The developer of the Zelda-inspired RPG Midora has admitted that he knew full well that the amount of cash raised during its Kickstater campaign wouldn't be enough to cover the full cost of development.
The crowdfunding drive raised $73,470 in 2014 - a little over the base target of $60,000 - but recently ran out of cash, putting its future in doubt. However, it would seem that more than twice that amount is required to complete development on the title, which was slated for launch on the Wii U and 3DS.
There was hope that the game would reach Steam Early Access, but doesn't seem to be the case now.
Creator Mhyre has posted the following update:
Our search for publishers and investors is, unfortunately, still not over. We've had opportunities with big names in the industry and, while they were all truly interested, their own schedule and projects was often the number one reason a partnership/agreement could not be made.
I am never giving up on this game, and this has never been my intention. I will do whatever it takes to get the game I want to make into your hands. The game is complete on paper and the team has nothing but talent. Money is all that we need. Nothing can happen without money. Money is our final boss.
I will admit that the amount needed to create this game was largely underestimated for the campaign. I knew that the game would need more than $60,000 to be made. However, like many others, I didn't think for one second we could reach a goal higher than $60,000, especially after two failed campaigns and no prior advertising.
After hiring another artist and paying existing debts, there was not much to work with... and yet we tried. We tried as hard as we could to bring you Early Access and we nearly succeeded. Running out of money quick has a way of pressuring you and transforming your life into a mess, simply because you need to secure more before it happens.
If you want to know exactly how much money we need to finish this game, I will tell you: between $120,000 and $150,000. The programming of the game can be done in a matter of three to four months if we get a second programmer on the team, while the art would take six months with the current artists, perhaps five if we hire a third talent. That is if everyone works fulltime and is paid fulltime.
I would like to call all publishers and investors that could potentially be interested in the game. We have all that you need to make a decision and we're ready to be generous, provided that you help us in the first place.
If you're brave enough to venture there, the user comments to this update are pretty brutal.
How do you feel about this news? Did you back the back in the hope that it would come to a Nintendo console? Let us know by posting a comment.
[source mcvuk.com, via kickstarter.com]
Comments 70
this just looks like Minish Cap / Four Swords
Does look too much like Minish Cap for me.
Hey, give me $60,000 and I'll make a whole frikin game for you.
Is this a new Zelda game?
A kickstarter project didn't follow through?
WHO'D HAVE THOUGHT THAT.
Why don't they just get jobs and finish the game in their spare time?
Even though I know a lot of these kickstarters are little more than pitches to publishers and investors it still bugs me when they give a basic funding goal that's not enough to make the game. Anyone else here hear that they want more money for Shenmue 3?
"After hiring another artist and paying existing debts, there was not much to work with... " Time to rethink the business strategy?
You knew, yet you've done it anyway.
That's out of order taking $70k off people knowing you wouldn't deliver and is comparable to theft in my opinion. It's deceitful.
I just want the game to release because I thought it had a lot of potential.
Why make a Zelda clone when the Zelda franchise is still going strong? Makes sense for F-Zero, Castlevania and Banjo Kazooie, but Zelda? REALLY?
Playing devil's advocat here for a second.
Isn't this what Kickstarter was meant to do. Getting a product off the gound.
If he had managed to get that bigger investor or publisher in time everyone would have been happy.
The mistake these Kickstarter guys make is getting too ambitious with their minimal funding goals. $60,000 is a good chunk of change to build a decent sized proof-of-concept game. Build an overworld an a solid dungeon and call it. Act 1' and then follow it up with another Kickstarter or find a publisher to back you. Don't try to make a 10 or 20 hour game on a shoe string. You're doomed to failure.
What is wrong with these people? Don't they bloody THINK when launching these campaigns?
So glad I've never supported a Kickstarter. Apparently asking for thousands of dollars and the trust of many people is just a big lark. Sure, there are professional, well-run campaigns (like Yooka-Laylee and Bloodstained), but its the Mighty No. 9s and the Armikrogs of this world that are ruining it for everyone.
Hmmm, it's easy to criticize this situation. It does seem like a bad business plan, but who knows what the full story is. Surely he didn't just go in thinking, 'meh, I'll figure out how to make the other 120k later'.
@Kage_88 The only thing about the MN9 campaign that went wrong was the toxic attitude of the supporters. They had some unavoidable issues and some updates that could've been better, but people are painting it like it was the worst development story in history and it's simply not. Every backer is still getting what they agreed to pay for in the beginning, if not more.
This is why I don't back things as you really have no idea what is going on which is crazy seeing as you're essentially an investor.
Well I'm glad I only wasted $10 on this from the Humble Bundle widget.
The game looked neat and I wanted to give it a try. Too bad it's probably dead now.
That's nice they could pay their depts off tho 😋
Irresponsible. If they knew the money wouldn't be enough as is, they should have either made a pact with a publisher prior to the campaign, agreeing to fund the rest of the money if the Kickstarter proved successful, or they should have aimed for a humbler project to begin with.
Recently I've been seeing Kickstarter projects asking for very little amounts of money. The problem is that they want to make sure that they reach the goal so they get at least something. I'm sure there are a lot of "let's figure the rest out later" talks behind the scenes.
It's too bad because Kickstarter is such a great tool in theory.
@sevex I'd imagine that's what they're going to do in some capacity. But that won't go well with the whole staff, so the game would be delayed to an unknown point in the future.
Just read through some of the update comments - the Internet is an unforgiving place and I do pity the developers, reading through some of that. I'm not really familiar with this project, this is the first I've seen of it, and I've never read through kickstarter's own rules so it's probably best I refrain from judging anyone. I think that part of the problem here is that most of us have an idea of what Kickstarter is that is probably contrary to the reality. Anyone actually know if any of Kickstarter's rules have been broken here?
This just adds to the growing amount of failed successful kick starter campaigns. All it really is is a promise and promises can be broken. Got to stick with more trusted individuals and more known names in this bis.
So they asked for a budget that wouldn't yeild the game, hoping for the miracle that some private investor would fund the rest? That's similar to betting your loss at a casino and hoping you'll break even, except someone else is paying the bet and eating the loss instead if you lose. If that's not irresponsible, I don't know what is.
The Minish ca...ncelled.
I'm going to hell, I know.
So he lied then so he could make his non commercially viable game rather than get a real job. Disgraceful.
@TruenoGT All the hype is intoxicating. Its the same with YouTube.
A few individuals got famous and everybody wanted a piece of that cake.
Now its indie games. Yes, you can make games with basic coding and artistry knowledge, even good ones. No, thats not enough to make them profitable let alone survive on the market.
And thats a crucial factor these newcomers often forget: Business Knowledge. Underestimate the time, effort and recources needed and overestimate your current budget and youre in for a ride.
They really should not be taking money from the public if they know it won't be enough. Instead, they should have asked for the full amount they needed, then rethinked their strategy when the Kickstarter campaign failed. It's stories like this that are making people more wary about support kickstarter projects.
@sevex That's what they're doing. Can you imagine being the artist told "hey, you already work 8 hours a day at another company, wanna come work for my failed kickstarter for free, 4 hours a day, time away from your family, but like, i'll totally try to pay you, IF we ever finish the game?" I'm certain they're all, or at least half of them, working other jobs
@Einherjar or you can grab some random assets from better games, throw in a few dozen lines of code, call it flappywappy bird and make $50,000,000 in two weeks, then never work again for the rest of your life.
I don't know how anything works anymore.
So this is where the 4th link went in Zelda Heroes. He just dressed as a girl and try to be cool. To bad. Probably would have bought it for looks, nostalgia and out of boredom.
So, the 60.000$ was frittered away on some artwork and "existing debts" and it would not be enough anyway. Isn't it a violation of Kickstarter rules if you don't expect to deliver the product? What a scam...
Well, $60k budget is too small to be fair, but they shouldn't go with this number if they know it isn't enough or at least scale back of the project scope and be honest. Looks like they are desperate after two unsuccessful campaign.
I feel sorry for those who were scammed. I've only supported two kickstarters and I am happy to say that I still get development updates on both Shante and Hive Hump.
I understand that pledging on Kickstarter is an investment and not a purchase, so there is obviously risk involved; that's what it takes to make anything worthwhile.
But they KNEW it wasn't going to be enough? That is utterly deceitful. I cannot believe they thought it would turn out any differently than it has; securing more funding or investors now will be ever the harder now they've ruined the trust of their current backers.
Never heard of this game til now.
You plan a kickstarter and it fails.
You try again a year later and it passes quite well...
Yet you say you don't have enough, and you knew it wouldn't be enough.
Sigh I lost whatever interest I had in this game, I'm just glad I didn't back it myself.
I find it more annoying that people throw money at game CLONES instead of at actual, new, interesting concepts-- but that is just me. I think I've seen about 3 kickstarters where the game idea was fresh and different. Most the others are washed up developers begging fans to help them fund a ripoff of their previous work. Not much cup of tea.
@whodatninja Because some folks enjoy a non Zelda based Zelda style game. It is nice having a new hero and villain sometimes, in a world that doesn't revolve around a triforce and a princess named Zelda.
@Sinister No, kickstarter was meant to let people forget publishers exists so they can retain the rights to their own IP and can make a game with fan feedback instead of a checklist given to them by a publisher. Too many indie developers are jumping the gun recently and trying to be AA, closing in on AAA, thinking they can do it on indie budgets.
@AugustusOxy I like old school zelda style games and getting a clone that features a completely different cast is worth it to me. Course i didn't back this game, as I already went through my kickstarter growing pains, but I would of liked to have played this game.
It's sad that developers are giving kickstarter a bad name.
If you didn't think it was enough money, you needed to reframe your development to aim for a smaller game, that you could possibly have then incrementally added to if there turned out to be more funds left.
On average it seems that a Kickstarter game takes 2-3 years to complete.
Therefore one should be wary of any game that has a low ball funding goal.
Yeah, a single programmer probably should be making 60k a year.
Brutal user comments, you say? Well, far be it from me to dabble in some schadenfreude, but--clicks
Am I the only one that feels like after watching the kickstarter video, that the visuals seem to feel like are copied/pasted straight from Nintendo's games? I get that the game was or is supposed to be "inspired" from the Zelda franchise, but I have an issue when it looks like the games background graphics are sprite for sprite copies of other Nintendo Zelda games.
@derickw69 I actually felt like some of the animation (e.g.the way the girl holds up the shield) a straight out of ALTTP. The might have recreated it very similarly.
In a world where we have games like shovel knights I don't really see a need for people doing these kinda semi-stolen Nostalgia things anymore. It's been proven that you can do your own thing and still be oldschool.
This is what happens when you fail to budget properly.
Twice.
Indies, you can't just make a huge project and assume you'll get enough money to finish it.
Know what your making, how much money it'll cost to make, and scale appropriately.
I think this sentence is the real problem -
"I knew that the game would need more than $60,000 to be made. However, like many others, I didn't think for one second we could reach a goal higher than $60,000..."
Did this guy claim that the game could be made for $60,000 in the initial pitch? Does anyone know?
This is a really unfortunate situation all around. It's not cool that this guy would set his goal so low that he had half of what he actually needed. I know some projects end up getting either way more than they need or get some additional publisher assistance. Maybe he was hoping/expecting one of those situations to arise with this game?
Possibly worth noting...we've seen quite a few titles get released primarily or with support of the platform. We've seen Shovel Knight (and Plague of Shadows), Cloudberry Kingdom, The Fall, Adventures of Pip, Freedom Planet, Giana Sisters, Armikrog, Pier Solar. Octodad and Hive Jump are out on non-Nintendo systems and slated soon. Citizens of Earth's release was the result of Atlus noticing the title, despite not reaching its goal. The Deer God missed it's Wii U stretch goal, but it's still coming out anyway. (And this is just a cursory glance of titles for Nintendo systems.)
And largely these seem like well received games that benefited from developers setting out to make the kinds of games they wanted to make for the people who wanted to (financially) help make them. It'd be real shame for a Zelda clone to mess this up for everyone else.
If it ever gets made I'll probly buy it.
@AugustusOxy
That's a pretty fair point, and one I can agree with somewhat.
I don't think its all bad, not all of these devs are "washed up", its just the company they were with before wouldn't allow them to make the kind of games they want to, and in turn their fans couldn't get them either. This is happening a lot actually, most AAA devs have lost key staff.
On the other hand, Zelda-like games are somewhat common, so finding games to scratch that itch isn't hard. Same goes for some other popular game styles, they aren't uncommon enough that you need a kickstarter just to find something.
@Captain_Toad That's my exact first thought.
knowing full well that they wouldn't be able to drum um the capital they needed on Kickstarter, they set out to fail, in hopes someone would pick them up afterwards??!?!
You know it's kinda hard to feel sorry for a guy that can't handel a budget, but make a Kickstarter anyway.
i don't get it... this didn't look very impressive for the budget, not very enticing either. you could probably find a fan made game online now better than this.
I really can't imagine anyone giving more money to this project at this point.
I think I'm done with Kickstarter. A real shame, but too many people are abusing it and I've seen more and more met goals still end in "We need MOAR"...
I'm just... People used to make stuff for fun, for FREE.
So? 70+k is not enough to make a game, the ink is expensive? or is it the time you hang in front of your monitor, either way, hes lying. He just fill his pocket with 70K and starts wanking its not enough. Funny that people believe you need 70+K to sit in front of your monitor and paint childiss characters.
Charge some more, they love it!
I saw this coming the moment he admitted the funds were consumed back in April. What's more, none of the kickstarter backers have any right to complain about their lost money. No matter how you look at it, you made an INVESTMENT, and any investment is connected to a chance of failure. Of course, this case is different since the guy behind Midora asked for way less than he needed because he wouldn't get any money otherwise, but people must realize that there's no such thing as guaranteed success, and that any project could fail for several reasons.
Oeople need to start treating Kickstarter less like a pre-order machine and more like a business platform. Business can fail, and your investment may be in vain, that's the business world for you.
And the guy admits he knew from the beginning... Wow. I hope he will get sued properly, because this is most probably against Kickstarter terms and conditions. Personally, after one problem with crowdfunding (i participated in some projects), i just stopped and closed my account. Never again. And i think this will happen more and more just because such people. And then, end of crowdfunding in a few years.
Why does a slightly upscaled Minish Cap need 60k anyway? Where does the money go? Programmers and artists? Well damn,they must be getting some pretty decent money in that case. What's wrong with just working on a game in your spare time? Is that not what they're doing even with the money?
I can't believe that nearly 90% of all gaming related Kickstarter projects have been such a let down. Even MN9 looks pretty lackluster. My only hope now is that Bloodstained is as good as the other CV games. I do have good faith in Yooka Laylee too, I'm just not as excited for that.
These people seem so entitled. Sometimes in life you have to 'grow a pair' and do it on your own. If i were to ever develop a game it would be the opposite of zelda, mario and doom. Cos ya can't beat them
Another game to add to the "Really wanted but glad I didn't kickstart" pile.
It seems like these guys wanted a 6 month holiday to work on a game but couldn't hack it. It's too bad, the art looked really great.
120,000 Stretchgoal: "If we reach this, we might finish the game...with some luck"
Ouch!
Don't disown Kickstarter altogether because of one Bad apple guys! My KS failed , I didn't get a dime and yet the people who attempted to back us are getting the game (and maybe a few others) free of charge.
KS is risky but please remember that most developers WILL deliver on their promises! In most cases, the fly-by-nights can be spotted a mile away.
Very smart to talk about openly. Will make people donate a bit more very very smart
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