Peripheral and hardware maker Hyperkin is working on what it hopes will be the ultimate Wii U controller option.
The ProCube aims to fuse together the best bits of the Wii U Pro Controller and the GameCube pad. It works with all Pro Controller titles on the Wii U and is totally wireless - something that other Wii U GameCube clone pads haven't been, as they require a Wii Remote to connect to the main console.
Hyperkin is showing off hand-made prototype pads at EVO 2015 and will be taking user feedback into account before rolling into full production. A wired version of the pad will also be made available for purists who feel that wireless lag compromises their Super Smash Bros. A-game. The pad is expected to retail for around $30 to $40.
Are you in the market for a controller like this? Let us know by posting a comment - who knows, someone from Hyperkin might read it and take your concerns or ideas into account.
[source reddit.com]
Comments 42
Yes! I like the look of that. I hope the euro price is something sensible.
Definitely interested.
Not sure why people love the cube controller so much, especially to shell out 40 bucks for a controller that works best for just one game. Although I'm certain people will want to eat it up considering the fatter design and wireless feature. I wish some third party company would have made a righteous gamepad... rabble rabble rabble rabble rabble
Interested if released in oz for sure !!!!
@iflywright it feels great for mario kart, smash, bayonetta, pikmin, heck pretty much everything that doesn't require heavy use of the C-stick, it just fits in the hands so well.
If it plays wii u games, im up for it
I'd probably grab one if the price is right in the EU and the quality is decent.
I'm far too stingy to pay the asking price for an official pro controller.
Could this be a hint towards gamecube games on the wii u? This is what all fans of nintendo would like to have added to the virtual console on the wii u, GameBoy is on there, why isnt GameCube on there.
I love how these look! I'd love to get one or two of 'em.
I might need one of these, actually. Definitely interested.
@James_mussell98 It isn't a control made by Nintendo, so I wouldn't get your hopes up. Nintendo most likely won't put out GC games on the Virtual console until the next console gen.
@DThrow_UAir
Well, I'm glad it works for you.
edit: i hope that I didn't come across snarky--I really mean it. I never played gamecube; I don't get it. But if it works for you it works for me
Looks perfect!
http://www.goomba.pl/procube-kontroler-na-ktory-wszyscy-czekalismy/
@DThrow_UAir Curious to know how you know it feels great for Bayonetta considering how the Gamecube controller only works with.... well one game on the Wii U... and Bayonetta was never released on the Gamecube.
I just want a Pro controller for $30. No way they're worth 40-60.
Yep this is what I've been waiting for! A GC wireless controller on Wii U. What the Pro controller should have been!
@ikki5 @DThrow_UAir I was thinking the same thing...
@kamifox1 @ikki5 @DThrow_UAir
Simple, he's a time traveler.
That, or he used the GameCube-esque classic controllers.
@ZeroZX-Dev @ikki5 @kamifox1
Mayflash adapter probably. Lets you use the GCN pad as a classic controller in any game that supports it.
Not entirely sure about the design. My fingers tend to hurt pretty quickly when the buttons are so... blocky. Nonetheless, it's funny that Hyperkin are the first ones to even realize this option at all. Definitely worth a look, and cheaper than the official Pro Controller to boot.
OOOOOOOOOOO when they coming out?
They look ugly to me, like the £10 3rd party Gamecube controllers that were everywhere but it's an interesting and potentially useful idea for those of you who prefer the two options it provides.
This is so awesome, hope they make it into production.
I don't get why everyone loves the design of the Gamecube controller? I'd prefer an original Wii U Pro Controller, because it has a way better button layout and feels more ergonomic in your hands.
And really, "purists who feel that wireless lag compromises their Super Smash Bros. A-game"? Those "purist" must be hallucinating, there is no such thing as a wireless lag (at least not in a way a human could sense it).
@shani I never got the whole wireless lag argument. Most games are developed with wireless controllers in mind, so you gotta think Nintendo, Capcom, et al has accounted for that.
@shani I don't get the wireless lag thing either. I never noticed any lag in wireless devices unless there's some kind of interference (sunlight on the reciever, too much dust, something blocking the signals path etc.).
@shani I think lag does exist & I have seen it (usually in obscure devices or consoles. Example some OUYA games & Chinease console games have it. Usually this is dhe to cheap hardware). But still, I have never seen/experienced lag in a Nintendo product. Can also say it's rare in Sony & Microsoft products. Sometimes I wonder if people who use emulators on PC, while using an official controller are experiencing the "lag."
This controller is great. Even if the price is not right, I'm still buying one.
I would like to also see a PRO controller with built in Wii controller. Think the gamepad & Splatoon. I heard it's been done before, but with poor results. Usually because the turf party developer doesn't have access to Nintendo's propriety Wii mote.
@TomKnows How would you swing that around like a Wiimote though?
@SteveSnowmn Unfortunately, that adapter doesn't work with Wii U games for some reason. The GameCube-esque classic controllers do, though.
@shani Very ergonomic, uniquely and excellently designed shapes for the face buttons, and the face buttons being at the same level as the left stick are the three big reasons the GameCube controller is so popular. As long as you're not playing a twin stick shooter or something that controls better with a D-Pad, I think it's always the way to go.
As for wireless lag, it in particular may be practically non-existent, but input lag with HDTVs is unfortunately very real. I don't think wired controllers can do anything about that, though.
@shani The wireless lag argument only applies to tournament settings. At home using a wireless controller is just fine. But at a tournament, having so many wireless controllers in such a small space is when the interference and lag starts to take place. And if you are a regular tournament goer, you will want to practice on the controller you are going to be using on the big stage.
Personally, I believe the Gamecube controller has a superior button layout for Smash Bros, but I prefer the Pro Controller for any other game.
@TomKnows Ok that would be conceivable, as the OUYA and chinese consoles probably (I don't really know, just assuming) are manufactured in a cheaper way.
But on PC, Nintendo, Microsoft or Sony consoles I've never experienced a wireless controller lag.
BTW, a Pro Controller with built-in Wiimote would be awesome!
@BulbasaurusRex Really? I thought that was the whole point of the Mayflash GC adapter, that it works in every game that supports the Wii U Pro or classic controller (pro).
Regarding your explanation of the advantages of the GC controller: Ok those are things that don't matter to me. I mean it doesn't make any difference to me if the stick and buttons are on one level or not. What I still don't get is why people like the design of the face buttons (of course everyone has a different taste and different requirements), I always found it confusing. You can feel which one is 'A', because it's so big, and because of that, you can probably also distinctively feel the 'B' button. But why? At least 'A' and 'B' should be equally big, because almost every game needs at least two main buttons (Smash even needs more than two). And I always confuse 'X' with 'Y'. Personally, I don't think it's good that the face buttons have different size and shape. I much more prefer the layout that started with the SNES and nowadays is found on Wii U and Sony & MS consoles.
Oh and the C-stick is really inferioir to a real stick in my opinion. I get that it was designed to imitate the N64 c-buttons, but it's just to small (meaning it lacks surface). Also I don't like that both GC sticks don't lie in a round body, but one with these eight corners. That always irritates and stops me when I want to make a circular motion.
Input lag is a different story and is a real thing, although I only experienced it on PC (and so far only on PES 2015, which was an awful console port).
@rp17 Thank you very much! That's an argument I can understand, having dozens of wireless controllers could indeed lead to such problems. Never thought of that.
Ultimate? Ultimate trash more like.
I hate the C-Stick, though... I wish they used the Pro-Controller's C-Sticks. Beyond that.. looks good.
Honestly, the Wii Classic Controller Pro is perfect for Smash Bros U. All you have to do is change button layout to resemble a gamecube controller, and you have an arguably better control option in your hands.
I'd be interested in wireless gamecube controllers, but if they require a Wii Remote I can't use them for my gamecube games. Guess I should really look up those Wavebirds...
Neato! As the Nyko Pro Commander seems to be around the same price, I think this one's a winner.
It looks nice but I don't need it. I've got a Wii U pro controller.
@shani The Mayflash adapter's point is to use GameCube Controllers in Wii games that support the Classic Controller but not the GameCube Controller. I had hoped that such support would carry over to the Wii U, but I've tested it and found that neither Smash4WiiU nor Mario Kart 8 support it.
Personally, I find it more confusing when the buttons feel exactly the same. I'm much more likely to get confused as to which button is which when position is the only clue. The X and Y buttons may be confusing at first, but it doesn't take long to get them down, and they're still less confusing than completely identical circles. As for A and B, the point is that A is the face button used for your most primary action in most games and therefore the one you press the most, so it should be bigger than the other buttons. B is usually your next most used action, so it maintains the circular shape but much smaller so it isn't confused with A. As for the C-stick, it's only used for very minor actions in most games, so it doesn't need to be that big. The one big exception is twin stick shooters, but the GameCube never saw many of them, and the Wii offers the much superior Wiimote controls for such games, so it was never much of an issue. If you do want to play such a game, then yes one of the classic controllers or the Wii U GamePad is the better option. I can understand your concern about the straight edges, although offhand I can't think of any games that require much circling aside from the aforementioned shooters. The point there is supposedly to aid diagonal movement, although it doesn't actually seem to help much with that in practice.
@ZeroZX-Dev yeah i have the hori gamecube classic controller
@DThrow_UAir Yep, GC controller was THE most comfortable gaming device I've ever used. I don't even play smash, the pad works great for just about everything. I've got a couple of Hori Battle pads that I use with anything that supports the classic controller but something that was a drop in replacement for the pro. I'm very interested.
When the hell are they bringing this out? I NEED IT
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