In recent days we've had multiple readers and colleagues direct us to licensed game assets available to buy online that appear to have been utilised extensively for games sold on the eShop. The developer in question is RCMADIAX, a studio that has produced a substantial volume of releases over the past year, in particular. Following some examples provided by readers, and through our own checks and searches, we've identified a total of 10 games by the studio that have originated - to varying degrees - from asset products that can be purchased within dedicated stores from widely used development tools.
Multiple game engines, with Unity being a familiar example to many, have stores where programmers, designers and artists can sell pre-made assets of various kinds, effectively licensing the content out. The products on these stores vary from packs of assets that can include graphical templates and samples, to sound effects and music, right through to functional games that can then be adjusted and edited.
It is a legitimate practice, depending upon the licensing terms on products, to purchase them from these stores, develop a game from that base and then sell it on consoles, PC or smart devices. The licenses often limit how many commercial products can be used off a single purchase, and it is down to the developer to determine whether purchased asset packs are baselines for a different, more individual game, or foundations that will only be adjusted a little.
Quite a number of the most recent Wii U and New 3DS eShop releases from RCMADIAX appear to be heavily based upon pre-bought assets in this way. Notably, these games do have the text 'Published under license' on their home pages, providing disclosure of this fact. It's also important to emphasize that this is a perfectly legal thing to do, provided that in each case the terms of the license are being followed.
It's also important to point out, for the sake of clarity, that not all RCMADIAX games are being 'published under license', nor are they all based off these aforementioned pre-bought resources. Titles like BLOK DROP U and more recently SUPER ROBO MOUSE, among others, seem to have no such content.
These are key points - it is a legitimate process to publish under license, and not all of the games by RCMADIAX have origins in these asset stores.
With all of that clear, which games are based upon licensed content? Well, as mentioned above, the games themselves do state as much, but we've identified what we believe are the relevant products that have been used. Nine of them are on the Scirra store, which is also the home of the Construct 2 engine. We reported on this way back in January 2014, as it's a powerful toolset that is particularly effective for HTML5-based development. That makes it ideal for titles using the Nintendo Web Framework on Wii U, a platform that RCMADIAX has utilised extensively; in fact, BLOK DROP U was the first release in the West to use the framework.
Below you can see eight games that we've tracked to products on the Scirra store. Finding them was not hard, unfortunately, as five of the games published by RCMADIAX have the same name as the asset products, and three are very similar. In each bullet point our game page in bold is followed by the equivalent Scirra store page.
- PANDA LOVE - Panda Love store page
- PIXEL SLIME U - Pixel Slime store page
- SKEASY - Skeasy store page
- INVANOID - Invanoid store page
- JACKPOT 777 - Jackpot store page
- DON'T CRASH - Dont Crash store page (grammatical error at source)
- AVOIDER - Avoider store page
- SPLASHY DUCK - Splashy Pong store page
An upcoming release on Wii U, SHOOTY SPACE, also appears to have an equivalent asset store page. Though the names and logos are the same, it should be noted that the web demo for this product is far simpler (basically moving boxes) than the RCMADIAX title. In addition, recent New Nintendo 3DS release BRICK RACE has an equivalent product on the Unity platform store.
In terms of pricing, a standard license for a number of these products is between $5-15; an exception is Pixel Slime, which has a UK price of £270.
Ultimately, what does this mean? RCMADIAX is publishing some of its games under licence with pre-bought assets and resources, which is a legitimate practice, and the degree to which the studio is adjusting and customising the core assets and content appears to vary. With some of the examples above it's hard to get away from a sense that changes are relatively minimal - that is clear from the unchanged names, the strong visual similarities and in some cases closely comparable gameplay between the original product and the eShop release. Each title is clearly adjusted to be suitable for the eShop and to pass lotcheck requirements, which evidently necessitates some user interface and control changes, at the very least.
Though publishing under license based upon pre-bought resources is above board, and is also a frequent occurrence on PC platforms like Steam, it does raise more subjective questions. Does the rapid turnaround and use of assets like these undermine the eShop, and are there moral questions to be asked? Is licensed content like this what we want to see on Nintendo's platforms?
Certainly, RCMADIAX has been producing a rapid turnaround of titles this year in particular, and the speed of those releases now makes more sense. It also seems to be a reversal of the studio founder's plans earlier in the year. When we spoke to Michael Aschenbrener in February this year he expressed an eagerness for SUPER ROBO MOUSE to be the first of many long-term projects. His goal was to move on to releases of a bigger scale and with less frequency.
Ideally I would love to develop just a single project at a time - releasing maybe once per year or two. This is the goal starting with SUPER ROBO MOUSE, and should it prove successful, you would likely not see my next release until 2018/2019.
Evidently that hasn't worked out as yet, with ten releases this calendar year already; of those ten games released in 2016, seven of them are in the 'published under license' list above.
We contacted Michael Aschenbrener about these releases; we asked for details on topics such as the number of changes he typically makes on games published under license, and offered him the opportunity to outline his perspective on this aspect of his publishing record. He declined to comment.
As we've highlighted above, the objective fact here is that it is a valid practice to purchase products from asset stores and, even in cases where relatively few changes are made, to sell them commercially under license if the terms allow it. Subjectively, though, it's certainly legitimate to ask whether publishing games of this nature is in the good faith of what console gamers, in particular, expect. We've written a number of times over the last 4-5 years about the issue of quality control on the eShop, and whether some games should be passed for a console store. One side of the argument is to allow a free market with basic lot check standards, effectively what we have now with the eShop. Another side is to desire a 'gatekeeping' system, where Nintendo actively accepts and rejects games more stringently.
For now, the eShop is host to an exceptionally broad range of games, of varying types and price points. When all is said and done it is the gamers that will decide what content they want on Nintendo hardware.
Comments 289
RCMADIAX putting basically no effort into his games?
Gee how unexpected!
Cue RCMADIAX guy trying to defend his laziness.
Haha! Great, long awaited article. Even though this practice is legal, it's really frowned upon and it's great to see him 'exposed', as it were.
Again, it's still ironic that his first game was his best.
Now we wait for his responses in the comments section.
Wow... so he's selling pre-made GAME TEMPLATES via the eShop? And he still has the gall to charge as much as he does?
Man… oh, man…
I figured he was lazy due to the dull visuals and amateurish production values (they all look like they could have been completed in the space of a few hours), but this trumps even Snorlax-levels of laziness.
For God's sake, he's an asset flipper too? Jusy when I thought this "developer" couldn't sink any lower.
it must be working for him if he keeps doing it. i wanted to make a 2.5d metroidvania title for years until i saw bloodstained: ritual of the night was being developed. if there were something at the unity store, i could release bloodtainted: ritual knight and undercut them by 50 cents.
That's my reaction about those games above
Well there goes the little respect I had for the dev.
'gatekeeping' systems suck hard. I can decide if I think a game is worthy or not before I buy it.
Yeah, it is totally legal, but at the same time it's what's lead to the flood of copycat garbage we now see on the like of iOS and Android, where a whole lot of dodgy developers have just bought up a pre-made game shell of say a Flappy Bird clone for example, changed a couple of assets, and then uploaded it as a new game—along with the thousands of other dodgy developers who've done similarly. At least with my Flappy Bird rip-off I created every single bit of it from scratch.
In my heart I don't really want to see that kind of thing on Nintendo's consoles, but at the same time, I don't think Nintendo can really avoid it if it wants to stay relevant and get all those indie developers working on games for its systems where maybe one will turn into the next Angry Birds, Doodle Jump, Cut The Rope, Tiny Wings, Flappy Bird, etc.
And, at the end of the day, you can't really blame people for just trying to make their way in this world. This world isn't going to give them anything for free, so they're just finding the best way they can to create a decent life for themselves. I don't blame the dodgy developers; I blame the systems that mean they inevitably will and have to exist in the first place as a symptom of such a system. And by "system" I don't just mean the likes of the App Store, I mean our modern capitalistic, free market, money driven society on the whole.
It seems a big harsh to rag on one person but the games are just awful.
I appreciate the effort, but... what the holy hell was the point of this article? Lots of people use pre-made assets in their games. DOOM's sound effects were from a popular asset CD series, for example.
STEEL LORDS (not by him) costs $15 and is one of the worst games on the eshop. How did IT get through Nintendo's check process?!
I figured this out when he released the slime game. I still believe every game on the eshop should be reviewed but maybe a little Google search is needed for these low budget releases before a final score is chosen.
@samuelvictor I don't think it's the fact that he has done this is the reason this article was written. I think it's the frequency in which he has done this. I don't see the article as a hit piece but more of a way to encourage dialogue about these practices.
Eh, I know there was something fishy about their games. Can't say I'm surprised, really.
Maybe NintendoLife should stop giving him all the free publicity. Like really they highlight every release, even hyping up Super Robo Mouse, and are prompt to review his titles. Why? Ignore this garbage or score it abysmally low since they're barely a game.
@samuelvictor "Great point about Doom. Many, many other examples of stone cold classic games who have used assets."
How many "stone cold classic games" can you name that are entirely comprised of flipped assets? There's a vast difference between using some stock sound effects and just straight up slapping your logo onto a premade game and putting it up for sale.
@Kevlar44 I think they should review everything but they should also do a little Google searching and bring this kind of stuff to light in their review.
It may be legal, but that doesn't mean it isn't a disgrace.
...I think his refusal to comment shows that he knows what he's doing is morally bankrupt.
and? he is not the only one that does this. you are only giving these fanboys some one to hate about more, like if these games were and insult to their mothers or something.
Pointless and absurd article.
@Minotaurgamer How is it pointless? Is there a problem with them informing his customers that he is a fraud? Seems like exactly the sort of info that a site that reviews games should be doing.
@samuelvictor I agree that there's nothing inherently wrong with using licensed assets. That being said, I don't see why you'd want to play devil's advocate for a dev who blatantly abuses them. It might be allowed but it's still a lazy practice that deserves to be shamed. Devs should make games because they want to create something fun and enjoyable, not because they think they can make a quick buck tricking casual gamers into buying a thinly-veiled Construct 2 tutorial.
So that explains why I occasionally hear "DOOM sound effects" in other works. I just figured that they were probably ripping off DOOM's sound effects. It didn't occur to me that they may have been public/shared assets. Nevertheless, Robert Prince (who is also the composer of DOOM's soundtrack) is credited for sound effects, so I assume that most of the game's original sound effects (such as the demon cries etc.) can be attributed to him, while the more generic/ambient/environmental sounds were likely to have been borrowed.
I am of course referring to the 1993 original. I hate this new practice of remakes/reboots usurping the titles of the originals (e.g. DOOM [2016], Ghostbusters [2016], Need For Speed: Most Wanted [2012] etc.).
Well, I think we all are on the same page about the quality of his releases but I don't like what the article tries to do even if it is constantly trying to feel fair. Focusing on just one developer feels like some sort of vendetta.
This is not the way to bring things out of the dark.
@Miiamoto He's a fraud because he licensed and published games on the Wii-U... ones that currently were not on the Wii-U? He never once said he made the games, or claimed he developed them - simply licensed and published.... so how is he a fraud? Genuine question.
@Nitro187 I don't think he is a fraud per say but he has stated many times that he has made several of these. Go to his miiverse and go through his posts.
What the hell is this "morally bakrupt" thing? Why do you think the original authors license their stuff for? I think his games suck, but the high road you guys are trying to take is BS. People make stuff and sell the license. Dude pays said license and uses the IP received. Simple.
@Nitro187 He's been all over Nintendolife playing the struggling game creator and trying to drum up support for 'his' games, but the whole time he's just been selling someone elses crap and treating gamers with disdain.
...Imagine buying a painting and finding out that the guy who claimed to be the artist actually couldn't paint and instead just signed someone elses work.
I hope that helps.
@Miiamoto: Ok, but wouldn't it be more fair to say: "Imagine buying a painting and finding out the person who originally painted it, was not the one who sold it to you."
Cause technically, if it wasn't for RCMadiax, you wouldn't be able to purchase said painting otherwise on the Wii U.... correct?
@exDeveloper So you think that because it was sold that equals it being morally justified?
...Perhaps it's also morally justifed to employ sweatshop workers... I mean, they get exploited, but they still get paid right?
No. Money changing hands has no bearing on morality.
@Nitro187 That's true, but the problem is really in the deception. - Not that I bought any of those crappy games.
Just something interesting I found; after reading this article, I found the review of RCMADIAX's first game on the eshop (BLOK DROP U) and read the comments. I have to say, I didn't realize how much the public opinion of him changed since he began developing games. If you read the comments on BLOK DROP U, you'll see people thanking him for making great games for the Wii U, and applauding him as a conscientious and listening developer. I'm not saying anything about RCMADIAX, but rather how much the public opinion of him has soured over the 2 years he's been developing. It's just such a stark contrast to how much negativity reception and, for lack of a better word, hate he gets in more recent articles' comments. Again, I just thought this was kinda interesting to point out.
@Miiamoto Don't put words in my mouth. These "assets" are built to be licensed like that. We're not talking about sweatshop workers. I get it, you want to be indignant, but at least try to stay on topic.
Do you have any, any idea how much content on AAA games is actually licensed and / or outsourced? Do you avoid games based on Unreal Engine because the game developer is just "modding" a pre-made engine?
Again, I think his games are pretty poor because he doesn't put any serious work on them... but he's just re-selling licensed content. Happens all the time in many industries, not just videogames.
@exDeveloper - no profanity, thanks.
@exDeveloper Using assets is different to copy/pasting a game.
...and again, just because something 'happens all the time' does not make it moral.
Also, I didn't put words in your mouth or go off topic - I asked you two questions I thought would clarify my 'morally bankrupt' statement you seemed baffled by.
If you didn't want me to explain it to you, you probably shouldn't have asked.
@Miiamoto How are those questions supposed to clarify anything if you end up comparing software licensing with almost-slave work? Come on. However I guess I was looking at it from the developer / publisher standpoint and not from the consumer. I still fail to see what's immoral about this whole thing. Why do you care about the origin of the game if it's fun? If it isn't, you still keep caring? Eh.
As much as I think this is a pretty practice in the industry, he's not just copypasting: He at least has to put the work to get his games past Nintendo's lotcheck process. Probably not super hard for HTML-based games though...
@exDeveloper - Twice in an hour, potty mouth!
Duh
...unfortunately this is the norm on the app stores.. and it was only a matter of time before people compared the competition for sales and moved to the consoles..the eShop needs a better rating system and is the real crime..no way to know at purchase if it's good with the dumb 5 star rating only..but hey, that's why we come here isnt it?..
Rumor has it, the NX will be twice as bad...lol..
I just can't believe that he didn't rename Panda Love to Panda Love(s) U.
Where's Jim Sterling when you need him. Asset flipping and overall laziness equals garbage people. Let's all give RCMADIAX a round of applause. It truly takes a serious lack of care to copy and paste "games" together and then try to sell it. Man what else could this guy do to ruin his career.
So... what the developer is doing is legal, has the required legal language, and is above board. And the point is... ?
@manu0 @samuelvictor
...lol..that is pretty good..but I do know why he didn't name AVOIDER ...Wii Avoid U...
Proud to say that I have never bought a RCMADIAX game. Because I read the reviews
I don't really mind that RCMADIAX puts out a steady stream of titles. Obviously, someone out there is buying these games or they wouldn't release games the way they do.
I just wish there was a way to filter out their games when I look through sale pages, like a block publisher option or something for me would be super welcome. So many of their games are constantly on sale all the time, I hate wading through all that stuff when I'm looking for games I'd actually consider buying.
He... he put in most of his games even less effort than I thought O.O;
I mean, doing everything by yourself is not easy, even if the overall quality drop I could understand a programmer relying on assets for graphics and music or an artist relying on an asset game logic as starting point, but buying everything from the asset store as literally buying the game on store A and resell it on store B? These are assets stores, not games' stores, even if It is legal, it's an abuse of the reason why these kind of stores were originally created >.<
It's funny. When JACKPOT 777 was released, at the time, I doubted that RCMADIAX would have had the expertise to program a slot-machine game given the quality of everything that he had released before it, but I had given him the benefit of the doubt. Turns out my instincts were correct after all.
I can't believe anyone would care, and I don't really understand why NL consistently gives the dude a pedestal.
One thing: Are the games all similar or exactly like the original assets in terms of gameplay? If not then I dont mind to much. I found a game called Lost Soul aside a few weeks back. It uses a ton of UE4 assets but the finished project looks like a really impressive cross between FFXV and Devil May Cry
Remember how Starbucks did not pay their share of tax to the UK? They technically were not breaking any law but morally, they were bankrupt. Well, I think this is a similar issue. What the developer is doing is well within the bounds of legal conduct, however morally it is frowned upon. Usually, that is enough for peers to look at the law... (The law in this case being Nintendo's Seal of Quality...which let's not forget allowed games like Home Alone to be released for full price in the 90's!).
As Jim Sterling calls them: "Asset flips"
Allowed? Yes.
Spitting in the face of the art that is video game design? Certainly
I think purchased assets will become the industry norm, if it isn´t already and only some assets will go through an entire design process, the rest will just be customized for the game.
In movies you can buy software which gives you a huge crowd of people.
Huge parts of the music industry uses licensed samples, beats and instruments via hardware or software packages.
I think this division of labor, lowers the threshold and gives more people the ability to create ... and people who do things from scratch, building their own electronic instruments still exists ... so it doesn´t take away anything, there´s just more of everything.
While I'm not a fan of any of RCMADIAX's work, I'm not really sure that this article needed to be entirely focused on him.
This is a surprise to no one.
RCMADIAX is equivalent to the word effortless. With every new release the e-shop dies a little. It's true poison.
"Titles like BLOK DROP U and more recently SUPER ROBO MOUSE, among others, seem to have no such content."
I love how BLOK DROP U is always cited as a positive exception from this guy's norm and how people praised teh game upon its initial release, yet the game is a carbon copy of an early smartphone game, merely replacing the once cute visual assets with...barely anything to look at. So in a way that game was even worse than these recent officially licensed games in how he just took another guy's game without even acknowledging it.
I don't mind this guy being able to publish on eshop, but we need a way to filter him. Maybe like an "I am not interested in this publisher" option, or limiting how many times you can go on sale per season. Pretty much every wii U sale is flooded with his crap, and it makes sifting through them feel tedious.
Superb article. It reinforces the questions of control vs freedom. For years, people accused Nintendo of being too iron-fisted with indies... unfortunately, when you relax on the rules, there will ALWAYS be a rotten apple that spoils the whole bunch. The last thing we need is for the eShop to become the App Store or Google Play. Heck, even Steam is iffy territory.
Earlier this week I started a thread suggesting NintendoLife to stop reviewing this kind of games UNLESS they started to provide proper critique, which includes pointing out bad practices (by no means "illegal" - just bad) and a bit of investigative journalism.
Of course most people thought it a Nazi idea from outer space and the topic was first locked, then re-opened and moved, then locked again simply because another user prompted the moderator to do so.
It's nice to see an article where at least the issue of working ethics is brought to people's attention.
Considering NintendoLife probably thought it was a worthwhile point to make, I wonder why people got so defensive of the status quo and why we weren't able to have a civilized conversation about it.
For me it's not about the assets he used, it's about the games he created with them. Particularly the content of his games. He could easily add tons of levels to some of his better games. BLOK DROP U, PIXEL SLIME U and PANDA LOVE are simple enough to develop 10+ levels in a single day! If those games weren't just 15-30 minutes long, and if his other games wouldn't be as barebones as it can possibly be, I wouldn't mind having some of his games around. In fact I bought BLOK DROP U for 30 cents and TABLETOP GALLERY for 70 cents. I was eyeing COLOR BOMBS for 99 cents, that game was at least going the right direction, with 60 stages.
If he only used the assets to not copy the "development tutorial / game example" code almost 1:1 but at least adding to it to make a proper game out of it, this would have gone unnoticed.
I've never been a fan of the guy's work, and I can't say this is surprising at all. Using licensed assets and building on them to make it better is one thing. Flipping them over as fast as possible the way he seems to do has a bit of stink to it...
This strikes me as a bit disingenuous.
It's not fundamentally that different from hiring an artist. You're paying money for a product that you didn't personally make. You're just paying a lot less money for a lot worse product that may not be exclusive to you.
That seems to contain all of the necessary costs and benefits it should, without you needing to try and create a moralistic focus on something. The fact that the games suck and aren't particularly interesting is the only outcome that they deserve. Certainly shouldn't be singled out for doing something completely legal.
Give the guy a break
So what? Many developers use bought assets. Regardless of how they're made, the games still suck.
@DiscoGentleman @Vineleaf It's 8AM on a Sunday morning and I'm pre-caffeinated so everything is a bit blurry, but all I could think while reading this article was that they are doing more "investigative reporting" on this one guys games that nobody seems to care about than they have given to any NX rumour they've covered so far, especially those by sister site Eurogamer which they just about spout out as fact.
I think every time they publish an article on a rumour they need to give all of their sources like they are asking RCMA to do and explain in minute detail their relationship with everyone involved. "Full disclosure."
Those in glass houses shoudln't throw stones.
@exDeveloper It was not a comparison - I was establishing the fact that the exchange of money for services is not always moral.
If you can agree with that statement then I think I have successfully explained my initial 'morally bankrupt' comment.
Now to give another example that you may have less of an issue with;-
If you were eating in a resteraunt and ordered a burger, would you be annoyed if the chef was going across the street to McDonalds and bringing you a burger from there?
Even if you are one of the people who likes McDonalds, surely you'd think the chef was a scumbag. He didn't break any law, but it's a crappy thing to do.
@BarryDunne Why shouldn't they post it?
What a weird article....seems like the dev is just being bashed here, by it xD Not sure what the point is, it's not like people who were buying these games were only doing so on the mistaken belief that he made them from scratch all by himself. At least, I wouldn't think so anyways. However, if such a consumer exists for these games then I guess it would be a pertinent article to some people at least.
Seems like it's getting lot of views though so that is likely why is was posted
@Savino I was wondering when somebody would give a "Nintendo is the only one at fault here," kinda of comment. Lo and behold, here you are.
Hate to burst your Nintendo hating bubble here, but no, Nintendo is not the only one at fault here. Are they perhaps too lax when it comes to reviewing games, sure, but the developer of said games is just as much at fault, usually more so. They used lazy and scummy tactics to create a game and make a quick buck. I think the developer is more at fault here than Nintendo being too lax when giving games like these the "O.K."
I sell assets in the Scirra Store and distribute my games through GameJolt and itch.io. Unfortunately Nintendo has certain limitations to sell in the eShop, depending on the country where you live. If were not for that, I would have several of my titles there. It seems almost unfair to see that other developers can just buy a game or assets made by someone else and sell it in the eShop without too much effort.
Why anyone would defend RCMADIAX is beyond me. Yes, let's praise someone for being lazy and unoriginal. I wouldn't care if his "games" cost .10¢, garbage shouldn't be paid for.
Asset flippers deserve to be exposed. Well done, Nintendo Life.
Steam is full of this type of immoral, lazy trash. I suppose consoles can't stay away from it forever.
I always find it hilarious when something is defended by it it being legal. Lots of horrible things are legal, lots of not so bad to even positive things are illegal.
Not so much in the context of this article though. This is pretty trivial as not liking it is easy to oppose by not buying it.
I'm sure that RCMADIAX would like to actually be able to release one higher quality title each year but no doubt would find it hard to do so financially. So he suppliments his income with these licensed asset titles that can be pumped out quickly.
Whether he has the talent to make good games is very questionable though.
Now that is has been explained in intricate detail how RCMADIAX gets games onto an eshop and where one can find easily purchasable assets, anyone reading the article who wishes to do the exact same thing can now do so. Thank you NL. Sheesh.
lool and he declined to comment! 😂
@Billsama Why are your games not allowed to be on the eShop?
@Savino Having to look at piles of steaming crap in an eshop sucks. I agree. However if standards are made tighter, sooner or later there will be a genuine quality game or two (or more) that gets turned down for one reason or another because "standards" tend to be arbitrary. Then legions of people will be asking Nintendo to go back to the old way of doing things. "Standards" is what led to Sony's disdain for 2D product throughout the late 90's and "standards" from Nintendo and Sony is why a lot of quality games never made it out of Japan requiring them to be imported or reproed. Careful what you wish for.
Using pre-made assets are the least of his problems. His games are just horrible and lazy. But what's worse is that he has no plans to better himself, so in that regard, his first game will be as good as his last.
@BarryDunne Are you a friend or colleague of his? Just curious. Complying with his request to not post this article would have been the proper and respectable thing to do, I agree 100% with that. Seems a little like a witch hunt when there are plenty of other articles that could be posted and also some game reviews a lot of us are still waiting for.
Okay, did people actually read the article and look at the links? Because yeah, legally speaking, this is equivalent to Doom using licensed sound effects, but come on. This isn't making a game that uses some licensed assets, this isn't even licensing a bunch of Unity assets and compiling them together into one thing like XBLIG games — this is licensing a game and just releasing it with virtually no modifications.
@BarryDunne I see. So how were you aware that RCMADIAX contacted NL and asked this not to go on the web? I'm willing to give a product or two of his a shot (preferably $1-2 range) but since the newest Nintendo system I own is an original 3DS and he has yet to release anything on there (it is all New 3DS and Wii U), he won't be getting any sales from me until he decides to do an original 3DS release.
@123akis In order to sell games on the eShop you must live or at least have a bank account in an allowed country. Unfortunately, most countries in latin america are not allowed. Same thing happen with steam.
@SH007ME Then I'll bet you want to blame Valve for the lack of quality control on Steam as well.
@Miiamoto No, I still disagreee, mostly because I still believe your analogies are still kinda apples to oranges. Following your analogy, in this case McD isn't selling burgers to consumers while the other restaurant is.
But I guess we'll have to agree that we disagree. I grow bored of this clickbait post to be honest.
@BarryDunne I assume your Twitter handle is the same as this one? I'll follow you whenever I log in again (I'm not very active), but my handle isn't the same as this one lol.
I'm never spoken to RCMADIAX and am not out to defend him. However, the people who created those game assets were paid for their original work by RCMADIAX and are presumably happy with the transaction since they name their own prices at Scirra.com and set their own terms and conditions for whatever assets and licenses they sell. They created their own work, were paid for it and are making a living. RCMADIAX paid them for their content and is using the licenses and assets accordingly, allowing him to make a living. The people creating assets and content for Scirra could just as easily throw their own original work on Nintendo's eShop's if they wanted to but they choose not to. The terms and conditions for Scirra and Nintendo allow RCMADIAX to put their work on a Nintendo Eshop. Simple as that.
@BarryDunne Where did you get a foolish idea like that then?
Using assets that you paid for is ok.
Releasing assets WITHOUT ANY CHANGES what so ever...?!
Now, i've played some of those games, like Pixel slime U... and i ALSO clicked on the link in the article to see what Pixel slime was... its the EXACT SAME THING... -_-
So for any of you defending this BS, shame on you, i mean, playing devil's advocate is one thing, but having clearly no clue of what ur talking about and WHAT ur defending is a whole other thing...
No one in their right mind can defend this once they've seen the evidences, and its right there in the article, so click on it, make your own opinions and we'll see if you're still defending this...
Why is the comments section over an unspectacular dev so toxic
@DiscoGentleman I lost my cool only halfway into the discussion, and at that point I was already told I was wrong on every level, I was told "I was the problem" and to "take a step back and do something else"; plus the thread, which took me a while to write, had been already locked, unlocked and moved to a less popular section for no reason.
Personally I found it very irritating.
I also found frustrating that people dissed the point as some sort of Nazi cersorship on inferior products while in actuality I just wanted NL to call out bad practices so people know what they are buying, like this article is doing.
I'm obviously not proud of the way I have acted in that single instance but come on, you can't really blame me.
Furthermore, the thread has been locked again because - I don't know, but it was. And that, once more, is really frustrating.
@huxxny I've clicked every game link in the article. Every last one. The people who created those assets aren't complaining about the transaction and if they didn't like the system, they wouldn't have put their material up for sale. They set the asking price and give the buyer carte blanche to do whatever the heck he wants with the material.
If the actual creators of the game assets choose to let their work be reused freely in such a manner and aren't griping about it (in addition to being paid), then where is the article demonizing the people on Scirra for peddling/whoring their work to anyone and everyone?
Logically they are just as responsible for product ending up on the eShop as RCMADIAX. Maybe they ought to keep a tighter grip on their own work in the beginning and there should be more complaints going their way than to a guy who is using what he paid for to his full and legal advantage.
@AcclaimDev if i buy a toolbox and keep it sealed, then reseling it like its my tool box, i haven't done nor created ANYTHING, yet technically we can all agree that its legally MY toolbox, right?!
well that's what this is, and ppl should be made aware of this, then if they are ok with this practice, so be it, but i'm not...
EDIT: and i seriously doubt that most ppl would be ok with that too
This is the thread spizzamarozzi is talking about:
https://www.nintendolife.com/forums/feedback/petition_to_have_nintendolife_stop_reviewing_games_of_abysmal_quality9?start=40#reply-49
You can judge for yourselves if he was being called a nazi or being attacked. From what I see he was the one that called others nazi, generalized, tried to do the thing a "Europeans vs Americans" thing and didn't realize that it was not about not wanting to criticize this developer that people weren't agreeing, but about his "solution", which doesn't sound as reasonable on the thread as he makes it sound on this article.
It's not just about having a point, but also about how you expose and defend it.
I don't have a problem with the developer releasing these games, the only thing that perplexes me is that they don't change anything and release them. Seems like it would be fun to change them and make them your own.
I think the people that are upset are upset because they feel like they have been fooled into thinking the developer made these - and I think this actual article might be a natural reaction to that very thing.
This is just something that I think a lot of people are unaware of, and might take time to understand and then people might not be so upset.
I do find it fascinating though
@AcclaimDev you realize the asset packs are meant as a base to work off of right? Should we just let anyone flip assets onto the eshop just because it's an option? No. Devs like RCMADIAX are why steam is the garbage fire it is right now. I don't think any Nintendo fan wants that.
@huxxny If the people creating stuff for Scirra were as protective of what they create as Nintendo is (take Metroid and AM2R for instance), then we wouldn't have this sort of thing going on to begin with. Yet people hate Nintendo for being so protective of their work. Go figure.
A person creating content that licenses it to anyone and everyone without a care is not any better than people who acquire a license and run wild with it.
@AfterAnAutopsy Clicking some of the links takes me to asset pages in which the creator selling the license says these games/assets can be thrown onto a person's web site as is if they wish to do so. The buyer is merely given the option to make changes to the gameplay if they wish to but are not required. So what is the problem again?
@AcclaimDev "merely given the option to make changes" what do you mean merely? Do you mean not be lazy and actually do some work? Why are you defending asset flipping? I'm genuinely curious.
@exDeveloper The important part of the analogy was the chef who can't cook, buying food in from elsewhere. If that happened in a resteraunt you can bet Gordon Ramsay wouldn't be happy!
...It feels like you're wilfully missunderstanding my point just to keep up the pretence that it's an acceptable practice.
Also, apples and oranges are exactly the right things to compare to each other as they are both fruit. ;p
However, as you have said - we are getting nowhere with this.
@Monkey_Balls I see the point you're trying to make, but what you're missing is that one dev is using the "quantity over quality" approach to cash in on games [by any legal means possible].
The other is a fan remake. And while AM2R might use other assets, the project itself was a labor of love, took years to develop, intended to improve upon a pretty outdated version, and was given for FREE. That's not to overlook the potential copyright infringement, though.
It is kind of ironic how the former is only morally questionable but perfectly legal, while the latter is morally praised but legally questionable.
I think he thought that changing all the titles to ALL CAPS would help cut down on the number of others with the development kits that'd recognize 'em... They definitely come off more annoying than the original versions that included lower case letters.
I think titles should only be all caps when the letters stand for something else. I figured a "developer" that couldn't get that part right even once wasn't even worth paying attention to, so I never have. It's too bad there's so many to ignore though, especially in the sale sections.
Really makes the whole eShop look like more of a joke, even before anyone knew about this.
Wouldn't be so bad if the titles were, you know, dirt cheap; assets are hard to make and get unique stuff for, and I totally get using premade stuff so you can focus on your game. As the article states, the practice is legal - and it's legal for a good reason.
The problem is that the 'focusing on your game' bit seems to have been basically skipped here, and they're terribly overpriced most of the time. These games kind of end up as those ones where you scroll through a list of titles going "No...no...looks dull...no...no...hey this might be a fun little-NOPE charging way too much for a little game...no...looks like a game I could play free as a flash...no..."
@spizzamarozzi The thread was locked because people, including yourself, were getting into types of arguments that aren't allowed. Example: The whole American vs European thing. This article is actually what I suggested Nintendo Life to do instead of not reviewing games you deem as "not good"... Just saying
Hmm...
When I stumbled upon this type of practice it was reading a tutorial on how to get started selling mobile apps. The instructions were, I kid you not, to go grab a pre-made app with a license and try selling it on the store. And then do it again and again, until you can succeed. The content didn't matter. I think the tutorial even had a link to an Android app you could start with.
This is after a couple years of being on the edge of releasing a game during the dawn of iPhone App store. I had started from a goal of quality, native, programmed "from scratch" (there were no engines to use early on) in an environment of experimentation when no one really knew how people were going to play games on that platform or what they'd buy. It was an exciting and creative time. After failing at that with too little time to apply to it, I come back when there are more tools available.
Then, I see this instruction manual about how to get into app publishing — 100% cold business approach. Get an app, doesn't matter what it is, and try selling it in multiple ways. Because the secret was apparently all about marketing, getting attention, and sustaining interest.
I was appalled. But then I tried with a partner to develop a more mobile savvy game on Unity — and nope. Because of time restraints and other circumstances had to settle on a less marketable more simple game just to get something out of the whole effort. Did what we could to market, but it's just a zombie on the store now.
So, here's the thing. This person found a way to get things on the Wii U eShop — a much bigger task than some people are imagining even if you start with a basically finished game, by the way — that has worked. A developer who probably wants to just make something that people will buy so they can build up to the dream games they really want to make. I can relate.
I won't release a bunch of asset-flipped games, myself, but then again I have nothing on any store that has made any real money. Just some games I've made to be proud of that almost no one will ever play.
@Monkey_Balls thank you very much.
@DTFaux After reading comments, though, do you think most think about it that much? Sadly, it feels like "this game I like" so the only arguments that matter are the ones that show it's a good thing to do, and "this game I don't like" so the only arguments that matter are the ones that show it's a bad thing to do.
my god, really @BensonUii ?! i'm pretty sure you're smart enough to understand my analogy, and assets are basically toolbox, i don't see why i'm even explaining that...
@Miiamoto I'm not willfully doing so, not at all. I guess we go to restaurants for different reasons: you go for the chef, I go for the food
And again, I don't condone this practice, but still, there's nothing "immoral" about this IMO. "Morally bankrupt" would be to take another game in the eShop, copy its mechanics and art style and sell it as your own.
In this case however, we have people selling game templates for you to use as a base, which by the way are not available on the eShop as actual games, and a dude buying said templates and putting games based on them on a new platform.
Cheap? Yes. Uninspired? Absolutely. Morally bankrupt? Hardly.
@DTFaux btw, i truly think you resumed it best, of all the comments i seen so far in this thread:
«It is kind of ironic how the former (assets flipping) is only morally questionable but perfectly legal, while the latter (AM2R) is morally praised but legally questionable.»
@Drumpler Yep, they're called 'bad restraunts'.
@aaronsullivan Yeah, that's definitely the downside of folks only looking at issues at extreme ends. If more people could at least consider the opposing side or a middle ground, there'd probably be more productive conversations.
And that could potentially lead to actual solutions. Or at the very least, encourage folks to try and pursue endeavors legally while also keeping their moral compass aligned.
@exDeveloper Your moral compass is broken if you think missleading people and taking credit for the work of others is ok.
@DTFaux Yeah, I found it ironic that RCMADIAX is under scrutiny and asked to explain himself about legally bought content, particularly when elsewhere on this site there are plenty of comments bigging up AM2R and moaning about its cease and desist.
Is RCMADIAX really "cashing in" when he has paid for the content (legally)? And surely it doesn't matter how much something is a "labour of love" if it infringes copyright? Yet, in the popularity contest known as life, it's always different rules for different people. The picture I posted, which was a screenshot from the NL homepage showing both articles next to each other, pretty much sums it up.
@Drumpler Lol....I'm 'ignorant' because I have standards? Sure.
@AcclaimDev Wrong. Not all of us can put our content on the eShop. There are country restrictions and the cost of Nintendo's development kits are very high.
@Ikramali "Give the guy a break"
Wanna make a YouTube video about it?
@Miiamoto Sorry dude, I tried. You have no argument besides some standards you seem to believe in and that have decided to apply to someone else. Unfortunately, those beliefs don't align with reality. Guess what: Gordon Ramsay probably servers dozens of dishes he didn't invent.
@Drumpler citation needed I'd love to see proof Gordon uses premade food
So, it's been almost 24 hours and we've got two people arguing over restaurants and food somehow, and people claiming that NL is biased.
Whew boy.
@Monkey_Balls AM2R took a whole lot of work. And it's bloody freeware. Want every modern (or at least a bit more modern) remake of a game to get bashed?
The only thing it's developers want is their hard work not getting erased from the internet.
@BensonUii well analogies are not meant to be perfect, only to convey a point, which some might miss is they take it to litteraly...
Anyway, if ppl buy a licence for a "digital-toolbox" (assets) and resell it as is, without applying any changes to it, and didn't even care (or barely) to change the name of it (like Pixel Slime is sell on the eshop as Pixel Slime U, but really, its same exact game) one can argue that he didn't make any game, they didn't use the "toolbox/assets" they just distributed it...
Is this BS legal, yeah, it is...
But if you can't see what is wrong with this, i sincerely can't help you...
Also, i've seen this since «@Monkey_Balls
Truth! Goes to show people are being biased.
/Thread» let me tell you guys that you both are pretty bias too, since you seems to have a problem with AM2R but ur perfectly fine with the RCMADIAX,... i mean, for me you're lost causes, i don't think we'll ever agree on those 2 subjects, if on any...
@Monkey_Balls I don't think anyone is looking at this from a legal standpoint, because it's been clearly established in the article that this isn't illegal.
And yes, asset flipping to this degree is the very definition of "cashing in".
@Drumpler I thought you were done?
Clearly you don't even have conviction in your own statements. Unsurprising then that you have such a flimsy set of moral convictions.
I get it though - you asset flip too and you're getting defensive.
Go ahead and make your cheap cash-ins and keep lying to yourself.
...everyone else is ignorant.
@Drumpler i never asked about buying ingredients. Obviously not every chef has a garden readily available. But you cite an apparent isolated incident, since the articles are all about the same thing from 7 years ago. This comparison is ridiculous. RCMADIAX is lazy and obviously doesn't care about the industry as a whole, let alone his fan base.
@exDeveloper 'You have no argument besides some standards you seem to believe in'
Ethics.
If you have none that's your problem.
@Miiamoto the word ethics means nothing anymore apparently. We should just not buy the games and they'll go away right? Nah we all know how this works. All I see here is the rebirth of Digital Homicide on Nintendo consoles. We're so fortunate.
@Drumpler buddy I've worked in numerous restaurants, I don't care how much you like the restaurant, reheating meals and charging a high price for it is frowned upon. Whether you're Gordon, or some small hole in the wall, it's not right. But you look like you know your way around a restaurant, more power to you.
You and every other white knight for RCMADIAX are literally admitting his failures and then sit back and say "he's just a publisher" or "he's just one guy" which are garbage reasonings anyways. He's lazy. End of story. I'm moving on with my day.
@Drumpler i have to agree with your last paragraph... except i don't think that's how game publisher works, i mean usually publisher make their own games or ask a studio to developp for them, they don't go on a game assets store and try to flip over assets, but still, you're right, Nintendo sure don't seems to care!!
@Monkey_Balls Sure, the legal issue is clean cut, but public perception (moral and ethics) is a whole other matter.
Regardless of how good or bad, legal or illegal a product is, the story/reason behind it can either help its case or hurt it further. That's why people usually look down on actions like blatant rip-offs, selling out, saturating a market, and just minimal effort in general. But there's redemption when one shows they actually care.
And that's what really makes the whole issue hurt the most. I believe RCMADIAX used to care. But when the sales didnt show for it, he did a toal 180 with no intentions or hopes of going back to a passion project some day.
And I get it. You gotta put food on the table. But how far is one willing to cross that line?
@RCMADIAX You are just sad. It's perfectly legal, but you're basically just spitting in the faces of game developers worldwide. Even me. People put time and effort into their games and often publish them for areasonable price or even free while you buy permission to use a game for 15 dollars and resell it multipile times.
You aren't allowed to be called a game developer honestly. That would be insulting to peopl like Shigeru Miyamoto, or smaller developers like Toby Fox. Even kids who make their own paper board games are better developers than you.
@Drumpler I made the graphics for Explody Bomb but people did not like them, so I spent two updates addressing those issues (and gameplay issues). I cannot afford to hire people but want my graphics to look unique so I'd rather make a game with crappy graphics if that is what it would take. I would hire artists, but they would get paid when I get paid and most are not willing to do that.
I'm a talented artist, and I'd consider doing artwork on a game for a percentage of the profits. Someone requested a Mario version of the Captain America "Hail Hydra" meme. I saw one that was poorly done, and it motivated me to do a much better one, starting with Mario's actual face on a drawing of a normal man's body. I admit that it took me way longer than it should've, because I was using the original Microsoft Paint on my 2003 laptop that I just stopped using. I zoomed in to 800% and did it pixel by pixel...
That's what my avatar on here's from. This says 'Nintendork' in the corner there because it's my user name on GameFAQs.
@LemonSlice if you have that sort of time
The way I see it, people seem to want something to hate and criticize.
Make your own game first, then judge other's on their games. Whether he made the graphics himself, bought the rights to use them, or paid someone to make the graphics for him, what difference does it make? Criticize the game, not where it's assets come from. Such s trivial and petty concern.
Shame on all of you for making such a fuss, especially the author of this article.
@Nintendood
Whoa, that's awesome!
Mario has never looked so badass in his entire life...
@BensonUii i'm sorry, i didn't express myself correctly and i shouln't have brought @Monkey_Balls in this even tho i think you both seems to share the same views when it comes to metroid fans' indignation... (idk, i still feel like it was wrong for me to do that, u know, assuming stuffs...)
and you're right, nintendo had to protect their IP, where i dissagree, and i don't think we'll ever come to a consensus on this, is, i don't think nintendo's only option was to shut down the project, like in many other cases, not every single one, but in some very specific cases, Nintendo and their fans could greatly profit from a collaboration between the 2 parties instead of just burning the bridges w/o ever having any hope for a middle ground solution...
Now in both cases, i think your stand on "juridictions vs ethics" is where we'll never see eye to eye on those subjects... cuz in both cases we all agree about the laws and how they did or didn't respect them, but in the grand scheme of things, we definitly don't agree on the moral value of both cases,...
like for me if you don't see how noble or reprehensible things like AM2R tribute and RCMADIAX scams are, that is where and why we dissagree...
and for you it seem to be almost the exact opposite, like, project like AM2R are hurting nintendo and RCMADIAX is doing us all a favor even if its of bad taste
(i'm caricaturing both of our opinions, but that's just to help see the points better...)
Now who's right? i think its for others to decide, i'm just glad we can both have different views and being able to share them here, i mean isn't that the point of all this: the clashing of opinions?! ;D
@khaosklub
No, shame on you! These games have always been the kinda trash you find for free in the App Store on your phone. Now, to know that even the passable graphics aren't original, let alone the gameplay and some of the actual game titles. For gods' sake, that's as lazy as it gets!
@khaosklub I think the argument is he didn't make them.
@Sylverstone ...blame Valve for the lack of quality control? ..no..sorry, I wasn't blaming anyone for quality control...only saying..
..the appeal to be a game in the relatively small pond of the Wii U/3DS games, compared to a game in the ocean of app stores games has to have been thought of by now and will attract more bottom of the barrel games, you can already tell..so I don't blame the developers ..that's a great example by @aaronsullivan, comment #125...
... I also don't blame Nintendo for wanting an eShop to rival app stores and Steam.. it's a win win for everyone, more sales for N and more choices for us..I love games and even play all of the half finished smileBASIC user made games for fun (really I do, send me your games everyone!)..I also have a couple RCMADIAX games for the price of a snack and that's what I got..
..my complaint is, if Nintendo is gonna fill up the eShop with these games, they need a rating system like the app stores and Steam use w/ user comments and no timed play limit to review it. ..as it is now every game gets near a 5 star rating from people who liked it enough to play for more than an hour and rate it, not the people that hated it ..and I have no idea why it's bad or good..I like user reviews.. they also need an account system like them, but that's another story..
plenty of games, if not almost all, are available for download on the web, in one way or another, and it doesn't stop any company like sony, nintendo or microsoft to sell their games, not everyone will go and pirate their games and/or use emulators just cuz its available...
Now if Doc64 never even try to get in contact with nintendo, which i doubt, but i truly, honestly don't know, yeah, you could argue that its was not the best/right way to go around things, but to say its now an impossibility because of that, i think it a naive/reductive view on how ppl can resolve issues, (even a big corporation like nintendo, its still made out of ppl) who ultimatly can take reasonable discisions and seize an opportunity when they come across one...
EDIT4: https://twitter.com/NinImpactGaming/status/772566818754072576
Proof has been posted on Twitter of a conversation between RCMADIAX and the original developer by Nintendo Impact Gaming. Seems legitimate, in which case none of the below about the licenses should apply. So read it if you like reading something akin to watching paint dry while you're on the can or something... I don't know, but realize it's old conjecture and almost assuredly not applicable to RCMADIAX. Last edit unless I notice some huge issue.
EDIT (old): Read the original post content below, first. But it seems RCMADIAX is indeed in violation of his license for games from the Games With Source Content, assuming he purchased his license directly through the site and didn't directly ask the developer for permission. Appended at the end of the post is the full license in intalics.
Longtime lurker, made this account just to post this. Skip ahead five paragraphs if you're only interested in some interesting stuff I've found about the legality of this.
I think many people are missing the point on why this is often frowned upon. This is not just asset licensing as seen in DOOM, etcetera. In most projects, SOME part of the game is original. Maybe a designer and artist wants to make a game but isn't a good programmer or musician, so he/she purchases code and music assets which work together with his original content to make a new game. Or maybe a programmer purchases the art and music... I'm even fine with someone buying a full game asset like Panda Love and adding some more levels and selling it. If RCMADIAX took Pixel Slime or Panda Love and doubled or tripled the level count–probably doable in a few weeks, maybe a month, if you're competent enough with the tools–then I don't think most people would have a big issue with that.
The problem mot people have is that in most cases none of the content appears to be original content. The main code base, the design of the game and its levels, the music and the art in many of these titles are identical to the demo versions. (See Skeasy/Panda Love.) If any of these parts were original that'd be one thing. But it seems like he's literally just buying the licenses for these starter projects at, quite literally, ten dollars or so, modifying the controls slightly for Wii U if necessary, making sure they work on the GamePad and then shipping them off to Nintendo.
The other part that seems disingenuous is that these can be played for free. Simply go to the games' pages and click on "Play Demo." The "demo," since the product is the source code and assets themselves, is the entirety of the gameplay. I haven't tested it on the Wii U, but several of these probably already work on it, since the browser is HTML5 compatible... meaning you don't need to pay RCMADIAX two dollars; you can just play them in your browser. For the few that don't work. well... they should with a USB keyboard.
Now, to be fair he has added a few things to some of them... basically, if the game has no music (AVOIDER) or graphics (SHOOTY SPACE) he seems to get someone to make an asset. He's basically acting more as a publisher than a developer, that tweaks the games slightly for the platform.
It's his choice how he makes a living and no one is being forced to buy his stuff. But these kinds of operations are a big part of the reason other app stores are flooded with so much shovelware that the actual good stuff gets the life squeezed out of it due to lack of visibility.
Legality discussion:
Note that the intent for some of these games it seems is not to be sold like this. For example, the "games with source" category on SCIRRA has the following description:
"These games are provided with the CapX source files for you to learn from."
Note also that the description for the page in Google results is "Panda Love - Game Development Examples - Scirra.com"
As for the legality of this operation... well, it seems like the licenses for some of these projects differ based on category. Note that Panda Love, Don't Crash and Jackpot are all found in the Games With Source Category with this clause and description.
"2. Provided CapX Source Files
Game source files (the “Source Files”) which are usually provided in the CapX file format are strictly permitted for use for personal educative and learning purposes.
You are not permitted to claim ownership of any derivative works you create from the Source Files.
You are only permitted to privately distribute derivative works amongst friends and family in person (not online), strictly for demonstrative purposes.
You are not permitted to distribute derivative works in any other way, including but not limited to online publishing/distribution, public demonstrations, for sale, or accessible to the general public in any form."
It seems like his games may be counted as a derivative, for obvious reasons, and this is reinforced by the fact that this clause is NOT in other licenses found in other categories with source files. There are three categories of whole game assets. There's the "Games With Source" which seems to be only for educational purposes. The OTHER two categories are meant for commercial use ("Game Licenses") and ("Royalty Free Assets -> Game Templates"). Since those three games are not under Game Licenses (where there might be stipulations in how you may use the asset, but it states explicitly it's for commercial use) or Royalty Free Assets (no major stipulations, pay once up front per commercial project)... and have that license clause... yeah, they could be educational tools he's not supposed to be selling. However, it's possible he got expressed permission directly from the developer.
Note that games from the commercial sections (example: Slime Pixel) cost a LOT more. Slime Pixel costing $360 US. The average price is $80 and as high as $500, as opposed to the $5 to $20 for the Games With Source, though they seem to go on sale for $10 occasionally. They also state in the license that they can be used for commercial use and do NOT have the stipulation about distributing derivative works. Note, however, that these licenses by default are only for putting the games on your website; not on a console.
"Seller grants Licensee a Commercial and Royalty Free license to the Licensed Content. Licensee may generate unlimited revenue from Licensed Content for the duration of this Agreement.
...
Licensee is only permitted to deploy the Licensed Content on the web. Licensee may use the Licensed Content on 1 domain name (the “Domain Name”), and all subdomains of that domain name."
However, since these don't come with source code I'm sure RCMADIAX contacted the developer of the game and got the correct license; the descriptions states that other licenses and source code are available if you contact him. So this one seems fine... so long as he contacted the developer and didn't use the SCIRRA license, which does NOT cover non-website deployment.
The rest of his games fall into the Game Templates, Royalty Free Assets category. These are legal, though most were clearly made to be modified and are incomplete, being just basic game systems and engines. Also note that these ones require you to purchase another license for each product you use the assets in; so I'd assume RCMADIAX is supposed to buy a second license for his bundles where the game is sold again, and if he didn't would be in violation of his license.
TL;DR of legal section:
Some of RCMADIAX's games come from the Games With Source category on SCIRRA and not the other two categories clearly intended for reselling. Reasons supporting not being supposed to resell them:
1. License stipulation prohibiting selling source derivatives; compiled game is probably applicable.
Note that this stipulation is not in Game Template assets and Game Licenses sold for commercial use.
2. Google results call them "Developer Examples."
3. Category description is "These games are provided ... for you to learn from."
4. The text for adding to cart is "Buy" whereas the commercial categories is "Purchase Single
Project License" with a question mark describing the license.
I'm pretty sure that his Wii U games from the Games With Source category are considered derivative works created from the source code and thus are in violation of his license... provided he did indeed purchase a license through SCIRRA and not directly from the seller. It seems you're buying the right to view the source code for educational purposes and play the game, not sell it. Ex. Panda Love and Don't Crash.
The ones from the Game Licenses section are fine so long as he contacted the seller and had them give him a commercial license that includes selling it on the Wii U eShop as the default license does NOT. If he didn't, his license is invalid for this purpose. Ex. Pixel Slime.
The ones from Game Templates are fine, so long as he purchases one license (this applies to Game Licenses as well) per app that uses the assets. This might apply to bundles as he's not bundling licenses to two separate titles but making a new combination title, in which case if he only has one license for his bundled software he's in violation here. Ex. Skeasy.
Note that I am not a lawyer and none of this should be taken as legal advice. This is all layman speculation on the legality, or at least intended usage regardless of legality, of some of RCMADIAX's games' source. Also see EDIT3; he could've gotten permission directly from the developer for the games from Games With Source.
TL;DR or everything including previous TL;DR:
Three of the games in the article seem to have non-commercial licenses stating that distribution of derivative works for non-educational purposes beyond friends and family is prohibited and so they could be illegal if he didn't get permission from the original developer. (In case you didn't read the edits... it seems he did.) The other ones are legal if he handled it right. I have no problem with RCMADIAX so long as their operation is legal, but find it sad that these low quality games threaten to one day flood the eShop like mobile marketplaces. At least some of the games, like Super Robo Mouse and Drop Blok x Twisted Fusion seem to be his own work. This shouldn't turn into a witchhunt but should open up an interesting discussion on the matter of reselling whole-game assets. I think the most correct viewpoint here is that RCMADIAX is, essentially, a publisher more than a developer and simply pays for the right to publish the games found on SCIRRA to the eShop.
As mentioned in EDIT 1 (old): Full license for Games from the Games With Source from SCIRRA:
"D. Games
1. Usage
Games are for personal use only. You may not use the games or any part of the games content for any commercial, promotional, institutional, corporate or teaching purposes.
Each game you purchase can only be downloaded to and stored on a maximum of 5 devices and/or computers at any one time.
You are not permitted to share any games you purchase. This includes but is not limited to, peer-to-peer networks, file sharing websites, family, friends, colleagues, internet communities.
You are not permitted to modify or reverse engineer the games in any way (including but not limited to removal of copyright notices).
You are not permitted to copy or publish the games, or any part of the games content (text or graphics).
E. Games With Source
1. Extension of Games License
This license should be considered an extension of the Games License listed above.
2. Provided CapX Source Files
Game source files (the “Source Files”) which are usually provided in the CapX file format are strictly permitted for use for personal educative and learning purposes.
You are not permitted to claim ownership of any derivative works you create from the Source Files.
You are only permitted to privately distribute derivative works amongst friends and family in person (not online), strictly for demonstrative purposes.
*You are not permitted to distribute derivative works in any other way, including but not limited to online publishing/distribution, public demonstrations, for sale, or accessible to the general public in any form."
In addition to not being able to distribute derivatives of the source, which the games should be considered now after briefly reviewing a few dozen similar topics in the past on Stack Overflow (mostly about open source software licenses and how the creator of a new piece of software that was created from open source code may itself have to be open source if the license states that derivative works must adopt the original's license... which implies that slightly modified software is a derivative of its original source code, which makes complete sense), it's also apparently in violation of the original license that that part is an extension of!
Again, not a lawyer. Could be completely wrong. Also see EDIT3; he could've gotten permission directly from the developer.
EDIT2: Note that the whole clause about not modifying the software seems to be meant only for game without source code and modifying the source code if you bought it doesn't seem to violate this otherwise everyone would be in violation... (I surmise technically you're not modifying the game but the source and then making a new game/derivative work. It seems because derivative works are allowed for personal use that this clause in the extension trumps the clause preventing modification. I don't know for sure but I know it's intended to stop people from buying a game without source and decompiling it. Made this edit just in case someone tries to make a lame argument using that clause that "Everyone is in violation!")
EDIT 3: Also note I wouldn't really assume RCMADIAX hasn't obtained a valid license through other means. He seems to have asked on the Don't Crash comment thread (same real name, same company logo...) whether or not he can resell it and got no response; it's possible he directly contacted the developer and got his permission. Keep in mind these are just the default licenses which I should've stressed more; nothing is stopping him from directly contacting the devs and getting their permission. This is also pretty likely as the three games in question were all made by the same guy; even if there was a licensing issue, it seems like the developer has no problem with this behavior as he OK'd putting a derivative of one of his games on Google Play when someone asked him in a comments thread, in which case this is most likely more of a technicality than any moral dilemma.
User 1: Is the like a game template which you buy and then edit to sell or not?
User 2: Same question as above. If we buy it, are we allowed edit it and put it on google playstore?
Developer: AT User2 Yes, you can publish on Google Play.
All @RCMADIAX has to do is come on here and tell us he has permission from the developer beyond the basic license found on SCIRRA to publish the game on the eShop and everything is done and dusted here.
@Anon9284 Look at that beautiful research. This is much nicer than all the blind defense this guy is getting. I'm sure you are right about a few of the being illegal. It seems like a where there's smoke there's fire situation to me.
@faint Thanks. I'm no expert but I do think the titles from Games With Source aren't for resale. I used to use Unity a long time ago and I asked a developer of one of these sorts of products if users could resell it for a profit and he said no. The product was, similarly, a small game you could play and view the source code to dissect for educational purposes, though it was free to access at the time (originally for sale if I recall). Don't remember the product as, as I said, it was a long time ago.
However, I could be wrong, so I wouldn't pass judgement too hastily... and note most of his games are not from this category and seem to be perfectly legal. It's also possible he legitimately obtained permission directly from the developer.
I would recommend RCMADIAX double check his license for his games from the Games With Source category and contact SCIRRA regarding this issue to make sure he's in the clear.
@khaosklub ok let's criticize his games for what they are. Oh yeah they're just assets. So no, shame on you for wanting this garbage to continue
I have now viewed the full licensing agreement. RCMADIAX's games from the Games With Source category seem to be, indeed, in violation of his liscense. Updating original post. I can't say for sure as I'm not a lawyer but I cannot see any other way of construing this.
EDIT: This is assuming he did purchase his license through SCIRRA and didn't contact the original developer for permission to do this; which is a big assumption.
@BarryDunne "Nintendo Life from what I hear, has developers who does reviews on this site which makes it biased"
Huh?
@rjejr
"All I could think while reading this article was that they are doing more "investigative reporting" on this one guys games that nobody seems to care about than they have given to any NX rumour they've covered so far, especially those by sister site Eurogamer which they just about spout out as fact."
https://www.nintendolife.com/news/2016/07/talking_point_nintendo_nx_deal_is_a_vindication_of_nvidias_shield_program
"Many assumed that the NX would follow suit and harness AMD silicon, but yesterday's reports - which through our own snooping we've since discovered to be pretty watertight - now point to an Nvidia Tegra chipset being at the heart of Nintendo's new hardware"
You've really got to get better at actually reading what we post on the site, rather than letting your caffeine-addled brain run away with itself - repeatedly.
And yes, of course we'll reveal all the sources that we use when we post rumours and other reports - not like they'd get into trouble or anything, is it?
@Anon9284 Thanks for clarifying that. Perhaps @BarryDunne can now understand exactly why the dev didn't want us to run this story?
@Billsama Maybe you could get a publisher or porting company to help you out?
I just finished porting a game to Wii U for my friend, and technically it'll be "published" by my company. Nintendo pays my company, and then my company pays my friend's company (minus a %). Not because of anything untoward, just because I've gone through lotcheck before and have the devkit and experience, and it's a ball ache to learn all that stuff yourself.
I may even be able to help you out myself (though depends on a lot of things).
Edit: ah, I see you're in Venezuela. I get the problem now. As it happens, I know a few Venezuelans. I can ask them for advice if needs be.
@Damo Indeed. I personally think there's nothing wrong with this article. It's not "witchhunting"; just bringing up some interesting discussions. I chuckled at this part "perfectly legal thing to do, provided that in each case the terms of the license are being followed."
Would highly recommend @RCMADIAX contact a lawyer and/or contact SIRRA or the original developers for clarification if he hasn't already gotten their permission and obviously pull the offending titles from the shop if they violate the licenses. I mean, he has tons of games in the clear anyway so it's not like he's going to lose his livelihood... but leaving it could have repercussions if I'm right, and if I'm wrong it doesn't hurt to check.
Also note I wouldn't really assume RCMADIAX hasn't obtained a valid license trough other means. He seems to have asked on the Don't Crash comment thread (based on the user's avatar being similar to his company logo) whether or not he can resell it and got no response; it's possible he directly contacted the developer and got his permission. I just viewed the comment thread for Panda Love and someone asked if they could resell it and was told they could. Keep in mind these are just the default licenses available for purchase through SCIRRA which I should've stressed more; nothing is stopping him from directly contacting the devs and getting their permission, as far as I can tell. I really should've put that in the original post so that's going in now as an EDIT.
Also note that all three games with that license were from the same developer, further increasing the likelihood he got permission from the original developer. The only way to know for sure is to ask @RCMADIAX and Bilge Kaan (original developer, can contact through support link.)
..well, at least he changed his logo a little from the original he borrowed from..lol..
I feel that his refusal to talk now that his entire reputation is on the line (given that a large majority of the people on this website are the people that are, if anything, vaguely interested in his games, plus the fact that someone has tweeted at Jim Sterling, a semi-big YouTuber, alerting him to this story) may be an indicator as to his 'guilt', as it were.
Furthermore, I'd like to say that I think this isn't an article that is trying to be a 'witch-hunt' or 'OMG!#EXPOSED' because it neither accused RCMADIAX of doing anything wrong (since, as far as the article is concerned, he's in the right, despite contradicting research, as many people probably won't read the comments) nor did it slander him for it. If anything, it's a bunch of free press for the games that weren't called out, such as BLOK DROP U (which I maintain as his best title, despite it being his first) and SUPER ROBO MOUSE (which is often given the moniker of being his 'most ambitious' title).
@AfterAnAutopsy @faint @Geno-Beatdown
Not saying they aren't garbage, but original graphics do not improve a game.
Whether he made the graphics himself or paid someone else to make the graphics has no bearing on the quality of the graphics. He could buy assets, or pay someone to have made those exact same assets had they not already existed.
Sure, it's lazy, but it's not the kind of laziness that lowers the quality of the graphics. It is no less visually appealing for it, nor would it be more visually appealing had he made those graphics himself.
It's as petty as complaining an author didn't create that font themselves, or used a typical generic book cover.
If they plagerize the story, okay, valid complaint. Clone games are pretty much plagerism, complain about the shovelware not being good. Why must he do everything? Axiom verge is a special case, and most have a dedicated perspn for graphics. Most who make games do not make graphics themselves, nor do graphic artists make games themselves.
It's a petty criticism.
@khaosklub I'm not arguing with that. He didn't buy assets and make a game out of them. He straight up ported the games that show off the assets without any changes other than button inputs and regularly refers to them as his games. It also seems that some of this may have been done illegally. Look for anon's post above and read it.
@JamesCoote Yeap, I'm looking on that option now. Although I would like to do it myself, working with a publisher could be a good way to start. I'll follow you on twitter, we can talk about it if you like.
@Anon9284 Looks like he got permission:
https://twitter.com/NinImpactGaming/status/772566818754072576
Why is this even an article? You stress several times this is a perfectly legal and legitimate practice but then go on and on and on and on about giving the indication that there's something shady about it.
Seems like the proof is legit. I have no reason to distrust those involved. Hopefully this didn't cause anyone to lose their hair at my nitpicking of the license agreement about the whole legality of the matter. I have a tendency to research things... extensively and theorize about the possibilities. Didn't think anyone would care to read my wall of text to be honest.
But now we have proof he got permission, so basically, as I said, RCMADIAX is essentially a publisher more than a developer as far as these titles are involved. Nothing wrong with that, imo. Would've been nice if these were in the proper licensing category to begin with... most of the games RCMADIAX uses are in Game Templates (like Avoider) which state they are for commercial use so that not everyone who wants to buy them has to ask for the developer's opinion.
At least this thread can serve as a warning: be responsible like RCMADIAX and when in doubt, ask for permission and don't assume just because the source code is for sale that you can publish it commercially. (Seen this end the other way in the Unity community before; tutorial code and assets, etcetera published without developer consent.) And, I mean, go look at Ninja Pig and his copyright history...
@Damo Really? Go after one of your regulars like that?
@Vineleaf Note that, as Damo pointed out, NL reached out to him and he refused to comment and give his side of the story. Also, it wasn't Damo or Thomas "going after him"... the article clearly states it's legal so long as the terms of the license are being obeyed and positions it as a launching point for discussion around asset flipping. The bit about it being legal so long as the license is being obeyed kind of got me thinking about the way SCIRRA licenses work and the potential pitfalls. The main one being publishing a game from the Games With Source section commercially without developer approval, not realizing the license here doesn't cover that (unlike other sections of the site.)
I wasn't trying to accuse @RCMADIAX of something, just wondering if he could've fallen in said pitfall.
I really had no intention of making a statement, which is why I declined to comment on the article. That hasn't changed - but I am making one last, final message here on Nintendo Life before separating myself from this site for good. If you haven't noticed, I changed my username, removed every message I ever posted (over 500), and removed my company logos & links. You can click on any mention of @RCMADIAX to verify this.
I hardly know where to begin.... I was contacted my Thomas (CC'd Damian) a mere 3-4 hours prior to this article going LIVE. In the last 3 years I have had numerous interactions with the team at NLife. Always provided them with advance, FREE review codes of my games, and participating in discussion on the articles and forums. It didn't bother me one bit what score they gave me - and never held any judgement against them for the below average scores I would frequently get.
I am utterly appalled that they had intention of blowing my business practices into something, they were fully aware would become, a negative response against me and my company.
The feeling I have had over the last 24 hours is one of having a friend or family member, "stab you in the back" as they say.
I certainly don't hide the fact that many of my recent releases have been "Published under license" - I also don't feel I need to stand on top of the tallest building in my city of Pittsburgh and scream it out loud for everyone to hear. I am also not doing anything illegal, and if I was - its frankly not Nintendo Life's business to get into the middle of legal matters between two parties that don't concern them.
This topic has been beaten to death in the comment sections of my games for over a year. Did it really need its own article? Absolutely not.
I certainly have my "opinion" on why they did this. It must be frustrating to cover news for Nintendo, at a time when there isn't as much as there once was during the days of Wii / DS and the early days of 3DS / Wii U. I can only assume they have done this because they knew it was a "hot topic" among their readers and would provide a high volume of clicks and attention. Oh! Look at that - nearly 200 comments. Hmm.
I think that's all I need to say. For those with kind comments - I say thank you. For those holding up pitch forks - go outside, take a long hard look at your life. If me publishing micro-games really upsets you that much, there is clearly something missing in your life - or perhaps your jealous you didn't think of it first. Either way - I will pray for you.
This is the end of my time working with Nintendo Life in any capacity. They will not receive any responses to future contact with me, nor will I grant them any review codes if they request.
And to my fellow indie developers, I say watch out. The media will turn on you if they see a chance to make a buck at the expense of someones reputation.
BTW - In case someone at NLife thinks they are going to edit parts of this post out - I'm taking a screen grab right after I hit post.
Good bye friends,
Michael Aschenbrenner
RCMADIAX LLC
@Damo only for panda love.
@Anon9284 that's literally taken from the panda love store page and tweeted buy one of his endless defenders in this thread. It's only a confirmation for panda love.
@DiscoGentleman Admit it, you just like seeing me always getting into trouble.
@Damo "And yes, of course we'll reveal all the sources that we use when we post rumours and other reports - not like they'd get into trouble or anything, is it?"
Rationalize it any way you want, still a double standard. You expect a guy making games out of assets he purchased, all legal looking and all above board, to state all of his resources but you don't feel inclined to report any of yours. Any way you want to defend it, it's still a double standard and you know it, asking other people to do something you yourself aren't willing, or able, to do.
And really, just what was the reason for this hit piece, I really don't get it, and I've had plenty of caffeine now? Is it about 1 guy abusing a legal system, like Apple keeping all of it's money in Ireland where it doens't have to pay taxes, is it about Nitneod not safeguarding the eShop? Just what are you guys trying to do that you spent such a long time on this 1 guy? It makes no sense.
If ever there was an article that should have had the comments locked, probably this one. Don't you guys have a code of conducting against personal attacks? This whole piece was a personal attack. blah
@rjejr You say personal attack and I say investigative journalism
@Anon9284 Apologies—I was referring to his taking @rjejr to task, something that felt way over the top.
@BarryDunne comments like that is why I do not trust the things you say and won't be a patron of yours.
All this time I thought he was developing lazy shovelware that I'd never buy.... Turns out he was only publishing lazy shovelware that I'd never buy developed by others. Hmm. Can't say this is going to affect me.
@998613game I originally just was seeking a comment from you as I was curious and you frequent the site. Never requested "proof"; just explained the theoretical pitfalls of flipping SCIRRA assets. But now I feel kind of guilty... just for the record, while I get your comment is directed primarily at NL itself and not me, I wasn't being accusatory of your business practices or accusing you of doing something illegal (though I did obviously mention the effects such developers have on the market place, which isn't a personal attack); rather trying to make sure you did get permission in case you didn't notice the licensing difference between categories, as that could bite you in the rear later. Despite the effects on the marketplace, I obviously wish you luck in your future endeavors, since those are simply a symptom of the modern market. I personally think while the article wasn't meant to damage your company that it should've probably just been a generic article on this topic, not referencing your company for most of the examples.
@faint It's originally from the Swing Birds page, actually.
Was honestly surprised to see someone posting "proof." I guess a lot of the comments in this thread could sound accusatory, ex. "Thanks for clarifying that. Perhaps @BarryDunne can now understand exactly why the dev didn't want us to run this story?" which implies he didn't comment because he was guilty (note I said in my own comment that this wasn't a witchhunt and "Also note I wouldn't really assume RCMADIAX hasn't obtained a valid license trough other means", etcetera to deescalate it)
@Vineleaf Alright, no apology required.
@samuelvictor do we know for sure it was only four hours? I have seen this mans dishonesty before and wouldn't be surprised if the truth was being bent here. Care to clarify @Damo
@samuelvictor I would also like to know the time frame as 3-4 hours does seem kind of short.
Is there a way to post screenshots to posts? I received an email at 4:42, responded at 5:01 asking them to kindly reconsider posting the article since it would bring nothing but negativity. Then Tom responded at 8:55 basically saying " Ultimately, we consider it a topic of interest to our readers, and something they may not be aware of; our responsibility is to those readers.". Article then went LIVE 5 minutes later.
-Mike
EDIT BY MIKE: All times are ET.
@998613game Just use BBCode. Or leave the links here.
@998613game As stated, use BBCode or upload to imgur, etc and leave the link. BBCode tags are [img]url_img[/img].
That'll embed whatever the url_img leads to. Mine would've read "Untitled" because there's no valid link but I escaped it ().
@Anon9284 @buildz @faint https://www.dropbox.com/sh/a62p2hmnqr2p1tv/AABQOBwUf9bqllPrNDStL-3aa?dl=0
I think I did this right...
@998613game Your link should end with .jpg or similar for it to be embedded in the comments section. All I see is your direct link through Dropbox.
@buildz It should take you to an album where you can see the pictures, no?
@buildz doesn't this guy specialize in html?
Ahhhh... The plot thickens.
Pops fresh batch of popcorn
@998613game Having read your comments, I believe that despite this being a topic some people are interested in, it was wrong of NintendoLife to publish the article given your explicit request for it not to go live. My thoughts on the quality of your games (except BLOK DROP U, Pentapuzzle and Peg Solitaire) do not change.
Also yes, your link does lead to a Dropbox album.
@faint BBCode is different from HTML. Go look up how to insert an image in HTML and compare it to BBCode.
@buildz I'm sure it is. My point was how does he not know this if he works so much with web frame work.
@faint He could've Googled, but I can understand why he didn't in this situation. I'm surprised he didn't know by now, but whatever. Doesn't really matter.
@998613game It does. Reading them now.
As for my opinion I understand both sides. I don't think get why NL would even contact you beforehand if they didn't require your input... why not just post it and tell you "hey, we posted this about you" if they'll ignore your request?
On the other hand, I understand them wanting their readers to know about this practice they may not know about... but once you said no, then it should've been made a generalized piece about the practice and less about you, imo, otherwise why contact you before it goes out at all? I mean, the title even has your company name in it so I can understand your reaction.
@faint BBCode isn't a 'web framework'. So it can be expected he may not know it.
In fact, it's often used to allow replies on a forum to use HTML-related functions without having to know HTML (thus also lowering the chance of exploits being used to spread a virus or something).
So the plot thickens… Lets see how the new evidence plays out and if NL includes the emails.
This is one of the saddest days I've seen here on NintendoLife.
I used to make games all using pre-existing graphics and sounds, without express written permission by the creators, but in that same vein I never actually sold any of them and they were all practice for me. I understand that by selling games, a lot of legal issues come into play. The fact of the matter is, even though the article clearly repeats using terms like "perfectly legal", it still feels like an attack piece. There was clearly nothing good that would come from this article, the way it was written.
NL, I'd highly suggest either rewriting this article so it's not targeting ONE person, or removing it entirely, because at this point it's complete backlash and could even be considered harassment.
@faint Working with Web Frame work is alot different then copy and pasting "games" like this fraud @998613game does for a living.
@998613game «For those holding up pitch forks - go outside, take a long hard look at your life. If me publishing micro-games really upsets you that much, there is clearly something missing in your life - or perhaps your jealous you didn't think of it first. Either way - I will pray for you.»
no, i'm not jealous, no one is, your practice is just shady, you should be ashamed and pray for yourself instead...
@998613game The emails seem fine to me. The only dodgy thing they reveal is the fact that you wanted to silence a totally legitimate article... why would you do that if there's nothing shady about what you do?
The article was 100% truthful and no one is stoping you from making these 'games'. Throwing a tantrum when people discover the truth and dare to voice their valid opinions seems more than a little petty.
Goodbye indeed... you will not be missed.
Now how about those asset flipping New Super Mario Bros games? Lol
@Ichiban You don't know what asset flipping is.
@TeslaChippie how is that comparable to the practices employed by RCMADIAX?
@jakysnakydx
Disgusting, indeed. I appreciate the unbiased reporting of exactly what the facts are, though.
The saddest fact (maybe) of all is that today, a truly great Nintendo site has lost the one and only, JakySnakyDX...
@jakysnakydx Nintendo life was very supportive of RCMADIAX when he started out.
He then went on the release countless lazy, crappy games.
@buildz "My thoughts on the quality of your games (except BLOK DROP U, Pentapuzzle and Peg Solitaire) do not change."
...wait, huh? This must be a mistake... Surely, those other two games are really PENTAPUZZLE and PEG SOLITAIRE, right?! The way you wrote them seems far too pleasant and logical to be titles from this so-called developer.
@DiscoGentleman "hypocrisy"
I'm usually ok w/ inconsistencies, stuff happens, but yeah, hypocrisy tends to set me off. And besides, I knew what you meant, I was just messing w/ ya. You're 1 of those guys I remember from when people had happy banter on here in the ND live chats, those were the days.
@Vineleaf Don't worry about Damo and I, (I think, it's all getting kind of convoluted in here, and it's past midnight, all the caffeine has worn off) we have a love hate thing going on the past few years, he loves to hate me. I think in his eye's I'm "that guy". Actually I'm that guy in a lot of peoples eyes, but it's Damo's website, he's entitled to his say. Thanks though.
@faint "investigative journalism"
But it just seemed so unnecessary. Living in the US I have 2 people running for President who don't get as much investigative reporting as this guy making $4.99 games on the eShop that nobody is buying anyway. A blanket - eShop stinks due to bad games article, like they had after The Letter released, would have sufficed. Or people re-using assets in general.
If they want to do some important investigative reporting, go cover the NX. All of it, not just what they want it to be. What is DMP, the current maker of the New 3DS chipset, planning on doing with it's new M3000 series that it is promoting and comparing to home consoles? We know AMD got a couple of contract wins w/ Sony and MS but where is it putting it's ARM chip? Put some names in the headlines, not just "sources". That's the stuff people want to know about, not this guy. The whole thing read to me like a hit piece b/c he dumped somebody's sister at the prom.
@rjejr I live in the us and can produce 1000s of ours on both candidates from legitimate news sorces.
@rjejr so you want more nx rumor articles????
@jakysnakydx As long as no one with a functioning moral compass is deciding to leave, I'm sure NLife will be fine.
@jakysnakydx are you kidding? Go back to the Nintendo Life reviews for block drop u, that dice game, and shut the box. They were totally behind this guy when he started. In fact they interviewed him before he released anything.
I was banned from Miiverse for two weeks for posting a comment in the Splashy Duck community saying how the game was garbage.
Attempting to appeal the ban saw multiple other comments in other, irrelevant communities taken down, and my account threatened with permanent silencing.
@Devann
Wow, that's beyond insane.
@faint @buildz
Yes, whether it's HTML or bbcode, not knowing his ass from a hole in the ground kinda proves that he has a lot more to learn before he should've ever tried selling something on the eShop. Some people go to school for years learning about game development, and he's an insult to anyone like that.
@rjejr
There is nothing hypocritical about this article. That would require Nintendo Life to be selling games on the eShop that they put very little effort into themselves, and profiting from it. As you mentioned, a lot of things in the US are a joke, but is that an excuse to make everything, like the eShop, a joke too? Sure, there's other crappy games on there, but not nearly as many from anyone else.
@faint
Wait, you're from the US too? You came off as way too intelligent for that... (kidding, of course)
I think what I find most silly is all the comments on the legality of it. Whatever happened to having a basic sense of right and wrong? He didn't even make any changes to the graphics he was copying, which should make him feel ashamed without giving any credit to anyone else, and he didn't even use them in anything original that he came up with on his own. I feel like all of these games should've already been removed from the eShop, as they're usually the butt of the jokes about the eShop from the haters of Wii U.
@Geno-Beatdown Thanks a lot for the compliment! Nobody else mentioned the pic, not even the guy I posted it for...
@C-Olimar It was a joke lol I really don't care. You guys are way too serious in here! Lighten up a little the lot of you!!
@Drumpler Haha, the timing of that was really weird... I only said that because it'd been 10 hours and you posted once since then. Then you post again less than a minute after me! No, I don't have Twitter, but do you have a GameFAQs account? PMs on there work pretty nicely, and I mentioned my user name, but if not, you can email me at [email protected]
@Geno-Beatdown I think those 3 titles are his best works, which explains why I singled him out. The rest, like everyone else thinks, are complete garbage/a waste of your time/not for the Wii U/any other reason his games are hated.
@Ichiban Hey don't feel bad, I thought it was pretty funny.
@Drumpler I have no problem with using assets. I take issue with porting the entire program over with no alterations and calling it your own. Unfortunately he has deleted all prior posts on this website or I could prove he has claimed to have developed them and complained about the low sales he was receiving from them. This kind of thing makes small developers look bad.
@buildz I think Geno's post was just making fun of how every title has been done in ALL CAPS. I do think it's a bit obnoxious how his titles draw more attention to themselves in the eShop because of that.
@samuelvictor Thanks for the compliments! Means a lot, from someone who apparently has several companies of his own. Thanks for the name of Gimp too, since I was looking for something like that to use on my new laptop. I do have some developer tools that I've gotten with some bookazines I ordered from the UK, but haven't tried 'em out yet.
The reason I did it that way is because I was just playing around with it casually. I was responding to people on GameFAQs threads, and doing that between posts. My old laptop was so slow, that switching between Chrome and any decent program slowed everything down so much, that it wasn't worth the frustration. I figured I'd just see what I could do with the most basic program I could think of, so the poor, dying thing could keep up.
Wow, what a poisonous article clearly published to poison the opinion of a developer that might lack ALL the skills necessary to make a game but has the passion and desire to make this is full time job.
Perhaps he's not confident in his artistic ability, or sound creation. Perhaps a lot of his games are him practising his game development skills but if he does this 24/7 why can't he release his work and recoup a little cash.
We've seen more often than not that putting all your effort on one game, developing it for a a couple of years, can be incredibly risky if it isn't received well so releasing a load of games quickly can help alleviate this and using pre-made assets in a perfectly legal way can help resolve the money drain so you can concentrate more of you time on the big project you want to do.
Really poor taste with this article.
@Drumpler no one is questioning the practice of a company publishing a game developed by another company. Of course that's fine. Everyone gets that, happens all the time, but that's not really what he did. The issue is that he purchased licenses for game TEMPLATES, intended to be modified into something at least semi-original, and sold them essentially as-is. Templates. Not finished games, starting points. Yes he included the Published Under License on his games, but to say "nor is he trying to hide it" is quite generous. He was on here all the time talking about actually developing these games. He may have made all the right legal disclaimers in the fine print to cover his butt, but in conversation he lied through his teeth and claimed these games as his own work.
@Nintendood
Haha, that's funny. Yeah, you're right about my post to Buildz.
For anyone who didn't notice or look at the email this guy sent to the writer of this article, this was my favorite part about why he declined to comment on any of this...
"Answering these questions would reveal processes and procedures considered trade secrets."
@Vineleaf You might want to check out rjejr's other comments directed at myself and the site in general before claiming that I'm "taking him to task".
@ROBLOGNICK So if someone doesn't have the skills to do a job it's fine for them to have the passion and peddle someone else's work as their own?
@ROBLOGNICK But... if the games RCMADIAX releases get consistently low reviews, isn't that a sign that something's not working out with his method of producing games?
"Ideally I would love to develop just a single project at a time - releasing maybe once per year or two."
It kind of seems to me that that's what he SHOULD be doing. Sure, he may need to work a "real" job of some sort while working on those games, but focusing on a single game at a time and taking his time with it would give him the time to gain the skills necessary to make decent games. Personally, I still haven't entirely given up on my dream of releasing games (or even a single game) of my own design.. I have varying levels of skill in programming, art, design, music, recording, audio editing, etc., but I don't have the confidence to pull off a game that I'd be proud of. If I do decide to go for it someday, though, I'd rather take my time and work on a single game and make it as good as I possibly can, rather than release as much crap as quickly as possible using the easiest methods available to me. There are plenty of independent developers out there doing that and doing a great job at it, too. So it's clearly not impossible.
@ROBLOGNICK
Poor taste, indeed. Everyone deserves a fair chance to release whatever they can come up with on the eShop, as long as they tried their hardest. I learned that in kindergarden.
@rjejr
"Rationalize it any way you want, still a double standard. You expect a guy making games out of assets he purchased, all legal looking and all above board, to state all of his resources but you don't feel inclined to report any of yours. Any way you want to defend it, it's still a double standard and you know it, asking other people to do something you yourself aren't willing, or able, to do."
You've got two things totally mixed up there. I can't reveal sources at this stage for my NX investigation because it would get them into trouble and they'd never talk to me again, which would make doing any more snooping impossible. No source wants to talk to an outlet which names them. This is fairly standard practice when it comes to investigating stuff, it just gets a bad name in the games arena these days because we have millions of YouTubers all saying they have an exclusive based on the fact they happen to have an uncle who works at Nintendo, or something along the same lines. But it's standard practice.
As I've repeatedly said in the past, we won't give weight to any rumour we don't think has merit, and in this case, we've spoken to people via email and telephone to verify stuff - so we're confident. If you choose not to believe us or feel that confidence is misplaced, then I'm not entirely sure why you hang around the comment section of this site. Surely your valuable time would be better spent on a site which shouts from the rooftops who its sources are?
What we asked the dev wasn't the same thing as revealing a source of a rumour or report - we asked him to comment on the investigation after we were tipped off by more than one reader (a courtesy other sites wouldn't have offered, I should add). Two totally different things.
"And really, just what was the reason for this hit piece, I really don't get it, and I've had plenty of caffeine now? Is it about 1 guy abusing a legal system, like Apple keeping all of it's money in Ireland where it doens't have to pay taxes, is it about Nitneod not safeguarding the eShop? Just what are you guys trying to do that you spent such a long time on this 1 guy? It makes no sense."
The feature is shining a light on what seems to be a common practice in indie circles, but - given the number of people in this comments section who didn't know about it - isn't common knowledge in the world of Nintendo. It has generated discussion and will hopefully make people take a longer look at indie games and the story behind how they have been developed, so that's job done in my book.
And as for personal attacks, this isn't one of those and you're old and presumably wise enough to be able to tell the difference. A personal attack is getting called "a piece of s***' and 'scum' by an indie developer on Twitter, which happened to myself (and Nintendo Life) yesterday.
Bottom line, developers are asking for money for products. Therefore, they should expect to be scrutinised - just like any other company or business - when their practices aren't clear.
@Geno-Beatdown Did you even read the story? This isn't his work, it's games lifted from another source.
@Damo
I'm sorry, I should've mentioned, it was my favorite part because of how hard it made me laugh...
You can probably tell from my other comments here, I'm not a fan of these sorry excuses for games.
@Geno-Beatdown Sorry, I didn't realise your comment was in jest!
@998613game Make a cool Wii U game pls. I support all Indie developers because there is so much hype and then games that dont live up to it. These aaa developers are kept in check by Indie's in a way because there's a possibility of them being replaced by an Indie developer that goes viral. You didnt really do anything wrong at all. I think Mainstream is trying to find excuses to crap on Indies to create a sort of monopoly for the top 3rd party developers so they can control the video game propaganda machine, or the message of the game whether subliminial or to do with politics or for sales of a particular item (cars) or events (nba,mlb). Or new age thinking(drangons dogma reancarnarion), ext.. GOD Bless! In JESUS name!
@Damo If it's bringing something as yet unavailable on the current system and has involved some work, albeit however little, in an effort to gain some knowledge about how to do certain things, which I would be willing to give RCMADIAX the benefit of the doubt on then yes, I don't see the problem. It's not like he's charging £20 per game either. His games are very cheap, near iOS pricing. If it's not your thing, don't buy it. Quite simple. You can write a review of the game and say how terrible it is, that the point of reviews, but to write an entire article in which your are fundamentally calling him a fraud I think is downright awful.
@samuelvictor "Protecting sources that you respect, and not protecting sources that you don't does at least appear to be a double standard. Even if many people feel that the take-down is justified."
Again, this is a total mix up of what has happened here. The sources we cite in relation to NX are simply passing on information, we don't name them because it would prevent them from talking in the future and get them into trouble. We undertake these reports so that the readers of this site have interesting information about a product they are excited about.
We've not "not protected" this dev by running this piece - again, our service is to the reader of the site. You and everyone else who visits Nintendo Life deserves to know as much as possible about the products sold on Nintendo's consoles. If it transpired that a major AAA developer was using someone else's work and passing it off as their own, you'd expect us to run something on that, right? The size of the developer or studio is irrelevant.
@ROBLOGNICK
The article does nothing but state the facts. It even points out things that aren't necessary, just to make it clear that it might not be any worse than what's been proven so far (which is already worse than anything that should be associated with Nintendo). If you think that proper journalism is awful, then you should probably look somewhere besides Nintendo Life.
@Damo Unlike what samuelvictor mentioned at the beginning of post #273, I'm sure you're not aware of this, but I'm also a fan of your work, even from before this site. I know this wasn't your article, but I do think it was more than justified, and necessary.
@samuelvictor Wow, that's impressive, and certainly does help enforce what you said, as well as the excellent you added to it. Considering the amount of time I ended up putting into the picture, and all the tons of praise I saw for other versions of the meme on the same thread that I posted it, I was disappointed that only two people mentioned liking this one...
When you say you trained with Don Bluth, how do you mean exactly? Also, would you be willing to mention which script and oscar winner you were talking to Damien about? If not, I mentioned two other ways of contacting me directly in other posts here, if you'd wanna do that - I'd be interested to know. (Anyone else can also contact me if they're interested in something like what I mentioned to Drumpler.)
@samuelvictor The feature at no point claims that he didn't pay for a licence or that what he is doing is illegal. What wasn't made clear with these games is that all he's doing is porting someone else's work, and usually in the games industry, the original creator is credited by the publisher.
If you honestly think there's no grounds for investigation here then fine, but the vast number of comments from people who weren't aware that RCMADIAX wasn't the original dev would suggest there was good reason to run something on this. And Tom's handling was incredibly even-handed.
You citing instances where people have had their work ripped off doesn't sway my judgement either - in fact that's even more reason to expose this kind of practice.
Had the dev simply put "Developed by: X, published by RCMADIAX" then no one would have had an issue here. That's what it ultimately boils down to - being clear about the origins of your games. People want clarity on these things, which isn't much to ask for when money is changing hands. I can't see how crediting the work of the original dev would have impacted the commercial chances of these games.
@Nintendood Thanks, I appreciate the kind words! (I also appreciate your comments @samuelvictor, hope you don't feel I'm being too harsh with my replies!)
@Drumpler
"It is one thing to discuss asset flipping in games and mention RCMADIAX's titles. It is another to single him out when other developers have done the same thing. Why not make this a general piece?"
RCMADIAX hasn't just done this with a single game, we're talking multiple games. That's why this has its own investigation.
"I have always felt that this site has had something against him perhaps because his games are the most prolific. While his smaller games don't appeal to me, I don't think that they shouldn't exist. In essence, he is a publisher. He isn't doing anything that Nintendo hasn't done. We can have differing opinions on the quality, but you knew that many on this site despise him and wanted to foment controversy. I can only guess to motive, but I think it is fairly obvious what that motive is. Nonetheless, I can give the benefit of the doubt."
That's the thing, he's not stating he's a publisher - he's passing off the games as his own. If he had stated he was just publishing someone else's game, then there wouldn't be an issue - there are loads of studios which bring other people's work to the eShop already. And as for motive, you might want to check back on the amount of coverage we've given RCMADIAX's games in the past. We're one of the few sites which constantly covers his press releases and has interviews with him. We have no motive here, hence offering him the chance to contribute to this report.
"Now if the Twitter comment that you mentioned was from me, I just said your article is bull**** on Twitter and I didn't even hide the fact because I tagged Nintendo Life. I am of the opinion that if someone can make a career out of offering criticism then they can certainly take it. This site has never minced its language about the quality of people's work and I think at times it even goes overboard. That said, I do agree personal attacks are never warranted (although I would say this site can be guilty of that, too; it is okay to hate something, but criticism should be constructive)."
It wasn't your Twitter comment.
"As someone rightly pointed out, this site praised AM2R which is a giant asset flip. So why pick and choose?"
The developers behind AM2R didn't charge any money for it. That's the key difference. And besides, they put a LOT more work in that simply taking someone else's game and porting it to another platform.
@samuelvictor No worries mate. Always nice to chat with someone who remembers the glory days of EMAP!
@samuelvictor That's because like the '70s and '80s, the '90s are becoming cool again.
Bumbags and shellsuits are next.
@Damo That's because like the '70s and '80s, the '90s are becoming cool again.
Wait, huh? Becoming cool again? There was a time when the '70s through the '90s weren't cool?! I must've missed it somehow! I guess it would've helped if I ever paid attention to what the rest of society thinks...
Every one of my favorite musicians or bands is also one that I saw at Woodstock '99, when I was a freshman in high school, including Willie Nelson (and about half of the other thirty or so newer ones that I saw).
@Damo
Maybe they're a UK thing, but what are bumbags and shellsuits?
@samuelvictor
Yeah, I've been hearing a lot of that too, makes ya feel old, huh?
@Nintendood
Oh my god, I'm so jealous... I wanted to go to that so bad. Probably the 2nd biggest concert in US history, after the original... Both in upstate NY, which was too far more me to make it. I don't think it matters much that it's off-topic at this point (hopefully), but could you name some of your favorites that you saw?
Assets were made to use them. It's nothing wrong to use a pre-existing, purchased/licenced, content. The crutial thing is how you use it - how creatively-lazily you use it, and how the gamers feel about it.
But I admit it: the article made me feel disapointed, as I thought RCMADIAX indeed try to become a better dev (but somehow can't get it right). Comparing his games to the links made me realise that their games are more or less ports. On the other hand, NintendoLife is really picky about this particular dev in the recent days, isn't it? NL, you could bring other devs, other examples - good and bad - and encourage us to discuss the topic, with RCMADIAX not being the main dish here.
@Capital70Q
Well, back then they were fresh and seemed to be a promising dev. With each release, people here got burned and began carefuly approach the dev until they uploaded so many low quality games that people either began ignoring the dev or make fun of them, on this site. And if bunch of people gather with the same state of mind, you will soon see a chain reaction of hateful comments, even from those who were neutral or positive towards the dev.
Dang, a quite drama is starting from 174th comment, I have mixed feelings towards NL and RCM, the whole situation is messy and I think that the both sides have their faults in this. The dev is lazy, but NL could handle the article better, as it brings lots of negativity to them... @Drumpler to 280th reply, I wouldn't worry it will affect RCMADIAX that much. People tend to forget stuff, facts getting more unclear until it all ends in a foggy, abstract image (that's why history books have a such inpact).
Right now emotions are dense but soon people will move on. RCM doesn't have many followers, so even if they lose some, new will come eventualy.
They may even benefit from the article. There are people who like cheaply made game, ya know, or people that are simply curious what is the fuzz about
Maybe that's not that kind of exposure they wanted, but it's better than nothing, I belive. At least for now.
@ROBLOGNICK 'why can't he release his work and recoup a little cash'
He can, but we don't have to approve and we certainly have a right to know.
Why do you feel he has the right to keep his bad practices a secret from his user base?
@Miiamoto I don't think he's being shady or secretive at all. The article states these games say "published under licence" which indicates that it's not necessarily an entirely original piece of work.
@samuelvictor So Don Bluth never got the financing for that feature, huh? As you said it was, that must've been quite an experience to learn from him in person, and it's hard to even picture him teaching online...
@Geno-Beatdown Sure... there were artists on three different stages playing at the same time for three days, so I missed quite a few that I like more than some of these, but once I got really close to the East Stage, I didn't wanna give up my spot, considering the lineup that I knew was coming. Luckily, sweating from the heat kept me from having to use the porta-potties, since I would've lost the spot and had the memory of seeing what those were like there - I'm glad the only dirty thing I remember is the naked girls wrestling in mud, that posed with me for pictures.
I guess I exaggerated about how many I still listen to, but starting with the ones I like most, these were my favorites out of the ones I saw...
Bush • Live • Red Hot Chili Peppers • Korn • The Offspring • Rage Against the Machine • Our Lady Peace • Fatboy Slim • Collective Soul • Dave Matthews Band • Wyclef Jean w/ Refugee Allstars • Counting Crows • Sheryl Crow • Everclear • Creed • Limp Bizkit • Metallica
@Camjo-Z Asset flipping is cashing in but why is this guy a "bad guy" for doing it?
Most everyone here has stumbled across something (a game for instance) for a couple dollars at a flea market, pawn shop or second hand store that was worth a good chunk of change and then flipped it for a profit. And did so happily.
@Drumpler The price of the games in question is irrelevant. Just because they're cheap doesn't excuse trying to pass then off as your own work.
"But they're cheap!" is not a solid argument in this case.
@samuelvictor Only just seen this comment (been a busy day):
"If @998613game is really @RCMADIAX and what he is saying, then it's really rather a shame. Giving only 4 hours for him to respond is a poor show. Even if within that 4 hours he replied & declined to respond, he really should have been given more time to sleep on it. If "declined to respond" simply meant no response at all within 4 hours, then it's misleading gutter press tactics. I wouldn't expect that of this site, so I hope we get a decent response explaining the process/logic better."
The emails Mike has linked to spell it out pretty clearly. Tom asked, he declined. I'm not sure why anyone thinks any additional time was needed, Mike was very clear that he didn't want to comment.
We could technically get all hissy about Mike sharing emails we've sent him in private, but there's nothing in them we would want to hide anyway. I'm actually glad he posted them as it shows we made the approach and did things the right way.
I also want to point out the thought process behind this whole thing. We've never had an issue with Mike and we've appreciated the fact that he's one of the few developers who take negative reviews on the chin. There are lots which refuse to work with sites again after getting a bad review. As has been pointed out multiple times in this comment thread, we've been supportive of Mike's work in the past and interviewed him in the past. There's no agenda here, we merely wanted to bring to light the practice of asset flipping and while Mike certainly isn't alone in doing this, he's more prolific than most.
By his own admission he didn't want this "shouting from the rooftops" which indicates that he didn't want it to be common knowledge. Take from that what you will.
@998613game Regardless of everything mentioned here, I've always had respect for you and every other Wii U developer.
@Drumpler "No developer wants to talk to a site that attempts to embarrass them either. I think you don't realize how this has made some in the Nindie community reconsider their relationship with the site."
The only reason anyone in the Nindie community should be reconsidering their relationship with the site is if they pull the same shenanigans outlined in the article. Most don't.
@AcclaimDev Here's a question for you. Do you like it when someone tries to sell you a retro game that cost $15 at launch on eBay for $200? No. Is it completely legal and above board to do so? Yes. The same applies here. It's technically fine to release licensed game templates on the eShop, but it leads to a deluge of intentionally low-quality games that decrease visibility for other games that may have actually had effort put into them - which nobody should like.
@Damo "Had the dev simply put "Developed by: X, published by RCMADIAX" then no one would have had an issue here. That's what it ultimately boils down to - being clear about the origins of your games. People want clarity on these things, which isn't much to ask for when money is changing hands. I can't see how crediting the work of the original dev would have impacted the commercial chances of these games."
Wanting the origins of a blockbuster, revenue-driving game is one thing. Angry Birds made millions, so did Tetris and Pac-Man. Do the intended target audience of flash-style games that are probably best enjoyed by young children or stay-at-home moms for whom Mario might be too long of a game really need an expose piece on this? This stuff is only getting downloaded by a few hundred people, otherwise he wouldn't be putting it "on sale" all the time. I'd better appreciate the piece if the guy was actually dominating the Eshop charts but obviously he isn't.
@Damo Could get hissy about him sharing emails? That doesn't have an impact on your bottom line. Meanwhile sharing his trade secrets with the whole world will affect his bottom line, either by ruining his reputation or showing other people who might be reading and could easily do the same thing how they too can get their games on the eShop.
Like and respect you and the site. Just think this one guy is getting a raw deal.
@Camjo-Z Yeah lazy shovelware may clog up the eShop but if someone is too lazy to sift through two or three dozen extra games to get to some of the "good" stuff, then that is their own fault. I also doubt these two or three dozen asset flipped games are going to somehow hurt sales for the likes of Axiom Verge or prevent people from knowing it is on the shop.
@faint No, I want Nintneod to reveal the thing already.
But if NL is going to have rumour articles, cover all of the legitimate sounding ruomurs. DMP does have a new M300 series of chips, that's a fact. They have been talking about using it in a gaming platform and it has the same power as some of the other modern home consoles. That's a fact, though probably exaggerated hyperbole on their part.
http://www.dmprof.com/news/2016/6115/
AMD has announced they have several new contracts for AMD x86 chips and 1 for ARM. Those are facts.
http://www.extremetech.com/computing/227059-amd-announces-new-293-million-joint-venture-to-build-servers-for-the-chinese-market
I don't like when only half of the story gets covered, makes me feel like I'm being intentionally deceived. If NL has proof, show us the proof, if they are only going to cover rumours, cover all of the rumours. And I didn't even list rumours, those are facts that could be relevant to NX. Cover all or none.
@Geno-Beatdown "That would require Nintendo Life to be selling games on the eShop that they put very little effort into themselves, and profiting from it."
No, instead they publish articles about rumours with very little proof and they make money that way. Very little effort, make money. That's exactly what NL does, that's the hypocrisy.
NL doesn' ttell us the sources of it's information, it just writes articles.
RCMA doesn't tell us the sources of his assets, he just publishes games.
That's similar enough for me to call it hypocrisy.
@AcclaimDev Again, the size of the game isn't irrelevant.
@AcclaimDev Sharing his trade secrets? By finding games he's lifted on other stores? You appear to be confused. That's not a "trade secret", it's public information we've simply pulled together.
@rjejr So we should cover AMD and DMP just because they are things that exist, even though we've not spoken to anyone who says they're in the NX or seen any other compelling evidence?
Solid logic.
"No, instead they publish articles about rumours with very little proof and they make money that way. Very little effort, make money. That's exactly what NL does, that's the hypocrisy.
NL doesn' ttell us the sources of it's information, it just writes articles."
How do you know how much effort I personally put into researching the Nvidia / NX story? Unless you've tapped my mobile phone and email, you don't know anything.
This is almost comical now.
@Damo I'm not confused (I don't think) but I will admit I didn't explain one of my major concerns properly enough, my bad.
One of my concerns, which nobody else seems to be worried about but probably should be:
You've precisely explained how RCMADIAX does what he does. Where he buys his assets and so on. Now anyone who has read this could go out and do the exact same thing seeing that you have lifted the curtain. I think you've done your job a little too well, lol.
I'm worried that some others will come out of the woodwork now that they know how easy it is to do what RCMADIAX has done. A little money and some knowledge of the web framework is all they really need.
Do you see anyone else following his lead?
@Damo "So we should cover AMD and DMP just because they are things that exist, even though we've not spoken to anyone who says they're in the NX or seen any other compelling evidence?
Solid logic."
It's the same 'solid logic' you displayed when you posted 4 or 5 articles about MadMen Football haha! Anyone with two brain cells could tell that was a farce from the start, but you actually wrote articles about it.
When is that game coming out by the way?
@AcclaimDev I think it's already common knowledge by many early/young 'indie' devs and the article won't change much in that matter.
@3MonthBeef That's the old version of that saying. It's been updated. It's now:
Give a man a fish and he'll eat for a day.
Teach him how to fish and he can collect employment insurance all winter.
You could always contact the guys who made these assets for their take on this if RCMADIAX won't respond.
@Damo Which is fine that you think that, but as one of the main people behind the site, it's rather poor form to come on here like that and start battling your commenters. You clearly believe in the article—let it stand on its own. It's part of the price of being an editor—and I've been in that position.
@Damo I initially commented that I wasn't entirely sure this article needed to focus on RCMADIAX's work but, having read through some of your comments, I have changed my mind 👍🏻
@Vineleaf you'd rather the staff/contributors here didn't get involved? I personally think it's great when they do - they're fans just like us.
@luke88 If they do, I expect a higher standard of civility from them.
@Vineleaf haha, yeah I hear you! We'd all like that from everyone ☺️. But this is the Internet; aggression and condescension seem to be many peoples first responses to any online debate.
I personally don't think anything Damo says is ever too untoward or aggressive. He can be a little sarcastic maybe, but a lot of commentors are idiots, frankly, so it's hard to blame him. ☺️
@luke88 "But this is the Internet; aggression and condescension seem to be many peoples first responses to any online debate."
Truer words were never spoken, my friend.
Wow.
From misinformation, to the RCMADIAX guy leaving, to accusations of NL having double standards, to bumblebags, to cool pixel art, to AM2R, to extremely well written comments- this comments section has it all.
@Anon9284 I'm going to make a presumption, and that's because I don't understand why you keep walking on egg shells with every post, and because I know people like him and know from the way he writes that he's one of those people.
@RCMADIAX knows what he's doing and doesn't care one bit. He wouldn't spend a dime more than necessary if he can get away without, and will ride this train for as long as he can, as well as try to weasel himself out of everything that comes his way. He is a narcissist and a sociopath.
@Mega_Yarn_Poochy to bumblebags, to cool pixel art...
I think that's "bumbag" actually, because they like calling butts "bums" a lot more often in the UK. I haven't heard anyone call an ass a "fanny" here since I was a little kid, even though "fannypacks" is what we called those things.
Actually, when I first read that comment, I thought maybe it was when a bum (hobo) makes three holes in a garbage bag and wears it like a poncho... Thanks for sayin' my art's cool, by the way.
@luke88 You're fast becoming my favourite person.
@AcclaimDev Let's hope not!
@WilliamCalley We've written plenty of articles about games that never came out in the end. Ironically, many games which DO hit the eShop look significantly worse than Mad Men did, so how can we possibly tell what's going to happen?
hi @Damo, love your site.
Toasting in an ebin bread
@LemonSlice Note that most of the eggshells are related to the question posed at the time of whether or not his practices were illegal. The original unedited post had an unintended accusatory tone which was unwarranted, so it was edited after a short period of time as soon as I realized to remove those implications–it is more important to me that the person reading understands that it's conjecture and probably not true than to seem like an internet tough guy. The apology later was simply because, well, I didn't want it to look like I was accusing him of illegal activity which he didn't commit (guilty before proven innocent); that wasn't my intent. Regardless of the ethics of his practices they do appear to be legal. Also, I don't really have a big problem with the guy himself. He's made some OK budget titles; they just weren't the majority of his output, which I feel is a sad waste of potential... however small you may think that potential is.
That said... the titles that were simply flipped should've never made it onto the eShop imo.
@Dumpler I have no reason currently to distrust the fact that RCMADIAX has obtained licenses for all his games. The original post, which was edited shortly after arrival to make very clear the fact that it made assumptions and was purely speculative, is not really relevant anymore as it does seem RC reached out to these developers. It was never my intent to accuse him of undertaking any criminal practices; rather explore the potential legal pitfalls with business models like his which he seems to have avoided... the one in question being relying on default licenses on sites like SCIRRA assuming they're all similar just because the categories/content are.
I agree that it could head in a bad direction and don't encourage anymore speculation in that area.
Calling this story 'investigative journalism' is a bit much. It's the equivalent of writing an exposé revealing that the two 8 year old girls down the street are selling store bought lemonade at their stand rather than fresh squeezed.
The guys games are crap, they are $1-2 each, and nobody outside of this website knows who any of the parties involved are.
@Damo
"This isn't his work, it's games lifted from another source."
That he paid for and has no obligation to share. That's what that 'published under license' bit is for. I could say the same thing about some of you articles, "This isn't your statement, it's a statement from another source", the only difference being you have to put your sources for credibility.
"How do you know how much effort I personally put into researching the Nvidia / NX story?"
idk. How do you know how much effort @RCMADIAX put into porting those games?
"By his own admission he didn't want this "shouting from the rooftops" which indicates that he didn't want it to be common knowledge. Take from that what you will."
What I take from this is that you do not take a crap, walk out of the bathroom, and announce that you took a crap, or in this case have somebody else tell everybody you took a crap, because that would be embarrassing for both parties. Really, I agree with @rjejr on this point. If I may extend the metaphor a bit further: Imagine you are a caretaker at a preschool. You don't take a kid who just made a mess in his pants, put him in front of everyone and tell them he just pooped. The correct thing to do is read them all a little book called Everybody Poops. A broader article on the subject that maybe cited him would've been fine, but calling him out like this is just disgraceful.
This will be my first and last comment on this article, which, by the way, I only clicked on because I knew the dev liked to comment on his own games. Needless to say; I won't ever be clicking on anything with RCMADIAX in the title ever again. Oh, I know what you're thinking. "Oo, one reader on a certain type of article. Such a threat. /sarcasm", but I've made up my mind. You're not getting those pennies outta me.
Anyone not licencing assets is not being very smart. Especially Indies. Unity has three major drawcards. It's free to start, it has an awesome community, and the asset store. This is now true for several other platforms as well.
As for quality? The market dictates what can survive.
@Crushermach3 'the only difference being you have to put your sources for credibility.'
I'm not sure you understand how jounalism works. Sources that are leaking info have to remain annonymous or they would never come forward. Telling us who their NX sources are would be one of the most stupid things Nintendolife could do and would get their sources into very hot water.
@chiptoon you're missing the point of this article. It's not that he is flipping assets but the entire game. He claims them as his own often and never credits the developers.
@Crushermach3 You're confusing "pre-school" with "journalism" there. Quite a big difference.
@3MonthBeef The last paragpraph of your last comment is clever. Consumerizm kind of clever. I can image something like that happening in a short future. My image of that service takes form of a race to stay on the top. The content and the way how the games are seen on the service however can differ drasticaly - it all ends to the question: who would pick those higher quality, worthy the exposure games? Gamers? The service owners? chosen based on Metacritic score? Another source?
Will the service end as dank meme games vault, will it be full of games choosen from dubious reasons (bribing) or will it have games that score high enough at certain websites - meaning the choice is biased as well? How the quality assurance will work there? How can you create a service where being unfair is not only not allowed but banished?
How the devs will feel about the fact, their game was choosen? What are their morals? What if their game is in fact bad? What if the community won't like it? Will they participate at this rat race or the shame (if the service turn out bad) will be too strong to handle? How about the rest of the devs? Unoticed, perhaps unwanted, and all the attention they get is from hipsters?
I know, offtopic, but I found your comment interesting.
@faint If the developers gave a damn about receiving credit from guys like RCMADIAX then they wouldn't be selling their work to anyone with cash on Scirra/Unity and letting the buyer just copy/paste it everywhere would they?
The people making these assets aren't complaining about the way he does things, not a single one of them have spoken up yet. So I'd say they are out for a quick, easy, hassle-free payday and nothing more just like the publisher is. Not everyone is dying to receive "credit" for their hard work.
@AcclaimDev
Exactly. All the credit the content creators want is the money, which they have already gotten. They don't care if anyone knows their name.
If you pay a construction company to build you a home, do you know the name of every company involved in the creation of the bricks, piping, flooring, etc? No. You just know who the builder is. And the other companies who sold them the materials are fine with that because they got their money already.
Comments have been all over the place here, but liking him to a 'preschooler who poops his pants' might be the most ridiculous yet.
@WilliamCalley Thank you.
I haven't even take into account the fact that sometimes people don't want to take credit for their work and prefer to remain anonymous for one reason or another. The literary, film and music world is full of pen names, ghost writers and director pseudonyms. Call it what you will. Why should gaming be any different?
Judging by a few of the Scirra games, I can see where the person who developed it may not be in a huge hurry to take credit for their work, because some of them are not very good ideas. They are more than happy to let the money roll in, though.
@KTT If it is so simple an idea to conceive and execute, why didn't the people who threw these games together for Scirra and Unity go ahead and port them to Wii U themselves and beat RCMADIAX to the punch? Then they would have had a second revenue stream and been able to keep selling licenses to boot on Scirra.
@AcclaimDev it's dishonest to the consumer. That's my point.
@faint You may be in the small group of people who care about this sort of thing but the average person doesn't pay attention to who really made the game.
Take NES Double Dragon, since we are on a Nintendo site. To this day, there are people who assume it was "made" (developed) by Nintendo. Others assume it was Tradewest, who merely published it. Not many know it was a Technos Japan project, nor do they care.
Same with Wizards and Warriors. Rare developed it but plenty of people (not the clientele here) assume it is "a Nintendo game" and others assume it was made by Acclaim.
Same with NES Rad Rader (a Square game) or Double Dragon II NES (a Technos game) being considered "Nintendo" games or in the case of Double Dragon II, I've seen enough people on the internet giving credit to Acclaim for making it from scratch.
There are way too many people who don't know or care about where a game was originally conceived for some of you to make a big deal about this.
I promise you the creators of these projects also won't say squat unless one of these RCMADIAX projects becomes the next Angry Birds, Tetris or Pac Man in terms of a hot property.
I respect what you are saying across the board, but I am seeing a mountain made out of a mole hill from my eyes.
@AcclaimDev
Two words: Smartphones and tablets.
I was talking about indie game devs in general, not only about those being restricted to Nintendo platforms. Aside of that, I belive that creating a game for Nintendo costs a bit more than making a smartphone game, so that's the reason we don't get that many badly written or exported titles on Nintendo systems. Plus, let's be honest here, current Nintendo platforms aren't what the mobile devs want - why even bother to asset flip and putting the additional effort if the income will be close to none? Those people don't want to provide quality, they want to 'win' by mass producing low budged titles and asset flipping certainly helps here.
Mobile apps are crappy but they lifes are short too (usualy). They are made to grab quick attention, make some small bucks and then let be replaced by another random/trendy thing. That's the drive here, and RCMADIAX games seem to fit into the formula.
The article won't do much difference as people already know this stuff. And RCM is just one of those who knew that and used it, they just published their games on Nintendo platforms.
@3MonthBeef Well said. The whole thing reminds me getting a game greenlit on Steam. It's not exactly clear how the game is greenlit and everyone want to make their game published. Few gamers with a different taste ("I don't like shooters!" or "I don't like RPGs!") or even trolls could simply ruin your day. I heard some shady stories about cheating in voting too... The luck, persuasion and flair for business are the main actors here.
Whenever there is a profit, there will be cheaters and haters... And the more the complex medium is (aka various genres in video games), the more complex end results can be.
Steam is doing good job, games have their categories, but people with various tastes will vote with their tastes.
Althrough if there is an effort in the game, people tend to be more positive, even if they dislike that partiular genre.
@AcclaimDev that's some flawed logic buddy. The whole reason this guy is even on my radar over this is due to him claiming he made them on multiple occasions. Most people don't care the the boca harram are slaughtering African. Are you going to tell it doesn't matter?
@jakysnakydx can you name a developer as prolific as RCMADIAX in releasing asset flips on Wii U?
I do think this story is in the interest of Nintendo gamers and therefore NL are well within their journalistic right to report on it. They could've mentioned other asset flips on Wii U though. @Damo have you come across any?
@C-Olimar There aren't any other examples in the same league on the eShop.
@Damo So it's almost as if the article is entirely justified...
@C-Olimar Certainly seems that way!
@rjejr I think it's fair to say this site is nothing but trash. Ive lost any and all respect for them. If you have a gap in news coverage you shouldnt use your time to tarnish the reputation of what little 3rd party support Nintendo has left. There are plenty of positive things you could have written about.
And it doesn't seem like they even had a lack of other content, cause in the days since the weekend they have published more reviews and features that I have ever seen in a single few days. Yet they left the article about me up - alone at the top - throughout the entire holiday weekend.
Class acts, NLife.
@rjejr "Did I write any of this or are you confusing me w/ Thanos? Actually now that I re-read it sounds more like BLPs."
Yeah, you wrote it:
https://www.nintendolife.com/news/2016/09/feature_exploring_the_licensed_content_in_rcmadiax_games_on_the_wii_u_and_new_3ds_eshop#comment3630844
"Oh look, I found an article written by some guy named Damien McFerran 5 months ago. Perhaps you've heard of him? See the big AMD picture at the top?"
Key point - that was months ago, before the Nvidia news and before I did my own research on the Nvidia news. There's no reason to report on AMD and DMP at this moment in time because I haven't seen anything solid on either of those. Why would I do another rumour post when there's nothing to report on?
And thanks for highlighting that AMD piece, it proves rather neatly that we have in fact covered things to do with companies other than Nvidia when it comes to NX, in the past at least.
Toodle pip.
RCMADIAX = Really Crappy Micheal Aschenbrenner Developed Inexcusable Asinine Xcrement.
I deleted my comments on this article because more information has come to light and I expect he is intentionally conning people. Be careful with this developer. He is like another Digital Homicide.
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