Comments 2,048

Re: Review: Rune Factory: Guardians Of Azuma (Switch) - A Bold Reinvention That Pays Off

johnedwin

t’s worth considering the performance on the original Switch hardware, which is what this review is based on. Because the game itself is quite snappy, with multiple loading screens, there were many opportunities to become frustrated with the amount of time I was staring at a black screen, but fortunately the loading is quite minimal. Action sequences against singular bosses or smaller groups of enemies yielded a fairly consistent frame rate, but larger groups and busier animation sequences did lead to noticeable slowdown and stuttering–noticeable but not a major detraction from my enjoyment. Object pop-in is a frequent occurrence, but worse than this would be the appearance of distant villagers and even enemies, whose pace would slow to a pixelated crawl until you walked closer to them. Fortunately, there were no crashes or bugs that I encountered in my 25-plus hours. All in all, I found the experience tolerable, but it did serve as another reminder of how sorely needed the Switch 2 is at this point in time. We’ll have Switch 2 focused performance impressions closer to the console launch.

Re: Mario Kart World For Switch 2 Tops Famitsu's "Most Wanted" Games List

johnedwin

@TruestoryYep Ghost of Yōtei is inspired by Sucker Punch Productions' visits to northern Japan, particularly the beauty of Mount Yōtei and the nature sounds of Shiretoko National Park. The game is set in 1603 in Ezo (modern-day Hokkaido), at the end of the Sengoku period and the beginning of the Edo period, outside of Japan's direct rule. This location, inspired by Hokkaido's less populated history, offers a different perspective on Japanese culture than games typically explore