Comments 274

Re: Poll: Box Art Brawl #20 - Super Smash Bros.

klingki

Went with Europe, but in retrospect they all could've been a lot better. The only one with all the characters is Japan, but they're all separated into their own boxes, which really doesn't give that Smash feel. NA and EU have the battle going on, but are each missing characters. The battle on the EU cover looks more chaotic, so that gets my vote in the end, even though I really don't like that black border.

Re: Nintendo Expands The Switch Online SNES And NES Service With Six Classic Games

klingki

@BulbasaurusRex Judging from your comments, I'm not sure you understand how emulation works, so I will try to explain. The individual games do not interact with the Switch's architecture at all. The emulator is built for the Switch's architecture, and then the games "plug in" to the emulator. You can think of the emulator as like a digital NES. Nintendo has built the emulator so that it functions as a replica of an NES within the Switch. The games were tested to work with an NES decades ago when they were made, so they will work exactly the same in the emulator, provided that the emulator was built correctly. As the NES and SNES do not have very complex architecture, it goes without saying that the emulators Nintendo have created are fully functioning. They had some problems emulating the Super FX chip a few years back, because that chip was not part of the SNES's architecture, but instead within the games that used them. We've got games like Star Fox now, so obviously they've ironed that out. You keep mentioning restore points, but again, the restore points do not directly interact with the games at all, so there is nothing to check. Once the emulator knows how to use the restore points correctly, the emulator handles it and you are done. They will work for any ROM you stick in the emulator.

You mainly hear about emulation bugs with emulators that are mimicking more complex hardware, like an N64, GameCube, or Wii. The bugs happen because the emulators are not perfect replicas of those systems yet. Developers could make games that used those hardwares in lots of complicated and unique ways, so occasionally you'll get a game that an emulator can't handle because it's trying to do something that the emulator is currently incapable of. So people slowly find these bugs and tweak the emulators until they're perfect and all games work. This process is already done for the NES and SNES emulators since they are not really complicated.

As for my last statement about working 8 hours a day, that was just me being facetious. Of course no one is doing that, because they don't need to! I'm sure Nintendo has their own reasons for why they are holding a lot of games back and releasing them slowly. But it is 100% not because it is some arduous process for them to do it. I really think they are eventually planning to make their own subscription service, either on top of or separate from NSO. They don't want to give it all away for free while they're planning to monetize it later.

Re: Nintendo Expands The Switch Online SNES And NES Service With Six Classic Games

klingki

@BulbasaurusRex The Switch does have different architecture, but they do not really need to do everything all over again, nor is it really time consuming. For Wii and Wii U, every VC game you purchased came with an individual emulator. For Switch, the NES and SNES apps each come with one emulator that all the ROMs plug into. I believe it has been confirmed that these Switch emulators are the same ones used on the mini classic consoles. So any games from the mini consoles are already done, and any new games take minimal work and testing, as basically all NES games and most SNES games are simplistic enough that you really can just plug them into an emulator and they will work. Things don’t get dicey until you hit SNES games with special chips or N64 games. Save states, rewind, and all that other stuff is handled at the emulator level, so you do not need to do anything once it’s initially set up. It will work with all games automatically. It’s not like they have to individually port each VC game over from Wii or Wii U. They already have their emulators running on Switch, so the hard work is done. Do you really think in the year 2019 some poor guy at Nintendo was working 8 hours a day for three months just to get Journey to Silius working on Switch?

Re: Nintendo Expands The Switch Online SNES And NES Service With Six Classic Games

klingki

@BulbasaurusRex Well yeah, I’m sure it takes a little bit of time to test and do QA and stuff, but I don’t think it’s a massive undertaking, especially for a big company with the resources of Nintendo, and especially since they’ve already released a lot of these games up to three times previously (Wii, Wii U, 3DS) so they’ve gotten some experience with emulating.

I’ve kind of grown to like the subscription service model though. I already buy a ton of games, so the thought of purchasing individual retro games as well sends my wallet running. It’s pretty nice to just automatically get everything as part of the service, and then you can choose what to play or ignore. The possibility of losing access sucks, but you have to think they’ll continue this service on their next console if it’s successful enough. And the depth of the library is pretty so-so - fine for $20 a year as a perk to NSO, not great for someone looking to have a more comprehensive library akin to what we used to have on Virtual Console.

Re: Nintendo Expands The Switch Online SNES And NES Service With Six Classic Games

klingki

I think NSO and Nintendo's handling of their legacy content kind of get lumped together into one issue since Nintendo decided to tie them together, but I think it's kind of two different arguments.

For $20 a year, NSO is an excellent value IMO. Even if they only gave us 20 NES and 20 SNES and then stopped, that would still be worth it. Honestly it's probably worth it just for the online play and cloud saves.

But I think a lot of frustration comes from the fact that Nintendo is just sitting on a treasure trove of awesome legacy content and not giving us any legitimate way to access it. Seeing your favorite games getting trickled out over months and years is just torture. I don't think anyone is claiming we should get Nintendo's entire back catalogue for free (or at least I hope not). Most of us just want a way to play these games on our Switches, even if it costs more (buying individual games or a beefed up subscription service).

Re: Nintendo Expands The Switch Online SNES And NES Service With Six Classic Games

klingki

@Friendly I'm only basing my logic off of what they did with the NES games. The NES service also launched with them dropping 20 games at once, same as with the SNES games. But then they immediately started releasing 3 NES games per month after that, something that did NOT happen with the SNES. So again, it's not like I'm demanding something more, I was just expecting them to do exactly the same thing they were already doing, not less.

TL;DR version:
NES = 20 at launch + 3 per month for 1 year
SNES = 20 at launch + nothing for 3 months + 4 in Dec.

Re: Nintendo Expands The Switch Online SNES And NES Service With Six Classic Games

klingki

@brandonbwii It's called Roof Rage. It's on the eShop, definitely worth a look!

@Friendly They also dropped a bunch of NES games at the start too, then added around 3 per month after that. SNES got the initial dump of 20, but then no updates. If they still added games monthly, we probably would've been getting our 7th, 8th, and 9th new SNES games this month, but instead we're just getting our first 4. It's no biggie to me, I don't have enough time to play them all anyway, but I think it would be cool in general to have a more comprehensive library.

Re: Nintendo Expands The Switch Online SNES And NES Service With Six Classic Games

klingki

It's hard to complain about getting more games. The more the merrier! And it's a pretty good selection this time, too. Still though, 6 games is about 2 months worth of updates, and we waited 3 months to get it. And who knows when the next one will come. Unless there's some reason we don't know about for holding back games and slowly drip feeding them, I think they should be trying to pick up the pace, not slow down.

Re: Nintendo Download: 17th October (Europe)

klingki

Don't sleep on Roof Rage (the game I've had in my profile pic for what feels like forever)! It's too bad the press release didn't have a blurb for it, but if you like platform fighters, it's worth a look!

Re: Review: Neo Cab - A Memorable, Emotional Ride

klingki

I tried the demo and thought it was interesting, but not enough to make me want to buy it. I did download it on Apple Arcade though, so I've been playing it a bit on my MacBook. We'll see if it grabs me enough to finish it. If I do end up liking it more, I could definitely see myself buying it on Switch for another playthrough, to support the devs.

Re: Reminder: The Team17 eShop Sale Ends Today, Overcooked, Yooka-Laylee And More Discounted (North America)

klingki

I picked up The Room and Planet Alpha (and had Yooka-Laylee since launch). Only played YL once and never went back to it. That's not saying anything negative about the game, just got distracted with other stuff. I'll give it another chance eventually. Didn't play The Room at all yet. I did beat Planet Alpha though, and it was a decidedly average game. Again, that's not necessarily a negative thing, just using the word average literally. If you find the world of the game appealing, then it's probably worth it to explore. Otherwise I found that it was not terrible by any means, but also nothing hugely special (aside from the gorgeous setting).

Re: Nintendo Goes Discount Crazy With Up To 80% Off 150 Switch Games (Europe)

klingki

Will be picking up Slay the Spire, Collection of Mana, and Songbird Symphony from the US eShop. Though I wish this UK sale was happening in the US too, it's probably for the better that it isn't. If we had those games too, I'd probably also get What Remains of Edith Finch, Timespinner, Castlevania Anniversary Collection, Inside, and Limbo. That's way too much, haha.

Re: Dragon Quest XI S Producer Discusses The Difficulties Of Using Both 2D And 3D Design

klingki

@StephanDLW Yeah, I agree. I think most players will treat it as a fun diversion or gimmick, but they're not going to significantly play in that mode (though I would be happy to be proven wrong). It's really cool that they went through the effort to put it in there, but now that I realize how difficult it was, I kinda feel bad that it might not be appreciated as much as it should be.

Re: Review: Overland - A Survival Roguelike That's Often Too Frustrating For Its Own Good

klingki

@RickD That’s definitely true to some extent, and maybe I’m just being naive to think that reviewers don’t let that outside stuff influence them. I certainly hope that’s not the case, but I don’t know the deep ins and outs of the video game journalism industry.

And I think we might actually be agreeing here. I’m also basically saying to be wary of individual reviews. But looking at bulk reviews, in addition to doing some of your own research (gameplay, forums, demos, etc.), should give you enough info to paint a good picture for yourself. Basically, if one person is going to decide if you buy a game or not, shouldn’t that person be you and not Dom Reseigh-Lincoln? (Just as an example, not calling out Dom or anything.)

Also, not to get too sidetracked on Starlink, but I do think it’s kind of a unique example. I wouldn’t rate it a 9/10 personally, but it’s a solid game, certainly not deserving of the $10 bargain bin. I really think the toys, combined with unclear marketing about all the different versions of the game and how necessary the toys were really sunk it. Less focus on the toys and more focus on Star Fox and gameplay would have done it better IMO.

Re: Review: Overland - A Survival Roguelike That's Often Too Frustrating For Its Own Good

klingki

@RickD Well, that also doesn't mean that it's a bad game, just that it didn't sell well. Regardless, my main point here wasn't to defend NL. I also disagree with their reviews at times. The point I was trying to make is that a NL review is just one person's opinion, so to decide that Overland is bad or Starlink is good just because of a number that one person decided on is kind of silly IMO. Visit a review aggregator site, read a bunch of reviews, look at screenshots, watch trailers and gameplay, read comments from people who have played the game firsthand. Whatever you have the time and patience for. Then you're better informed to decide if a game is for you or not.

But if you're just like "well, NL gave Overland a 6/10, so it has a 0% chance of being entertaining" or "NL gave Starlink a 9/10 but I didn't like it, so NL is bad at reviewing" then you might not understand the concept of reviews (not you personally, just using a general you).

Re: Review: Overland - A Survival Roguelike That's Often Too Frustrating For Its Own Good

klingki

@VoodooTrumpet Why, because it's a bad game because NL gave it a 6/10? For reference, 6/10 doesn't mean a game is bad (in NL's own rating system, a 6/10 is literally labeled as "Not Bad"), and the three scores for the Switch version of this game currently in Metacritic are 90, 80, and 80. I'm not saying this is a bad review, everyone has their own reactions to games and forms their own opinions about them. But it is silly to take one number from one review done by one guy as the ultimate judgment of the quality of a game.