Our very own Alex Olney has been enjoying Dark Souls: Remastered since it was released on the Nintendo Switch, but one aspect of the game has seriously got on his nerves. It's to do with how two buttons in the menus don't match default settings found in other games.
The 'B' button is essentially used to confirm decisions in the menus, while the 'A' button acts as the cancellation button. As Alex points out, it's the complete opposite to what you would expect. It means you'll often enter a menu wanting to select something or other before realising you've exited out by accident.
In an attempt to resolve this minor problem, Alex went to remap the game's menu controls only to discover options to change the menu functions of these buttons is greyed out. You simply can't swap the two buttons around. At a loss at this point, our video producer took to the streets and even ventured into the homes of other people to find out how everyone else was feeling about this situation. Unsurprisingly, he's not alone with his frustrations.
Is Alex blowing this out of proportion or is this something Bandai Namco needs to fix? Be sure to view the video above and tell us in the comments below.
[source youtube.com]
Comments 107
I'll pass..i don't like games that make me rage
Why is there an option in the menu to rebind controls...that you cant use?
At first it was annoying, but I’ve gotten used to it. Now it’s not a big deal.
Great game! I’ve never played a DS game before, but I’m truly enjoying it!
I am glad you guys posted this, it is a pain that the buttons are reversed what they normally are for a Switch game. I can’t count how many times I hit the wrong button in the menu.
I have come across at least one smaller/indie game on the Switch that uses B as "confirm"... it's weird and annoying... but not enough to write an article about.
Funny video but its completely true. It really bugs me. Especially trying to pause the game but you cant and a baddie is coming after you so you try pressing b to exit but you finally realized you're pressing the wrong button to exit.
That would throw me completely off. Holding the Pro Controller and pressing "B" to confirm goes against everything I've ever known.
This is a total non issue. The bottom button is "confirm". The right button is "cancel". I was used to it before I was out of the tutorial area. It's fine.
@holygeez03 most likely its for people who hasnt play this game or any of its series.
This game did not aged well. The physics is a joke after playing BotW (you can dragged corpse with your feet?!). Combat is awkward that's why the game is difficult, it's not fun at all. They probably switched the A and B button to annoy you even more.
Every game requires you to learn controls. Botw was so much different then skyward/twilight etc...
Dark souls is no different then PS3 years ago. Muscle memory kicked in real quick for me. But still, there is nothing wrong with how it controls. Just learn them.
@Donutman That doesn't excuse the fact that controls in remasters have changed before and will again in future from the original releases.
Further, the notion of changing a game's confirm and cancel buttons not just between consoles but even languages is most definitely not unheard of. Why wasn't it done here?
Further to THAT, all that and your comments don't excuse the fact there is a menu option to change this to your preference that you can't even access.
I was going to go on this long tangent about how you should be used to the controls if you've been playing this game for a few days, how I got used to it after like the first 20-30 minutes, but then the end came and I realized how you were poking fun at people who are making this a bigger deal than it needs to be. Alex you clever boy.
@Knuckles-Fajita
It really shouldn't be that difficult for people to wrap their heads around two buttons being swapped. It isn't enough to go from wanting this game to not wanting it, if that's enough to tip you over the edge then you weren't getting the game anyway.
@Dalarrun No it's not, but that doesn't excuse the developers leaving in a lure to change the controls and then not letting you.
If you're going to keep it to something non-standard for the platform, don't pretend like there is an alternative, you know?
It's adds to the game's difficulty..
Ok Namco you can fix it, it's really annoying.
Controls are fine - I find climbing ladders a pain - why isn’t there a slide function using ‘A’!?😩
how unfortunate, I was looking forward to trying this game, but I keep hearing this and that every week, I don't know what to think, I've never tried it on other consoles, so I can't judge it like others seem to be doing, I do hope they fix it
@Knuckles-Fajita
That's true, I really don't get why it's greyed out. It seems like it should be a simple fix. Then again, I don't expect Bamco to patch this version because there's still issues with remastered on other platforms including audio bugs. Looks like the Switch isn't the only console getting a lesser audio experience than the original.
https://amp.reddit.com/r/darksouls/comments/8mwnh5/glaring_audio_issues_in_almost_every_area_in_the/
@Yxmi-0161
Only hold A, don't try moving up or down while you press it.
@Dalarrun Interesting. Seems there is more with this remaster than first thought.
@Knuckles-Fajita
I would say that the audio thing is the only big issue, but for me personally it isn't. I'm easily spooked when it comes to creepy ambience in games so I have my Switch turned down pretty low anyway, and I usually have the TV or something on. Aside from that, it really is a decent port and the game is so good that I'd still recommend it to newcomers or fans who want one of their favorite games on the go. It runs better than the original and it's 1080p docked, which again is better than the original.
@Dalarrun NooooWay I didn’t even...urgh - Might hv to slap myself😅 Appreciated
@Dalarrun said " it's 1080p docked "
LOL
Is this a petty issue? Yes. Is it still a super annoying issue that is going to annoy the heck out of people like myself whenever I buy the game? Also yes.
It's such a stupid issue, nothing a quick patch couldn't fix.
I’m with Alex on this one. We shouldn’t need to wait for a patch, a patch… to get the confirm and cancel button arrangement straight on the Nintendo console. Since at least the Super Nintendo age, in the world of Nintendo the A button means advance forward or confirm while the B button means cancel or back. To get that wrong in 2018 is a mark of incompetence. Know your audience, devs!
Fix this
@Yxmi-0161
Don't worry man, it's an easy thing to overlook. Common sense dictates that to go down a ladder in a game, you hold down xD
@Retupmocnin The physics in BOTW turn you into a ragdoll every time you fall... and while the combat they have works for that game, the combat in the souls series is more refined and complex, to the point that it has been kept and just been expanded. I mean, sure, the game isn't for everyone just as any other game, but it's not a matter of not aging well ( something that would be mentioned by reviewers of this game or it's sequels since as I said they kept the same gameplay), it's simply not for you.
I got used to it quickly. Git gud people
I do hope they patch that
For a game with active menus, this is an issue
Ah this reminds me of Final Fantasy 7, that game has the same problem but it's on the playstation so it uses X for cancel and O for confirm, you do get used to it after a while but it's still kinda weird.
Apparently in Japan X for cancel and O for confirm is the standard for Playstation though.
Oh no, just like Shovel Knight!
Thats just damn stupid.
Would take the developer 5 minutes to put in an option for one to choose. Im used to Nintendos ABXY-layout since the SNES-days. Don't see why we have to customize ourself to the least popular platform, Xbox.
I think Nintendo are in the wrong here, or at least are annoyingly different. Back in the SNES days, the last time when Nintendo had a traditional controller on a home console (gosh!!), B was confirm. Playstation have the same button as confirm (X) and circle to cancel. I understand Xbox do too.
I’m not sure when it changed, was it the DS? I’ve always thought it was wrong. I play a lot of Playstation at the moment, so I’m always pressing B to confirm when I play on my 3DS.
Tried the demo (network test) and got nearly nowhere. This game is not for me.
Glad I’m not alone here. This was the straw that broke the camel’s back in the demo for me. There was enough of a learning curve without accidentally exiting menus or selecting stuff on accident.
I realize it’s a minor thing and I’ve seen it before, but it messes with my muscle memory when switching between games and I realllly have to love a game to ignore this. I was mixed on the demo (had the game preordered) but after accidentally using consumables a few times when trying to exit menus, I lost interest. I like challenging games as much as the next guy but I don’t need the menus screwing with my muscle memory, I would rather save that for the game itself.
This game is pretty much purpose designed to piss people off whenever possible.
It's consistent cross platform this way. Not that big of a deal, really.
Huh...with all these late announcements on crappy sound, suboptimal controls, etc...it's a good thing you got that 9 out of 10 review out of the way early, eh NintendoLife?
@mereel B is gas in Mario Kart....
But yeah.
@GravyThief I grew up with the SNES and I don’t remember any first party games where A is back and B is confirm. Heck, I regularly bust out the SNES still, other than maybe an odd third party game here or there, that was still the norm. I tried looking up online to find what you meant, had trouble searching because I mainly got articles on why Xbox and Nintendo have different placements for ABXY, the only article I found mentioning SNES confirm and back buttons is https://thewiredfishnetwork.com/2012/02/10/a-brief-history-of-the-playstations-confirm-and-cancel-buttons/amp/ (easiest to find the part by doing a page search for “SNES”. I am curious what SNES games you’re referring to though, it’s driving me crazy now.
It IS interesting that Nintendo consoles have a history of having the confirm and back buttons opposite compared to the competition. There’s a lot of articles on that!
i got to the first boss if sorts just after the tutorial and rolled out of his way and bang....the game froze and the rumble just went crazy and would not stop. For a about 25 seconds no buttons would work and the switch would not turn off, then it suddenly did stop so I took the game out and returned it but even before that I thought the movement was just not smooth enough for me to enjoy it. Luckily my switch was not wrecked as I was worried about at the time.
Isn’t it like that on Axiom Verge, too? It makes me angry to an irrational degree when games do this.
@GravyThief
Nintendo is in the wrong... How? The fact of the matter is that nearly every other game on the Switch uses A for confirm, and B for cancel. The Switch's menus themselves use this layout. When Doom was ported to the Switch, the people behind the port mapped confirm to A and cancel to B even though it's the other way around on PlayStation. Blaming Nintendo because the developers behind this port couldn't bother to code a simple button swap for menu controls is baffling to me.
As for what you said about the SNES, A was confirm and B was cancel for most of its games too. By your logic PlayStation and Xbox are in the wrong for not having the same layout as most of Nintendo's systems since the SNES came first.
It's a bit of a niggle for about an hour or so, but it seems rather lazy and I can't quite figure out why they WOULDN'T add it, given that you can already rebind what these face buttons do ingame.
Alas, an option to swap would be nice, but I've gotten so used to it by now I'm not sure I'd even use it. Maybe it helped that I played the game on PC with a controller before, so the muscle memory is already there for me.
@roy130390
I agree, I don't understand why people say that Dark Souls has aged badly. It's not the greatest looking game anymore, but the combat and stamina system are still excellent to this day.
@Dalarrun I was looking at it from the macro level, not just Dark Souls on Switch. Compared to the other console manufacturers, and even themselves, Nintendo are not consistent. Playstation have always been consistent, and I assume Xbox have too (never owned one).
I would agree Dark Souls on Switch should have it the other way around, given most other Switch games have it that way. I just don’t agree that the Switch’s way is the right way.
@GravyThief
Why though? Every single Nintendo system that has had the four face button layout has done the ABXY with A as confirm and B as cancel. If you're going to port a game to another system, you need to take its control scheme into account. I don't see how Nintendo is wrong just because you don't like their layout, which in itself is weird to me going by your comment history and fondness of the SNES and retro games.
I'm loving my time with Dark Souls on Switch, but I won't deny that it was a lazy port job. Seeing as how other ports to the Switch took into account its control scheme, I don't see where the developers of Remastered can excuse this.
@ShadJV I’ve recently played Mario Kart, Zelda and Castlevania IV on the SNES, and all have B as confirm. I think Mario World, F-Zero and Pilotwings are that way too, though I’d have to fire them up to confirm. Admittedly the SNES was all over the place with what buttons did what. Some have Y or X as cancel (rather than A), and some have Y as confirm if I remember correctly.
I personally think B is better as a confirm button, just in terms of its placement, being the first button your thumb comes to when holding the controller. At least for me anyway. Even when I was solely playing Nintendo consoles with the Wii U and 3DS I was pressing B to confirm. My wife was the same, and she hardly plays games, so this made me think B’s probably the most natural button placement for ‘confirm’. Just my thoughts anyway.
@GravyThief
Also, confirm is O and X is cancel in Japan for the PlayStation. Confirm being the right face button and cancel being the bottom is normal there.
@holygeez03 Inti Creates games do it as well, which is weird because they're Japanese, and some of them are even exclusives. Shovel Knight did it initially but was patched very quickly.
It's even worse because when you type your name with the on-screen keyboard, the confirm/cancel buttons are A/B again.
And if you go to the Switch menu mid-game, you have to remember to SWITCH the A/B thing again lol
@Dalarrun yeah I agree about porting games, you go with the console’s control scheme, so Dark Souls is wrong in that respect.
See my reply to @ShadJV above. There were definitely games on the SNES (by Nintendo) that had B as confirm. Maybe it was just the early ones only. That’s why I say they haven’t been consistent with themselves, as I’ve played those games recently and it jumped out at me. But admittedly they have been consistent since the DS days. Saying Nintendo are wrong was a poor choice of wording on my part.
I personally think B is a more natural placement for a confirm button, but everyone will have their own view on that.
And I never realised Playstation in Japan had it the other way around too. I wonder why that is? Maybe it’s the whole circle = positive and X = negative or something?
It’s ok writing these articles about issues with the game; buttons, compressed sound to the fact that nothing on the Switch version is actually remastered and it’s just a direct XBox 360 port even through it was delayed by 5 months
All creating a furores of comments about the game.
What @nintendolife @alexolney should do is some journalistic challenges with Bandi or the developers and hold them to account for the issues and report on their answers.
@GravyThief
Yeah, you hit the nail on the head with the reasoning for PlayStation's X= cancel O=confirm. I personally like A as confirm better on my Switch seeing as it's the closest button to the right side of the Switch where my hand rests, and its lined up at the same level as my left thumb on the left joystick. To each their own, though.
@Laxeybobby
It has a more stable framerate (significantly so, check Blighttown on the 360 version and the same area on Switch), higher resolution docked, and DLC on the cartridge. It isn't a direct port. I wouldn't call it a remaster either, but seeing as the graphical "enhancements" on other systems actually make the game look worse, the only benefit of the Remastered version on other systems is the 60 FPS. Seeing as this game was originally developed with 30 FPS in mind, though,I wouldn't even say that it's important.
That isn't to say that Bamco did no wrong here, the audio at least needs a patch though I wouldn't call it game breaking.
@ShadJV @Dalarrun I’ve just done some quick checking as it was doing my head in remembering! Mario Kart is B to confirm, but X is cancel. F-Zero has both B and A as confirm! Pilotwings and Castlevania use Start as confirm. Zelda seems to allow B to confirm on most menus, but also Y and A it seems.
So basically, the SNES is all over the place and isn’t consistent with itself! I just remembered it wrongly.
I personally still prefer the B button (or bottom of the diamond if you will) as the primary button, given it’s the first button my thumb comes to. On a somewhat related note, I also hate it when platforming games use the A button as jump! I know there are some, but I can’t recall which ones.
@Yxmi-0161 There is!
As others have pointed out, the bottom button was the default confirm button in Nintendo games from the SNES through to the GameCube (B on SNES, A on N64 and GC).
This relatively recent thing Nintendo have been doing of making the "right" button confirm and the "bottom" button cancel personally annoys me greatly, especially as Sony, Sega (with the Dreamcast) and Microsoft actually standardised on the bottom button as confirm and the right button as cancel. Nintendo are basically backwards from everyone else (except for Sony in Japan, because of what circle and cross mean in Japan they have it switched there).
For me, Dark Souls has it the right way around. Also, Master Blaster Zero and Mighty Gunvolt Burst allow you to remap to that way round as well. IIRC Sony do allow you to re-map the confirm/cancel buttons on the PS4, so really it would be good if Nintendo could add the same to the Switch as that's the way I've been playing most games for nearly 30 years now.
I absolute hated the default controls on botw.
Wait... its greyed out? So it's there, but disabled? The fudge?
All switch games should allow you to remap the controls. It would be so much friendlier. I wouldn’t change the controls for DS, since I played Bloodborne first, so playing it as is feels very natural, but if it was my first time with it, I can see the controls being annoying
People are triggered by this? Really? Hahahahahahahahahaha.
Modern gamers, man (shakes head)
Same struggle whenever you switch (no pun intended) from the Switch controller to the PS4/XBO controller. But they should have respected the Nintendo standard.
@alexolney I might be wrong, but I believe the B button was used to confirm back in the SNES era. Although I fully agree with you. Today's Nintendo standard is meant not to confuse players.
Reminds me of when i first played FF7 where O was the select button and X was the cancel button. I think its quite common in Japanese games.
@polarbear Don't use the network test as a demo. That's not what it is meant for. The area you spawn in in the network test is not a starting place. Rather, it's a sorta secret area (granted you're meant to find it after a while, but at first it's not an area you'd think you could enter), and the network test was also an old unstable build from April 2018.
Still, if you liked absolutely nothing of what you saw, I suppose it won't change much to play the real game, but despite your hands not being held, there IS a difficulty curve.
The amount of times I've pressed the wrong button. I should be used to it, as it's just the normal control scheme Dark Souls has always used.
The one thing I want changing, that's the audio. Why has the audio been compressed so much? The instal size is the same as the original, so what is going on with it. Using the Switch speakers it's fine, because they are poor anyway, but using TV, sound system or headphones and the audio is terrible.
@Bunkerneath AFAIK all Japanese games use O for confirm, and X for decline on PS4. This is swapped in the west to mirror the Xbox layout. Makes me wonder how the controls are in the Japanese version, they are probably swapped, and ''correct''.
I got the game for free on the 360, and it doesn't let you change ANY of the buttons. I got tired of hitting the wrong thing (and getting killed because of it) and gave up pretty quick. I had the same issue with BotW though...so maybe it can be overcome...
I don’t look at controllers and I’m used to ps4/psvita controll schemes anyway. I always have to adjust to flipped controlls when playing on a nintendo device. And don’t get me started on ps1 and ps2 where the cancellation button is triangle and continue button is circle.
Life is hard when you own every ps and nintendo console.
This sort of thing pushes me off. Nintendo gamers are wired since NES for A to confirm and B to be cancel/back. The port studio did not even do the due diligence to swap this for the Nintendo audience and it is a but disappointing. I had issues with this in Axiom Verge as well.
i feel your pain a few games over the years done this and im sure its just to ffffffffffffffff with you. Just to make you suffer
@brimat
Seriously ? This little problem stoppedyou buying the game ? LMFAO !!!!!!!!!
@Cobalt @Horseface
It is 1080p docked according to Digital Foundry with the exception of a forested area with a lot of alpha effects, where the game is 900p. Docked it 720p across the board.
@Dalarrun
I agree with your synopsis to an extent that is definitely not a remaster and you’re also right it’s not a direct port (like for like) for the reasons you mention. However it’s closer to a port than a remaster.
In my opinion Bandi have publicised this across all platforms as a remaster including the Switch with no explanation prior or after release on Switch as to why it’s nearer to a port than a remaster of similar standard to other consoles. No explanation as to why the buttons that annoy @alexolney so much are the way they are or why the audio is so compressed. It is for this reason I feel @nintendolife team should be approaching Bandi for an official statement or answer to some investigative questions.
I have never played a game in this series until now having purchased this. I play this game docked on my tv and the graphics quality doesn’t really bother me and I get used to buttons once I’ve played it for a short while (at the beginning of each play session I do have that getting used to period where I get them wrong).
The Audio bothers me as I struggle to make sense of it. Sounds like a pirated audio track!
The game is for me addictive due to its difficulty as I don’t like being beaten.
It’s very very unlikely that Bandi will patch anything and as such I think they are misleading Switch owners with the title and it’s marketing.
This was also an issue for some Nintendo DS games. I get it. The developer wanted to create button position parity with the PlayStation / XBox versions but it's kinda annoying. Another reason why Nintendo should have stuck with the GameCube layout
Welcome to the pain of every person who owns a Sony and Nintendo console. Don't see how this is a big deal. Really only takes me a few minutes to get acquainted with the B A swapping. Would be nice to have custom controls, but definitely not a deal breaker.
@Expa0 that's right and maybe its a lot to do with All PS controllers essentially being a SNES pad,so I guess it makes sense being that ○ on a PS controller is A on Nintendo controllers. Still its a stupid annoyance that shouldn't exist with regards to the Switch version of Dark Souls
@Hughesy Yep my biggest criticism and shouldn't be a thing when compared to the original 7 year old game. I really hope they patch it. Some of the boss themes in this game are fantastic. Lord Gwyn especially 👌
@GravyThief question: what regions are your games? Because supposedly they changed the buttons when localizing some games because they thought the button order would be intuitive in different ways depending on the region.
@GravyThief also SMW definitely had A as select, I just streamed that a couple weeks ago.
@BulkSlash
Again, it isn't Nintendo's fault that the developers behind this port didn't take into account the system's controls whether you like it or not. I've only been gaming on Nintendo platforms and my PC for the past few years and I don't see why I should have had to get used to this in the first place. If you like B being confirm, they could have easily allowed you to remap the buttons the way you want. I'm sure you wouldn't have been happy if Dark Souls on the PS4 had Japanese controls and you had to press O to confirm, why should Nintendo players have to deal with this?
It's Playstation rules as... it's a port-remaster. I still feel they will patch it, but I have no idea when. Honestly speaking, it's annoying for Nintendo players but probably a boon for PS players, I dunno. I'll learn to deal with it, BUT, it "is" laziness as ports come over all the time and change up the button scheme (or allow customization controls) for whatever console it's ported to. To be continued I guess...
I really don't get why they don't allow that to be remapped to make everyone happy. Especially when they already have an interface to do so.
It's a weird decision. The obvious answer makes sense, but is interesting: They clearly aren't marketing this toward new players but to dedicated existing players who want to play portably and thus want to match the muscle memory control schemes everyone already has from PS/XB. Yet it's infuriating when using a Nintendo where the feel of the console already gives you muscle memory for where ok/cancel are. I find I can play DS1 on Switch and be confused by where OK/Cancel are, but then jump to DS2 on X1 and have it all ok.
What's really confusing is entering your name. B is ok in game. But then in the keyboard A becomes ok again.
@Laxeybobby IIRC Bandai already confirmed they're bringing 2 and 3 to Switch, so patches are certainly possible to maintain the brand on Switch.
@Retupmocnin Combat isn't "old" or "awkward" so much as it's slow and deliberate like Monster Hunter. Much of this game's combat bears a lot of similarity to MonHun.
@ShadJV the ones I’ve just tested are US versions. Mario World also lets you use B as confirm. Seems Y is back for that game. Secret of Mana is another that uses B as confirm. May also use A too though.
@Retupmocnin Well, as a huge zelda fan...
''Combat is awkward that's why the game is difficult.'' Nop.
@GravyThief
I think a lot of SNES games were weird in that a lot of games had 2-3 different buttons working as confirm in menus, but the SNES is my favorite console and I definitely remember A being confirm for most of them. A is confirm on their handhelds, too. Nintendo definitely isn't making A confirm to be different from the other guys, they've been doing this when the other guys were still in the womb.
@Dalarrun Well it's confusing. The real answer is to blame Sega.
In Japan PS and Nin both have the same positions for OK/Cancel since x is associated with no, and circle associated with yes there. Here in the west we kind of inconsistently apply x as no or yes and circle means nothing....) But for the West Sony reversed their buttons...probably since "red means no" has some meaning by association here, while "circle for yes" means nothing and x is ambiguously no or yes.
Ok, Sony has shapes for illiterates....they can do their own thing.
But it's Sega that swapped A and B on the Dreamcast, kind of carrying over their 3 inline A-B-C traditional controls from Genesis/Saturn. That immediately made them opposite Sony and Nintendo (in Japan) bot coincidentally the same as Sony elsewhere. Because, of course, Sega does what Nintendon't.
Microsoft effectively inherited the Dreamcast design and just stuck with it. They just changed the color scheme to be red no, green yes instead of red yes, blue no, but A = A = YES from Dreamcast to XBox.
Nintendo's the only one that hasn't screwed with their buttons since the 80's.
@NEStalgia
Yeah, I mean ultimately we shouldn't blame any company for the way they have their buttons laid out. This button swap issue for this particular game is 100% on the developers of the port. If some people prefer B being confirm for this game, it should be an option, not the default when the default for the Switch itself and 99% of its games is A.
In my opinion this is a small issue that doesn't really affect the quality of the game, but it's absolutely not Nintendo's fault that the developers were too lazy to remap the buttons.
(Edit: also I didn't know that the Xbox controller took inspiration from the Dreamcast! That's pretty cool, I never owned a DC and only really remember that it had a screen on the controller. My brothers and I were Nintendo kids growing up, but I played a bit of Genesis at my friend's house and enjoyed it)
@Horseface It's 900p in in some later areas and 1080p any other time.
From DF: "Unlike the Xbox 360 original - which rendered the game natively at 1024x720 - the resolution metrics make Switch more competitive with the PS4 and Xbox One's standard 1080p. There is a catch here, however. Most of the Undead Burg section runs at this top pixel count with no issue, but for any of the later, more taxing areas, the Switch version dynamically adjusts its resolution. The lowest I've found is in the Darkroot Basin - a foggy woodland area that forces the game to run at a near-constant 1600x900. Put simply, there are two resolutions while docked - 900p and 1080p, with pixel counts shifting, depending on the scene."
The game runs in 1080p most of the time. You seem to be dismissing that fact though. Plus, the video on DF made it sound like it dropped to 900p in just one area, so l stand corrected in that regard myself.
@Dalarrun Yeah, there's an argument for both button configurations for this game, but honestly the part where ok/cancel changes suddenly when you have to enter your name on the keyboard should have never made it past QA.
Yeah the Original XBox is kind of "Dreamcast 2". Dreamcast was a collaboration of Sega and MS (DC's have a Genuine Windows CE holosticker on them, etc.) When that failed and MS decided to jump into consoles they actually hired the remnant of Sega's console team to help them design it, which is also why XBox has a larger Sega retro library than others to this day and the exclusive sequel to Jet Set Radio etc.
@NEStalgia
That's pretty cool, I'm looking forward to that Sega collection and playing most of these games for the first time.
Hard to imagine people would get so angered by this. Seems like something that is a minor annoyance but something you would get used to. Even harder to imagine that people are blaming Nintendo for this...Who am I kidding though? This is the internet where the smallest annoyances are huge issues and everything is Nintendo's fault. 😒
I have to agree with Alex, making "B" the confirm button flies in the face of Nintendo convention. If memory serves, it even goes against standard confirm button mapping on PS controllers in Japan, where "O" (located where Nintendo "A" button is) is confirm, and "X" (located like "B" button on Nintendo) is cancel.
I suppose for some reason Bamco is trying to follow Western PS button mapping, but why isn't it mappable?!
At this point I've acclimated in DS, but now I keep mixing up buttons in other games. 😑
Please fix!!
playstation controller mapping is what happened
@Cobalt
Hey man, despite our disagreements I want to apologize to you if you weren't Horseface. Him going after my personal information kind of set me off and I'm sorry. I can't believe someone would make an account just to be that big of a tro'll.
Virtual hand shake?
@Dalarrun
No problem...
And I confirm to you that I'm not Horseface...
The Missing does this too.
Anyone who owns a playstation or an xbox as well as a switch will be all too familiar with this. Long before playstation or xbox even existed, nintendo has always had the confirm button as A and the back/cancel button as B. And A has always been on the right and B on the left. Playstation and xbox have always done the opposite. It freaks me out every time I switch between consoles and always takes me a good 10 minutes of infuriating mistakes to adjust.
Also, for some reason, Fifa has also always put lob and shoot buttons the opposite way round on nintendo systems. Whhhyyyyyy?!
This has been a bug of mine since playstation launched back in the 90s.
@brimat what a dumb reason to not pick up a great game.
If the menu buttons are the worst thing in the game then it must a very good game indeed.
@Horseface @Horseface Yes, you're repeating what l said myself! I mentioned that area in my very first post and said it ran at 900p. You're responding as if l didn't say all this already lol
This whole button thing..t hink it might be because of way the game is. It makes you rage. I mean just watch the ad for the switch version. They want you to feel frustrated. There are some items which are completely useless like some of the starting "gifts". There was this "contest" to challenge players to find out the meaning behind a certain item only to find out its completely useless in the end. I love this kind of approach. I feel like they took a huge risk to make an overly difficult game and succeeded. It seems like they want you to suck it up and just move on whatever happens and it makes the challenges all the more satisfying to complete.
@Cobalt Even though I may have you ignored, I realized I was acting like a child towards you and I want to make amends with you. So virtual fist-bump?
@Alantor28
However, I obviously agree with you.
Gimme five !
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