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United States

Fri 13th Apr 2012

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TurboPikachu commented on Just Dance 2016 is Bringing Its Funky Moves to...:

@JaxonH But also while the Wii has sold nearly 0 from 2012 onwards, the PS3 and 360 are catching up so fast. Remember when Wii was approaching 100 million while the PS3 and 360 were down around 50-55 million? Yeah, not anymore. Now while the Wii is at 101 million, the PS3 and 360 are at 85 million. The Wii version of JD2016 will by far be the worst version, and very few households still exclusively only have a Wii, most having picked up the now-affordable PS3 and 360 which both have official support lives ahead of them while the Wii lost mainstream Nintendo support the very second the Wii U hit the market 3 years ago.



TurboPikachu commented on Just Dance 2016 is Bringing Its Funky Moves to...:

What a middle finger to the Wii U that they're still supporting the two-generation-old hardware of their last-gen system.
They didn't support the GameCube for another minute after that redesigned, motion-controlled GameCube hardware in a new white case came out. But they're giving the pathetic old Wii a full 3 years of extra support when the Wii U is a really significant jump?

Ubisoft please just give us more Rayman or disappear from the industry.



TurboPikachu commented on Video: This Tokyo Game Show Sonic Lost World T...:

Unfortunately, no new original first party games for the Wii U are 1080p... I know this because I see mad jaggies on my 1080p set... T-T
Legend of Zelda: Wind Waker HD is the only Nintendo title the runs at a true, native 1080p resolution.

NSMBU runs at 720p with no enhancements
Pikmin 3 runs at 720p with no enhancements
At the Best Buy E3 demo, SM3DLand, MK8, and DKC Tropical freeze all ran at 720p with no enhancements.

I love the Wii U to death, but I'm regretting the purchase of a 1080p TV... Most TV channels, and Wii U games don't display in 1080p, or even upscale from 720p to 1080p. 720p looks pretty bad on a 1080p Vizio that doesn't have any image enhancement aside from basic softening, which isn't enough...



TurboPikachu commented on Junichi Masuda Confirms That the Pokémon X & ...:

This bothers me greatly. Where the heck are the details that are straining the 3DS so badly that it needs to cut off 3D when in the overworld?! I understand for the likes of Dead or Alive Dimensions, because that game looks like an early Xbox 360 game. But hell, Pokémon X and Y look no better than Sonic Shuffle for the Sega Dreamcast. The 3DS is better than this, and we all know it to be fact. Just look at Kid Icarus: Uprising. It looks better than most Wii games, and 3D remains available at all times.

I mean, if they made the games look like Pokémon Colosseum, with full, huge structures in the background (realgam tower, anyone?), and advanced lighting and shading on the buildings. But wtf, we're talking about, at most, PSP graphics. I love Junichi Masuda and his work, but hell, WTF did he program into the game that's eating up ALL of the 128MB FCRAM the 3DS is packing?!?! Because it certainly ISN'T anything graphical whatsoever.



TurboPikachu commented on Junichi Masuda Confirms That the Pokémon X & ...:

The DS isn't the only system that's had 2 Pokémon generations.
Though Gold and Silver were designed for Game Boy Color, the games will run on the original game boy and all of its iterations. Crystal was the exception, being Game Boy Color exclusive.

Game Boy: Gen 1 (Red, Blue, Yellow), Gen 2 (Gold, Silver)
Game Boy Color: Gen 2 (Crystal)
Game Boy Advance: Gen 3 (Ruby Sapphire, Emerald, FireRed, LeafGreen)
DS: Gen 4 (Diamond, Pearl, Platinum, HeartGold, SoulSilver), Gen 5 (Black, White, Black 2, White 2)
3DS: Gen 6 (X, Y)



TurboPikachu commented on Video: Want To See Just How Much Better Zelda:...:

First off, the game IS at a discount. $49.99, the price of the original game.

And second, did you ever stop to realize that kids aren't the only ones who haven't experienced the original? I had 20+ games for my GameCube, but Wind Waker sadly wasn't one of them. I'll gladly pay $59.99 for the limited edition Wind Waker set that includes the Ganondorf figurine. This will be a 100% fresh, new experience for me, and the enhanced graphics and full, native 1080p resolution will be greatly appreciated, especially since I'm getting pretty tired of the fact that most Wii U games currently run at 720p with no AA or upscaling.



TurboPikachu commented on Feature: Reinventing Nintendo's Major Franchis...:


Dinosuar Planet OH GOD YES! Though I love Nintendo, they were being stupid to take the Rare's equivalent to Laura Croft, as well as the N64's final blockbuster, then shoehorn her into the StarFox series , tweak her from a cat into a fox, dump 75% of the original story, and move the project to the GameCube. I mean, I love StarFox, but I feel like Dinosuar Planet had much more potential to be a hard-hitting AAA title.

Unfortunately, I believe Rare still has the rights to Dinosuar Planet, so it will probably never see the light of day... Even though Microsoft owns them, they could have still made it for the 360, but Microsoft has all of Rare's focus set on Kinect. So chances of ever seeing Dinosuar Planet, the way Rare originally was developing it, are slim to none. ;-;

Please Nintendo, if you can buy the rights to DP from Rare, DO IT!!! But there are hurdles that need to be faced. Since they turned Krystal into a fox for SFA, while she was a cat in DP, a compromise must be made. I think Krystal should remain a cat, but be renamed, along with Prince Tricky, in order to prevent plot-issues involving the StarFox series.



TurboPikachu commented on Business Insider: Wii U Is The Most Fun I've H...:


Despite the Xbox's graphical edge over its 3 competitors, the GameCube was still the most fun, and it's had more games I enjoy than the Xbox/PS2/DC did. The GameCube is still currently my favorite gaming system ever made.
Unfortunately, I can't say the same about the Wii though... It was kind of fun, but aside from Galaxy/2 (best games ever), the Wii just wasn't as fun as the GC. (I could say the same about the PS3's library compared to the PS2's)

I know graphics don't mean much, but it gets to a point where it can end up becoming a limitation as to how far someone can go with their art style, or for that matter, their interest in even developing for a system that isn't capable of displaying what they intended. It's not like graphical improvement was ever a bad thing. (It's only bad for developers who focus on graphics instead of gameplay cough*Sega*cough*Sonic2006*cough)
Even without HD, the Wii was (though I'm a dedicated Nintendo fan, have to admit) a horribly underpowered system even for its time. Before you count CoD and the super-graphics-heavy games, the Wii still suffered greatly graphics-wise anyways, from multi-plats like Sonic Unleashed, to exclusives like The Conduit. It did not even need half the power of it's competitors, but I at least expected the Wii to be more than twice as powerful as the GC, just to make it necessary for GC owners to go next-gen. It's only as powerful as the GC's competitor, the Xbox-1. Unlike any of the previous-gen systems (DC/PS2/GC/Xbox), which all had libraries full of games with percise controls, solid gameplay, pretty visuals, and good plots, the majority of the Wii's library (Most 3rd-party at least) had sloppy gameplay mechanics focused on glitchy motion controls and lazy visual efforts which don't even live up to GC standards...
Also, I'm having more fun on Pokemon White 2 than I've ever had on Black Ops(wii), but my same complaints go to the DS. Too many games had wayyy too much focus on the touch screen mechanics (which ruined certain games), and the system should have been much more of a graphical improvement over the GBA than it was.
The Wii and DS/lite/i/iXL are systems I want to forget, to be honest... They were both highly innovative, and I admire Nintendo for the concepts, but 3rd-parties ruined the DS/Wii's reputation, as well as my appreciation for the two.
Nintendo was asking for trouble by making the Wii and DS with such dated hardware, because most 3rd-parties got lazy developing games for them, simply squeezing out uninspired, lackluster titles with glitchy gameplay and muddy visuals for them. The 1st party games for Wii/DS were spectacular, but comparing the number of 1st-party titles vs 3rd-party shovelware, it's like a King sitting atop a mountain of garbage...

The 7th-gen of gaming hasn't been much fun for me at all, but things are looking so much better as we're slowly making our way into the 8th generation of video games~
With the 3DS, I've seen much less shovelware and 3rd-parties are coming up with much more worthwhile software, and that's made me very optimistic about the Wii U. Nintendo's future with these two new systems seems very bright.
With the Wii U, 1st-party and 3rd-party developers alike should not let the GamePad's screen get to their head. They need to make sure the games themselves have great gameplay, pretty visuals, and (for certain genres) a deep story before ever implementing touchscreen/motion control use. I mean, not everyone puts every feature of a swiss army knife to use at a time.

I think Nintendo hopping aboard the HD generation is a good thing, and with such a well featured controller, the possibilites are endless. The Wii U will definitely be actual competition for the PS4/720 in terms of power and features, and for sure, it will utterly dominate them in terms of system sales.



TurboPikachu commented on Young Boy Thinks Gameboy Micro Is The Latest N...:

I like the 3DS better than the GBA now... But I do believe the GBA was much better than the DS series. For me, the DS/lite/i/iXL was full of disappointments, and I never truly had a great time with any of them...

The 3DS is the first system I've had a good time with since my original GBA. (and just the same, the Wii U is probably going to be the first console I've had a good time with since the GC.)



TurboPikachu commented on Wii U Pro Controller Lasts 80 Hours On A Singl...:

Honestly, I don't see why people are soo upset over this.
I found out that a CC/CCP will plug into the ext. port in the bottom of the Wii U Gamepad, just as if Gamepad is a traditional Wii Remote... So if you're lacking a CC/CCP and need to pick one up, you won't need to buy a Wii Remote with it. Not to mention, Classic Controllers are dirt cheap anyways. I don't know about CCPs, but I got 2 original CCs way back when the Wii launched, and they were very inexpensive. ($20 each). They still work well to this day, and are a blast to use on Black Ops and MW3.

I don't have a problem with the compatability, since I have two existing Classic Controllers, so I already have a Wii U Pro Controller preordered anyways, because I'm going to want it for Black Ops 2. The CC/CCP does not have the ability to click the sticks inward (A feature which in CoD is essential for sprinting, and knifing or crouching), and while the Wii U Gamepad does have every feature the Pro Controller has (and more), isn't the perfect shape for an FPS (though I could be mistaken).