Paying homage to retro titles can be a tricky thing. Do you stick to an established formula, or do you stray and carve out your own path? Timothy and the Mysterious Forest does a bit of both. One glance at Kibou Entertainment’s top-down adventure, and it’s clear that this game owes an awful lot to The Legend of Zelda: Link’s Awakening; the visuals, the layout, and the music are all remarkably crafted to emulate the feel of the Game Boy classic, but dig a bit deeper into its gameplay and you’ll find a wholly different – and sadly inferior – experience altogether.
You take on the role of Timothy, whose grandfather is on death’s door unless he is administered with a magical mushroom to relieve him of his ailments. The mushroom is hidden within the ‘Mysterious Forest’ itself, requiring Timothy to embark on an exceptionally dangerous quest to save his grandfather. The story is minimal, at best, but the game is littered with interesting characters, whether it be shopkeepers or ancient creatures, and most have at least something worth hearing, even if it doesn’t necessarily have a direct impact on your quest.
The core gameplay is a cross between classic 2D Zelda elements and rather loose stealth mechanics. Timothy has the ability to attack enemies by chucking pots at them wherever possible, but most of the time, you’ll be required to avoid their gaze and work your way around them in order to safely reach the next screen. Both options are fraught with issues; the attack mechanic is wildly inaccurate at the best of times, and should you fail to hit your foe, chances are you’ll die immediately after. Avoiding their gaze is similarly hit-and-miss; it’s almost impossible to determine what direction your enemies will be facing at any given time, so you can certainly wait for them to turn your back if you wish, but too often they’ll spin back around almost immediately, catching you completely off guard.
If we had one word to describe the difficulty of Timothy and the Mysterious Forest, we’d say it’s unfair. The mechanics set in place to defend yourself or avoid your enemies are simply too unreliable, and when you read the words ‘R.I.P Timothy’ on the screen for the twentieth time in a row, you’ll want to throw in the towel. This level of difficulty also extends to world design too; early on, you’ll come across an area of the map known as the ‘forest maze’, and there’s only one possible route through in order to reach your goal. The problem is there are pits dotted around the maze that will instantly kill you upon contact, and these aren’t even remotely designated; it’s completely trial and error as to whether you’ll come across one of them. Oh, and then you have to make it back out via the exact same route.
Timothy and the Mysterious Forest is absolutely a case of style over substance. It definitely looks and sounds the part; the developer has gone to clear lengths to emulate the feel of a classic Game Boy game. The problem is that when attempting to emulate the difficulty of a retro adventure title, they’ve gone one step too far and made the game a chore to play thanks to a number of unreliable mechanics and unfair enemy encounters.
Comments 22
All the gear, no idea. What a shame.
Kinda what I was expecting from what I’ve seen, glad I passed
Not to bash the game, it could be an ok game, but it's not surprising to see such a low score. If a game basically steal graphics from another game, it shows how the devs are willing to cut corners. If they are lazy making the graphics of the game they'll be lazy with the gameplay mechanics and the game's design in general too just like that Hollow Knight rip off.
You can take inspiration from other games that's fine, but you have to give it a unique identity like that indie game with the octopus that's clearly inspired by Kirby Dream Land. That game was fun.
Would give it a try if it ever got a price cut. A few hours just isn't worth it for me.
I see it on steam for $2 every so often but yeah, still a no from me - not the only bad review I’ve seen for this one.
Funny. I had this on my wish list back when i first saw a trailer for it. I completely forgot about it until now as I didn't realized it's been released! It looks great, just too bad it's not.
I think "Only a few hours in length" should be in the Joys section.
Hey there, I'm the game developer! Just wanted to say THANK YOU to the reviewer for taking time and effort to analyze everything about our first, little project.
I just want to point out one thing: the "forest maze" is not made as a trial & error section. There is a very very important hint written on the sign just outside that lets you overcome the challenge veeeeery easily. Also there is another hint into the goblin village library, talking exactly about that matter. The same applies at the other maze into the cave on Monster Island. I would NEVER made a 100% trial & error phase.
Thank you again for your honest point of view and thanks to everyone commenting!
Cheers from Italy!
Anyone else tired of all the Steam crap clogging up the Switch Eshop?? Can't just be me..
@SoulSurvivor Yeah it is kind of annoying, but I prefer Nintendo being more open than restricting too much
If anyone is interested, there is a BRAND new "retro" inspired game in the 3ds eShop TODAY. I personally know the developer and I was first in line to get it. Costs 5$ and it's called "Silver Falls: Undertakers". It's second Nintendo 3ds game in the silver fall series but this one isnt Resident evil/silenthill inspired like the first, it's a "what if survival horror was on Atari". It's a genuine retro game with modern theme and story about alien creatures. It's gory but it's an Atari styled game. There is gameplay videos of both game modes on youtube and it's absolutely worth a look imo.
PS. If you heard bad things about the first silver falls game, know that YES it had some bad glitches and issues upon launch because it was too ambitious for 3ds unity and a one man indie Dev . This second game does not have any issues and runs very well.
I saw this on twitter ages ago via an artist I really respect, bought it on itch.io, and was thoroughly unimpressed. My thoughts match the review. Very pretty, and that's about it.
I enjoy this kind of game, but really, those trees? They're almost identical to the ones in Link's Awakening, and that's such a signature Zelda style. Not to mention the bushes, bottles, and many other sprites as well. There's a difference between homage and theft. I wish the devs would be a bit more creative.
I still intend to get this game. I'd really like to know what Budget Gamer has to say about it
Really nice to see @KibouEntertainment in the comment section. I wish you all the best!
@John_Deacon hey! Thank you very much for your comment and for your faith in this little game.
It's far from perfect, it's our very first project and we will learn from it.
@Isaix
True. And I'm not saying that there isn't amazing indie games. That isn't what I am talking about.
I own many of them and Kickstart them.
But I'm sure even you know what I mean, specially if you have PC as I do.
There are massive cash grab garbage games.
Where these people are trying to make a quick buck. And with no intentions of bug fixing or updates. Those are a dime a dozen and now those ones are flooding Switch.
And those ones actually bury the good well made indies.
@SoulSurvivor Very true, that's why I check reviews now before buying games, but that comes with its own sets of issues since reviews are totally opinion based. Some indie games I've played were bashed online, but were actually pretty great like Slain back from hell
@SoulSurvivor many of us don't own a PC & i prefer more games to less. That's what reviews are for. To each his own, obviously.
@KibouEntertainment I bought it last week and it's definitely a good 7 or 8. Looking forward to your next game!
@LeChuck thank you very much for your comment! I'm glad you had a good experience! Please consider to visit our Itch.io page (https://kibou-entertainment.itch.io) and you will find a nice summer-themed spin off of the first game you already played Also you can find a playable demo of the sequel in development!
@meta9 thank you for your honest opinion, Meta9!
Yes the game is definitely "not for everyone" we made it like this on purpose. It's the "style" of this series and we aim to hardcore/retrogaming lovers.
Thanks for playing our game and for appreciating our work!
@KibouEntertainment I think it looks great and the premise/themes are very interesting. Its ambitious. I'll pick it up when it goes on sale. Good luck in the future!
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