@Menardi @nessisonett Interesting. I've seen 'an' used before a word that starts with 'h' even though the 'h' is typically pronounced in said word a number of times over the years, and always assumed British English used "an" in those situations regardless of the sound/pronunciation. Maybe it was just a Cockney accented person writing? Haha..
Question is: is it "an h" or "a h"? Hahaha... Kidding of course
@TG16_IS_BAE I think they do that to preserve the original aspect ratio / to keep it perfect pixel - I could be wrong. It is definitely ugly though, I agree.
@Orgalorg4077 The battle system definitely had potential, but in the end, unfortunately, it’s just not interesting or fun. At least the boss battles are good!
@BlackenedHalo You’re right, I didn’t/haven’t died from it, but my point is that it just doesn’t feel good. In fact, I’m arguing that it actively feels bad.
Hmm.. I didn’t think you had to line them up to win from the trailer, but I suppose it could have been more heavily emphasized? I don’t think that’s really anyone’s problem with the game in any case though.
@BlackenedHalo Unfortunately not true. They do look weakened, but just today I fought some enemies in that state, used the basic jump attack, and they still did not die. I could’ve used a shiny jump, but I didn’t want to waste it, but instead I got attacked. That’s not strategy, that’s guesswork, and it isn’t fun.
Additionally, battling is pointless. You get coins and confetti from battling, however, confetti can be acquired from just about everything from trees to bushes to rocks etc, and coins are also acquired from just about everywhere from filling holes in the environment to hitting blocks to finding secrets etc. There are expensive items sure, but they’re nearly all trophies that do not affect gameplay in any way. There are also expensive upgrades, but I feel completely confident that if you skipped every battle in the game and made a half hearted attempt to fill in holes and look for secret blocks and whatnot you would have much more than enough coinage to purchase every single upgrade on offer.
Boss battles are awesome, and they actually did do a good job here designing fun and strategic battles in these instances.
Overall, the game is good, but the battle system pulls it down, hard. Battling normal enemies is just as pointless and boring if not more so than in sticker star and color splash. It sucks that such a good game has such a big stain on it and caveat to it’s quality.
The moves you make tell how much damage you did, but the game doesn’t tell you how much damage you will do or how many health points the enemy has. Example of why that’s not strategic or fun (with made up numbers but it illustrates the point): Let’s say you have two moves. You use a better than standard jump attack item and deal 25 damage. The enemy doesn’t die, so you use your item again, do 25 damage and the enemy dies. Okay. Here’s what could have happened that would have actually been strategic fun to play: The game shows you that the enemy has 30 health points, so you use your best jump and deal 30 damage and then you have another turn to attack a different enemy, or, the game shows you that the enemy has 30 health points and you use two standard jump attacks and 20 damage each and kill the enemy without using any items. That’s called strategy, and it’s fun because you had to think and make a real choice. There is no point in knowing how much damage you did if you can’t tell how much damage it would take to win and or how much damage a given attack can/will do. It’s nonsense. Imagine if a vending machine worked like that (hopefully this analogy makes sense and correctly illustrates my point): you blindly reach into your wallet, grab a bill (and for some reason you can’t tell the value of it because you have Vaseline in your eyes or something, let’s say it’s a $5 bill, but there isn’t a way for you to know for sure) and you put it into the machine, and hit the corresponding code. The machine tells you you put in $5, but the item you want doesn’t dispense (the machine doesn’t tell you it’s price, or the fact that it wants $7 for it), so again you blindly reach into your wallet and grab a random bill (this time it’s a $1 bill - you think it’s a $1 bill, but there’s no way to be sure. The item is probably around $6 to your best guess, but you can’t tell how much the machine is selling it for). Now your turn is over, and the vending machine punches you. Nice. Now it’s your turn again, and so once again you reach into your wallet without looking and grab a bill (this time it’s a $10 but there’s no way for you to be sure it’s a $10 bill - you know it’s a lot anyway, and there’s no possible way you won’t get the item with this one) and you put it in the machine, and you finally get your item. Cool! Except not cool. You end up paying $16 for a $7 item. Why?? You had the exact $7 in your wallet! That’s the kind of nonsense this battle system runs on. That’s not strategy, and its not fun.
You rearrange the enemies on the ring board, but really only in the way the game wants you to. Example: Koopa troopas, when jumped on, go into their shells, and when hit again, the shell slides back and hits enemies behind it. Cool. Except that the game will never allow you to strategically put a koopa troopa in front of other enemies unless that is the only choice you could make anyway. Let’s say you don’t have the iron boots equipped (which allow you to jump on spiked enemies), and you’re fighting koopa troopas and spinies. You might want to line up the enemies so that the koopa troopa is in front of the spinies, jump on it, and send the shell into the spinies behind it. Strategic, right? No. The game will not allow you to do that, so you have to use your hammer and you can’t hit all of them and you get attacked. Its not strategic or fun - it’s busywork. It could be fixed if you could make as many slides as you wanted within the allotted time limit, but you can’t. You have to “solve” the puzzle the way they want you to solve it.
@Roibeard64 Nintendoland, Game and Wario, Kirby and the Rainbow Curse, Paper Mario Color Splash, and Pushmo World are all still only on Wii U. They may be a couple more we’re forgetting, but yeah, we’re getting close to the full library being available elsewhere at this point.
I really liked the Wii remote + Wii U gamepad control setup of the original version. One of the best examples of the second screen being used to it’s full potential in my opinion. It’d be really cool if they could replicate that with a second switch somehow.
I just finished it on Xbox via gamepass - it was awesome! If you don’t care about 100%ing it, you definitely don’t need a map, and the game is short enough (maybe 4-5 hours) that you shouldn’t have to put it down for an extended period of time - easily beaten over a weekend. Highly recommended!
@Edu23XWiiU I don’t think LoF has a demo. It’s not a point and click, no, it’s kinda like a walking sim (i.e. no combat) but extremely creepy and surreal. Definitely not open though if you like that kind of thing - I don’t actually; one reason I liked Outlast more than it’s sequel. LoF is on sale fairly regularly - definitely give it a go.
@Bloober_Team_SM Has LoF sold well on Switch? That’s where I played it but I had to pick up the sequel on PS4. Is LoF2 coming to switch as well? Although I think the first one is better, it’s a very cool series and I’ve recommended it to several friends.
@AG_Awesome Eh, I just thought it was kind of uninteresting/boring, and the main character was kind of an a-hole as I recall. Those 2 things combined didn’t make playing the game as immersive to me as LoF, Outlast, etc. Also (and I don’t know what I was expecting tbh), the dog mechanic wasn’t as cool as I thought it might be. There’s a lot of games out there, and I figured I should use my time on something I liked better.
LoF is great, LoF2 is pretty alright, never played Observer, but man I really did not enjoy the first 90 minutes or so of Blair Witch before I gave up on it.
@HardcoreDaBoss I feel like the combat is pretty different than Octopath. This game doesn't show you turn order, and weaknesses work completely differently - you can't "break" enemies. You can also overspend BP in this game. I loved OT, but I didnt enjoy this demo at all - actually, not true, the music and art style are both fantastic.
No disrespect to it's fans, but personally I'm glad the Famicom/Advance Wars series is dead - Fire Emblem is WAY better in my opinion. Old school or new school, doesn't matter to me - I love them both equally. The more Fire Emblem, the better.
@pumpknsniper Its not like it was before because you are playing against other people in multiple modes, and since some of these people have a paid advantage, the game is definitively not the same as it was. You could argue that this was already the case since people could pay for more chances to get the same heroes, merge them, and therefore become stronger, but what this does is increase that divide to a level where people who pay now have a huge advantage over those who are playing for free. It changes the game significantly, and I know for sure that I will not enjoy it as much as I have for several years now.
Vestaria Saga is finally available on Steam as of yesterday if any of y'all are looking for some old fashioned Kaga Emblem. I haven't played it yet, so I don't know if it's any good, but I'm really looking forward to getting into it!
I played this for a couple hours on PC hoping to recapture a similar sense of satisfaction to what I got out of playing Portal. Not that it's a bad game by any means, but I ended up being disappointed :/
@Giygas_95 I'm with you 100%, it was stupid to delay 64 along with eternal. They should have offered it as a download now preorder bonus or something. However, a part of me still thinks that the game will be out on switch on the original date as the eShop still lists it as coming out next week. Time will tell ::fingers crossed::
Comments 455
Re: Review: Moero Crystal H - An Hilariously Saucy Dungeon-Crawler Which Fans Of The Genre Will Adore
@Menardi @nessisonett Interesting. I've seen 'an' used before a word that starts with 'h' even though the 'h' is typically pronounced in said word a number of times over the years, and always assumed British English used "an" in those situations regardless of the sound/pronunciation. Maybe it was just a Cockney accented person writing? Haha..
Question is: is it "an h" or "a h"?
Hahaha... Kidding of course
Re: Review: Moero Crystal H - An Hilariously Saucy Dungeon-Crawler Which Fans Of The Genre Will Adore
@Menardi Is that true in British English though?
Re: Review: King of Fighters R-2 - A Pocket-Sized Fighter That Still Packs A Punch
@TG16_IS_BAE I think they do that to preserve the original aspect ratio / to keep it perfect pixel - I could be wrong. It is definitely ugly though, I agree.
Re: Review: Inmost - A Haunting Tale That Stays With You Long After A Rushed Conclusion
Thanks for the review! Was curious about this one.
Re: Pokémon Masters Evolves Into Pokémon Masters EX, In The Game's Biggest Update Yet
This game has so much potential, but unfortunately it just isn't fun... I really want to like it, but I just don't.
Re: All Pokémon Sword And Shield Players Can Get A Free Shiny Amoonguss This Weekend
Missed it :/ oh well
Re: Paper Mario Producer Says "It's A Necessity" To Change The Combat System In Every Entry
@Orgalorg4077 The battle system definitely had potential, but in the end, unfortunately, it’s just not interesting or fun. At least the boss battles are good!
Re: Talking Point: What Are You Playing This Weekend? (August 8th)
Switch:
Doom 64, hopefully finishing up Paper Mario
Xbox:
Sea of Thieves, Man of Medan (if the game doesn’t keep freezing haha..)
Re: Paper Mario Producer Says "It's A Necessity" To Change The Combat System In Every Entry
@BlackenedHalo You’re right, I didn’t/haven’t died from it, but my point is that it just doesn’t feel good. In fact, I’m arguing that it actively feels bad.
Hmm.. I didn’t think you had to line them up to win from the trailer, but I suppose it could have been more heavily emphasized? I don’t think that’s really anyone’s problem with the game in any case though.
Re: Paper Mario Producer Says "It's A Necessity" To Change The Combat System In Every Entry
@BlackenedHalo Unfortunately not true. They do look weakened, but just today I fought some enemies in that state, used the basic jump attack, and they still did not die. I could’ve used a shiny jump, but I didn’t want to waste it, but instead I got attacked. That’s not strategy, that’s guesswork, and it isn’t fun.
Re: Paper Mario Producer Says "It's A Necessity" To Change The Combat System In Every Entry
Additionally, battling is pointless. You get coins and confetti from battling, however, confetti can be acquired from just about everything from trees to bushes to rocks etc, and coins are also acquired from just about everywhere from filling holes in the environment to hitting blocks to finding secrets etc. There are expensive items sure, but they’re nearly all trophies that do not affect gameplay in any way. There are also expensive upgrades, but I feel completely confident that if you skipped every battle in the game and made a half hearted attempt to fill in holes and look for secret blocks and whatnot you would have much more than enough coinage to purchase every single upgrade on offer.
Boss battles are awesome, and they actually did do a good job here designing fun and strategic battles in these instances.
Overall, the game is good, but the battle system pulls it down, hard. Battling normal enemies is just as pointless and boring if not more so than in sticker star and color splash. It sucks that such a good game has such a big stain on it and caveat to it’s quality.
Re: Paper Mario Producer Says "It's A Necessity" To Change The Combat System In Every Entry
The moves you make tell how much damage you did, but the game doesn’t tell you how much damage you will do or how many health points the enemy has. Example of why that’s not strategic or fun (with made up numbers but it illustrates the point): Let’s say you have two moves. You use a better than standard jump attack item and deal 25 damage. The enemy doesn’t die, so you use your item again, do 25 damage and the enemy dies. Okay. Here’s what could have happened that would have actually been strategic fun to play: The game shows you that the enemy has 30 health points, so you use your best jump and deal 30 damage and then you have another turn to attack a different enemy, or, the game shows you that the enemy has 30 health points and you use two standard jump attacks and 20 damage each and kill the enemy without using any items. That’s called strategy, and it’s fun because you had to think and make a real choice. There is no point in knowing how much damage you did if you can’t tell how much damage it would take to win and or how much damage a given attack can/will do. It’s nonsense.
Imagine if a vending machine worked like that (hopefully this analogy makes sense and correctly illustrates my point): you blindly reach into your wallet, grab a bill (and for some reason you can’t tell the value of it because you have Vaseline in your eyes or something, let’s say it’s a $5 bill, but there isn’t a way for you to know for sure) and you put it into the machine, and hit the corresponding code. The machine tells you you put in $5, but the item you want doesn’t dispense (the machine doesn’t tell you it’s price, or the fact that it wants $7 for it), so again you blindly reach into your wallet and grab a random bill (this time it’s a $1 bill - you think it’s a $1 bill, but there’s no way to be sure. The item is probably around $6 to your best guess, but you can’t tell how much the machine is selling it for). Now your turn is over, and the vending machine punches you. Nice. Now it’s your turn again, and so once again you reach into your wallet without looking and grab a bill (this time it’s a $10 but there’s no way for you to be sure it’s a $10 bill - you know it’s a lot anyway, and there’s no possible way you won’t get the item with this one) and you put it in the machine, and you finally get your item. Cool! Except not cool. You end up paying $16 for a $7 item. Why?? You had the exact $7 in your wallet! That’s the kind of nonsense this battle system runs on. That’s not strategy, and its not fun.
Re: Paper Mario Producer Says "It's A Necessity" To Change The Combat System In Every Entry
You rearrange the enemies on the ring board, but really only in the way the game wants you to.
Example: Koopa troopas, when jumped on, go into their shells, and when hit again, the shell slides back and hits enemies behind it. Cool. Except that the game will never allow you to strategically put a koopa troopa in front of other enemies unless that is the only choice you could make anyway. Let’s say you don’t have the iron boots equipped (which allow you to jump on spiked enemies), and you’re fighting koopa troopas and spinies. You might want to line up the enemies so that the koopa troopa is in front of the spinies, jump on it, and send the shell into the spinies behind it. Strategic, right? No. The game will not allow you to do that, so you have to use your hammer and you can’t hit all of them and you get attacked. Its not strategic or fun - it’s busywork. It could be fixed if you could make as many slides as you wanted within the allotted time limit, but you can’t. You have to “solve” the puzzle the way they want you to solve it.
Re: Paper Mario Producer Says "It's A Necessity" To Change The Combat System In Every Entry
Here’s my novel on why the battle system is not good: it’s not strategic, it’s not rewarding, and it’s not fun.
Re: Pikmin 3 Deluxe Officially Announced For Switch, Includes All DLC And New Content
@Roibeard64 Nintendoland, Game and Wario, Kirby and the Rainbow Curse, Paper Mario Color Splash, and Pushmo World are all still only on Wii U. They may be a couple more we’re forgetting, but yeah, we’re getting close to the full library being available elsewhere at this point.
Re: Pikmin 3 Deluxe Officially Announced For Switch, Includes All DLC And New Content
@delt75 Definitely
Re: Pikmin 3 Deluxe Officially Announced For Switch, Includes All DLC And New Content
I really liked the Wii remote + Wii U gamepad control setup of the original version. One of the best examples of the second screen being used to it’s full potential in my opinion. It’d be really cool if they could replicate that with a second switch somehow.
Re: Review: Carrion - A Shockingly Violent Metroidvania Where You're The End Boss
I just finished it on Xbox via gamepass - it was awesome! If you don’t care about 100%ing it, you definitely don’t need a map, and the game is short enough (maybe 4-5 hours) that you shouldn’t have to put it down for an extended period of time - easily beaten over a weekend. Highly recommended!
Re: Reminder: Use Your Switch Game Vouchers While You Still Can (North America)
I wish I bought more than I did!
Re: Poll: No, Really, What Was Nintendo's Worst Year?
For your reference, a list of Nintendo games by year:
<a rel="nofollow" class="external" href="https://nintendo.fandom.com/wiki/List_of_Nintendo_games_by_year_(US">https://nintendo.fandom.com/wiki/List_of_Nintendo_games_by_year_(US)</a>
Edit: the link is being difficult due to the parantheses in the url but I think it should work now
Re: Review: Blair Witch - A Decent Horror Romp That Doesn't Quite Live Up To Its Tantalising Premise
@Edu23XWiiU I don’t think LoF has a demo. It’s not a point and click, no, it’s kinda like a walking sim (i.e. no combat) but extremely creepy and surreal. Definitely not open though if you like that kind of thing - I don’t actually; one reason I liked Outlast more than it’s sequel. LoF is on sale fairly regularly - definitely give it a go.
Re: Fire Emblem-Style Strategy RPG The War Of Genesis: Remnants Of Gray Is Coming To Switch
In what way is this specifically like Fire Emblem as opposed to any other strategy RPG?
Re: Review: Blair Witch - A Decent Horror Romp That Doesn't Quite Live Up To Its Tantalising Premise
@Edu23XWiiU I'm surprised you prefer Outlast 2 to the original. Also, have you played Layers of Fear? If not, I'd recommend it.
Re: Review: The Coma 2: Vicious Sisters - A Gorgeous Horror Adventure That Fans Of The Genre Will Love
I’m confused - the first game is no longer on the eshop - is this both games in one package or just the sequel to the first game?
Re: EA Is Bringing Seven Games To Nintendo Switch Over The Next 12 Months
Dead Space Trilogy please
Re: Exclusive: Blair Witch Launch Date Revealed, Scaring You Witless On Switch In June
@Bloober_Team_SM Also please tell me LoF3 involves a deranged musician <3
Re: Exclusive: Blair Witch Launch Date Revealed, Scaring You Witless On Switch In June
@Bloober_Team_SM Has LoF sold well on Switch? That’s where I played it but I had to pick up the sequel on PS4. Is LoF2 coming to switch as well? Although I think the first one is better, it’s a very cool series and I’ve recommended it to several friends.
Re: Exclusive: Blair Witch Launch Date Revealed, Scaring You Witless On Switch In June
@AG_Awesome Eh, I just thought it was kind of uninteresting/boring, and the main character was kind of an a-hole as I recall. Those 2 things combined didn’t make playing the game as immersive to me as LoF, Outlast, etc. Also (and I don’t know what I was expecting tbh), the dog mechanic wasn’t as cool as I thought it might be. There’s a lot of games out there, and I figured I should use my time on something I liked better.
Re: Exclusive: Blair Witch Launch Date Revealed, Scaring You Witless On Switch In June
LoF is great, LoF2 is pretty alright, never played Observer, but man I really did not enjoy the first 90 minutes or so of Blair Witch before I gave up on it.
Re: Capcom's Resident Evil Series Has Doubled The Lifetime Sales Of The Company's Former Champion
@andyc777 dude, chill
Re: A Demo For Square Enix's Upcoming Bravely Default II Drops Today, And It's Looking Rather Lovely
@HardcoreDaBoss I feel like the combat is pretty different than Octopath. This game doesn't show you turn order, and weaknesses work completely differently - you can't "break" enemies. You can also overspend BP in this game. I loved OT, but I didnt enjoy this demo at all - actually, not true, the music and art style are both fantastic.
Re: Fire Emblem's Success Has Helped Intelligent Systems Grow In More Ways Than One
No disrespect to it's fans, but personally I'm glad the Famicom/Advance Wars series is dead - Fire Emblem is WAY better in my opinion. Old school or new school, doesn't matter to me - I love them both equally. The more Fire Emblem, the better.
Re: Reminder: The Fourth Wave Of DLC For Fire Emblem: Three Houses Is Now Available
Yes!! So excited to play this!
Re: Here Are The Full Patch Notes For Fire Emblem: Three Houses Version 1.2.0
So excited for this!!
Re: The New Cloud Service Pokémon Home Is Now Live
How long can you let your subscription elapse before they erase your 'mon?
Re: Nintendo Expands The Switch Online SNES And NES Library With Four More Games
Eliminator Boat Duel is an underrated gem - Happy to see it make the cut!
Re: Reminder: Nintendo's Subscription Service For Fire Emblem Heroes Is Now Live
Feh pass is a total joke - so disappointing..
Re: Mobile Hit Fire Emblem Heroes Introduces A New Subscription-Based Service
@pumpknsniper Its not like it was before because you are playing against other people in multiple modes, and since some of these people have a paid advantage, the game is definitively not the same as it was. You could argue that this was already the case since people could pay for more chances to get the same heroes, merge them, and therefore become stronger, but what this does is increase that divide to a level where people who pay now have a huge advantage over those who are playing for free. It changes the game significantly, and I know for sure that I will not enjoy it as much as I have for several years now.
Re: Mobile Hit Fire Emblem Heroes Introduces A New Subscription-Based Service
I'm so disappointed that this happened. This is literally the only mobile game I like..
Re: Nintendo Fans In Japan Select Fire Emblem: Three Houses As Their Favourite Switch Title Of 2019
Vestaria Saga is finally available on Steam as of yesterday if any of y'all are looking for some old fashioned Kaga Emblem. I haven't played it yet, so I don't know if it's any good, but I'm really looking forward to getting into it!
Re: The Talos Principle Brings Narrative First-Person Puzzling To Switch Today
I played this for a couple hours on PC hoping to recapture a similar sense of satisfaction to what I got out of playing Portal. Not that it's a bad game by any means, but I ended up being disappointed :/
Re: 8BitDo's Zero 2 Is A Switch Controller That's Small Enough To Fit On Your Keychain
Finally! Only been waiting for 18 months! https://www.nintendolife.com/news/2018/06/8bitdo_reveals_huge_range_of_bluetooth_controllers_all_compatible_with_nintendo_switch
Re: Nintendo Download: 14th November (North America)
@Giygas_95 I'm with you 100%, it was stupid to delay 64 along with eternal. They should have offered it as a download now preorder bonus or something. However, a part of me still thinks that the game will be out on switch on the original date as the eShop still lists it as coming out next week. Time will tell ::fingers crossed::
Re: Rumour: A Cancelled Fire Emblem Remake Could Be Resurrected On Nintendo Switch
It'd prolly be too huge of a game, but a Jugdral anthology combining the stories of FE4+5 into one gigantic experience would be amazing.
Re: Producers Of Pokémon Masters Outline Future Updates After Disappointing Players
I would like the game a lot more if you didnt lose all your experience when you lose a battle.
Re: DOOM Eternal Has Been Delayed, And The Switch Version Is The Most Heavily Affected
Why delay Doom 64 as well? It would be great if they let us play that at least while we wait for Eternal...
Re: Review: Arcade Love: Plus Pengo! - A Unique Bundle Of Japanese Zaniness
Is this a port of the arcade version of Love+ ? (Troll face)
Re: 8BitDo Reveals Cute And Portable Controller Designed For Nintendo Switch Lite
Even though they updated it for this controller, 8bitdo's website STILL says their Zero 2 controller is "coming holiday 2018"
Re: Video: Sega's Genesis Mini Gets The Tower Of Power Treatment
They forgot the Game Genie
Re: Review: Pokémon Masters - One Of The Best Pokémon Mobile Games, But Still Not Quite There
I've been having fun with it so far!