Comments 309

Re: Talking Point: What Games Are You Looking Forward To Playing On Switch OLED?

mereel

I ended up pre-ordering an OLED switch after days of waffling back and forth. I think this will potentially be the final incarnation of the original Switch platform.

When Switch 2 comes along, it will likely include backwards compatibility with Switch 1 games. But I’ve learned over the years that playing old games on the new system does not equal a better experience for those old games. Wii discs played on the Wii U for instance, have some weird resolution scaling problem. Likewise, DS games on the 3DS technically work, but are blurry and by no means the premium way to experience them.

So for me, the OLED switch will be my final, premium, original Switch 1 console, which I will keep in my collection forever.

Re: Review: Cruis'n Blast - An Arcade Racing Icon Returns In Spectacular Fashion

mereel

Makes me shake my head reading commenters here and elsewhere decrying the lack of online components.

This is a niche arcade racer, a throwback from a simpler time. Had online been implemented, it would have been actively for probably a week and a half before it was a ghost town. Not worth the effort.

Meanwhile, it has 2 and 4-player split screen, which is a rarity these days and a genuine selling point. I’m really happy the devs on this game put the attention where it really mattered.

Re: Poll: Cruis'n Blast Is Out Today On Switch, Are You Getting It?

mereel

@Ryu_Niiyama I got in on that BB deal too. Picking it up in-store tomorrow to ensure I have it day one! Really excited to have this surprise game available on Switch, in physical format no less.

P.S. I watched a GameXplain interview with Cruis’n series creator Eugene Jarvis. He confirmed that development of this Switch version of Cruis’n Blast was only even considered/conceived as a direct result of arcades being closed due to COVID-19. So the team got a Switch development kit and poured themselves into the best Cruis’n Blast experience on Switch they could make. A small COVID silver lining perhaps, but there it is. Go figure.

Re: Valve's Steam Deck Hopes To Avoid Switch's Joy-Con Drift Issues

mereel

If the Steam Deck controllers develop any issue — be it drift or whatever else — it’s a total unit repair. With the switch, you simply slot in a new set of joycon.

How many times have you seen a 3DS with a messed up circle pad? This is why you want detachable controllers on a handheld. Modularity FTW.

Re: Talking Point: Why Metroid Dread Will Be Worth $60

mereel

I was so hyped for Other M back in 2010 that I happily pre-ordered it at full price. I actually loved the game, too. But it definitely stung to see Other M, a Nintendo-published first-party release, discounted to $20 within a couple months. I actually found it on clearance about a year post-release for $5 on the shelf at my local retailer. And it wasn’t flying off the shelf at that price either.

So… I love Metroid and want to support this out of the gate, but those Other M early massive discounts were a real gut punch. Once bitten, twice shy. I may give this one a few months to play out.

Re: Nintendo Expands The Switch Online SNES And NES Service With Six Classic Games

mereel

Fun fact: These controllers cannot be charged by the Switch Lite, nor do they have an alternate method of charging. They require a Nintendo Switch console to charge.

It’s neat that they can connect to the side of the Switch for convenient charging, but considering that limitation, Nintendo probably should have had they be standalone controllers with their own USB-C charging port like the SNES variant. Oh well.

Re: Uh-Oh, We've Got Our First Reported Case Of Drift On The Switch Lite

mereel

@ctrain It’s quite alright. Let me help you understand. If the Switch Lite was a runaway success despite no detachable controllers, Nintendo might be incentivized to consider dropping that feature altogether on the next mainline Switch. It’s a simple economics decision for them.

The impending joystick failures and a wave of angry customers will help Nintendo realize that modular controllers on their handhelds is worth doing.I don’t want a future Switch (or any Nintendo handheld console) without removable controllers. This was a major step forward which doesn’t need to be reversed, even though it’s less expensive for Nintendo to manufacture.

Modular controllers on Nintendo handhelds is a good thing for all of us. Hopefully joystick problems will help the Switch Lite to be a market failure, prompting Nintendo to stick with the detachable joycons. HTH.

Re: Uh-Oh, We've Got Our First Reported Case Of Drift On The Switch Lite

mereel

If there’s a silver lining to this, it’s that hopefully the general public will also realize the benefit of being able to quickly remove and replace your controllers from the handheld unit, thereby causing Switch Lite to flop.

Removable controllers on a handheld was a game changer for the longevity of Nintendo’s portable consoles. Any move away from this innovation is a bad idea. Modular components for the win.

Re: Video: Even Menu Controls Are Challenging In The Switch Version Of Dark Souls

mereel

I’m with Alex on this one. We shouldn’t need to wait for a patch, a patch… to get the confirm and cancel button arrangement straight on the Nintendo console. Since at least the Super Nintendo age, in the world of Nintendo the A button means advance forward or confirm while the B button means cancel or back. To get that wrong in 2018 is a mark of incompetence. Know your audience, devs!

Re: Soapbox: Yoshi's Woolly World Mended My Rocky Relationship With Yoshi

mereel

I agree with the sentiments in this article precisely. When YI released oh so many years ago, I was a teenager and was able to recognize just how tight the platforming mechanics were, how creative the game scenario was, and how expressive the FX chip could be in scaling and rotating sprites. It was an instant classic for me and subsequent attempt to release ‘Yoshi’ platformers were absolute duds compared to the greatness of Yoshi’s Island.

Even though I purchased an played the other Yoshi games, I was mostly disappointed with all of them. Wooly World changed all that. Finally we had the Yoshi platformer we deserved, with compelling and tight gameplay, co-op that worked, and a beautiful art design to boot.

Psyched for the next one. Yoshi is back!

Re: Feature: Memorable Games of 2017 - ARMS

mereel

I knew I would buy it Day One because, well it’s a new IP from Nintendo itself (Mario Kart team). But my initial impressions were similar to Wii Sports Resort, fun for a party game, probably won’t touch it otherwise.

My young kids could beat my by flailing. Then after a few hours I decided to try the Pro Controller and button controls. Oh boy, that’s when the attack triangle clicked for me. I was determined to learn the game properly.

Now I’d say it’s one of my most-beloved fighting games. It has so many nuances that are not apparent in the first few hours of play. It is a game that ‘clicks’ after some time with it, as others have mentioned.

Re: Feature: A Long Journey Through Metroid Prime: Federation Force

mereel

I bought this only a few weeks ago on sale. Quite liked it, until I realized that there are no bots, and that if you want to play through the game as it was meant to be played, you needed multiple 3DS and multiple copies of the game. Either that, or head online, which is sadly pretty barren at this point.

Re: Feature: One Month of Nintendo Switch - Five Improvements We Want to See

mereel

I need my VC and fast. Themes would be nice. I would definitely pay money for them. The eShop is currently so bare and disorderly. It's terrible. And I would be satisfied if I never watched a streaming video service on my Switch till the end of its life. About time we had a game console focused on games. I can watch Netflix on 15 other devices in my home.

Re: Feature: Our Team Reflects on a Week With Nintendo Switch

mereel

We're loving Switch in our household for all the reasons in the article. At this point, I'd be satisfied if it never contains a Netflix or Hulu player. It's much more appealing to me as a dedicated gaming device
However, the barebones approach to the eShop UI is a dramatic step backwards from the Wii U. Sure it's snappy (sort of), but it completely lacks any charm or personality, not to mention it will soon be a scattered mess of nondescript tiles if Nintendo doesn't have plans to put some structure around it. Honestly, compare eShops side by side to see how bad it is on Switch. Here's hoping a major redesign is in the cards.