
It was 1995 or 1996 (depending on where you lived) and for the third year running Capcom released a Mega Man X game on the SNES. Further games in the series would follow but whilst X's 1-6 would arrive on the GameCube in Mega Man X Collection, Mega Man X3 would be the last in the series for the SNES and now presumably the New Nintendo 3DS as well.
The first two games in the series were quite similar but highly enjoyable. This third entry has a different feel, but it's not a complete reinvention. As always there are eight stages to tackle in any order you wish, set in a variety of locations (caves, factory, wintry outdoors), with a variety of jumps to make, walls to climb and enemies to shoot before facing off against a "Maverick" boss character; you defeat them to acquire a new weapon.

There are some new gameplay features such as multiple types of battle armour, and X can now air-dash upwards. Fans of Zero will be pleased to know you can play as the Maverick Hunter for parts of the game, although he'll scarper before a boss encounter. He's a little sluggish, but he has a sword and is very useful, particularly in the early stages when X has little to no upgrades.
Those are good additions, but the new approach to level design is not so welcome. Often there is a less than clear path through each stage and many drops to areas of unknown danger. It's not like you'll be stuck wondering where to go for long, but the previous games had a clear path to follow with small glimpses of something else – here you'll likely stumble across secret areas by accident.
Another oddity in the game are the moments devoid of antagonists. Although relatively short sections of the larger stage, the casual uneventful strolling goes on long enough to be noticeable, and there can actually be jump-scares when an enemy finally pops up, causing frantic bashing of the fire button as you momentarily think you're trying to survive the zombie apocalypse. Other times you'll have a lone easily-dispatched foe being thrown onto the screen. Despite these moments the game is no pushover and actually provides a decent challenge.

There's a good range of enemies in the game and some of their attacks are difficult to avoid and inflict a lot of damage. Respawning enemies can be problematic as your instinctual movement will often take you back just far enough to bring the mechanical menace back. This is particularly an issue when scaling walls as you'll destroy something whilst being careful not to get hit, only to slide down just far enough to trigger a respawn; the process repeats. This can be frustrating, but for the most part overcoming the challenging battles is a lot of fun and helps to alleviate the frustrations with level design.
With some regular enemies requiring a little more thought than previous games, it's a little strange that a number of the boss encounters are quite simple, defeated in a straightforward manner with the route to them being a lot tougher than the end of level battle. Despite this the game entertains and you'll be kept busy as you jump, climb, blast away and seek out the various upgrades to help on your quest. The uncertainty thrown up by the level design makes for a slower pace until you've figured out the correct way to go, but you could just throw caution to the wind and dash through the levels anyway. If it keeps ending with a drop down a pit or some other unfortunate end, there are always restore points.
Conclusion
Likely the last game in the series that'll appear on New 3DS, Mega Man X3 is another game full of action-platforming enjoyment that's a little different to its predecessors. The ability to play as Zero is a good addition, but the level design hurts the game. Despite this there's still a decent amount of fun to be had and the game can provide a challenge. Unlikely to be replayed as much as its two predecessors, Mega Man X3 is nevertheless not a bad way to pass time.
Comments 32
Meh.
I'm glad to have the first game on the 3DS. Personally that's the only X game I really like despite the fact that I love the X mechanics. The Zero games for GBA and the ZX games all tie for the #2 spot for me after the first X.
This is definitely on the bottom of my X series list(though still above the horrid X6 & X7).
This game felt way to similar to X2, though I like the level design & different path choices. Music is top notch, can't say the same for the PSX version. I'd give it a 7/10.
Eh, I still enjoyed this game (more so than X4 and X5, personally), but definitely X1 is my favorite.
X2, X4, and X5 are better than this, but I doubt they would port them over to the 3DS.
X3 is the peak point of the entire series! There's a good reason the SNES version is so rare, and no, it's not because it's bad, as its need for a special (gimped soundtrack) edition on PlayStation demonstrates. Despite all the innovations and fun of X4 and X6, neither could meet the high standard X3 set.
Its level design hurts the game? Please. This game brought back the environmental effects from X1 which were missing from X2. This is something that I never see mentioned in reviews for this game, anymore. And though you mentioned the extremely enhanced armour, mobility, and weapon upgrades and (token) Zero, you forgot to mention the dynamic cutscenes and characters and multiple endings, not to mention that its story and atmosphere make it the darkest entry in the series! X3's soundtrack uses a better soundchip than either of the previous two entries, which works well for its very aurally-unique metallic, rage-filled, and brooding melodies. Consider these things and give it another try!
x3 is my fave for the snes series from level design, bosses and especially the music! But 4 is my top over all. I actually think x2 is the bottom of 1-6. mainly because of the music.
x3 music mashups
https://www.house-mixes.com/profile/Umegames/play/neon-focus---ariana-grande-vs-mega-man-x
https://www.house-mixes.com/profile/Umegames/play/hornet-style---tupac-vs-mega-man-x
X1-3 are all 10/10 for me. I guess I'm not picky as much but to me it felt like playing my favorite cartoon. Game was good when I was a kid and it is still epic to me til this day.
Definitely the least of the first three. The series got a major shot in the arm with X4 and X5, before Capcom ran it into the ground with X6.
Never played this one, but holy moly, that box art is hideous. Not NES-era Mega Man boxart levels of hideous, but hideous nonetheless.
This is at least an 8 in my book. Not quite as good as X1 and X2, but better than the vast majority of PlayStation Mega Man X titles.
Welp, time to dust off MegaMan Soccer then Capcom... XD
I love X3. It's got better Mavericks, level design and music then X2, and it just feels faster paced then the first two games.
@Angelic_Lapras_King
Ha ha! I'm actually kinda waiting on that. It's a very weird game.
@Tempestryke Yeah, don't see why not when odd games like Street Fighter 2010 and 4 Street Fighter II's on the Wii U VC and 6 on the Wii VC, but oh well.
I know its on the GC/PS2/XBOX Anniversary Collection at least....
6/10
I'll never get that score. This game is on par with the first two, with much smoother movement and a very useful armor (who doesn't love vertical air dash and golden armor?), besides the fact you can get Zero's saber and other nice power-ups. It's definitely among my favorites and I wouldn't rate it lower than 9/10, with the first two being obviously 9.5-10 games.
6/10 is a fair score (I think I've got it at a 5 or thereabouts). The level design is blah and overly reliant on walljump platforming, the exploration is very out of place in a Mega Man title (the worst parts of MM6), and the bosses are almost wholly subpar (Toxic Seahorse?!). The game is dark even for the X series, was not a fan of that route.
It's still better than any of X4 - X8 though, and the music is still god-tier. Getting to use the Z-saber, still pretty satisfying. Wouldn't drop $8 on this one, maybe $5 in the future?
I never quite got the not enough enemies criticism, I mean I feel like this game has the right amount of enemies in it. I really like the music (though the guitar is a bit overused). I like some of the PSX tracks, especially Doppler's lab, but for the most part I prefer the original. This is my least favorite of the SNES trio with X2 being my favorite. Regardless of it being my least favorite I still love it. And that opening level music!
A 6 is ridiculously harsh IMO. It's likely a step back in some ways to the first 2 but those games are pretty much perfect. Add in the robot suits and it's still an excellent game. It's a solid 8 in my books if not higher. A 6 is crazy, it's really not that much worse.
@Kevlar44
I'd give it a 7 or 8 myself.
Why is the title score always one number and the final review score another number?
@ap0001
I rather like Toxic Seahorse's design, beats the hell outta X2's Wire Sponge and Crystal Snail.
@Tempestryke
X3 faster paced? How? Everything took forever to kill! There's like one enemy that is defeated with a charge shot! Everthing has armor, or two forms to destroy! It is by far, the slowest paced X game ever. They even made the up dash really slow. Why is foward dashing instant, but up dash has a super long delay? Why not just give a double jump, which is what an up dash should be. Even your weapons are slow! The ice and drill weapons just suck! Gravity well is slow, everything else has a slow rate of fire, is really weak, or is the equivalent of using turbo. The games is just slow all around! The pace is crystal snail slow! Heck, X2 was still faster paced when fighting crystal snail or magna centipede!
X3 is my favorite. It is quick btw. I can finish this game and realize that only 2 to 3 hours of my day was spent and worth it.
Level design was very nice. The way they flow from X to Zero in the first prologue mission is clean and hype. Replayability is great. A 6 is a disgusting rating for a game with so much great music, designs, gameplay and cut scenes.
@KO-Cub
Quick relative to games in general, but not compared to other X games. Most X games are like a 1 hour endeavor
@3MonthBeef
Oh okay. I get it now, thanks for explaining it to me. ^^
Eh, X4 was better, imho.
Beautiful game, but it just didn't have the fun of X1.
Megaman X3 6/10? , shame on you !
Mega Man X3 isn't that bad, it's just that by the time the game got out, the X formula is kinda meh by then. Of course the ability to finally get to play as Zero is a great addition so it's definitely a 8/10 to me.
Mega Man X3 SNES version has a fantastic OST which is top notch among the X series, sadly the OST later got ruined in the PSX version of X3 (even worst we got the PSX version in the MMX Anniversary collection).
I will give the game a solid 0/10 if you are a fan of the X / Mega Man series or a 8/10 if you are way too picky.
X3 SNES version is better than X6, X7 (the worst game in the series) X5, X8 and X2 (in my opinion) so not too shabby neither a bad game.
There's a mod out there wich allows you to use Zero as a fully playable character instead of a support only character and it is extremely fun to play (maybe due SNES limitations or time restrictions Capcom was unable to do so.)
P.S. Really check out the SNES version OST of X3 it shows the might of SNES sound chip.
@khaosklub Yes, I fully agree with what you've said about X3.
@KIREEK
Glad to hear! I just ordered the DS Zero collection and DS ZX+ZX Advent. So many mega man games to play on 3DS!
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