Not to be too mean, but to also be a little blunt: what he was trying to pitch to Nintendo was definitely a "first game maker game" kind of project. It looks more like it belongs in a game jam for newer, younger devs, rather than being a console or even lower end commercial release. I can see why he was rejected but rather than take it too hard, I'd prefer to see him keep at it and make something more commercial looking next time. Gotta learn to crawl before you walk and all that.
Eh, pass I guess. It is not the end of the world the Switch doesn't get this, it be cool to play it on the go, but that just be how it be sometimes. This is not worth being angry or all upset about.
This isn't suprising when you take into consideration the game is being made on much stronger hardware than the Switch, and is probably too far along to just add an SKU on top or straight up make a new game given the hardware difference. Given CoD's yearly release schedule, it may be more likely to see a new entry head to Switch next year, assuming if Activision sees the investment as worthy enough and they already have a dev kit on hand.
It honestly feels super nice, and is overall pretty well designed. My only real qualms with the system right now are really: the lack of games (which will improve overtime logically but I wish there was really was more at launch at least in terms of VC), cartridge slot could use some work, under stocking on accessories, an internet browser even if I honestly don't need it, the UI being oddly silent, and friend codes (screw 'em they're unwieldy and annoying). The fact most of those problems are fixable, this isn't too bad all around. I'll admit I was huge grump during the NX saga (and I apologize), but I really like the Switch. Let's hope that this can avoid the Wii U's overall sad fate (though this seems like we're mostly clear of that iceberg already, but who knows).
I'll admit I don't usually care about localisation changes all that much tbh I'm used to the reality that a localized product will never be 100% the same as the original version and I'm honestly okay with that. Costumes and age changes don't bug as long as the change didn't horrifically effect other important details, but cutting meaningful content (i.e. dungeons, weapons, playable characters, character creator aspects) is sort of were I draw the line.
Don't know what's up with NoA as of late, but their localizing is getting a bit questionable as of late.
@arnoldlayne83 The Vita has only Japanese games and indies to fall back on, hence why more get localized on that platform and the PS4 is the PS4, you'd be crazy to not localize.
I'm meh on EA, so I don't really care if the deal falls through or not. I am, however, into getting more games filling out the NX library if they intend to create a successful whatever-it-is.
@zool Keep in mind that number of people who bought WWHD, how many of those people did you think actually owned the original version before buying the HD version? That is what I'm trying to get across, some people are buying this as a way to get into TP, so why not get the cleaner HD version with Hero Mode, gyroscope controls, and GamePad functionality? I understand not being sold on the product, but you shouldn't confuse your perspective as the main one. On a side note I don't know where you got the idea I was implying everyone who owned a Wii U was going to buy this game though....
@zool Out of the millions of people who own Wii Us, I doubt all or half as many them have actually played the original TP. That's not even taking into account the amount of people who probably had either the Wii or GC versions at one point, got rid of it and want to play it again, or the double (or tipple) dippers who want the newer stuff or HD, or the self proclaimed casual gamers who just want to see what Zelda is about.
@zool You assume everyone who thinks like you is the majority, when in acuality you're honestly the minority. Most people buying this will probably not have either of the originals, and even then the added content is supposed to make this version the superior version. It's ok to not like the game, really. Like I'm not buying this, because I have the GC version, but I know I'm not the complete target for this.
You guys do know there are more arcade Mario Party games, right? http://www.mariowiki.com/Super_Mario_Fushigi_no_Korokoro_Party And there is more than that too. Following the pattern of those, I'm not expecting a western release. But if we do, hey, I'm happy to be wrong.
inb4 "you don't get the joke!"
The thing about satire/joke software is they have to be funny in the first place or otherwise they're just shovelware and yes I understand humor is subjective.
Saddest (or best, depending on your perspective) part about memes based humor is that stuff is only really funny as long as people remember it being funny. Give it a few years and Bigley will be deader than sin.
The continued Wii U support is most likely a safety net in case the NX don't pan out, same with the New 3DS. That being said though, I wonder what the NX is. Not being Wii brand still leaves the gates open for a different thing entirely. Just hope they aren't gonna try to go for PS4/Xbone style system because the Wii U and GameCube proved it probably won't work.
@donniedarkenson Welcome to game development, where things always go wrong and nothing is guaranteed to look like the unoptimized tech demo running simpler less complex code and has the advantage on being shown in incoherent pieces that have less stuff to drag it down. Tech demos showcase what the system could do, but making full games out of them can be problematic when the specs needed to maintain a game like that are out of reach.
I would be fine with this existing if this comment section didn't create such a negative taste in my mouth. I have the same problem with Project M really, less the product being a thing and more some of the people supporting it. I get the official product doesn't quite make you happy, but the mod is far different then what the official content set out to do. TPHD is not just a graphic retool, it's also going to have gameplay refinements that personally interest me more.
Also the Zelda E3 Tech demo bit also irks me, its consumer ignorance at its finest. Tech demos exist to show off what a system can do, and should never and I repeat never be expected to be a what a final product should look like. That Zelda demo was nothing more than a bunch of shiny models, animations and fancy lighting without any of the other stuff needed for a full game running in the background.
Fanboyism is blinding... Respecting other people's viewpoints and opinions is a basic part of being a functional human being, and as much as I don't enjoy things I liked being harshly criticized I still have to take it in stride. It's not your fault Thomas, Nintendo had to put something out this year and unfortunately not all of it was up to Nintendo's own standards. 2015 was definitely a filler year for Nintendo aside from a few titles.
Mother 3 as an ending makes sense. I'd rather see something die of its own will, then get dragged and stained by a sequel that could miss what made the originals so good in the first place. Not saying Nintendo or someone else would make a bad sequel, I'm just saying it could lack the soul the older entires had. Besides, why do people even want a Mother 4 anyway?
Probably won't go for TPHD as like WWHD I already have the GC versions and I'm fine with that.
Still, I hope its not like FFX HD or FF Type 0 HD where they updated some models and textures but left a crap ton of other stuff alone leading to some pretty jarring quality difference (the player characters in Type 0 looked like they were from a PS3 game... while everything and everyone else was ported over blatantly from the PSP game, with the same applying to X HD).
@wazlon Creating emulators has less to do with sales and more to do with being able to replay (theoretically anyway) the exclusive library if and when the systems and games become unavailable reasonably legally. Half the reason the (original) Xbox emulator was never finished was because the library was deemed not worth the trouble asmuch of it were mulitplats or also on PC.
This is what happens when you fail to budget properly. Twice. Indies, you can't just make a huge project and assume you'll get enough money to finish it. Know what your making, how much money it'll cost to make, and scale appropriately.
@duffmmann He never asked for permission in the first place, and even then what you said they could do still has negative effects. "Oh, TPC sponsored this event the one time because this guy got caught doing it. I'll do the same and they'll have to sponsor my thing too or else I can take them to court!" Some lawyers are crafty enough to think of what I just said, and that'll create even more problems.
This is turning into a fine mess. I honestly think fans sometimes have no idea what legal boundaries actually are sometimes, and I can't say that's entirely a bad thing. Good publicity is nice and all, but there are really solid reasons like @LordGeovanni just listed for the hammer to come down.
Hand holding is a problem in a lot of newer games, and Nintendo is no exception. Games are getting more and more "complicated" and the idea of plopping the player down into the game to figure things out nowadays is becoming uncommon. Which I can kind of understand. During the NES days you had only 2 real buttons and a D-Pad. Even if the game explained nothing, you'd likely figure out how to play it by pressing every button in combination with each other. Compare to now where controllers have an up most of 10 buttons not including motion controls, and control systems themselves getting more and more complicated due to modern game design. Asking any player to figure it by themselves completely is asking for them to rage quit. That being said, there is no reason why you can't make a game fairly challenging for both new and old players. "Getting good" should be the end goal of any player regardless of skill level, so the idea of solving things for them or making them completely invincible is utterly insulting. They're not improving at the game, they're reveling in their failures to do so and the game is letting them win. Not every player is good at every game, I know, but sometimes you just gotta rise to the challenge and do your best.
@DarkLloyd Umm what? Everyone here is pointing out that the Pokemon Company is legally allowed to do this but also think going to this extent was overkill. The dude's getting plenty of sympathy, but you gotta keep in mind being a victim does not negate any wrong doing he technically did. IP infringement is serious business, regardless of intent.
@BacktoNarnia Nintendo =/= The Pokemon Company You'd be surprised how little control Nintendo even has over the Pokemon brand as whole. Asking for money when using other people's IPs is a BIG no no, regardless of circumstance. This was very scummy thing to do (suing the guy, that is), but this the reality people need to deal with. Not every company cares that you're doing something out of love, when money gets involved (either you gaining money via use of their IP or you costing them money), things always get ugly.
@LilC ... You do know the expectations for a multiplayer shooter and a ZELDA game are completely different, right? Splatoon and Devil's Third's SP campaign are standard fare for the genre, but the outrage at this game's lackluster SP when compared to Four Swords Anniversary and Four Swords Adventures are completely justified. Plus, even the online MP looks pretty bare which is less acceptable for a Multiplayer game
Eh, this is probably the first Zelda that's probably gonna be a "maybe" for me. Its a filler game thrown together to be at least something for the holiday season, so I'm not really disappointed. Shame the single-player was so haphazardly thrown in there, guess they didn't have time to create actual AI for the other Links I guess?
I'm noticing a lot people here don't seem to recognize how hard VAing actually is. You can spend up to multiple hours in a hot, humid room trying to keep a specific type voice that can really hurt to do or even cause actual physical harm, only to be paid hella poorly. Not to mention the training to gain control a huge level of control over your vocal range and learning how to act through voice alone while maintaining that tone. Voice acting (much like anything else ever) sounds easier than it actually is. That being said though, I don't think they really deserve a cut of the profits for such a smaller portion of a ordeal that is game development.
Meh, looks okay. The article tagline gave me a different vibe, than what was shown personally. The combat looks really boring, and from the combination described I was thinking a more refined Final Fantasy Adventure style combat. However, I could change my mind if I wad shown more gameplay and the combat were explained a bit better.
This looks incredibly fake as a leak. Still, looks interesting. I would be more interested if I saw this running on an actual GBA rather than a GameCube.
@Kaze_Memaryu I'd say the anger has more to do with Comcept's incompetence at PR as well as MN9's hype backlash than anything else.
I'm honestly not too invested in MN9 (been that way since the beginning btw) but even I know it's development has been rocky ride up until now. That being said, I'm still looking forward to playing it.
It feels like everyone got together to send him off.
This, makes me feel happy. His effect on Nintendo, and by extension the world, was truly great.
He will be missed.
Why is it the universe feels the need to make me incorrect about things when I say them on my podcast? Like seriously? First Shenmue III, the FF VII. How long will I be right about Half Life 3 before the universe corrects me?
Admittingly, its my fault for believing the rumor so I guess this one is me, but still.
Reggie the PR man. I like to remind people that NoA doesn't do any developing at this moment, nor can Reggie greenlight games "like that". All Reggie can do/does is be the head rep for Nintendo in the US, and our bridge to NoJ. He can suggest sure, but that's all he can really do. Right now, he's in damage control mode trying to kill the (immature) rioting and relieve the fans' worries with whatever he's allowed to say atm.
Also, knowing what we want != actually getting it. Keep that in mind.
@EngieBengie Metroid doesn't sell well period. That alone, is a factor to whether or not another game is made. Before you try: having a lot of fans =/= actual sales.
I still can't believe these graphics are not ripped from Minish Cap, they just look too close to the real thing. Whatever I guess that's praise to the sprite artists for being able to copy a style so perfectly.
Sheesh, everyone is acting like the creator is committed a huge crime or something.
Yeah, the game was meant to be a tech demo, but when you advertise it as an HD remake of SM64 using Galaxy assets... oh boy legal trouble.
As a developer myself, I'll admit to borrowing assets for temporary purposes and nothing more. I ain't got an infinite amount of time nor infinite amount of skill to be making new art/music/sounds every time time I want to test a new idea/mechanic.* Granted, I'm not going to refer to my character action combat system tech demo as a "Bayonetta remake" or something though some people who would probably skim through my long blog post declaring what is and call that anyway.
(No, the last thing I mentioned remake doesn't exist, don't bother looking it up.)
*EDIT: Throwing in this disclaimer that I do indeed replace the assets in the finalization process though.
Comments 182
Re: Review: Jump Force Deluxe Edition - A Textbook Example Of Style Over Substance
About what I expected tbh.
Feels bad my man Yugi shows up in a new Jump game and it's trash.
Re: Indie Developer Shares "Bad News" About Publishing On Switch, After Pitching His Game To Nintendo
Not to be too mean, but to also be a little blunt: what he was trying to pitch to Nintendo was definitely a "first game maker game" kind of project.
It looks more like it belongs in a game jam for newer, younger devs, rather than being a console or even lower end commercial release. I can see why he was rejected but rather than take it too hard, I'd prefer to see him keep at it and make something more commercial looking next time.
Gotta learn to crawl before you walk and all that.
Re: Konami Confirms There Are "Absolutely No Plans" To Bring Castlevania Requiem To Other Systems
Eh, pass I guess.
It is not the end of the world the Switch doesn't get this, it be cool to play it on the go, but that just be how it be sometimes.
This is not worth being angry or all upset about.
Re: Call Of Duty: Black Ops 4 Design Director Laughs Off Question About Switch Release
This isn't suprising when you take into consideration the game is being made on much stronger hardware than the Switch, and is probably too far along to just add an SKU on top or straight up make a new game given the hardware difference.
Given CoD's yearly release schedule, it may be more likely to see a new entry head to Switch next year, assuming if Activision sees the investment as worthy enough and they already have a dev kit on hand.
Re: Poll: One Week On - How Do You Feel About the Nintendo Switch?
It honestly feels super nice, and is overall pretty well designed.
My only real qualms with the system right now are really: the lack of games (which will improve overtime logically but I wish there was really was more at launch at least in terms of VC), cartridge slot could use some work, under stocking on accessories, an internet browser even if I honestly don't need it, the UI being oddly silent, and friend codes (screw 'em they're unwieldy and annoying).
The fact most of those problems are fixable, this isn't too bad all around. I'll admit I was huge grump during the NX saga (and I apologize), but I really like the Switch. Let's hope that this can avoid the Wii U's overall sad fate (though this seems like we're mostly clear of that iceberg already, but who knows).
Re: Western Localisation Of Tokyo Mirage Sessions #FE Features Costume And Age Changes
I'll admit I don't usually care about localisation changes all that much tbh I'm used to the reality that a localized product will never be 100% the same as the original version and I'm honestly okay with that. Costumes and age changes don't bug as long as the change didn't horrifically effect other important details, but cutting meaningful content (i.e. dungeons, weapons, playable characters, character creator aspects) is sort of were I draw the line.
Don't know what's up with NoA as of late, but their localizing is getting a bit questionable as of late.
Re: Rumour: EA And Nintendo Looking To Rekindle "Unprecedented Partnership" On NX
@arnoldlayne83 The Vita has only Japanese games and indies to fall back on, hence why more get localized on that platform and the PS4 is the PS4, you'd be crazy to not localize.
I'm meh on EA, so I don't really care if the deal falls through or not. I am, however, into getting more games filling out the NX library if they intend to create a successful whatever-it-is.
Re: Video: Take a Look at More Twilight Princess HD Gameplay And Features
@zool Keep in mind that number of people who bought WWHD, how many of those people did you think actually owned the original version before buying the HD version? That is what I'm trying to get across, some people are buying this as a way to get into TP, so why not get the cleaner HD version with Hero Mode, gyroscope controls, and GamePad functionality? I understand not being sold on the product, but you shouldn't confuse your perspective as the main one. On a side note I don't know where you got the idea I was implying everyone who owned a Wii U was going to buy this game though....
Re: Video: Take a Look at More Twilight Princess HD Gameplay And Features
@zool Out of the millions of people who own Wii Us, I doubt all or half as many them have actually played the original TP.
That's not even taking into account the amount of people who probably had either the Wii or GC versions at one point, got rid of it and want to play it again, or the double (or tipple) dippers who want the newer stuff or HD, or the self proclaimed casual gamers who just want to see what Zelda is about.
Re: Video: Take a Look at More Twilight Princess HD Gameplay And Features
@zool You assume everyone who thinks like you is the majority, when in acuality you're honestly the minority.
Most people buying this will probably not have either of the originals, and even then the added content is supposed to make this version the superior version. It's ok to not like the game, really. Like I'm not buying this, because I have the GC version, but I know I'm not the complete target for this.
Re: Capcom Is Bringing Mario Party To Japanese Arcades This Summer
You guys do know there are more arcade Mario Party games, right?
http://www.mariowiki.com/Super_Mario_Fushigi_no_Korokoro_Party
And there is more than that too. Following the pattern of those, I'm not expecting a western release. But if we do, hey, I'm happy to be wrong.
Re: Review: Bigley's Revenge (Wii U eShop)
inb4 "you don't get the joke!"
The thing about satire/joke software is they have to be funny in the first place or otherwise they're just shovelware and yes I understand humor is subjective.
Saddest (or best, depending on your perspective) part about memes based humor is that stuff is only really funny as long as people remember it being funny. Give it a few years and Bigley will be deader than sin.
Re: NX Won't Be The Next Version Of Wii Or Wii U, Says Nintendo President Tatsumi Kimishima
The continued Wii U support is most likely a safety net in case the NX don't pan out, same with the New 3DS.
That being said though, I wonder what the NX is. Not being Wii brand still leaves the gates open for a different thing entirely.
Just hope they aren't gonna try to go for PS4/Xbone style system because the Wii U and GameCube proved it probably won't work.
Re: Feature: The Twilight Princess HD Fan Project That's Taking On Nintendo At Its Own Game
@donniedarkenson Welcome to game development, where things always go wrong and nothing is guaranteed to look like the unoptimized tech demo running simpler less complex code and has the advantage on being shown in incoherent pieces that have less stuff to drag it down.
Tech demos showcase what the system could do, but making full games out of them can be problematic when the specs needed to maintain a game like that are out of reach.
Re: Feature: The Twilight Princess HD Fan Project That's Taking On Nintendo At Its Own Game
I would be fine with this existing if this comment section didn't create such a negative taste in my mouth. I have the same problem with Project M really, less the product being a thing and more some of the people supporting it. I get the official product doesn't quite make you happy, but the mod is far different then what the official content set out to do. TPHD is not just a graphic retool, it's also going to have gameplay refinements that personally interest me more.
Also the Zelda E3 Tech demo bit also irks me, its consumer ignorance at its finest. Tech demos exist to show off what a system can do, and should never and I repeat never be expected to be a what a final product should look like. That Zelda demo was nothing more than a bunch of shiny models, animations and fancy lighting without any of the other stuff needed for a full game running in the background.
Re: Editorial: It's Not Fun to Criticise Nintendo Games, But It's Been Unavoidable in 2015
Fanboyism is blinding...
Respecting other people's viewpoints and opinions is a basic part of being a functional human being, and as much as I don't enjoy things I liked being harshly criticized I still have to take it in stride. It's not your fault Thomas, Nintendo had to put something out this year and unfortunately not all of it was up to Nintendo's own standards. 2015 was definitely a filler year for Nintendo aside from a few titles.
Re: Shigesato Itoi Explains, Once Again, Why Mother 4 is "Totally Impossible"
Mother 3 as an ending makes sense. I'd rather see something die of its own will, then get dragged and stained by a sequel that could miss what made the originals so good in the first place.
Not saying Nintendo or someone else would make a bad sequel, I'm just saying it could lack the soul the older entires had.
Besides, why do people even want a Mother 4 anyway?
Re: Video: Remembering Bubsy The Bobcat, The 16-bit Mascot Nobody Asked For
Oh yes, Bubsy...
Basically what happens when you think of the brand before the content.
Re: Talking Point: The Legend of Zelda: Twilight Princess HD Would be No Surprise, as Nostalgia Rules for Nintendo
Probably won't go for TPHD as like WWHD I already have the GC versions and I'm fine with that.
Still, I hope its not like FFX HD or FF Type 0 HD where they updated some models and textures but left a crap ton of other stuff alone leading to some pretty jarring quality difference (the player characters in Type 0 looked like they were from a PS3 game... while everything and everyone else was ported over blatantly from the PSP game, with the same applying to X HD).
Re: Proof of Functioning Wii U Emulator, Cemu, Emerges Online
@wazlon Creating emulators has less to do with sales and more to do with being able to replay (theoretically anyway) the exclusive library if and when the systems and games become unavailable reasonably legally.
Half the reason the (original) Xbox emulator was never finished was because the library was deemed not worth the trouble asmuch of it were mulitplats or also on PC.
Re: Midora Developer Admits He Knew Kickstarter Funds Wouldn't Be Enough To Complete The Game
This is what happens when you fail to budget properly.
Twice.
Indies, you can't just make a huge project and assume you'll get enough money to finish it.
Know what your making, how much money it'll cost to make, and scale appropriately.
Re: The Pokémon Company Withdraws Settlement in Lawsuit Over Copyright Infringement
@duffmmann He never asked for permission in the first place, and even then what you said they could do still has negative effects.
"Oh, TPC sponsored this event the one time because this guy got caught doing it. I'll do the same and they'll have to sponsor my thing too or else I can take them to court!"
Some lawyers are crafty enough to think of what I just said, and that'll create even more problems.
Re: The Pokémon Company Withdraws Settlement in Lawsuit Over Copyright Infringement
I feel like this site explains copyright fairly well: http://sites.lib.byu.edu/copyright/about-copyright/basics/ .
This may help clear up some confusion.
Re: The Pokémon Company Withdraws Settlement in Lawsuit Over Copyright Infringement
This is turning into a fine mess.
I honestly think fans sometimes have no idea what legal boundaries actually are sometimes, and I can't say that's entirely a bad thing.
Good publicity is nice and all, but there are really solid reasons like @LordGeovanni just listed for the hammer to come down.
Re: Miyamoto and Tezuka Discuss the Difficulties of Balancing Games for Players of All Skill Levels
Hand holding is a problem in a lot of newer games, and Nintendo is no exception.
Games are getting more and more "complicated" and the idea of plopping the player down into the game to figure things out nowadays is becoming uncommon. Which I can kind of understand.
During the NES days you had only 2 real buttons and a D-Pad. Even if the game explained nothing, you'd likely figure out how to play it by pressing every button in combination with each other. Compare to now where controllers have an up most of 10 buttons not including motion controls, and control systems themselves getting more and more complicated due to modern game design.
Asking any player to figure it by themselves completely is asking for them to rage quit.
That being said, there is no reason why you can't make a game fairly challenging for both new and old players. "Getting good" should be the end goal of any player regardless of skill level, so the idea of solving things for them or making them completely invincible is utterly insulting. They're not improving at the game, they're reveling in their failures to do so and the game is letting them win. Not every player is good at every game, I know, but sometimes you just gotta rise to the challenge and do your best.
Re: The Pokémon Company Sues Fan for Copyright Infringement, Demands $4,000 in Damages
@DarkLloyd Umm what? Everyone here is pointing out that the Pokemon Company is legally allowed to do this but also think going to this extent was overkill.
The dude's getting plenty of sympathy, but you gotta keep in mind being a victim does not negate any wrong doing he technically did. IP infringement is serious business, regardless of intent.
Re: The Pokémon Company Sues Fan for Copyright Infringement, Demands $4,000 in Damages
@BacktoNarnia Nintendo =/= The Pokemon Company
You'd be surprised how little control Nintendo even has over the Pokemon brand as whole.
Asking for money when using other people's IPs is a BIG no no, regardless of circumstance. This was very scummy thing to do (suing the guy, that is), but this the reality people need to deal with. Not every company cares that you're doing something out of love, when money gets involved (either you gaining money via use of their IP or you costing them money), things always get ugly.
Re: The Pokémon Company Sues Fan for Copyright Infringement, Demands $4,000 in Damages
This is why money and fan works should stay far far away from each other.
It causes nothing but trouble.
Re: Preview: Fabulous Fashion and Questionable Game Design in The Legend of Zelda: Tri Force Heroes
@LilC ... You do know the expectations for a multiplayer shooter and a ZELDA game are completely different, right?
Splatoon and Devil's Third's SP campaign are standard fare for the genre, but the outrage at this game's lackluster SP when compared to Four Swords Anniversary and Four Swords Adventures are completely justified.
Plus, even the online MP looks pretty bare which is less acceptable for a Multiplayer game
Re: Preview: Fabulous Fashion and Questionable Game Design in The Legend of Zelda: Tri Force Heroes
Eh, this is probably the first Zelda that's probably gonna be a "maybe" for me.
Its a filler game thrown together to be at least something for the holiday season, so I'm not really disappointed. Shame the single-player was so haphazardly thrown in there, guess they didn't have time to create actual AI for the other Links I guess?
Re: Video Game Voice Actors Contemplate Strike Action Over Pay and Conditions
I'm noticing a lot people here don't seem to recognize how hard VAing actually is.
You can spend up to multiple hours in a hot, humid room trying to keep a specific type voice that can really hurt to do or even cause actual physical harm, only to be paid hella poorly. Not to mention the training to gain control a huge level of control over your vocal range and learning how to act through voice alone while maintaining that tone.
Voice acting (much like anything else ever) sounds easier than it actually is.
That being said though, I don't think they really deserve a cut of the profits for such a smaller portion of a ordeal that is game development.
Re: First 4 Figures Opens Pre-Orders for Its Cat Mario Collectibles
Look at the cool things I can't possibly buy T_T
Re: Talking Point: Star Fox Zero's Delay Could Be The Final Nail In The Wii U's Coffin
DOOOOOOOM
DOOOOOOOOOOOOOOM
DOOOOOOOOOOOOOOOOOOOOOOOM
There, I did it for everyone.
Now knock it off.
Re: Quest Forge: By Order Of Kings Mixes Zelda And Secret Of Mana, But You'll Need A NES To Play It
Meh, looks okay.
The article tagline gave me a different vibe, than what was shown personally.
The combat looks really boring, and from the combination described I was thinking a more refined Final Fantasy Adventure style combat. However, I could change my mind if I wad shown more gameplay and the combat were explained a bit better.
Re: Gallery: More Details, Characters and Artwork Unleashed for Project X Zone 2
@Larrykoopa18 She's been already confirmed to be back for a while now.
http://pxz2.bn-ent.net/character/34.html
Heck, she was in the 2nd trailer! https://www.youtube.com/watch?v=Sxa4lasJJXs
Re: This Mario Kart XXL Game Boy Advance Prototype Looks... Interesting
This looks incredibly fake as a leak.
Still, looks interesting. I would be more interested if I saw this running on an actual GBA rather than a GameCube.
Re: A Resident Evil 2 Remake Has Been Confirmed
Wii U port?

Magic conch says...
Re: Mighty No. 9 Producer Shares Regret Over Delay, and Clarifies the Reasoning Behind RED Ash Campaign
@Kaze_Memaryu I'd say the anger has more to do with Comcept's incompetence at PR as well as MN9's hype backlash than anything else.
I'm honestly not too invested in MN9 (been that way since the beginning btw) but even I know it's development has been rocky ride up until now. That being said, I'm still looking forward to playing it.
Re: Zombi Reveal Trailer Suggests That Wii U Gamers Need Not Be Too Jealous
Using reviews from what is essentially the original superior version to sell more than likely gimped version of your game is pretty scummy Ubi.
Re: Negative Reception For Devil's Third Is Due To Poor Player Skill, Claims Tomonobu Itagaki
Well, this comment section went straight to heck.
I mean, wow.
Re: Tributes and an Outpouring of Respect Are Shared in Honour of Satoru Iwata
It feels like everyone got together to send him off.
This, makes me feel happy. His effect on Nintendo, and by extension the world, was truly great.
He will be missed.
Re: Nintendo of America Confirms Plans to Bring Devil's Third to Region
Why is it the universe feels the need to make me incorrect about things when I say them on my podcast? Like seriously?
First Shenmue III, the FF VII.
How long will I be right about Half Life 3 before the universe corrects me?
Admittingly, its my fault for believing the rumor so I guess this one is me, but still.
Re: Hyperkin Is Working On The Ultimate Wii U Pro Controller
@kamifox1 @ikki5 @DThrow_UAir
Simple, he's a time traveler.
That, or he used the GameCube-esque classic controllers.
Re: Reggie Fils-Aime Tackles Metroid Prime: Federation Force and amiibo Criticism
Reggie the PR man.
I like to remind people that NoA doesn't do any developing at this moment, nor can Reggie greenlight games "like that".
All Reggie can do/does is be the head rep for Nintendo in the US, and our bridge to NoJ. He can suggest sure, but that's all he can really do.
Right now, he's in damage control mode trying to kill the (immature) rioting and relieve the fans' worries with whatever he's allowed to say atm.
Also, knowing what we want != actually getting it.
Keep that in mind.
Re: Video: This Fan-Made Zelda Sketch Shows What Happens When Link Runs Out Of Loose Change
DID SOMEONE SAY POTTEERY?!
Re: PDP Is Aiming to Sell the World's Shiniest Controller With Its Metal Mario 30th Anniversary Pad
@nintendawesome They're classic controllers made to look like GC controllers.
So unfortunately no.
Re: Video: Did You Know Gaming? Tackles Metroid Prime, Dread and a Cancelled 3DS Entry
@EngieBengie Metroid doesn't sell well period. That alone, is a factor to whether or not another game is made.
Before you try: having a lot of fans =/= actual sales.
Re: Zelda-Style Adventure Midora Runs Out Of Kickstarter Cash, Future Of Wii U And 3DS Versions Uncertain
@CreativeWelshman I know that, they just look ridiculously similar to the original assests is all.
Like, copyright infringement close.
Re: Zelda-Style Adventure Midora Runs Out Of Kickstarter Cash, Future Of Wii U And 3DS Versions Uncertain
I still can't believe these graphics are not ripped from Minish Cap, they just look too close to the real thing. Whatever I guess that's praise to the sprite artists for being able to copy a style so perfectly.
Re: Nintendo Begins Takedown Proceedings on Super Mario 64 HD Fan Project
Sheesh, everyone is acting like the creator is committed a huge crime or something.
Yeah, the game was meant to be a tech demo, but when you advertise it as an HD remake of SM64 using Galaxy assets... oh boy legal trouble.
As a developer myself, I'll admit to borrowing assets for temporary purposes and nothing more. I ain't got an infinite amount of time nor infinite amount of skill to be making new art/music/sounds every time time I want to test a new idea/mechanic.* Granted, I'm not going to refer to my character action combat system tech demo as a "Bayonetta remake" or something though some people who would probably skim through my long blog post declaring what is and call that anyway.
(No, the last thing I mentioned remake doesn't exist, don't bother looking it up.)
*EDIT: Throwing in this disclaimer that I do indeed replace the assets in the finalization process though.