II coming out later this year! Though the question remains if we'll get the M2 JP releases, others from M2 ShotTriggers (like Dangun Feveron and Ketsui Deathtiny), and those still stuck on the 360 like Akai Katana, MuchiMuchi Pork and Pink Sweets, and of course, Mushihimesama Futari.
@thiz Now that you bring it up, I wonder how Skyward Sword will be scored. It got a 10 on the Wii, but I think it won’t get that this time. It will be lucky if it gets a 9.
To the tittymobile!
@masterLEON Thank you for that. I didn't think there was an issue with input lag, this confirms it.
This is as close to a 10 a videogame can be. And the price is generous.
Really if people think entomophobia is the reason for a lower score, think twice.
The game got actually a pretty high score, but people will never be happy even if it was a 10/10.
@thiz I adore Skyward Sword, but BOTW has raised the bar pretty high. And to be fair, some of the mechanics in BOTW got their start in Skyward Sword. It just has the benefit of being able to improve on them.
Many ports have received different scores than their original game. And usually it is a different reviewer, so it is quite subjective. Which I appreciate. They shouldn’t be bound by a past reviewers score and experience.
@Northwind @thiz There are also repetitive fights with that big creature.
I liked Arlo’s reasons for a 7 point review, but even now he quit giving games scores.
hope online rankings are coming soon!
@Northwind As someone who bought Skyward Sword at launch and thoroughly enjoyed it (minus the backtracking but at least the dungeon changes still made it interesting). It only became popular to dislike it when YouTubers started to voice their displeasure, so now public opinion seems to be that it was a "meh" game but I do agree it was very well received when it released.
@ATaco Skyward Sword is a great game. Like you said, great dungeons. And I liked exploring the sky islands. I still like exploring Wind Waker’s ocean more, but it is a similar experience.
I also thought it was a more colorful and better looking game than Twilight Princess.
Button controls should help for those that didn’t like the motion controls (like the flying segments).
Release Mushihimesama Futari, black label, on modern devices you cowards!
BULLET-HELL NINJA DODGE NINJA APPROVED
Bug Princess 1 & 2 are some of the very best Cave shooters. Stoked for this one.
@Northwind completely agree on all aspects of breath of the wild
Removed - inappropriate
@Ghost_of_Hasashi get raging Blasters instead, far superior and much more fun.
Keep opening that treasure trove of CAVE games!
I've had so much fun playing this on my Switch. It's another one of those games that's simply a dream to have on the go (or on a big TV). I played 5 minutes of it last night at work during some downtime. Great review, great game — just so cool to have awesome stuff like this getting released on Switch.
I didn't see any mention of it, but does this port have a TATE mode?
@YANDMAN
One’s a Compile/Soldier Series love letter and the other is a quintessential Cave danmaku. They’re too different to compare, no?
@onex There is most definitely a TATE option! It's not listed as such, but as 'Rotate' in the general screen options.
@YANDMAN Two different styles of shooters for different audiences, an old-school caravan and a bullet-hell. Both are excellent reps for their respective disciplines. You can even run Mushi in Novice Mode -> Original difficulty and it becomes a normal shooter. Mushihimesama is the CAVE series made to be accessible (well, more accessible than usual), unlike the DoDonPachi series which is downright obnoxious (but I'll still play).
@kkalata Cheers, Kurt. Solid review, and I’m looking forward to all the Cave coverage in the next HG101 Shoot Em Ups book!
There are only 2 SMUPs that I would like to see make a return.... Zaxxon and Viewpoint. I dumped soooooo many quarters in Viewpoint. And well Zaxxon was just the S**t back in the day.
@masterLEON excellent news, thank you!
To the wishlist it goes! (My backlog hates me)
Man, the shmup revival on the Switch just doesn't want to stop. Cotton Reboot in just a few weeks, and now there's this.
I'm buying this ASAP. Too bad there isn't a physical release, but this is still amazing. Can't complain about the price.
Please bring over all the cave shooters! 20$ a pop seems reasonable to me.
Been playing this non stop since day 1. I have it on Steam as well. Very nicely composed Cave SHMUP.
The shmups forum in their newest, 18th annual poll, lists "Mushihimesama" as the 14th best shmup of all-time.
I'll buy it and be pap at playin it. That's what is going to happen, isn't it?
Thanks for the review
@JasmineDragon
Also Raiden on AA this week, and Raiden IV in July!
@DenimDemon
Yeah, after the Shottriggers series, I was pretty amazed that this landed at £15.
@masterLEON
I had to sell off most of my Cave 360 shooters last year. I kept Futari as for me it's a stone-cold classic, but I really miss Muchi Muchi Pork - absolutely brilliant game with scoring mechanics that actually worked well, unlike some of their more overly-complicated stuff.
that animu waifu is the japanese equivalent of the old banjo man from phalanx.
btw, am i a coomer if i lost interest on this game as soon as I realized it was shoot em up?
So glad this happend!
Also, it was cool to see it at the japanese E3 Direct, followed by a worldwide release.
@nimnio Of course I’m joking. I read the whole review and know exactly why it was given a 9/10. Kinda like the IGN review of Pokémon OR/AS con about “too much water”. It’s my introverted way to poke fun.
Obviously wasn’t your cup of tea and I won’t question your intelligence like you did mine. Good day.
Been playing this all afternoon on Switch, it's so fun. This is what video games should be like.
@Octorok385 Can’t wait to finally play this title! I just ordered a vesa converter adapter for my non vesa monitor and a rotating desk arm thing for Tate mode last night! Only about 35 bucks total 🙂
(Though Sunday I also ordered a 40 + 5 dollar shipping refurbished Switch dock so I can switch freely between my monitor and TV. Already have a proper spare Nintendo power adapter.)
@SpringDivorce Sorry to hear that. I had to sell off some SNES, GB and 2 NEOGEO games a few years back, myself. Muchi Muchi Pork, though, I like the idea of collecting bomb fragments because it ensures you almost always have something you can use. And I like all the little details in the characters and backgrounds. I want to play it again soon as I've only barely scratched the surface.
@masterLEON
Ah man, don't even start me about my Neo collection. About 15 years ago I had to sell my AES and approx 25 carts - think I got roughly 3.5k. I got curious the other week and checked up on Ebay - the collection I had would now net me enough for a good sized family car or house deposit even at bottom prices. Wounded.
@robr No.
Just got the mini arcade for this in a black friday sale. So lovely
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