@MarioBrickLayer Get a New Nintendo 3DS XL for 3DS and DS games (plus, you can download a great majority of the GB and GBC essentials), and get a GBA SP (backlit) to play GB, GBC, and GBA carts. With just those 2 systems, you can play literally every physical game from GB, GBC, GBA, DS, and 3DS.
If I were you and had to pick just one, I'd go New 3DS XL without a second thought. The library is gigantic and full to burst with high quality games.
Another option might be an Anbernic RG350M or RG351V if you don't mind emulation. Both of those systems are of excellent quality of build and performance, and can run everything from Atari 2600 to PlayStation 1 absolutely perfectly.
@Dang69 Try copy/paste. This site has issues with links that end with parathesis. I assure you that the URL I provided is accurate.
Also, since you seem to be misinformed, The Pokemon Company is owned by 3 companies: Nintendo, Game Freak, and Creatures, Inc. Nintendo also partially owns Creatures, Inc. Therefore, while none of these 3 companies are the majority owner, Nintendo does own more of The Pokemon Company than the other 2 companies. All that being said, and still counting by your arbitrary rules, you're still incorrect. I urge you to do the research - this isn't a matter of opinion. You are simply mistaken.
The arbitrary rules you made up for what counts and what doesn't count, I disagree with. However, even counting the games that way, your statement is still factually incorrect.
@Giygas_95 I also vote pass. If you saw it used or something for like $20, and you're craving some arcade style tennis action, grab it then. It's a decent game, even single-player, but it's probably not worth the $39 - especially if you won't be playing local multiplayer. I bought it day one at full price and beat it in just a couple sessions. While I don't exactly regret it, I do realize it probably wasn't the best choice.
@SuperWeird The appeal (for me) of turn-based combat is that I can sorta relax, maybe halfway pay attention and/or allow myself to be distracted, yet also I can choose wisely vs franticly. I'm not saying its the best or anything - just one type of many gameplay experiences I'm able to enjoy.
I was super excited for Citizens of Earth when it came out on Wii U - it was such a gitchy mess though, and I never finished it. I don't think I made it even halfway. Also, I felt like it was unfortunately just kind of a bad game - one of those "concept>execution" types.
(...continuing from above)
4. In some games, such as EarthBound for example, visible enemies will chase you. I like this because while it feels like a non-random encounter, it essentially acts as one if the enemy is impossible (or very difficult) to escape from. Just an example of an encounter type not addressed in your assessment that works "both ways" in a sense.
5.You haven't accounted for players who will fight every enemy they see or are presented with (unless they'd be at a disadvantage to do so i.e. almost dead and no way to heal). For example, you said in one of your examples that a game may be balanced expecting you to have defeated ~10 enemies in a dungeon before fighting the boss to be leveled appropriately. If the dev put 10-12 enemies on the path to the boss, I believe more players than you are accounting for would actually fight them all, or at least most of them, even if technically they could just skate by them. I have no evidence if this, outside of anecdotal comments and such, but I believe it to be true. Gamers expect there to be combat in an RPG, and unless the player is very young, I feel like it's pretty unlikely they would just skip as much combat as possible just because it "feels good." Many modern RPGs are balanced (in my experience) so if you fight 95% of the enemies you see, you will not have to grind on the side.
6. I feel that random encounters often break immersion. The player says to themselves "ummm...okay, why am I fighting right now?" Or "WTF where did that guy come from?" Or "LOL yeah no way my character could've seen THAT coming.. 🙄" On the other hand, random encounters in Pokemon for example, don't work that way and I would not make that same argument there. Part of the fun is the surprise of what Pokemon could possibly be hiding in the tall grass. You might never know that there's actually a 1% chance of finding a Pikachu on Route X or whatever.
7. Visible encounters can sometimes allow for strategic mechanics impossible with random encounters. I'll use EarthBound as an example again: depending on your approach, you can sneak up on the enemy and move first in battle as a reward, and vice-versa. Additionally, being very strong and encountering a weak enemy causes an automatic win, which would not work (or at least would be very awkward) if it was a random encounter.
8. Allowing players to face the same enemy over and over in Pokemon to shiny hunt or increase chances of better stats is yet another example of how visible encounters are a quality of life feature that better respects the player's time.
@LordGeovanni I think you made a lot of good points for your assertion. I see too that you yourself pointed out that your argument here didn't include the positives of visible encounters, or the negatives of random encounters. You seem like a very level-headed individual, so I'm sure you'll understand that I also appreciate debating in order to learn rather than to "prove who's right" or whatever, haha.. That all being said, I'd like to give you some reasons why I prefer visible encounters.
1. Random encounters feel cheap. Nothing more annoying than being forced into a fight I didn't want to get into, especially if I'm low on health and trying to get to a save point or healing area/item, even more especially if the game forces you to randomly fight super strong enemies every so often. The absolute worst is when dying means loss of progress. It can very be frustrating to lose 15-20 minutes of game time - enough even to turn off the game for good. 2. Random encounters feel outdated. They present an old-fashioned mechanic initially implemented based on limitation rather than choice. Whenever I see them in a modern game, I can't help but feel like the dev took the easy way out, or, is stuck in the past. 3. Taking away control from players, even if it's "for their own good," usually doesn't feel as good as giving the player the control to play in their own way. I understand your argument, and I believe in the end, there's pros and cons to both stances in this regard, its a give and take either way. However, in the end, I would rather have the choice than to not be able to make the choice all. (Continued below...)
Poking away at both Hyrule Warriors: AoC and Duke Nukem 3D 20thAWT.
HW is still fun if not repetitive - but that's exactly what I expected. Musou games are relaxing for me, and a great way to unwind.
I'm in the alien invasion levels of DN3D, and I'm actually really impressed with the creativity and diversity of environments - you go from a fast food restaurant, to a theme park, to a courthouse... Its just stupid fun, and I'm excited to see what's next.
I used to really like these games, but after getting Fire Emblem Warriors and the 2 Hyrule Warriors games, there is no way I can justify going back to Dynasty or Samurai Warriors. The Nintendo themed games, which I prefer due to caring more about those characters compared to historical figures, have more content than I'll probably ever be able to finish.
I also (very much knowingly) bought a Fire Emblem 6 repro/English translation cartridge on eBay a couple years ago. If I played it for more than maybe 45 minutes straight or so, it would reset, which was a little annoying, but you can save/bookmark whenever you want in that game, so it wasn't really a big deal (I also didn't usually play for that long anyway). It was totally worth that minor inconvenience though to be able to play that game on original hardware, and to have the easy freedom to switch from handheld (backlit GBA SP) to the TV (GameCube Game Boy Player), almost like a Switch before Switch now that I think about it.
I bought a fake Pokemon Emerald on Craigslist a few years back. It played perfectly fine, but if you try to transfer any of the 'mons to a DS version, the save file deletes itself. I didn't know about fakes at the time, but in hindsight, it's pretty clearly a fake as the label and color of the cartridge itself are both a bit off. Oh well, I had a great time playing through Emerald back then, and I got it for dirt cheap.
@KateGray I get it, I was just teasing 😋 Overall I appreciate your work and what ya’ll do for this wonderful website.
I come here (and the sister sites) for the added flavor and the great community, and it wouldn’t be what it is without “fun” articles like these. While occasionally a bit hollow, these articles are often fun talking points and/or conversation starters at the very least.
@PoopScoop Did you happen to notice that these articles were all written by the same person? There were 6 or 7 of these things with a few hours of each other a few days ago. Gotta hit that quota by the end of the month!
Super Mario Maker 3DS is not on the list. It has a unique campaign, and is most certainly a bespoke version of the game that deserves its own spot on the list.
I went to Japan a couple years ago, and booked what I thought were reservations for the Kirby Cafe. Turns out I booked reservations for the Kirby Cafe Giftshop - which yes, did actually require reservations 🤦♂️
@Clyde_Radcliffe In the first game, there were only 60 or so Pokémon, and this one claims to have over 200. If the time is proportional, this game should be about 16 hours or so by rough calculations?
Either way, I’m getting it day one based pretty much solely on nostalgia 😅
@Clyde_Radcliffe The original was not difficult at all.. There were some special shots you could take (basically lining up perfectly to make the environment take the shape of a Pokémon) that were not immediately obvious, but even that wasn’t exactly difficult or as obtuse as it might sound. You could definitely spend some time trying to get better shots by manipulating the Pokémon into performing different poses, or even getting the Pokémon to appear at all. All your photos are graded, so replay comes from getting the “perfect shot” rather than from taking on an actual challenge.
Edit: Additionally, you complete the Pokédex not by catching them all, but by taking a picture of them all. That being said, at least in the original, you could 100% the game in about 5 hours.
@meeto_1 I don’t think what you’re suggesting would be bad necessarily, but that’s basically the equivalent of Star Fox Adventures compared to Star Fox 64. Pokémon Snap is an on-rails shooter, just like Star Fox 64. Fans don’t want it to be an adventure game, they/we want it to be what it is and always was.
@meeto_1 Gameplay is completely different - this is basically an on-rails shooter. What you’re suggesting wouldn’t allow the photo taking concept to be as fleshed out as this will be.
@Clyde_Radcliffe I believe their point was that if this rerelease was parallel to what Microsoft does, Wii U owners who already payed for this game would be able to access this new version of the game via “smart delivery” on the new system without extra cost and with the new content.
Comments 455
Re: Poll: Rate Your Favourite Game Boy Advance Games
@MarioBrickLayer Get a New Nintendo 3DS XL for 3DS and DS games (plus, you can download a great majority of the GB and GBC essentials), and get a GBA SP (backlit) to play GB, GBC, and GBA carts. With just those 2 systems, you can play literally every physical game from GB, GBC, GBA, DS, and 3DS.
If I were you and had to pick just one, I'd go New 3DS XL without a second thought. The library is gigantic and full to burst with high quality games.
Another option might be an Anbernic RG350M or RG351V if you don't mind emulation. Both of those systems are of excellent quality of build and performance, and can run everything from Atari 2600 to PlayStation 1 absolutely perfectly.
Re: 32-Bit Horror Chasing Static Creeps Onto Switch Later This Year
32-bit? 🤔 Definitely not. I mean, it's not even close. The game looks cool, but c'mon, the graphics are at the level of Dreamcast at least.
Re: Sega Wants To Know How It Can 'Enhance Your Gaming Experiences'
That survey had a LOT of questions about anime
Re: Feature: The 10 Best SNES RPGs
There are 3 Fire Emblem games missing from this list 🤓
Re: Monster Hunter Stories 2: Wings Of Ruin Launches In July, Three amiibo Figures Announced
@Dang69 Try copy/paste. This site has issues with links that end with parathesis. I assure you that the URL I provided is accurate.
Also, since you seem to be misinformed, The Pokemon Company is owned by 3 companies: Nintendo, Game Freak, and Creatures, Inc. Nintendo also partially owns Creatures, Inc. Therefore, while none of these 3 companies are the majority owner, Nintendo does own more of The Pokemon Company than the other 2 companies. All that being said, and still counting by your arbitrary rules, you're still incorrect. I urge you to do the research - this isn't a matter of opinion. You are simply mistaken.
Re: Monster Hunter Stories 2: Wings Of Ruin Launches In July, Three amiibo Figures Announced
@Dang69 It appears you're both incorrect and misinformed. Look it up, my friend.
https://nintendo.fandom.com/wiki/List_of_Nintendo_games_by_year_(US)
https://capcom.fandom.com/wiki/Category:Video_games_by_year
The arbitrary rules you made up for what counts and what doesn't count, I disagree with. However, even counting the games that way, your statement is still factually incorrect.
Re: Monster Hunter Stories 2: Wings Of Ruin Launches In July, Three amiibo Figures Announced
@Dang69 Look it up, my friend. I'm sorry to say, but even with the weird exceptions you say don't count, you're still very much mistaken.
Re: Monster Hunter Stories 2: Wings Of Ruin Launches In July, Three amiibo Figures Annouced
@Dang69 It might seem like that sometimes, but:
2020: Nintendo - 9, Capcom - 6
2019: Nintendo - 20, Capcom - 5
2018: Nintendo - 30, Capcom - 7
2017: Nintendo - 34, Capcom - 6
2016: Nintendo - 32, Capcom - 9
Re: Nintendo Celebrates MAR10 Day 2021 With Themed Switch Sale (North America)
@Giygas_95 I also vote pass. If you saw it used or something for like $20, and you're craving some arcade style tennis action, grab it then. It's a decent game, even single-player, but it's probably not worth the $39 - especially if you won't be playing local multiplayer. I bought it day one at full price and beat it in just a couple sessions. While I don't exactly regret it, I do realize it probably wasn't the best choice.
Re: Monster Hunter Stories 2: Wings Of Ruin Launches In July, Three amiibo Figures Annouced
@SuperWeird The appeal (for me) of turn-based combat is that I can sorta relax, maybe halfway pay attention and/or allow myself to be distracted, yet also I can choose wisely vs franticly. I'm not saying its the best or anything - just one type of many gameplay experiences I'm able to enjoy.
Re: Review: Citizens Unite!: Earth x Space - Two Mid-Tier RPGs For The Price Of One
I was super excited for Citizens of Earth when it came out on Wii U - it was such a gitchy mess though, and I never finished it. I don't think I made it even halfway. Also, I felt like it was unfortunately just kind of a bad game - one of those "concept>execution" types.
Re: Game & Watch: Super Mario Bros Is Getting One Final Restock In Australia Before It's Gone Forever
@Silly_G Glad you could get one at least!
Re: Game & Watch: Super Mario Bros Is Getting One Final Restock In Australia Before It's Gone Forever
@Silly_G Looks like you may be in luck after all!
Re: The Binding Of Isaac: Repentance Will Come To Switch This Summer
@Boogaloo_Jenkins @Isaix Rebirth is a remake of the original. Afterbirth and Repentance are DLCs.
Re: Nintendo Isn't Backing Down On Its Decision To Pull Mario Products From Stores This Month
@Silly_G Really? Where do you live? My local Target has at least 20 G&W systems just sitting on the shelf
Re: Some History About ILCA, The Japanese Studio Working On The Pokémon Diamond And Pearl Remakes
(...continuing from above)
4. In some games, such as EarthBound for example, visible enemies will chase you. I like this because while it feels like a non-random encounter, it essentially acts as one if the enemy is impossible (or very difficult) to escape from. Just an example of an encounter type not addressed in your assessment that works "both ways" in a sense.
5.You haven't accounted for players who will fight every enemy they see or are presented with (unless they'd be at a disadvantage to do so i.e. almost dead and no way to heal). For example, you said in one of your examples that a game may be balanced expecting you to have defeated ~10 enemies in a dungeon before fighting the boss to be leveled appropriately. If the dev put 10-12 enemies on the path to the boss, I believe more players than you are accounting for would actually fight them all, or at least most of them, even if technically they could just skate by them. I have no evidence if this, outside of anecdotal comments and such, but I believe it to be true. Gamers expect there to be combat in an RPG, and unless the player is very young, I feel like it's pretty unlikely they would just skip as much combat as possible just because it "feels good." Many modern RPGs are balanced (in my experience) so if you fight 95% of the enemies you see, you will not have to grind on the side.
6. I feel that random encounters often break immersion. The player says to themselves "ummm...okay, why am I fighting right now?" Or "WTF where did that guy come from?" Or "LOL yeah no way my character could've seen THAT coming.. 🙄" On the other hand, random encounters in Pokemon for example, don't work that way and I would not make that same argument there. Part of the fun is the surprise of what Pokemon could possibly be hiding in the tall grass. You might never know that there's actually a 1% chance of finding a Pikachu on Route X or whatever.
7. Visible encounters can sometimes allow for strategic mechanics impossible with random encounters. I'll use EarthBound as an example again: depending on your approach, you can sneak up on the enemy and move first in battle as a reward, and vice-versa. Additionally, being very strong and encountering a weak enemy causes an automatic win, which would not work (or at least would be very awkward) if it was a random encounter.
8. Allowing players to face the same enemy over and over in Pokemon to shiny hunt or increase chances of better stats is yet another example of how visible encounters are a quality of life feature that better respects the player's time.
Re: Some History About ILCA, The Japanese Studio Working On The Pokémon Diamond And Pearl Remakes
@LordGeovanni I think you made a lot of good points for your assertion. I see too that you yourself pointed out that your argument here didn't include the positives of visible encounters, or the negatives of random encounters. You seem like a very level-headed individual, so I'm sure you'll understand that I also appreciate debating in order to learn rather than to "prove who's right" or whatever, haha.. That all being said, I'd like to give you some reasons why I prefer visible encounters.
1. Random encounters feel cheap. Nothing more annoying than being forced into a fight I didn't want to get into, especially if I'm low on health and trying to get to a save point or healing area/item, even more especially if the game forces you to randomly fight super strong enemies every so often. The absolute worst is when dying means loss of progress. It can very be frustrating to lose 15-20 minutes of game time - enough even to turn off the game for good.
2. Random encounters feel outdated. They present an old-fashioned mechanic initially implemented based on limitation rather than choice. Whenever I see them in a modern game, I can't help but feel like the dev took the easy way out, or, is stuck in the past.
3. Taking away control from players, even if it's "for their own good," usually doesn't feel as good as giving the player the control to play in their own way. I understand your argument, and I believe in the end, there's pros and cons to both stances in this regard, its a give and take either way. However, in the end, I would rather have the choice than to not be able to make the choice all.
(Continued below...)
Re: Talking Point: What Are You Playing This Weekend? (February 27th)
Poking away at both Hyrule Warriors: AoC and Duke Nukem 3D 20thAWT.
HW is still fun if not repetitive - but that's exactly what I expected. Musou games are relaxing for me, and a great way to unwind.
I'm in the alien invasion levels of DN3D, and I'm actually really impressed with the creativity and diversity of environments - you go from a fast food restaurant, to a theme park, to a courthouse... Its just stupid fun, and I'm excited to see what's next.
Re: Pokémon Platinum Content Spotted In Diamond And Pearl Remake Trailer
Do we think there will be a Platinum version at some point in the future?
There was no 3rd version for FR/LG, HG/SS, OR/AS, or even Let's Go, so I'm thinking no.
Re: Foreclosed Looks Like A Cyberpunk Comic Book Game, And It Comes To Switch This Summer
Looks like it's got potential - I'm very much interested. I'll keep an eye out for more info. Hopefully gameplay ends up as pleasing as the aesthetic!
Re: New Switch Platformer Stitchy in Tooki Trouble Gives Off Strong Donkey Kong Country Vibes
Looks slow and floaty - pretty much the opposite of DKC, which is known for being heavy and momentum focused.
Re: Rare's Cancelled N64 Project Dinosaur Planet Has Been Leaked Online
@DaftAda Try recording in 4:3 - the game is not meant to be wide-screen.
Re: Our Top Picks From The Games In The Current eShop Sale
@Dman10 True, but you're not really comparing apples to apples - that version isn't on a portable system.
Re: Soapbox: Zelda: Skyward Sword Is Good, Actually
While it's not a bad game, it's easily the worst 3D Zelda.
Re: Samurai Warriors 5 Officially Revealed, Comes To Switch This Summer
I used to really like these games, but after getting Fire Emblem Warriors and the 2 Hyrule Warriors games, there is no way I can justify going back to Dynasty or Samurai Warriors. The Nintendo themed games, which I prefer due to caring more about those characters compared to historical figures, have more content than I'll probably ever be able to finish.
Re: After 33 Years, Famicom Detective Club Is Finally Coming To The West
I'll check out The Missing Heir when it releases. I've been curious about these games for years.
Re: Return To The Fairway, When Mario Golf: Super Rush Arrives On Switch This June
I didn't play the last couple Mario Golf games, but that Speed Golf mode looked super fun and I will definitely be picking this one up
Re: Hyrule Warriors: Age Of Calamity Is Getting An Expansion Pass
Can't wait to see this game really start to get wacky with this expansion pass
Re: Animal Crossing Will Get A Bunch Of Mario Items And Clothing In Next Update
Can the animal residents use the pipe too?
Re: Switch Exclusive Project Triangle Strategy Looks Set To Scratch That Final Fantasy Tactics Itch
Honestly would've preferred Octopath 2, but I'll give the demo a shot.
Re: Memory Pak: When Link Left The Temple Of Time In Zelda: Ocarina Of Time And Everything Changed
@KateGray Great article, Kate! Love to see more like this from you
Re: Remedy, The Studio Behind Hit Game Control, Reports Massive Profits In 2020 Despite No New Games
Control: Ultimate Edition was technically a "new game" that released in 2020
Re: Guide: How To Spot Bootleg Nintendo Video Games
I also (very much knowingly) bought a Fire Emblem 6 repro/English translation cartridge on eBay a couple years ago. If I played it for more than maybe 45 minutes straight or so, it would reset, which was a little annoying, but you can save/bookmark whenever you want in that game, so it wasn't really a big deal (I also didn't usually play for that long anyway). It was totally worth that minor inconvenience though to be able to play that game on original hardware, and to have the easy freedom to switch from handheld (backlit GBA SP) to the TV (GameCube Game Boy Player), almost like a Switch before Switch now that I think about it.
Re: Guide: How To Spot Bootleg Nintendo Video Games
I bought a fake Pokemon Emerald on Craigslist a few years back. It played perfectly fine, but if you try to transfer any of the 'mons to a DS version, the save file deletes itself. I didn't know about fakes at the time, but in hindsight, it's pretty clearly a fake as the label and color of the cartridge itself are both a bit off. Oh well, I had a great time playing through Emerald back then, and I got it for dirt cheap.
Re: Random: Okay, You Can't Actually Use This Kirby Keycap, But It's Still Very Cute
@KateGray I get it, I was just teasing 😋 Overall I appreciate your work and what ya’ll do for this wonderful website.
I come here (and the sister sites) for the added flavor and the great community, and it wouldn’t be what it is without “fun” articles like these. While occasionally a bit hollow, these articles are often fun talking points and/or conversation starters at the very least.
Re: Nintendo Celebrates Fire Emblem Heroes' Fourth Anniversary With New Updates And Rewards
Love this game. The only mobile game I play, and yeah, I’ve played it almost every day for four years 😅
Re: Random: Okay, You Can't Actually Use This Kirby Keycap, But It's Still Very Cute
@PoopScoop Did you happen to notice that these articles were all written by the same person? There were 6 or 7 of these things with a few hours of each other a few days ago. Gotta hit that quota by the end of the month!
Re: Poll: What's The Best 2D Mario Game?
Super Mario Maker 3DS is not on the list. It has a unique campaign, and is most certainly a bespoke version of the game that deserves its own spot on the list.
Re: Rocket League Celebrates The Super Bowl With New Gridiron Game Mode
Definitely will play this with my dudes next weekend
Re: Mini Review: Timothy And The Mysterious Forest - Imitates Zelda's Visuals But Not Its Gameplay
I see it on steam for $2 every so often but yeah, still a no from me - not the only bad review I’ve seen for this one.
Re: Feature: 6 Huge Video Game Franchises Missing From Nintendo Switch
Arkham
Dead Space
Deus Ex
Half Life
Kingdom Hearts
Persona
Portal
Sims
Tomb Raider
Re: Indie Studio NOWWA Accuses Apex Legends Of "Ripping Off" One Of Its Characters
C’mon, they added a soul-patch - Totally different characters now.
Re: Tokyo's Kirby Café Is Adding A Chocolate Pizza To Their Menu
I went to Japan a couple years ago, and booked what I thought were reservations for the Kirby Cafe. Turns out I booked reservations for the Kirby Cafe Giftshop - which yes, did actually require reservations 🤦♂️
Re: Gallery: 25 Glorious Screenshots From New Pokémon Snap
@Clyde_Radcliffe In the first game, there were only 60 or so Pokémon, and this one claims to have over 200. If the time is proportional, this game should be about 16 hours or so by rough calculations?
Either way, I’m getting it day one based pretty much solely on nostalgia 😅
Re: Gallery: 25 Glorious Screenshots From New Pokémon Snap
@Clyde_Radcliffe The original was not difficult at all.. There were some special shots you could take (basically lining up perfectly to make the environment take the shape of a Pokémon) that were not immediately obvious, but even that wasn’t exactly difficult or as obtuse as it might sound. You could definitely spend some time trying to get better shots by manipulating the Pokémon into performing different poses, or even getting the Pokémon to appear at all. All your photos are graded, so replay comes from getting the “perfect shot” rather than from taking on an actual challenge.
Edit: Additionally, you complete the Pokédex not by catching them all, but by taking a picture of them all. That being said, at least in the original, you could 100% the game in about 5 hours.
Re: New Pokémon Snap Scores April Release Date On Switch, Watch The New Trailer Here
@meeto_1 I don’t think what you’re suggesting would be bad necessarily, but that’s basically the equivalent of Star Fox Adventures compared to Star Fox 64. Pokémon Snap is an on-rails shooter, just like Star Fox 64. Fans don’t want it to be an adventure game, they/we want it to be what it is and always was.
Re: New Pokémon Snap Scores April Release Date On Switch, Watch The New Trailer Here
@meeto_1 Gameplay is completely different - this is basically an on-rails shooter. What you’re suggesting wouldn’t allow the photo taking concept to be as fleshed out as this will be.
Re: Yes, Bowser's Fury Really Is Its Own Standalone Mode In Super Mario 3D World On Switch
@Clyde_Radcliffe I believe their point was that if this rerelease was parallel to what Microsoft does, Wii U owners who already payed for this game would be able to access this new version of the game via “smart delivery” on the new system without extra cost and with the new content.
Re: Feature: What’s The Sexiest Nintendo Console Ever?
DSi > DS Lite
By far my favorite design of any console or handheld
Re: Random: Super Mario 3D World + Bowser's Fury Box Art Receives A Very Welcome Tweak
@presenttense It would look good on a shelf if that’s how you display your collection - personally though, I’m 100% digital on switch.