Comments 455

Re: Review: Moero Crystal H - An Hilariously Saucy Dungeon-Crawler Which Fans Of The Genre Will Adore

everynowandben

@Menardi @nessisonett Interesting. I've seen 'an' used before a word that starts with 'h' even though the 'h' is typically pronounced in said word a number of times over the years, and always assumed British English used "an" in those situations regardless of the sound/pronunciation. Maybe it was just a Cockney accented person writing? Haha..

Question is: is it "an h" or "a h"?
Hahaha... Kidding of course

Re: Paper Mario Producer Says "It's A Necessity" To Change The Combat System In Every Entry

everynowandben

@BlackenedHalo You’re right, I didn’t/haven’t died from it, but my point is that it just doesn’t feel good. In fact, I’m arguing that it actively feels bad.

Hmm.. I didn’t think you had to line them up to win from the trailer, but I suppose it could have been more heavily emphasized? I don’t think that’s really anyone’s problem with the game in any case though.

Re: Paper Mario Producer Says "It's A Necessity" To Change The Combat System In Every Entry

everynowandben

Additionally, battling is pointless. You get coins and confetti from battling, however, confetti can be acquired from just about everything from trees to bushes to rocks etc, and coins are also acquired from just about everywhere from filling holes in the environment to hitting blocks to finding secrets etc. There are expensive items sure, but they’re nearly all trophies that do not affect gameplay in any way. There are also expensive upgrades, but I feel completely confident that if you skipped every battle in the game and made a half hearted attempt to fill in holes and look for secret blocks and whatnot you would have much more than enough coinage to purchase every single upgrade on offer.

Boss battles are awesome, and they actually did do a good job here designing fun and strategic battles in these instances.

Overall, the game is good, but the battle system pulls it down, hard. Battling normal enemies is just as pointless and boring if not more so than in sticker star and color splash. It sucks that such a good game has such a big stain on it and caveat to it’s quality.

Re: Paper Mario Producer Says "It's A Necessity" To Change The Combat System In Every Entry

everynowandben

The moves you make tell how much damage you did, but the game doesn’t tell you how much damage you will do or how many health points the enemy has. Example of why that’s not strategic or fun (with made up numbers but it illustrates the point): Let’s say you have two moves. You use a better than standard jump attack item and deal 25 damage. The enemy doesn’t die, so you use your item again, do 25 damage and the enemy dies. Okay. Here’s what could have happened that would have actually been strategic fun to play: The game shows you that the enemy has 30 health points, so you use your best jump and deal 30 damage and then you have another turn to attack a different enemy, or, the game shows you that the enemy has 30 health points and you use two standard jump attacks and 20 damage each and kill the enemy without using any items. That’s called strategy, and it’s fun because you had to think and make a real choice. There is no point in knowing how much damage you did if you can’t tell how much damage it would take to win and or how much damage a given attack can/will do. It’s nonsense.
Imagine if a vending machine worked like that (hopefully this analogy makes sense and correctly illustrates my point): you blindly reach into your wallet, grab a bill (and for some reason you can’t tell the value of it because you have Vaseline in your eyes or something, let’s say it’s a $5 bill, but there isn’t a way for you to know for sure) and you put it into the machine, and hit the corresponding code. The machine tells you you put in $5, but the item you want doesn’t dispense (the machine doesn’t tell you it’s price, or the fact that it wants $7 for it), so again you blindly reach into your wallet and grab a random bill (this time it’s a $1 bill - you think it’s a $1 bill, but there’s no way to be sure. The item is probably around $6 to your best guess, but you can’t tell how much the machine is selling it for). Now your turn is over, and the vending machine punches you. Nice. Now it’s your turn again, and so once again you reach into your wallet without looking and grab a bill (this time it’s a $10 but there’s no way for you to be sure it’s a $10 bill - you know it’s a lot anyway, and there’s no possible way you won’t get the item with this one) and you put it in the machine, and you finally get your item. Cool! Except not cool. You end up paying $16 for a $7 item. Why?? You had the exact $7 in your wallet! That’s the kind of nonsense this battle system runs on. That’s not strategy, and its not fun.

Re: Paper Mario Producer Says "It's A Necessity" To Change The Combat System In Every Entry

everynowandben

You rearrange the enemies on the ring board, but really only in the way the game wants you to.
Example: Koopa troopas, when jumped on, go into their shells, and when hit again, the shell slides back and hits enemies behind it. Cool. Except that the game will never allow you to strategically put a koopa troopa in front of other enemies unless that is the only choice you could make anyway. Let’s say you don’t have the iron boots equipped (which allow you to jump on spiked enemies), and you’re fighting koopa troopas and spinies. You might want to line up the enemies so that the koopa troopa is in front of the spinies, jump on it, and send the shell into the spinies behind it. Strategic, right? No. The game will not allow you to do that, so you have to use your hammer and you can’t hit all of them and you get attacked. Its not strategic or fun - it’s busywork. It could be fixed if you could make as many slides as you wanted within the allotted time limit, but you can’t. You have to “solve” the puzzle the way they want you to solve it.

Re: Exclusive: Blair Witch Launch Date Revealed, Scaring You Witless On Switch In June

everynowandben

@AG_Awesome Eh, I just thought it was kind of uninteresting/boring, and the main character was kind of an a-hole as I recall. Those 2 things combined didn’t make playing the game as immersive to me as LoF, Outlast, etc. Also (and I don’t know what I was expecting tbh), the dog mechanic wasn’t as cool as I thought it might be. There’s a lot of games out there, and I figured I should use my time on something I liked better.

Re: Mobile Hit Fire Emblem Heroes Introduces A New Subscription-Based Service

everynowandben

@pumpknsniper Its not like it was before because you are playing against other people in multiple modes, and since some of these people have a paid advantage, the game is definitively not the same as it was. You could argue that this was already the case since people could pay for more chances to get the same heroes, merge them, and therefore become stronger, but what this does is increase that divide to a level where people who pay now have a huge advantage over those who are playing for free. It changes the game significantly, and I know for sure that I will not enjoy it as much as I have for several years now.

Re: Nintendo Download: 14th November (North America)

everynowandben

@Giygas_95 I'm with you 100%, it was stupid to delay 64 along with eternal. They should have offered it as a download now preorder bonus or something. However, a part of me still thinks that the game will be out on switch on the original date as the eShop still lists it as coming out next week. Time will tell ::fingers crossed::