Teenage Mutant Ninja Turtles: Shredder's Revenge finally launched on the Switch last week and is, by all accounts, a roaring success, pairing slick gameplay with gorgeous pixelated visuals for a truly modern take on the classic beat-em-up genre.
Developer Tribute Games clearly paid extra attention to making sure our favourite heroes in a half shell looked and felt authentic, but it seems it also went the extra mile in paying homage to the classic fighting games of yore. As highlighted by Twitter user @ryugainai, there are multiple animations in the game that look remarkably similar to move sets in well known fighting games like Street Fighter Alpha, Samurai Shodown, and Fatal Fury.
The pessimists among us might wonder why Tribute Games didn't just create completely original animations for all of the turtles' move sets, but in our opinion, we appreciate the humble nods to the fighting games that clearly inspired Shredder's Revenge. It's a perfect example of the love and passion that went into this project, and how much the developers at Tribute Games love the fighting genre.
In other news, if you're enjoying Shredder's Revenge and are perhaps looking forward to some extra DLC, you might want to temper your expectations. Although publisher Dotemu hasn't ruled it out entirely, there are currently no plans to add extra content to the game.
What do you think of the similarities between the animations in Shredder's Revenge and that of classic fighting games? Share your thoughts below!
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This just shows how lovingly this game was crafted. I mean, they put so much time and effort into making it an homage to so many things, while still offering something fresh. I can't wait to dig in myself and kick some footclan butt.
Game of year without any doubt.
Sorry Orokosaki, but you know how it goes; if it doesn't have a edgy, dark storyline with drama then it won't win GOTY. In other words, the winner will be Last of Us Part 1. I would LOVE to be proven wrong though.
I really loved this title. I'm approaching it as an 80s/90s kid who already loved the original TMNT arcade machines and admit I'm super duper biased, but it's a lovingly created homage to those days. The only weak link for me was some of the music. I didn't dig the redone opening theme, but respect rights issues to that tune in particular are kind of a nightmare. A shame there's no DLC planned. The ability to play as some of the characters we find through exploration would be a hoot, but it's kind of a small miracle this was allowed to exist. Most rights holders would want a turtle game based on the current version, and it's cool the stars lined up for this
Levels are way too short and the game too, 4 hours you beat it.
@SilverdudeOmni exactly! Only open world games with depressing storylines and almost unplayable difficulty levels count these days.
@abdias you’re completely missing the point of the game!
There are so many throwbacks/nods/some cameos/etc. already, why not? My only, very minor, gripe is that I feel it’s getting too much into a Musou/Warriors groove with the specials than a beat-em-up. That said, I’m not sure what else can advance the genre that hasn’t already been done, so that’s why I say minor gripe.
@abdias That’s a relief. The original arcade game takes like 40 minutes. That’s like over 6x the content!
My favorite Characters list is not as big as my favorite Pokémon list and my favorite Characters comes from my favorite Anime, Manga and Games franchises to begin with, but now I have extra Character in that list and it is Rainbow Mika. I love her clothing design, and I would love to wear similar to that in real life and I would wear it with pleasure as well.🙂xD
@abdias Not sure how long you want your beat em up to be. To me a good beat em up should be at around the 2-4 hours range, if they got too long then it's just way too much of the same stuff and it will get old such as the boring MK Mythologies: Sub-Zero, the only saving grace of that game is the movie stuff otherwise the game got old by the six stage. To compare:
Note that these only counted the length of the game you had to beat and not all the extra contents you had to replay or unlock for completion. Advance Adventures would had take around 7-9 hours to complete had you replay it and unlock everything in the game. Same with TMNT Shredder's Revenge, it took around 4 hours to beat but for completion it'll take longer than that, probably around 6 hours.
@abdias If it takes 4 hours to beat then you can play through it with all characters for a 28 hour experience. Not to mention multiplayer, which makes the game infinitely replayable.
Also, I'd rather have a quality 4 hour game than a boring 20 hour game.
Four hours?!? It only takes @abdias four hours to clear story mode. The rest of us can do it in 2-2.5 hrs and then gleefully start a new character.
I played through this weekend and beat it with Donatello. Having a lot of fun with the game and looking forward to more playthroughs. Does anyone know... if you start a new game in story mode after you beat it, does it reset your power levels for the characters?
Love this game! One of the best things about it is the easy way to just join an online game (either arcade or story mode) and just have a good time with your fellow turtles.
@Brumblescope - You’ll be given the option to keep or reset your previous stats when you start a new story mode run. I wasn’t sure myself until I just went ahead with it. You can build all the playable characters up to level 10 this way. Have fun.
I forgot how fun beatemups can be. I remember playing turtles in time with my dad when it came out. Now I got to play shredders revenge with my son. Good times were had this weekend 😎
There is yet another one: that back-kick triggered by A really reminds me of a very similar move in Renegade game. It's not accidental, I guess, as it's one of the most classic beat'em ups, even if overshadowed by more famous titles by now.
I guess it does not, as there's an achievement for powering up all the characters to the max.
It's a good effort visually, but the game itself is only so-so to play. The taunt is open to abuse and essentially makes the game absurdly easy (and even without taunt spamming it's still a walkover), the cool down period on some moves is long enough to make them useless, and it doesn't really flow as well the Konami originals did.
Then there's that soundtrack. What a missed opportunity. At best forgettable and at worst it's rap music. It's awful.
I am surprised Mikey is the one doing the headfirst dive. In NES games it was Raph's special move. We used to call it "the screw".
Remember kids! "If you borrow from one person, its plagiarism. If you borrow from many, its research"
@bimmy-lee Thanks! I saw a warning when I started a new game and it said I would lose all my data. That made me nervous... I definitely want to get everyone up to level 10. Thanks for the info.
@Brumblescope - No problem. There’s a thread for this game in the forums if you have any questions in the future.
@abdias Well, Castlevania: Symphony of the Night takes three and the original Legend of Zelda takes one, so hey.
Also I was wondering why April’s upward elbow seemed so familiar. I doubt it’s actually a callback to Karin in SF Alpha 3 but at least this cued the memory.
@Serpenterror my friend is a achievement hunter. He has 114 games with 100% achievements on Steam.
He took 36 hours to 100% (achievements) Teenage Mutant Ninja Turtles: Shredder's Revenge.
But he play as fast he can to complete everything.
I think i´ll take 50+ hours.
He took 114 hours to make 100% (achievements) Streets of Rage 4 (on Steam).
I have 100 hours and just 65% (achievements) in Streets of Rage 4!
a real cowboy eats his peas with his mashed potatoes
Love the game, but I don't see this. It's like saying "every boxing game ever created pays homage to cashius clay through it's moves".
And yes, GOTY for sure. At least for me.
Apparently April's butt attack was removed in the final release. But that's reminiscent of KOF's Yuri, who shares a similar attack...and more relevantly, Aska from TMNT Tournament Fighters.
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