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Feature: Reinventing Nintendo's Major Franchises on Wii U

Posted by Gaz Plant

Time for some comebacks

Thanks to its fresh approach to gaming, the Wii has been a breeding ground for reinvention throughout its six year life cycle, offering us established franchises with a twist due in part to motion controls. The Legend of Zelda has been perhaps the biggest beneficiary of this in the form of Skyward Sword, with Wii MotionPlus offering a new level of precision and control, and leading many to suggest the series can never go back to standard controls.

Aside from Zelda, both Mario and Metroid also received enhanced gameplay thanks to Wii, yet there are many franchises that never got the reinvention they perhaps needed to put them back in the public eye. In fact, many of Nintendo’s biggest franchises simply failed to appear on Wii at all, prompting many to question their existence in the future. So with Wii U now on the horizon, is it time for these dormant franchises to make a return, and just how could Wii U reinvent some of the classics of Nintendo’s back catalogue?

One of Nintendo’s biggest franchises of the Nintendo 64 era, Star Fox has been conspicuously absent throughout the Wii generation, despite continued appearances from its cast in the Smash Bros series. While Nintendo recently delved back into the series on 3DS by releasing N64 remake Star Fox 64 3D, Fox hasn’t barrel rolled his Arwing since 2006’s Star Fox Command on DS; for any series, six years is a long time.

While it could be argued Wii simply wasn’t powerful enough to accommodate a large-scale Star Fox game, Wii U has no such problems and it’s hard to imagine that in six years time the series will still be on this list. Wii U then, seems a great place to reintroduce Star Fox, but it’s not all about the graphics.

Star Fox: Command is perhaps the most obvious parallel to draw with Wii U, and despite some corners of the fan-base not enjoying the game, there’s a lot of scope for a more tactical Star Fox adventure. The GamePad is the ideal place to put a general overview of the battle, and with simple taps on the screen would allow you to use specific squad mates to take down targets.

But perhaps a more interesting usage of the GamePad would be in co-operative play, where two players could take control of a single Arwing. While one player handles the flying and forward lasers, a second player could hop on board with the GamePad and take control of a rotating turret, akin to the Millennium Falcon in Star Wars. With the GamePad’s 360 degree movement recognition, the screen could display the battle and allow you to cover the rear of the ship, creating a thrilling co-op experience.

Despite a named mini-game in Nintendo Land, it’s been a full six years since Yoshi last had an outing as the primary protagonist, and 15 years since he appeared on home consoles in Yoshi’s Story. Despite appearing as an ally to Mario in Super Mario Galaxy 2 and New Super Mario Bros. Wii, it feels about time that Baby Mario was kidnapped again and for the Yoshi clan to set off and save him.

One of the charms of the Yoshi series has always been its unique and colourful design, and despite continued pushes towards photorealism, the success of Kirby’s Epic Yarn could be the catalyst needed to inspire Nintendo’s graphical team into creating another hand-drawn masterpiece. With the added power of Wii U, it’s something that would undoubtedly gain a lot of positive attention.

But what about the GamePad? One use for the GamePad would be to simply not use it at all and stick to basic platforming, or to mimic the platform placing mechanics in New Super Mario Bros. U; but we’d like to think Nintendo are more creative than that. Perhaps it’s time for Universal Gravitation to make a comeback, something that would be made easy with the GamePad’s gyro sensors. Alternatively the GamePad could be used for aiming Yoshi’s eggs when thrown; this could work in two ways depending on the style of game. If it is a traditional 2D Yoshi game, then a touch screen option seems natural, but if Nintendo decided to go the 3D route then perhaps you could hold the GamePad up to throw and aim eggs, much like Metroid: Other M’s missile mode.

A franchise that falls firmly into the category of “I didn’t realise Nintendo made that”, Wave Race is a series unlike Nintendo’s standard fare. Primarily a simulation, the game offers no identifiable mascots or obvious hooks, instead focusing on creating a fun and entertaining water-ski racer. With the trademark recently renewed and the series now 11 years without a sequel, could Wii U be the console to put new life in this unique title?

With its enhanced power, Wii U could offer a more realistic water model alongside the typical graphical improvements, but it’s the potential of the GamePad that puts it above the simplistic water-ski game that the Wii received in Wii Sports Resort. The gyro sensors in the GamePad create an ideal steering bar – push outward on the left to turn right and vice versa, just like you would on a real water-ski. With the GamePad held out in front of you, the screen can then be used to display a map where you need it, rather than hiding it away in the corner on the TV screen.

Alternatively, the GamePad could offer a personal view of the race while you control the water-ski with the analogue sticks. While the TV displays your race, the GamePad screen could be rotated around you to see racers alongside trying to overtake. This adds a risk/reward element in – do you take your eyes off what is in front of you to see who is beside you or keep your eyes ahead and hope no-one is trying to get past?

Remember when you played Wii Sports and imagined how much fun Mario Golf was going to be on Wii? Well we’re still waiting for it, and some might say Nintendo is leaving it a bit late to get a sequel to the immensely enjoyable Mario Golf: Toadstool Tour out before Wii U debuts. If it’s ok with you, we’re going to assume Mario has moved onto the Wii U course and will be hitting the greens on Nintendo’s newest console.

Following on from 2003’s Toadstool Tour is not going to be an easy task, it is after all a game that made playing a golf simulation fun, but Wii U could be the place to do just that. The first trailer for Wii U, at E3 2011, showcased an early Wii Sports Golf prototype, where the player placed the GamePad down on the floor and swung the Wii Remote to hit the virtual ball. With Wii U Sports seemingly in the rough, Mario Golf U could easily borrow this mechanic, something that would alleviate the need for complex button combinations for different swings and powers.

While the Wii Remote is a huge bonus for casual golf fans, allowing anyone to simply pick-up and hit the ball into a Chain Chomp bunker, the GamePad offers greater possibilities for the more involved golfer. The GamePad could allow you to observe the hole from all angles and line-up shots using the touch screen, while also providing traditional control options to hit the ball. Obviously in this scenario, the GamePad would not be placed on the floor.

Barely a month goes by without someone asking where F-Zero is, and with good reason. We haven’t had a chance to show Captain Falcon our racing moves since 2003’s F-Zero GX on GameCube, and for whatever reason that’s the last we’ve heard of the series entirely (outside of Japan exclusive F-Zero: Climax). With fans clamouring for a revival and F-Zero’s sudden inclusion in Nintendo Land, Wii U seems like it will be the home to Captain Falcon’s return.

The most obvious and exciting feature of F-Zero on Wii U are the graphics. F-Zero GX was lauded for its impressive visuals at high velocity on GameCube, and with Wii U being a significant upgrade graphically it stands to reason that F-Zero U would look stunning. With the additional power of the system too, the game has the potential to display a lot of interesting mechanics on-screen at once, creating an even more intense racing experience.

Given the extreme speed of F-Zero, the GamePad feels slightly superfluous to the game, as instead of bolting on gimmicks, the developer ideally will focus on the action itself. However, there is certainly scope for the screen to be used as a map; after all, who wants a map clogging up their race screen? Beyond that, F-Zero U would make a great example of seamless streaming when using the GamePad, and could function as a second player’s view in versus multiplayer.


Given the success of these franchises in the past and the affinity many fans feel towards them, it seems unlikely that another generation will pass them by. Their natural home then is Wii U, and with an exciting new style of gameplay made possible by the GamePad, these franchises could undergo a reinvention that puts them back alongside Mario and Link. None of these games have yet been announced despite countless rumours, so it may be some time before we’re blasting through Mute City or flying over Corneria. Outside of Smash Bros., of course.

Would you like to see these franchises return on Wii U? Let us know which ones you want on Wii U in the comments below, and share your wildest fantasies about how they might play and look.

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User Comments (100)

triforcepower73

#1

triforcepower73 said:

According to this,"everything in the game(zelda wii u) is built around the controller and its unique abilities. Every single feature in the controller is used to its full potential." Hopefully nintendo's other franchises will also take full advantage of the gamepad.

Knux

#2

Knux said:

I agree with this entire list. Nintendo has grown too comfortable with it's Big 3 IPs (Mario, Zelda, and Metroid). It's time for other old IPs to come back either on the Wii U or 3DS. A new Yoshi platformer, Star Fox, or F-Zero would make me buy a Wii U in a heartbeat.

DazzaAdmin

#3

Dazza said:

@GazPlant - great choices sir, especially F-Zero U. It would be absolutely amazing to play this in HD, even if the GamePad screen was superfluous.

Nintendoro

#4

Nintendoro said:

lets not forget Wario, Donkey Kong, ... Other than those, it should be time for completely new IPs don't you think? Nintendo can't always do just same old stories, which are welcome too. There need to be new ones too. Perhaps a little bit more mature audience based this time.

Epicnessofme99

#6

Epicnessofme99 said:

Great article, these are some of the games I hope get a chance to show up on the Wii U at some point in the consoles future.

CrazyOtto

#7

CrazyOtto said:

Nintendo and Namco need to give Pac-Man VS a third chance. The Wii U would be perfect for it.

rjejr

#8

rjejr said:

Dinosaur Planet. Back to the original concept without Starfox but with the talking Dinosaurs and pirate like bad guys. Maybe it could be a prequel before Fox shows up but still have Crystal and her staff. It's been a while since I played a game platforming, puzzle solving and talking to NPCs like Starfox Adventures and the original Jak and Daxter (before it went all GTA in the sequels). The WiiU should be able to do almost photo-relaistic dinos.
Or similarly maybe a serious take on Land of the Lost. I always wanted to hang with Enik.

Bass_X0

#9

Bass_X0 said:

it should be time for completely new IPs don't you think?

How about games so old that a new game would be like a new IP? Ice Climbers? Urban Champion? Duck Hunt? Devil World? Wild Gunman? Mach Rider? Gumshoe?

Compare Kid Icarus Uprising to the original NES Kid Icarus and then think about what the "Uprising" versions of the games above could be like. Nintendo did more than Mario and Zelda back in the 80s.

singie1

#12

singie1 said:

advance wars is screaming to be on 3ds!!! come on! i think if they made wii sports with deeper modes, tennis tournaments etc and full online it would be amazing!!

Nintex

#14

Nintex said:

Ten mufu***** Eighty!!!! Plus a new F-zero and Waverace, I would be a happy guy.

Void

#15

Void said:

TBH, I never was a fan of Star Fox, so it wouldn't bother me if we didn't get a Star Fox game on the Wii U.

Varia01

#17

Varia01 said:

NO METROID? HUGE HUGE MISTAKE NINTENDO LIFE! WHY COULDN'T YOU VIEW METROID PRIME 3 OR OTHER M ON HERE! SUCH A DISGRACE! OH AND WHERE IS ZELDA? ARRG!

Bass_X0

#19

Bass_X0 said:

These are series that haven't been seen in years. Not series that we have just seen on Wii and 3DS. Other M and Skyward Sword makes those series too new to include.

Varia01

#20

Varia01 said:

A first-person adventure is not a great idea? Using gyroscope aiming technology or touch-screen interactivity while in morph ball? Or using the scanning visor to collect data with both the gyroscope and the touchscreen. A Zelda game would also be great with using touch screen interactivity for operating your map, or swiping your finger across the screen to cut foes. This is really disappointing. Though star fox does sound neat, despite the fact that I never any of the star fox games...

Yosher

#21

Yosher said:

I'd say Yoshi certainly is due for a new game of his own, in the style of the original Yoshi's Island on SNES. Though I wouldn't mind whether it would appear on the 3DS or Wii U, I'd love a new Yoshi game at all! As well as Mario Golf and F-Zero. They're all great series.

Also, Varia01, calm down, you'll get your Metroid.

GameLord08

#22

GameLord08 said:

I agree with the entire list, especially Star Fox, F-Zero and Yoshi. Although for F-Zero, despite how action-packed a re-invention of the game would ideally be, I still believe there is enough leniency for taking significant advantage of the GamePad's capabilties - but still, the GamePad is more beneficial to some genres than others. With Star Fox though, I'd expect a combination of both mind-blowing visuals and innovative use of the GamePad, more so with the option for two GamePads than asymmetrical abilities. If the link from @triforcepower78 serves true, I'd really love to see that and hope Nintendo gets more games to go that route as well; the GamePad really needs to prove itself big-time.

It's rather funny and upsetting when you realise that the possibilies for Nintendo are way more than they seem when you look at all these forgotten IPs just begging to be re-invented on such an ideal console as the Wii U. It'd be a devastating shame if Nintendo doesn't embrace the gold-mine gleaming right before them; Mario, Zelda and Metroid are all more than welcome, but Nintendo has the potential to bring on so much more and appeal an even bigger audience. I've never actually even heard of Wave Race before, but that seems to have interesting prospects.

Aside from all this, I'm a little surprised I didn't see Mother/Earthbound on this list. Would be nice to see that re-invented to.

Bass_X0

#24

Bass_X0 said:

I've never actually even heard of Wave Race before,

Play it on the Wii Virtual Console or get Blue Storm on Gamecube.

REINVENT DIG DUG!!!

Thats Namco, not Nintendo.

Haywired

#26

Haywired said:

"...instead of bolting on gimmicks..." Like the entire rest of the article...

StephenYap3

#27

StephenYap3 said:

I agree with Star Fox, F-Zero, and Yoshi. For me, I want Puzzle League and Wario's Woods to come back as well. Those two I enjoyed much more than Dr. Mario and Tetris, in my opinion.

antipop621

#29

antipop621 said:

GX is a must own masterpiece. Been waiting for a worthy sequel. The GBA games didn't do it for me.

Boo_Buster

#30

Boo_Buster said:

I'd buy all of them. Wave Race was amazing when I was in gradeschool back in the N64 days, so my nostalgia factor alone would want that. Throw in a new Kirby game while they are at it. Why not? I've always loved Mario Golf as well. Glad they released the GBC version on the VC this week, so a Wii U version would be awesome. Star Fox... It is too perfect of a fit to not have it on this system. I hope Retro is working on that right now...

GameLord08

#31

GameLord08 said:

@BassX0: I don't own a Wii, nor a GameCube. If the Wii U offers the complete Virtual Console selection for Wii or even delivers GameCube titles alongside, there're quite a few classics I'll have a go at.

Haywired

#32

Haywired said:

Regarding F-Zero: "However, there is certainly scope for the screen to be used as a map; after all, who wants a map clogging up their race screen?" Err, well, if you want to see a map while playing F-Zero then surely a quick dart of the eyes to the side or just seeing it in your peripheral vision is preferable to having to take your eyes completely off the race to look down at your lap!?

See, this is the problem with game designers intent on gimmicky controls/interfaces, they just dive in head-first without actually thinking...

rayword45

#33

rayword45 said:

I think Shin'en and Q-Games should collab on the next Star Fox title, since they've made two Star Fox-esque games both of exceptional quality (Nano Assault, X-Scape (not counting SF643D)

And yes, F-Zero needs a reboot.

dizzy_boy

#34

dizzy_boy said:

Nintendo need to put their other studios to work on their older IP's. I can understand keeping mario and zelda inhouse, but they can easily outsource their IP's to Retro, HAL, or one of their many other studios they have on their books.
It just makes more sense to do so. more games, equals more choice for gamers and more money for nintendo, simple.

WaxxyOne

#36

WaxxyOne said:

@triforcepower73 "everything in the game(zelda wii u) is built around the controller and its unique abilities. Every single feature in the controller is used to its full potential." Hopefully nintendo's other franchises will also take full advantage of the gamepad.

I'd rather Nintendo (and every other developer, for that matter) created a game to be fun, utlizing the system's abilities when able and appropriate to the experience. If they force every last feature into the game regardless of whether it improves it or not, you get travesties like Red Steel. Skyward Sword is a great example (in my opinion). The sword mechanics were wonderful, and the perfect place to utilize the Motion+. The swimming though? Thanks, Nintendo, but this is why you put an analog stick on the controller, remember?

Gen0neD

#37

Gen0neD said:

Those are all great picks. But I can't help it. I want a Retro made Metroid for WiiU and for 3DS.

sinalefa

#38

sinalefa said:

The list is not bad, although IMO calling Wave Race a "Major Nintendo Franchise" is a bit of a stretch.

The ones that make more sense would be Starfox and specially F Zero. The Wii U seems more than capable of making HD graphics that can run at 60fps.

When you think about it, most of these franchises received a Gamecube iteration, so they haven't had to wait as long as say Punch Out or Kid Icarus. Or things like Ice Climber that just keep waiting for their non-Smash Bros chance.

WaveBoy

#42

WaveBoy said:

Map Screen integration on the gamepad just seems like such a half baked attempt at innovation....That's basically as stale and unoriginal as it gets. Of course it can be more useful and convenient, since it's real time on the fly instead of having to press start to check the map. but it's not the type of innovation to have anybody jumping out of their seat. I do like the Golf idea though. also, using the Screen, lets say in Mario Kart U to see what's behind you like an incoming Blue or red shell like somebody pointed out in the Wii U Forum would definitly be pretty nifty!

So far, Pikmin 3(especially. But i'd easily rather opt for the Wii Motion Plus controls over anlog + Screen Map any day of the week) and NSMBU Screen idea's are pretty lack luster. Adding platforms in NSMBU may be fun but ultimately the ideas i have churning in my head go beyond something as playing it safe as that. Nintendo Land, Game & Wario and ZombiU seem to make the best use of the screen although ditching pointer controls or at least not having an alternate control scheme was a huge mistake...Rinse repeat, i'm a broken record(MIchael Jackson's Thriller to be exact) tee hee. :p

DestinyMan

#43

DestinyMan said:

I've thought about a new Mario Golf since the Wii U was revealed. Mario Tennis has seen a couple of sequels, so I think it's time for a return to some golf. As the demo video showed, golf would work with the GamePad and the crisp graphics would be pretty on a Mario game.

A new Yoshi game would be nice as well. I can definitely see Yoshi going down the route of Kirby's Epic Yarn and have a cute, colorful adventure full of eye candy.

Star Fox and F-Zero are always the obvious answers. While Star Fox has been dormant for a long time, It's especially true of F-Zero, since next year will be a whopping ten years since F-Zero GX. No series should be dormant for ten years, much less six.

ewaugh

#44

ewaugh said:

give me F-Zero UX now!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

triforcepower73

#45

triforcepower73 said:

@WaxxyOne So hopefully zelda wii u or another one of nintendo's franchises will show other devs how to use the gamepad kinda like how skyward sword showed what the wii was capable of(albeit far too late). If we're lucky, it'll release a lot earlier in the console's lifespan than skyward sword did and bring devs to the system along with their games and therefore sustain the wii u a lot longer than the wii was. Anyway if that source was right, I'm really looking forward to this supposed next zelda! I'll be a happy gamer :)

Kyloctopus

#46

Kyloctopus said:

I'm OK with reinventing any old franchises. That seemed to work with Donkey Kong, and Kid Icarus, we never got to know Clu Clu Land too much so preferably that.

Bob-t-Gmaestro

#47

Bob-t-Gmaestro said:

I agree with all of this, especially Yoshi. Really want another of those. Luigi's Mansion should get some new games now that the 3DS version was confirmed.

Geonjaha

#48

Geonjaha said:

Nice article. Really highlights the possibilities Nintendo has with their new console. Lets just hope they utilise what they've made here.

LavaTwilight

#49

LavaTwilight said:

They must do an F-Zero for the Wii U :( It will be torture to go another generation without it! The gamepad could easily display the boost/energy meters too! As for Starfox, I've never really been a fan of it but my goodness! your suggestion of the Millenium Falcon-esque shooting is brilliant! That would be so kool to do that in any game!

Haywired

#50

Haywired said:

@LavaTwilight
The gamepad could easily display the boost/energy meters, but it would mean that players then couldn't easily see the boost/energy meters as they would have to look down at their lap away from the race to see them, instead of being able to quickly and conveniently glance at them on the TV screen while they're racing.

ouroborous

#52

ouroborous said:

definitely want to see another Yoshi Story, it was good but could have been better and has alot of potential for reinvention.

another F-Zero, sure why not.

another StarFox, sure why not. personally i liked the starfox command mission but i can easily see why some people would not. perhaps some elements from that game could be implemented though which would make everybody happy. SF64 is an ok game but it's hideously short and there's no beat-it-and-then-go-to-whatever-planet-you-want mode. also, the tank levels SUCK, they really really really SUUUUUUCK. so please don't ever bring those back.. just emulate the first star fox, that's really the only thing that anybody wants.

DimetriWarrior

#53

DimetriWarrior said:

@Haywired

It doesn't have to be in your lap. :/ That's what the stand is for.
Edit: Also, Nyko would probably make a shell or perperal(?) so you could look at both, so it's all good.

allav866

#54

allav866 said:

I would LOVE a new F-Zero game on the Wii U. Maybe they could even throw in some classic tracks from F-Zero, X, and GX, but with better visuals, like in the Mario Kart series.

Haywired

#56

Haywired said:

@Gate_Shikimuri
It's still a clunky solution to a non-existent problem. It's very handy to have HUD information like health and boost power, etc. on the TV screen, so you can see it instantly and seamlessly as you play. If you had to pause the game just to see your health bar instead of having it right there while you play, it would be pretty cumbersome right? This is essentially the same thing.

Dodoo

#57

Dodoo said:

Wave race, Excite bike and Pilotwings (a proper one) for me please!

TrickySx4

#60

TrickySx4 said:

The SNES housed all of this and more. Make Wii U the next SNES and bring every Nintendo IP out. No one will stand a chance against the Juggernaut.

ElsaGamer

#61

ElsaGamer said:

Good list. Although my wish list slightly deviates from the topic, I'd love to see two specific sequels on Wii U: Pokemon Snap 2 and Kirby Air Ride 2. Please!

Silverbullet89

#65

Silverbullet89 said:

For the love of all things holy NIntendo, please do not continue with the motion control Metroid games. It was a serious downgrade in enjoyability and control for me playing Prime and Echoes on the Wii compared to the Gamecube. In fact, I utterly hated it. It's the only reason I had to literally force myself to beat Corruption. I can't be the only one who feels this way.

TheAdza

#68

TheAdza said:

I'd like to see how a Kirby game would be. Kirby seems to best suited to any new hardware Nintendo releases.

Bass_X0

#72

Bass_X0 said:

just emulate the first star fox, that's really the only thing that anybody wants.

I say remake Star Fox 1 & 2 from the SNES so that they look like Star Fox 64 3D but still play the same as they originally did, and package them with a 3D version of Command, with some positive alterations.

HaNks

#73

HaNks said:

f-zero - essential. more like X than GX in tone please. and online. wave race and star fox would be good too.

seronja

#74

seronja said:

this list is great, but shame that there is no mention of 1080° snowboarding =/ and a huge shame that nintendo can't buy rare's IP's, wii-u would be excelent for games such as jet force gemini 2, blast corps 2, perfect dark 2, conkers bad fur day 2, banjo-threeie and KILLER INSTINCT 3! but man i just can't wait to see what metroid, f-zero, zelda and star fox can do on the wii-u =D

rayword45

#75

rayword45 said:

Screw remakes. Enough already. Add some original content, not remakes of games that are over a decade old.

If we're going to "games that haven't had sequels in 2 decades" like Kid Icarus, then I'd like to see how Ice Climbers, Devil World, Clu-Clu Land (unless you count Smooth Moves), Balloon Fight (Actually taking tips from WarioWare here, not counting Tingle), Faxandu and StarTropics (not 20 years yet)

flightsaber

#76

flightsaber said:

Oh Starfox....
Wii was the revival of light-gun games, but I can't think of a decent AAA console on-rails flight-shooter released in the past 4 years ( The Old Republic's space missions notwithstanding, which were AMAZING). The whole genre needs some sort of new mechanic, IMO.Maybe the next Starfox could take a line from Aegis Wing and present coop play where ships could fuse on the fly to provide more powerful power-ups and a rear gunner in exchange for more sluggish control. The gamepad would show action happening behind your ar-wing, allowing you to fuse with your second player to fire back there.

Or, dare I say it....a return to a free-roaming rpg ala Startfox Adventures that also has new space missions incorporated into the story.

MYCO

#81

MYCO said:

They for got Battalion Wars 3.
We would like too see a Battalion Wars 3 for the Wii U. Please

Bass_X0

#82

Bass_X0 said:

New IPs!

If they created a Mach Rider 2, would you consider it a new IP? It would pretty much be a modern motorbike racing game, only with the name of a NES game.

shonenjump86

#86

shonenjump86 said:

I would like to see a new Wave Race game :). A Sin and Punishment game would be cool on Wii U as well. Don't really care about the other games on this list though.

Araknie

#87

Araknie said:

Starfox only if classic gameplay the others are sure to be there.
Well, aside from Mario Golf, we can all agree it's not like we want more Mario sports game.

I need a Mario Party 10 that does justice to the series, the ninth one was a 5/10 if not less for me. In one word: Ew.

Nintenjoe64

#90

Nintenjoe64 said:

1080 Snowboarding with balance board support is essential
Eternal Darkness
A good Pilotwings game.
Body Harvest
Blastcorps
Another Rogue Leader or X-Wing game would be nice too!

Sausimo

#91

Sausimo said:

@MYCO (and @singie1 to some extent) Battalion / Advance Wars really needs to be brought back into the fold, especially on the Wii U with the gamepad. Though Pikmin 3 will be in someways similar, an RTS / 3rd person shooter hybrid with Battalion Wars on a larger scale would definitely be awesome.

DiaperSystem

#92

DiaperSystem said:

@Bass_X0 No I wouldn't. I want a completely new and interesting character with his own world and his own story. Preferably and action adventure game.

ClubKid101

#93

ClubKid101 said:

Geist 2- with gamepad screen ghost possessions, puzzle solving, clue finding.
Kirbys air ride 2 - with unique gamepad stadium events giving the player that did best in city trial a slight disadvantage.
Lost kingdoms III - even though its not first party, id still love to see it make a comeback, complete with gamepad screen deck management on the fly and tap to activate the cards in your hand during battle.

Just some quick ideas off the top of my head..

MegaWattsAdmin

#95

MegaWatts said:

"Beyond that, F-Zero U would make a great example of seamless streaming when using the GamePad, and could function as a second player’s view in versus multiplayer."

Couldn't agree more! You really need a keen eye for detail when playing GX, so providing multiple players with a fuller display (even if it is considerably smaller on the GamePad screen) would be incredible.

I'd just hope that a solid frame rate could be maintained when both are in use!

GameInfinite

#97

GameInfinite said:

@A-Hungry-Banker

Yeah,let's make Kirby Air Ride 2 a reality,if not,i am gonna RAGE REAL HARD in your face,Nintendo.

We might need to wait 1 year or 2 for a Kirby game.
Fact:Kirby Air Ride was my first Kirby game i had played.

TurboPikachu

#99

TurboPikachu said:

@rjejr

Dinosuar Planet OH GOD YES! Though I love Nintendo, they were being stupid to take the Rare's equivalent to Laura Croft, as well as the N64's final blockbuster, then shoehorn her into the StarFox series , tweak her from a cat into a fox, dump 75% of the original story, and move the project to the GameCube. I mean, I love StarFox, but I feel like Dinosuar Planet had much more potential to be a hard-hitting AAA title.

Unfortunately, I believe Rare still has the rights to Dinosuar Planet, so it will probably never see the light of day... Even though Microsoft owns them, they could have still made it for the 360, but Microsoft has all of Rare's focus set on Kinect. So chances of ever seeing Dinosuar Planet, the way Rare originally was developing it, are slim to none. ;-;

Please Nintendo, if you can buy the rights to DP from Rare, DO IT!!! But there are hurdles that need to be faced. Since they turned Krystal into a fox for SFA, while she was a cat in DP, a compromise must be made. I think Krystal should remain a cat, but be renamed, along with Prince Tricky, in order to prevent plot-issues involving the StarFox series.

misswliu81

#100

misswliu81 said:

i'd love to see legendary starfy on the wii U, as well as elite beat agents sequel.
also, a new advance wars game would have the map on the touchscreen and mach rider would be a great one to remake or make a comeback.

imagine the touchscreen acting, as the visor and you press the buttons to shoot guns from the bike!

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